3D-GSRD: 3D Molecular Graph Auto-Encoder with Selective Re-mask DecodingChang Wu, Zhiyuan Liu, Wen Shu et al.
Masked graph modeling (MGM) is a promising approach for molecular representation learning (MRL).However, extending the success of re-mask decoding from 2D to 3D MGM is non-trivial, primarily due to two conflicting challenges: avoiding 2D structure leakage to the decoder, while still providing sufficient 2D context for reconstructing re-masked atoms. To address these challenges, we propose 3D-GSRD: a 3D Molecular Graph Auto-Encoder with Selective Re-mask Decoding. The core innovation of 3D-GSRD lies in its Selective Re-mask Decoding(SRD), which re-masks only 3D-relevant information from encoder representations while preserving the 2D graph structures. This SRD is synergistically integrated with a 3D Relational-Transformer(3D-ReTrans) encoder alongside a structure-independent decoder. We analyze that SRD, combined with the structure-independent decoder, enhances the encoder's role in MRL. Extensive experiments show that 3D-GSRD achieves strong downstream performance, setting a new state-of-the-art on 7 out of 8 targets in the widely used MD17 molecular property prediction benchmark. The code is released at https://github.com/WuChang0124/3D-GSRD.
8.7CVMay 10, 2024
Light-SLAM: A Robust Deep-Learning Visual SLAM System Based on LightGlue under Challenging Lighting ConditionsZhiqi Zhao, Chang Wu, Xiaotong Kong et al.
Simultaneous Localization and Mapping (SLAM) has become a critical technology for intelligent transportation systems and autonomous robots and is widely used in autonomous driving. However, traditional manual feature-based methods in challenging lighting environments make it difficult to ensure robustness and accuracy. Some deep learning-based methods show potential but still have significant drawbacks. To address this problem, we propose a novel hybrid system for visual SLAM based on the LightGlue deep learning network. It uses deep local feature descriptors to replace traditional hand-crafted features and a more efficient and accurate deep network to achieve fast and precise feature matching. Thus, we use the robustness of deep learning to improve the whole system. We have combined traditional geometry-based approaches to introduce a complete visual SLAM system for monocular, binocular, and RGB-D sensors. We thoroughly tested the proposed system on four public datasets: KITTI, EuRoC, TUM, and 4Season, as well as on actual campus scenes. The experimental results show that the proposed method exhibits better accuracy and robustness in adapting to low-light and strongly light-varying environments than traditional manual features and deep learning-based methods. It can also run on GPU in real time.