Guoqiu Li

h-index9
2papers
368citations

2 Papers

3.7CVMay 28, 2021Code
Augmenting Anchors by the Detector Itself

Xiaopei Wan, Guoqiu Li, Yujiu Yang et al.

Usually, it is difficult to determine the scale and aspect ratio of anchors for anchor-based object detection methods. Current state-of-the-art object detectors either determine anchor parameters according to objects' shape and scale in a dataset, or avoid this problem by utilizing anchor-free methods, however, the former scheme is dataset-specific and the latter methods could not get better performance than the former ones. In this paper, we propose a novel anchor augmentation method named AADI, which means Augmenting Anchors by the Detector Itself. AADI is not an anchor-free method, instead, it can convert the scale and aspect ratio of anchors from a continuous space to a discrete space, which greatly alleviates the problem of anchors' designation. Furthermore, AADI is a learning-based anchor augmentation method, but it does not add any parameters or hyper-parameters, which is beneficial for research and downstream tasks. Extensive experiments on COCO dataset demonstrate the effectiveness of AADI, specifically, AADI achieves significant performance boosts on many state-of-the-art object detectors (eg. at least +2.4 box AP on Faster R-CNN, +2.2 box AP on Mask R-CNN, and +0.9 box AP on Cascade Mask R-CNN). We hope that this simple and cost-efficient method can be widely used in object detection. Code and models are available at https://github.com/WanXiaopei/aadi.

CVJun 26
Home3D 1.0: A High-Fidelity Image-to-3D Asset Generation System for Interior Design

Yiyun Fei, Guoqiu Li, Jin Song et al.

We present Home3D 1.0, a modular image-to-3D generation system that produces high-quality 3D assets from a single reference image, targeting interior design and e-commerce applications. Given a photograph of a furniture or decor item, the system outputs a mesh with physically-based rendering (PBR) materials, and the mesh can be decomposed into material-specific components. The pipeline is organized into four tightly coupled modules: Geometry reconstructs a watertight mesh through latent SDF modelling with a geometry VAE and a coarse-to-fine flow-matching DiT; Texture predicts multiview albedo observations, reprojects them onto the mesh, and completes unseen surface regions with a 3D texture field; Material uses MatWeaver to obtain component masks through video-based segmentation and UV-space voting, then retrieves and bakes PBR maps from a curated material library through hierarchical multi-modal matching; and Parts generates material-editable semantic part meshes with a PartVAE and PartDiT, decoding multi-head part-specific SDF fields in one pass. Each module is evaluated independently with dedicated metrics, highlighting both the current system capability and the remaining gaps toward broader deployment.