Riku Arakawa

HC
h-index14
11papers
336citations
Novelty47%
AI Score43

11 Papers

27.1HCApr 25, 2023Code
IMUPoser: Full-Body Pose Estimation using IMUs in Phones, Watches, and Earbuds

Vimal Mollyn, Riku Arakawa, Mayank Goel et al.

Tracking body pose on-the-go could have powerful uses in fitness, mobile gaming, context-aware virtual assistants, and rehabilitation. However, users are unlikely to buy and wear special suits or sensor arrays to achieve this end. Instead, in this work, we explore the feasibility of estimating body pose using IMUs already in devices that many users own -- namely smartphones, smartwatches, and earbuds. This approach has several challenges, including noisy data from low-cost commodity IMUs, and the fact that the number of instrumentation points on a users body is both sparse and in flux. Our pipeline receives whatever subset of IMU data is available, potentially from just a single device, and produces a best-guess pose. To evaluate our model, we created the IMUPoser Dataset, collected from 10 participants wearing or holding off-the-shelf consumer devices and across a variety of activity contexts. We provide a comprehensive evaluation of our system, benchmarking it on both our own and existing IMU datasets.

11.9HCFeb 11, 2023
CatAlyst: Domain-Extensible Intervention for Preventing Task Procrastination Using Large Generative Models

Riku Arakawa, Hiromu Yakura, Masataka Goto

CatAlyst uses generative models to help workers' progress by influencing their task engagement instead of directly contributing to their task outputs. It prompts distracted workers to resume their tasks by generating a continuation of their work and presenting it as an intervention that is more context-aware than conventional (predetermined) feedback. The prompt can function by drawing their interest and lowering the hurdle for resumption even when the generated continuation is insufficient to substitute their work, while recent human-AI collaboration research aiming at work substitution depends on a stable high accuracy. This frees CatAlyst from domain-specific model-tuning and makes it applicable to various tasks. Our studies involving writing and slide-editing tasks demonstrated CatAlyst's effectiveness in helping workers swiftly resume tasks with a lowered cognitive load. The results suggest a new form of human-AI collaboration where large generative models publicly available but imperfect for each individual domain can contribute to workers' digital well-being.

7.0HCApr 18, 2022
AI for human assessment: What do professional assessors need?

Riku Arakawa, Hiromu Yakura

Recent organizations have started to adopt AI-based decision support tools to optimize human resource development practices, while facing various challenges of using AIs in highly contextual and sensitive domains. We present our case study that aims to help professional assessors make decisions in human assessment, in which they conduct interviews with assessees and evaluate their suitability for certain job roles. Our workshop with two industrial assessors elucidated troubles they face (i.e., maintaining stable and non-subjective observation of assessees' behaviors) and derived requirements of AI systems (i.e., extracting their nonverbal cues from interview videos in an interpretable manner). In response, we employed an unsupervised anomaly detection algorithm using multimodal behavioral features such as facial keypoints, body and head pose, and gaze. The algorithm extracts outlier scenes from the video based on behavioral features as well as informing which feature contributes to the outlierness. We first evaluated how the assessors would perceive the extracted cues and discovered that the algorithm is useful in suggesting scenes to which assessors would pay attention, thanks to its interpretability. Then, we developed an interface prototype incorporating the algorithm and had six assessors use it for their actual assessment. Their comments revealed the effectiveness of introducing unsupervised anomaly detection to enhance their feeling of confidence and objectivity of the assessment along with potential use scenarios of such AI-based systems in human assessment. Our approach, which builds on top of the idea of separating observation and interpretation in human-AI collaboration, will facilitate human decision making in highly contextual domains, such as human assessment, while keeping their trust in the system.

2.9HCJun 22, 2022
Human-AI communication for human-human communication: Applying interpretable unsupervised anomaly detection to executive coaching

Riku Arakawa, Hiromu Yakura

In this paper, we discuss the potential of applying unsupervised anomaly detection in constructing AI-based interactive systems that deal with highly contextual situations, i.e., human-human communication, in collaboration with domain experts. We reached this approach of utilizing unsupervised anomaly detection through our experience of developing a computational support tool for executive coaching, which taught us the importance of providing interpretable results so that expert coaches can take both the results and contexts into account. The key idea behind this approach is to leave room for expert coaches to unleash their open-ended interpretations, rather than simplifying the nature of social interactions to well-defined problems that are tractable by conventional supervised algorithms. In addition, we found that this approach can be extended to nurturing novice coaches; by prompting them to interpret the results from the system, it can provide the coaches with educational opportunities. Although the applicability of this approach should be validated in other domains, we believe that the idea of leveraging unsupervised anomaly detection to construct AI-based interactive systems would shed light on another direction of human-AI communication.

8.8HCMar 20
HiFiGaze: Improving Eye Tracking Accuracy Using Screen Content Knowledge

Taejun Kim, Vimal Mollyn, Riku Arakawa et al.

We present a new and accurate approach for gaze estimation on consumer computing devices. We take advantage of continued strides in the quality of user-facing cameras found in e.g., smartphones, laptops, and desktops - 4K or greater in high-end devices - such that it is now possible to capture the 2D reflection of a device's screen in the user's eyes. This alone is insufficient for accurate gaze tracking due to the near-infinite variety of screen content. Crucially, however, the device knows what is being displayed on its own screen - in this work, we show this information allows for robust segmentation of the reflection, the location and size of which encodes the user's screen-relative gaze target. We explore several strategies to leverage this useful signal, quantifying performance in a user study. Our best performing model reduces mean tracking error by ~8% compared to a baseline appearance-based model. A supplemental study reveals an additional 10-20% improvement if the gaze-tracking camera is located at the bottom of the device.

16.9HCMay 24, 2024
Coaching Copilot: Blended Form of an LLM-Powered Chatbot and a Human Coach to Effectively Support Self-Reflection for Leadership Growth

Riku Arakawa, Hiromu Yakura

Chatbots' role in fostering self-reflection is now widely recognized, especially in inducing users' behavior change. While the benefits of 24/7 availability, scalability, and consistent responses have been demonstrated in contexts such as healthcare and tutoring to help one form a new habit, their utilization in coaching necessitating deeper introspective dialogue to induce leadership growth remains unexplored. This paper explores the potential of such a chatbot powered by recent Large Language Models (LLMs) in collaboration with professional coaches in the field of executive coaching. Through a design workshop with them and two weeks of user study involving ten coach-client pairs, we explored the feasibility and nuances of integrating chatbots to complement human coaches. Our findings highlight the benefits of chatbots' ubiquity and reasoning capabilities enabled by LLMs while identifying their limitations and design necessities for effective collaboration between human coaches and chatbots. By doing so, this work contributes to the foundation for augmenting one's self-reflective process with prevalent conversational agents through the human-in-the-loop approach.

9.5HCAug 3, 2025
IMUCoCo: Enabling Flexible On-Body IMU Placement for Human Pose Estimation and Activity Recognition

Haozhe Zhou, Riku Arakawa, Yuvraj Agarwal et al.

IMUs are regularly used to sense human motion, recognize activities, and estimate full-body pose. Users are typically required to place sensors in predefined locations that are often dictated by common wearable form factors and the machine learning model's training process. Consequently, despite the increasing number of everyday devices equipped with IMUs, the limited adaptability has seriously constrained the user experience to only using a few well-explored device placements (e.g., wrist and ears). In this paper, we rethink IMU-based motion sensing by acknowledging that signals can be captured from any point on the human body. We introduce IMU over Continuous Coordinates (IMUCoCo), a novel framework that maps signals from a variable number of IMUs placed on the body surface into a unified feature space based on their spatial coordinates. These features can be plugged into downstream models for pose estimation and activity recognition. Our evaluations demonstrate that IMUCoCo supports accurate pose estimation in a wide range of typical and atypical sensor placements. Overall, IMUCoCo supports significantly more flexible use of IMUs for motion sensing than the state-of-the-art, allowing users to place their sensors-laden devices according to their needs and preferences. The framework also supports the ability to change device locations depending on the context and suggests placement depending on the use case.

6.7HCFeb 17, 2024
Supporting Experts with a Multimodal Machine-Learning-Based Tool for Human Behavior Analysis of Conversational Videos

Riku Arakawa, Kiyosu Maeda, Hiromu Yakura

Multimodal scene search of conversations is essential for unlocking valuable insights into social dynamics and enhancing our communication. While experts in conversational analysis have their own knowledge and skills to find key scenes, a lack of comprehensive, user-friendly tools that streamline the processing of diverse multimodal queries impedes efficiency and objectivity. To solve it, we developed Providence, a visual-programming-based tool based on design considerations derived from a formative study with experts. It enables experts to combine various machine learning algorithms to capture human behavioral cues without writing code. Our study showed its preferable usability and satisfactory output with less cognitive load imposed in accomplishing scene search tasks of conversations, verifying the importance of its customizability and transparency. Furthermore, through the in-the-wild trial, we confirmed the objectivity and reusability of the tool transform experts' workflow, suggesting the advantage of expert-AI teaming in a highly human-contextual domain.

3.7HCFeb 12, 2021
Reaction or Speculation: Building Computational Support for Users in Catching-Up Series Based on an Emerging Media Consumption Phenomenon

Riku Arakawa, Hiromu Yakura

A growing number of people are using catch-up TV services rather than watching simultaneously with other audience members at the time of broadcast. However, computational support for such catching-up users has not been well explored. In particular, we are observing an emerging phenomenon in online media consumption experiences in which speculation plays a vital role. As the phenomenon of speculation implicitly assumes simultaneity in media consumption, there is a gap for catching-up users, who cannot directly appreciate the consumption experiences. This conversely suggests that there is potential for computational support to enhance the consumption experiences of catching-up users. Accordingly, we conducted a series of studies to pave the way for developing computational support for catching-up users. First, we conducted semi-structured interviews to understand how people are engaging with speculation during media consumption. As a result, we discovered the distinctive aspects of speculation-based consumption experiences in contrast to social viewing experiences sharing immediate reactions that have been discussed in previous studies. We then designed two prototypes for supporting catching-up users based on our quantitative analysis of Twitter data in regard to reaction- and speculation-based media consumption. Lastly, we evaluated the prototypes in a user experiment and, based on its results, discussed ways to empower catching-up users with computational supports in response to recent transformations in media consumption.

4.2LGApr 2, 2020
Exploration of Reinforcement Learning for Event Camera using Car-like Robots

Riku Arakawa, Shintaro Shiba

We demonstrate the first reinforcement-learning application for robots equipped with an event camera. Because of the considerably lower latency of the event camera, it is possible to achieve much faster control of robots compared with the existing vision-based reinforcement-learning applications using standard cameras. To handle a stream of events for reinforcement learning, we introduced an image-like feature and demonstrated the feasibility of training an agent in a simulator for two tasks: fast collision avoidance and obstacle tracking. Finally, we set up a robot with an event camera in the real world and then transferred the agent trained in the simulator, resulting in successful fast avoidance of randomly thrown objects. Incorporating event camera into reinforcement learning opens new possibilities for various robotics applications that require swift control, such as autonomous vehicles and drones, through end-to-end learning approaches.

30.1HCOct 28, 2018
DQN-TAMER: Human-in-the-Loop Reinforcement Learning with Intractable Feedback

Riku Arakawa, Sosuke Kobayashi, Yuya Unno et al.

Exploration has been one of the greatest challenges in reinforcement learning (RL), which is a large obstacle in the application of RL to robotics. Even with state-of-the-art RL algorithms, building a well-learned agent often requires too many trials, mainly due to the difficulty of matching its actions with rewards in the distant future. A remedy for this is to train an agent with real-time feedback from a human observer who immediately gives rewards for some actions. This study tackles a series of challenges for introducing such a human-in-the-loop RL scheme. The first contribution of this work is our experiments with a precisely modeled human observer: binary, delay, stochasticity, unsustainability, and natural reaction. We also propose an RL method called DQN-TAMER, which efficiently uses both human feedback and distant rewards. We find that DQN-TAMER agents outperform their baselines in Maze and Taxi simulated environments. Furthermore, we demonstrate a real-world human-in-the-loop RL application where a camera automatically recognizes a user's facial expressions as feedback to the agent while the agent explores a maze.