Domenico Prattichizzo

RO
7papers
82citations
Novelty39%
AI Score38

7 Papers

1.9ROMay 12
3D RL-DWA: A Hybrid Reinforcement Learning and Dynamic Window Approach for Goal-Directed Local Navigation in Multi-DoF Robots

Chiara Castellani, Enrico Turco, Domenico Prattichizzo

In this paper, we present a novel hybrid approach that combines Reinforcement Learning (RL) with Dynamic Window Approach (DWA) for adaptive 3D local navigation of high-degree-of-freedom robotic systems. Our method leverages sparse point cloud data to dynamically adjust both the motion and the shape of a deformable microrobot, enabling the system to navigate toward a goal in complex, constrained environments while maximizing the occupied volume. We evaluate our framework in a simulated vascular network. Experimental results, based on 1080 trials, indicate that integrating RL with a DWA-based local planner significantly enhances both deformation and navigation capabilities compared to a pure RL and a model-based methods. In particular, the proposed autonomous controller consistently achieves high deformation and near-perfect path completion during training and maintains robust performance in unseen scenarios. These findings highlight the potential of hybrid planning strategies for efficient and adaptive 3D navigation under sparse sensory conditions.

ROMar 31, 2021
Enhancing human bodies with extra robotic arms and fingers: The Neural Resource Allocation Problem

Giulia Dominijanni, Solaiman Shokur, Gionata Salvietti et al.

The emergence of robot-based body augmentation promises exciting innovations that will inform robotics, human-machine interaction, and wearable electronics. Even though augmentative devices like extra robotic arms and fingers in many ways build on restorative technologies, they introduce unique challenges for bidirectional human-machine collaboration. Can humans adapt and learn to operate a new limb collaboratively with their biological limbs without sacrificing their physical abilities? To successfully achieve robotic body augmentation, we need to ensure that by giving a person an additional (artificial) limb, we are not in fact trading off an existing (biological) one. In this manuscript, we introduce the "Neural Resource Allocation" problem, which distinguishes body augmentation from existing robotics paradigms such as teleoperation and prosthetics. We discuss how to allow the effective and effortless voluntary control of augmentative devices without compromising the voluntary control of the biological body. In reviewing the relevant literature on extra robotic fingers and limbs we critically assess the range of potential solutions available for the "Neural Resource Allocation" problem. For this purpose, we combine multiple perspectives from engineering and neuroscience with considerations from human-machine interaction, sensory-motor integration, ethics and law. Altogether we aim to define common foundations and operating principles for the successful implementation of motor augmentation.

RODec 7, 2020
Exploiting Intrinsic Kinematic Null Space for Supernumerary Robotic Limbs Control

Tommaso Lisini Baldi, Nicole D'Aurizio, Sergio Gurgone et al.

Supernumerary robotic limbs (SRLs) gained increasing interest in the last years for their applicability as healthcare and assistive technologies. These devices can either support or augment human sensorimotor capabilities, allowing users to complete tasks that are more complex than those feasible for their natural limbs. However, for a successful coordination between natural and artificial limbs, intuitiveness of interaction and perception of autonomy are key enabling features, especially for people suffering from motor disorders and impairments. The development of suitable human-robot interfaces is thus fundamental to foster the adoption of SRLs. With this work, we describe how to control an extra degree of freedom by taking advantage of what we defined the Intrinsic Kinematic Null Space, i.e. the redundancy of the human kinematic chain involved in the ongoing task. Obtained results demonstrated that the proposed control strategy is effective for performing complex tasks with a supernumerary robotic finger, and that practice improves users' control ability.

HCJan 12, 2020
Wearable Haptics for Remote Social Walking

Tommaso Lisini Baldi, Gianluca Paolocci, Davide Barcelli et al.

Walking is an essential activity for a healthy life, which becomes less tiring and more enjoyable if done together. Common difficulties we have in performing sufficient physical exercise, for instance the lack of motivation, can be overcome by exploiting its social aspect. However, our lifestyle sometimes makes it very difficult to find time together with others who live far away from us to go for a walk. In this paper we propose a novel system enabling people to have a 'remote social walk' by streaming the gait cadence between two persons walking in different places, increasing the sense of mutual presence. Vibrations provided at the users' ankles display the partner's sensation perceived during the heel-strike. In order to achieve the aforementioned goal in a two users experiment, we envisaged a four-step incremental validation process: i) a single walker has to adapt the cadence with a virtual reference generated by a software; ii) a single user is tasked to follow a predefined time varying gait cadence; iii) a leader-follower scenario in which the haptic actuation is mono-directional; iv) a peer-to-peer case with bi-directional haptic communication. Careful experimental validation was conducted involving a total of 50 people, which confirmed the efficacy of our system in perceiving the partners' gait cadence in each of the proposed scenarios.

ROSep 23, 2019
Upper Body Pose Estimation Using Wearable Inertial Sensors and Multiplicative Kalman Filter

Tommaso Lisini Baldi, Francesco Farina, Andrea Garulli et al.

Estimating the limbs pose in a wearable way may benefit multiple areas such as rehabilitation, teleoperation, human-robot interaction, gaming, and many more. Several solutions are commercially available, but they are usually expensive or not wearable/portable. We present a wearable pose estimation system (WePosE), based on inertial measurements units (IMUs), for motion analysis and body tracking. Differently from camera-based approaches, the proposed system does not suffer from occlusion problems and lighting conditions, it is cost effective and it can be used in indoor and outdoor environments. Moreover, since only accelerometers and gyroscopes are used to estimate the orientation, the system can be used also in the presence of iron and magnetic disturbances. An experimental validation using a high precision optical tracker has been performed. Results confirmed the effectiveness of the proposed approach.

ROApr 14, 2019
Quasi-static Analysis of Planar Sliding Using Friction Patches

M. Mahdi Ghazaei Ardakani, Joao Bimbo, Domenico Prattichizzo

Planar sliding of objects is modeled and analyzed. The model can be used for non-prehensile manipulation of objects lying on a surface. We study possible motions generated by frictional contacts, such as those arising between a soft finger and a flat object on a table. Specifically, using a quasi-static analysis we are able to derive a hybrid dynamical system to predict the motion of the object. The model can be used to find fixed-points of the system and the path taken by the object to reach such configurations. Important information for planning, such as the conditions in which the object sticks to the friction patch, pivots, or completely slides against it are obtained. Experimental results confirm the validity of the model for a wide range of applications.

ROJan 15, 2016
Follow, listen, feel and go: alternative guidance systems for a walking assistance device

Federico Moro, Daniele Fontanelli, Roberto Passerone et al.

In this paper, we propose several solutions to guide an older adult along a safe path using a robotic walking assistant (the c-Walker). We consider four different possibilities to execute the task. One of them is mechanical, with the c-Walker playing an active role in setting the course. The other ones are based on tactile or acoustic stimuli, and suggest a direction of motion that the user is supposed to take on her own will. We describe the technological basis for the hardware components implementing the different solutions, and show specialized path following algorithms for each of them. The paper reports an extensive user validation activity with a quantitative and qualitative analysis of the different solutions. In this work, we test our system just with young participants to establish a safer methodology that will be used in future studies with older adults.