CVApr 19
Multi-Camera Self-Calibration in Sports Motion Capture: Leveraging Human and Stick PosesFan Yang, Changsoo Jung, Ryosuke Kawamura et al.
Multi-camera systems are widely employed in sports to capture the 3D motion of athletes and equipment, yet calibrating their extrinsic parameters remains costly and labor-intensive. We introduce an efficient, tool-free method for multi-camera extrinsic calibration tailored to sports involving stick-like implements (e.g., golf clubs, bats, hockey sticks). Our approach jointly exploits two complementary cues from synchronized multi-camera videos: (i) human body keypoints with unknown metric scale and (ii) a rigid stick-like implement of known length. We formulate a three-stage optimization pipeline that refines camera extrinsics, reconstructs human and stick trajectories, and resolves global scale via the stick-length constraint. Our method achieves accurate extrinsic calibration without dedicated calibration tools. To benchmark this task, we present the first dataset for multi-camera self-calibration in stick-based sports, consisting of synthetic sequences across four sports categories with 3 to 10 cameras. Comprehensive experiments demonstrate that our method delivers SOTA performance, achieving low rotation and translation errors. Our project page: https://fandulu.github.io/sport_stick_multi_cam_calib/.
CLMar 12, 2025
TRACE: Real-Time Multimodal Common Ground Tracking in Situated Collaborative DialoguesHannah VanderHoeven, Brady Bhalla, Ibrahim Khebour et al.
We present TRACE, a novel system for live *common ground* tracking in situated collaborative tasks. With a focus on fast, real-time performance, TRACE tracks the speech, actions, gestures, and visual attention of participants, uses these multimodal inputs to determine the set of task-relevant propositions that have been raised as the dialogue progresses, and tracks the group's epistemic position and beliefs toward them as the task unfolds. Amid increased interest in AI systems that can mediate collaborations, TRACE represents an important step forward for agents that can engage with multiparty, multimodal discourse.
LGOct 11, 2024
Simultaneous Reward Distillation and Preference Learning: Get You a Language Model Who Can Do BothAbhijnan Nath, Changsoo Jung, Ethan Seefried et al.
Traditional RLHF-based LLM alignment methods explicitly maximize the expected rewards from a separate reward model. More recent supervised alignment methods like Direct Preference Optimization (DPO) circumvent this phase to avoid problems including model drift and reward overfitting. Although popular due to its simplicity, DPO and similar direct alignment methods which rely heavily on the Bradley-Terry-based pairwise preference formulation can still lead to degenerate policies when challenged by non-deterministic or noisy preference labels, for example human scoring of two candidate outputs with low confidence. This paper introduces DRDO (Direct Reward Distillation and policy-Optimization), which simultaneously models rewards and preferences to avoid such degeneracy. DRDO directly mimics rewards assigned by an oracle while learning human preferences with a novel preference likelihood formulation. Results on the Ultrafeedback and TL;DR datasets demonstrate that DRDO-trained policies surpass methods such as DPO and e-DPO in terms of expected rewards and are more robust, on average, to noisy preference signals as well as out-of-distribution (OOD) settings.
CVJun 30, 2025
Computer Vision for Objects used in Group Work: Challenges and OpportunitiesChangsoo Jung, Sheikh Mannan, Jack Fitzgerald et al.
Interactive and spatially aware technologies are transforming educational frameworks, particularly in K-12 settings where hands-on exploration fosters deeper conceptual understanding. However, during collaborative tasks, existing systems often lack the ability to accurately capture real-world interactions between students and physical objects. This issue could be addressed with automatic 6D pose estimation, i.e., estimation of an object's position and orientation in 3D space from RGB images or videos. For collaborative groups that interact with physical objects, 6D pose estimates allow AI systems to relate objects and entities. As part of this work, we introduce FiboSB, a novel and challenging 6D pose video dataset featuring groups of three participants solving an interactive task featuring small hand-held cubes and a weight scale. This setup poses unique challenges for 6D pose because groups are holistically recorded from a distance in order to capture all participants -- this, coupled with the small size of the cubes, makes 6D pose estimation inherently non-trivial. We evaluated four state-of-the-art 6D pose estimation methods on FiboSB, exposing the limitations of current algorithms on collaborative group work. An error analysis of these methods reveals that the 6D pose methods' object detection modules fail. We address this by fine-tuning YOLO11-x for FiboSB, achieving an overall mAP_50 of 0.898. The dataset, benchmark results, and analysis of YOLO11-x errors presented here lay the groundwork for leveraging the estimation of 6D poses in difficult collaborative contexts.