Diego Gomez

CV
h-index59
9papers
56citations
Novelty54%
AI Score49

9 Papers

LGOct 16, 2023
Proper Laplacian Representation Learning

Diego Gomez, Michael Bowling, Marlos C. Machado

The ability to learn good representations of states is essential for solving large reinforcement learning problems, where exploration, generalization, and transfer are particularly challenging. The Laplacian representation is a promising approach to address these problems by inducing informative state encoding and intrinsic rewards for temporally-extended action discovery and reward shaping. To obtain the Laplacian representation one needs to compute the eigensystem of the graph Laplacian, which is often approximated through optimization objectives compatible with deep learning approaches. These approximations, however, depend on hyperparameters that are impossible to tune efficiently, converge to arbitrary rotations of the desired eigenvectors, and are unable to accurately recover the corresponding eigenvalues. In this paper we introduce a theoretically sound objective and corresponding optimization algorithm for approximating the Laplacian representation. Our approach naturally recovers both the true eigenvectors and eigenvalues while eliminating the hyperparameter dependence of previous approximations. We provide theoretical guarantees for our method and we show that those results translate empirically into robust learning across multiple environments.

61.4HCMay 6
AISSA: Implementation and Deployment of an AI-based Student Slides Analysis tool for Academic Presentations

Alvaro Becerra, Diego Gomez, Ruth Cobos

Providing timely and actionable feedback on oral presentation slides is challenging in higher education, particularly in large classes where teachers cannot realistically deliver detailed formative feedback before students present. This paper introduces AISSA (AI-based Student Slides Analysis tool), a web-based system that combines large language models (LLMs) and Learning Analytics dashboards to support scalable, rubric-based feedback on presentation slides. AISSA allows students to upload their slide decks prior to an oral presentation and automatically receive quantitative scores and qualitative feedback based on teacher-defined evaluation rubrics. The system analyzes both slide-level features and slide content, generates structured feedback through an LLM (ChatGPT 5.2), and presents the results through interactive dashboards for students and teachers. We tested AISSA on a pilot deployment with 46 undergraduate students in a real academic setting. The results indicate that AISSA is technically reliable, economically feasible, and perceived by students as useful for iterative slide improvement. These findings suggest that combining LLM-based analysis with Learning Analytics dashboards is a promising approach for supporting formative feedback on presentation slides at scale.

CVMar 7, 2025Code
Escaping Plato's Cave: Towards the Alignment of 3D and Text Latent Spaces

Souhail Hadgi, Luca Moschella, Andrea Santilli et al.

Recent works have shown that, when trained at scale, uni-modal 2D vision and text encoders converge to learned features that share remarkable structural properties, despite arising from different representations. However, the role of 3D encoders with respect to other modalities remains unexplored. Furthermore, existing 3D foundation models that leverage large datasets are typically trained with explicit alignment objectives with respect to frozen encoders from other representations. In this work, we investigate the possibility of a posteriori alignment of representations obtained from uni-modal 3D encoders compared to text-based feature spaces. We show that naive post-training feature alignment of uni-modal text and 3D encoders results in limited performance. We then focus on extracting subspaces of the corresponding feature spaces and discover that by projecting learned representations onto well-chosen lower-dimensional subspaces the quality of alignment becomes significantly higher, leading to improved accuracy on matching and retrieval tasks. Our analysis further sheds light on the nature of these shared subspaces, which roughly separate between semantic and geometric data representations. Overall, ours is the first work that helps to establish a baseline for post-training alignment of 3D uni-modal and text feature spaces, and helps to highlight both the shared and unique properties of 3D data compared to other representations. Our code and weights are available at https://github.com/Souhail-01/3d-text-alignment

CVJul 8, 2024
RRM: Relightable assets using Radiance guided Material extraction

Diego Gomez, Julien Philip, Adrien Kaiser et al.

Synthesizing NeRFs under arbitrary lighting has become a seminal problem in the last few years. Recent efforts tackle the problem via the extraction of physically-based parameters that can then be rendered under arbitrary lighting, but they are limited in the range of scenes they can handle, usually mishandling glossy scenes. We propose RRM, a method that can extract the materials, geometry, and environment lighting of a scene even in the presence of highly reflective objects. Our method consists of a physically-aware radiance field representation that informs physically-based parameters, and an expressive environment light structure based on a Laplacian Pyramid. We demonstrate that our contributions outperform the state-of-the-art on parameter retrieval tasks, leading to high-fidelity relighting and novel view synthesis on surfacic scenes.

CVJun 30, 2025
MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstruction

Antoine Guédon, Diego Gomez, Nissim Maruani et al.

While recent advances in Gaussian Splatting have enabled fast reconstruction of high-quality 3D scenes from images, extracting accurate surface meshes remains a challenge. Current approaches extract the surface through costly post-processing steps, resulting in the loss of fine geometric details or requiring significant time and leading to very dense meshes with millions of vertices. More fundamentally, the a posteriori conversion from a volumetric to a surface representation limits the ability of the final mesh to preserve all geometric structures captured during training. We present MILo, a novel Gaussian Splatting framework that bridges the gap between volumetric and surface representations by differentiably extracting a mesh from the 3D Gaussians. We design a fully differentiable procedure that constructs the mesh-including both vertex locations and connectivity-at every iteration directly from the parameters of the Gaussians, which are the only quantities optimized during training. Our method introduces three key technical contributions: a bidirectional consistency framework ensuring both representations-Gaussians and the extracted mesh-capture the same underlying geometry during training; an adaptive mesh extraction process performed at each training iteration, which uses Gaussians as differentiable pivots for Delaunay triangulation; a novel method for computing signed distance values from the 3D Gaussians that enables precise surface extraction while avoiding geometric erosion. Our approach can reconstruct complete scenes, including backgrounds, with state-of-the-art quality while requiring an order of magnitude fewer mesh vertices than previous methods. Due to their light weight and empty interior, our meshes are well suited for downstream applications such as physics simulations or animation.

CVDec 9, 2024
ZeroKey: Point-Level Reasoning and Zero-Shot 3D Keypoint Detection from Large Language Models

Bingchen Gong, Diego Gomez, Abdullah Hamdi et al.

We propose a novel zero-shot approach for keypoint detection on 3D shapes. Point-level reasoning on visual data is challenging as it requires precise localization capability, posing problems even for powerful models like DINO or CLIP. Traditional methods for 3D keypoint detection rely heavily on annotated 3D datasets and extensive supervised training, limiting their scalability and applicability to new categories or domains. In contrast, our method utilizes the rich knowledge embedded within Multi-Modal Large Language Models (MLLMs). Specifically, we demonstrate, for the first time, that pixel-level annotations used to train recent MLLMs can be exploited for both extracting and naming salient keypoints on 3D models without any ground truth labels or supervision. Experimental evaluations demonstrate that our approach achieves competitive performance on standard benchmarks compared to supervised methods, despite not requiring any 3D keypoint annotations during training. Our results highlight the potential of integrating language models for localized 3D shape understanding. This work opens new avenues for cross-modal learning and underscores the effectiveness of MLLMs in contributing to 3D computer vision challenges.

73.9CVApr 8
From Blobs to Spokes: High-Fidelity Surface Reconstruction via Oriented Gaussians

Diego Gomez, Antoine Guédon, Nissim Maruani et al.

3D Gaussian Splatting (3DGS) has revolutionized fast novel view synthesis, yet its opacity-based formulation makes surface extraction fundamentally difficult. Unlike implicit methods built on Signed Distance Fields or occupancy, 3DGS lacks a global geometric field, forcing existing approaches to resort to heuristics such as TSDF fusion of blended depth maps. Inspired by the Objects as Volumes framework, we derive a principled occupancy field for Gaussian Splatting and show how it can be used to extract highly accurate watertight meshes of complex scenes. Our key contribution is to introduce a learnable oriented normal at each Gaussian element and to define an adapted attenuation formulation, which leads to closed-form expressions for both the normal and occupancy fields at arbitrary locations in space. We further introduce a novel consistency loss and a dedicated densification strategy to enforce Gaussians to wrap the entire surface by closing geometric holes, ensuring a complete shell of oriented primitives. We modify the differentiable rasterizer to output depth as an isosurface of our continuous model, and introduce Primal Adaptive Meshing for Region-of-Interest meshing at arbitrary resolution. We additionally expose fundamental biases in standard surface evaluation protocols and propose two more rigorous alternatives. Overall, our method Gaussian Wrapping sets a new state-of-the-art on DTU and Tanks and Temples, producing complete, watertight meshes at a fraction of the size of concurrent work-recovering thin structures such as the notoriously elusive bicycle spokes.

CVFeb 3, 2025
FourieRF: Few-Shot NeRFs via Progressive Fourier Frequency Control

Diego Gomez, Bingchen Gong, Maks Ovsjanikov

In this work, we introduce FourieRF, a novel approach for achieving fast and high-quality reconstruction in the few-shot setting. Our method effectively parameterizes features through an explicit curriculum training procedure, incrementally increasing scene complexity during optimization. Experimental results show that the prior induced by our approach is both robust and adaptable across a wide variety of scenes, establishing FourieRF as a strong and versatile baseline for the few-shot rendering problem. While our approach significantly reduces artifacts, it may still lead to reconstruction errors in severely under-constrained scenarios, particularly where view occlusion leaves parts of the shape uncovered. In the future, our method could be enhanced by integrating foundation models to complete missing parts using large data-driven priors.

AIMay 16, 2020
Learning Transferable Concepts in Deep Reinforcement Learning

Diego Gomez, Nicanor Quijano, Luis Felipe Giraldo

While humans and animals learn incrementally during their lifetimes and exploit their experience to solve new tasks, standard deep reinforcement learning methods specialize to solve only one task at a time. As a result, the information they acquire is hardly reusable in new situations. Here, we introduce a new perspective on the problem of leveraging prior knowledge to solve future tasks. We show that learning discrete representations of sensory inputs can provide a high-level abstraction that is common across multiple tasks, thus facilitating the transference of information. In particular, we show that it is possible to learn such representations by self-supervision, following an information theoretic approach. Our method is able to learn concepts in locomotive and optimal control tasks that increase the sample efficiency in both known and unknown tasks, opening a new path to endow artificial agents with generalization abilities.