Bilal Kartal

LG
h-index57
19papers
1,131citations
Novelty44%
AI Score57

19 Papers

LGNov 6, 2025
NVIDIA Nemotron Nano V2 VL

Amala Sanjay Deshmukh, Kateryna Chumachenko, Tuomas Rintamaki et al. · nvidia

We introduce Nemotron Nano V2 VL, the latest model of the Nemotron vision-language series designed for strong real-world document understanding, long video comprehension, and reasoning tasks. Nemotron Nano V2 VL delivers significant improvements over our previous model, Llama-3.1-Nemotron-Nano-VL-8B, across all vision and text domains through major enhancements in model architecture, datasets, and training recipes. Nemotron Nano V2 VL builds on Nemotron Nano V2, a hybrid Mamba-Transformer LLM, and innovative token reduction techniques to achieve higher inference throughput in long document and video scenarios. We are releasing model checkpoints in BF16, FP8, and FP4 formats and sharing large parts of our datasets, recipes and training code.

LGApr 14Code
Nemotron 3 Super: Open, Efficient Mixture-of-Experts Hybrid Mamba-Transformer Model for Agentic Reasoning

Aakshita Chandiramani, Aaron Blakeman, Abdullahi Olaoye et al. · amazon-science, cmu

We describe the pre-training, post-training, and quantization of Nemotron 3 Super, a 120 billion (active 12 billion) parameter hybrid Mamba-Attention Mixture-of-Experts model. Nemotron 3 Super is the first model in the Nemotron 3 family to 1) be pre-trained in NVFP4, 2) leverage LatentMoE, a new Mixture-of-Experts architecture that optimizes for both accuracy per FLOP and accuracy per parameter, and 3) include MTP layers for inference acceleration through native speculative decoding. We pre-trained Nemotron 3 Super on 25 trillion tokens followed by post-training using supervised fine tuning (SFT) and reinforcement learning (RL). The final model supports up to 1M context length and achieves comparable accuracy on common benchmarks, while also achieving up to 2.2x and 7.5x higher inference throughput compared to GPT-OSS-120B and Qwen3.5-122B, respectively. Nemotron 3 Super datasets, along with the base, post-trained, and quantized checkpoints, are open-sourced on HuggingFace.

CLAug 20, 2025
NVIDIA Nemotron Nano 2: An Accurate and Efficient Hybrid Mamba-Transformer Reasoning Model

Aarti Basant, Abhijit Khairnar, Abhijit Paithankar et al. · nvidia

We introduce Nemotron-Nano-9B-v2, a hybrid Mamba-Transformer language model designed to increase throughput for reasoning workloads while achieving state-of-the-art accuracy compared to similarly-sized models. Nemotron-Nano-9B-v2 builds on the Nemotron-H architecture, in which the majority of the self-attention layers in the common Transformer architecture are replaced with Mamba-2 layers, to achieve improved inference speed when generating the long thinking traces needed for reasoning. We create Nemotron-Nano-9B-v2 by first pre-training a 12-billion-parameter model (Nemotron-Nano-12B-v2-Base) on 20 trillion tokens using an FP8 training recipe. After aligning Nemotron-Nano-12B-v2-Base, we employ the Minitron strategy to compress and distill the model with the goal of enabling inference on up to 128k tokens on a single NVIDIA A10G GPU (22GiB of memory, bfloat16 precision). Compared to existing similarly-sized models (e.g., Qwen3-8B), we show that Nemotron-Nano-9B-v2 achieves on-par or better accuracy on reasoning benchmarks while achieving up to 6x higher inference throughput in reasoning settings like 8k input and 16k output tokens. We are releasing Nemotron-Nano-9B-v2, Nemotron-Nano12B-v2-Base, and Nemotron-Nano-9B-v2-Base checkpoints along with the majority of our pre- and post-training datasets on Hugging Face.

CLDec 23, 2025
Nemotron 3 Nano: Open, Efficient Mixture-of-Experts Hybrid Mamba-Transformer Model for Agentic Reasoning

Aaron Blakeman, Aaron Grattafiori, Aarti Basant et al. · nvidia

We present Nemotron 3 Nano 30B-A3B, a Mixture-of-Experts hybrid Mamba-Transformer language model. Nemotron 3 Nano was pretrained on 25 trillion text tokens, including more than 3 trillion new unique tokens over Nemotron 2, followed by supervised fine tuning and large-scale RL on diverse environments. Nemotron 3 Nano achieves better accuracy than our previous generation Nemotron 2 Nano while activating less than half of the parameters per forward pass. It achieves up to 3.3x higher inference throughput than similarly-sized open models like GPT-OSS-20B and Qwen3-30B-A3B-Thinking-2507, while also being more accurate on popular benchmarks. Nemotron 3 Nano demonstrates enhanced agentic, reasoning, and chat abilities and supports context lengths up to 1M tokens. We release both our pretrained Nemotron 3 Nano 30B-A3B Base and post-trained Nemotron 3 Nano 30B-A3B checkpoints on Hugging Face.

CLDec 24, 2025
NVIDIA Nemotron 3: Efficient and Open Intelligence

Aaron Blakeman, Aaron Grattafiori, Aarti Basant et al. · nvidia

We introduce the Nemotron 3 family of models - Nano, Super, and Ultra. These models deliver strong agentic, reasoning, and conversational capabilities. The Nemotron 3 family uses a Mixture-of-Experts hybrid Mamba-Transformer architecture to provide best-in-class throughput and context lengths of up to 1M tokens. Super and Ultra models are trained with NVFP4 and incorporate LatentMoE, a novel approach that improves model quality. The two larger models also include MTP layers for faster text generation. All Nemotron 3 models are post-trained using multi-environment reinforcement learning enabling reasoning, multi-step tool use, and support granular reasoning budget control. Nano, the smallest model, outperforms comparable models in accuracy while remaining extremely cost-efficient for inference. Super is optimized for collaborative agents and high-volume workloads such as IT ticket automation. Ultra, the largest model, provides state-of-the-art accuracy and reasoning performance. Nano is released together with its technical report and this white paper, while Super and Ultra will follow in the coming months. We will openly release the model weights, pre- and post-training software, recipes, and all data for which we hold redistribution rights.

CLMay 2, 2025Code
Llama-Nemotron: Efficient Reasoning Models

Akhiad Bercovich, Itay Levy, Izik Golan et al. · nvidia

We introduce the Llama-Nemotron series of models, an open family of heterogeneous reasoning models that deliver exceptional reasoning capabilities, inference efficiency, and an open license for enterprise use. The family comes in three sizes -- Nano (8B), Super (49B), and Ultra (253B) -- and performs competitively with state-of-the-art reasoning models such as DeepSeek-R1 while offering superior inference throughput and memory efficiency. In this report, we discuss the training procedure for these models, which entails using neural architecture search from Llama 3 models for accelerated inference, knowledge distillation, and continued pretraining, followed by a reasoning-focused post-training stage consisting of two main parts: supervised fine-tuning and large scale reinforcement learning. Llama-Nemotron models are the first open-source models to support a dynamic reasoning toggle, allowing users to switch between standard chat and reasoning modes during inference. To further support open research and facilitate model development, we provide the following resources: 1. We release the Llama-Nemotron reasoning models -- LN-Nano, LN-Super, and LN-Ultra -- under the commercially permissive NVIDIA Open Model License Agreement. 2. We release the complete post-training dataset: Llama-Nemotron-Post-Training-Dataset. 3. We also release our training codebases: NeMo, NeMo-Aligner, and Megatron-LM.

AIJun 4, 2025Code
Orak: A Foundational Benchmark for Training and Evaluating LLM Agents on Diverse Video Games

Dongmin Park, Minkyu Kim, Beongjun Choi et al.

Large Language Model (LLM) agents are reshaping the game industry, particularly with more intelligent and human-preferable game characters. However, existing game benchmarks fall short of practical needs: they lack evaluations of diverse LLM capabilities across various game genres, studies of agentic modules crucial for complex gameplay, and fine-tuning datasets for aligning pre-trained LLMs into gaming agents. To fill these gaps, we present Orak, a foundational benchmark designed to train and evaluate LLM agents across diverse real-world video games. Unlike existing benchmarks, Orak includes 12 popular video games spanning all major genres, enabling comprehensive studies of LLM capabilities and agentic modules essential for intricate game scenarios. To support consistent evaluation of LLMs, we introduce a plug-and-play interface based on Model Context Protocol (MCP) that enables LLMs to seamlessly connect with games and manipulate agentic modules. Additionally, we propose a fine-tuning dataset, consisting of LLM gameplay trajectories across diverse game genres. Orak offers a comprehensive evaluation framework, encompassing general game score leaderboards, LLM battle arenas, and in-depth analyses of visual input state, agentic strategies, and fine-tuning effects, establishing a foundation towards building generic gaming agents. Code is available at https://github.com/krafton-ai/Orak.

LGMay 8
Star Elastic: Many-in-One Reasoning LLMs with Efficient Budget Control

Ali Taghibakhshi, Ruisi Cai, Saurav Muralidharan et al.

Training a family of large language models (LLMs), either from scratch or via iterative compression, is prohibitively expensive and inefficient, requiring separate training runs for each model in the family. In this paper, we introduce Star Elastic, a novel LLM post-training method that adds N nested submodels to a given parent reasoning model using the compute of one run (N-fold savings) via a single post-training job. Beyond reducing training costs, Star Elastic also addresses a fundamental limitation of efficient reasoning: the rigidity of static architectures, which forces the allocation of constant resources regardless of token difficulty. By unlocking elastic budget control, Star Elastic enables a novel inference scheme that uses different submodels for each reasoning phase (thinking and answering). Star Elastic supports (1) nesting along the SSM, embedding channel, MoE, and FFN axes, (2) learning nested submodels via an end-to-end trainable router, and (3) curriculum-based knowledge distillation. Building on the Nemotron Elastic framework, we apply Star Elastic to the NVIDIA Nemotron Nano models, with a particular focus on hybrid Mixture-of-Experts (MoE) architectures: from Nemotron Nano v3 (30B/3.6A), we generate 23B (2.8A) and 12B (2.0A) variants with 160B training tokens. All nested models match or outperform independently trained baselines of comparable size and achieve a 360x reduction versus pretraining from scratch and a 7x reduction over state-of-the-art compression. Crucially, elastic budget control advances the accuracy-latency Pareto frontier, achieving up to 16% higher accuracy and 1.9x lower latency via dynamic per-phase model selection. We further extend Star Elastic to quantized regimes via Quantization-Aware Distillation (QAD), producing nested NVFP4 and FP8 elastic checkpoints that preserve zero-shot slicing while delivering smaller deployment footprints.

MAApr 20, 2019Code
Skynet: A Top Deep RL Agent in the Inaugural Pommerman Team Competition

Chao Gao, Pablo Hernandez-Leal, Bilal Kartal et al.

The Pommerman Team Environment is a recently proposed benchmark which involves a multi-agent domain with challenges such as partial observability, decentralized execution (without communication), and very sparse and delayed rewards. The inaugural Pommerman Team Competition held at NeurIPS 2018 hosted 25 participants who submitted a team of 2 agents. Our submission nn_team_skynet955_skynet955 won 2nd place of the "learning agents'' category. Our team is composed of 2 neural networks trained with state of the art deep reinforcement learning algorithms and makes use of concepts like reward shaping, curriculum learning, and an automatic reasoning module for action pruning. Here, we describe these elements and additionally we present a collection of open-sourced agents that can be used for training and testing in the Pommerman environment. Code available at: https://github.com/BorealisAI/pommerman-baseline

LGJan 27
Quantization-Aware Distillation for NVFP4 Inference Accuracy Recovery

Meng Xin, Sweta Priyadarshi, Jingyu Xin et al.

This technical report presents quantization-aware distillation (QAD) and our best practices for recovering accuracy of NVFP4-quantized large language models (LLMs) and vision-language models (VLMs). QAD distills a full-precision teacher model into a quantized student model using a KL divergence loss. While applying distillation to quantized models is not a new idea, we observe key advantages of QAD for today's LLMs: 1. It shows remarkable effectiveness and stability for models trained through multi-stage post-training pipelines, including supervised fine-tuning (SFT), reinforcement learning (RL), and model merging, where traditional quantization-aware training (QAT) suffers from engineering complexity and training instability; 2. It is robust to data quality and coverage, enabling accuracy recovery without full training data. We evaluate QAD across multiple post-trained models including AceReason Nemotron, Nemotron 3 Nano, Nemotron Nano V2, Nemotron Nano V2 VL (VLM), and Llama Nemotron Super v1, showing consistent recovery to near-BF16 accuracy.

ROSep 23, 2021
PredictionNet: Real-Time Joint Probabilistic Traffic Prediction for Planning, Control, and Simulation

Alexey Kamenev, Lirui Wang, Ollin Boer Bohan et al.

Predicting the future motion of traffic agents is crucial for safe and efficient autonomous driving. To this end, we present PredictionNet, a deep neural network (DNN) that predicts the motion of all surrounding traffic agents together with the ego-vehicle's motion. All predictions are probabilistic and are represented in a simple top-down rasterization that allows an arbitrary number of agents. Conditioned on a multi-layer map with lane information, the network outputs future positions, velocities, and backtrace vectors jointly for all agents including the ego-vehicle in a single pass. Trajectories are then extracted from the output. The network can be used to simulate realistic traffic, and it produces competitive results on popular benchmarks. More importantly, it has been used to successfully control a real-world vehicle for hundreds of kilometers, by combining it with a motion planning/control subsystem. The network runs faster than real-time on an embedded GPU, and the system shows good generalization (across sensory modalities and locations) due to the choice of input representation. Furthermore, we demonstrate that by extending the DNN with reinforcement learning (RL), it can better handle rare or unsafe events like aggressive maneuvers and crashes.

LGApr 1, 2020
Work in Progress: Temporally Extended Auxiliary Tasks

Craig Sherstan, Bilal Kartal, Pablo Hernandez-Leal et al.

Predictive auxiliary tasks have been shown to improve performance in numerous reinforcement learning works, however, this effect is still not well understood. The primary purpose of the work presented here is to investigate the impact that an auxiliary task's prediction timescale has on the agent's policy performance. We consider auxiliary tasks which learn to make on-policy predictions using temporal difference learning. We test the impact of prediction timescale using a specific form of auxiliary task in which the input image is used as the prediction target, which we refer to as temporal difference autoencoders (TD-AE). We empirically evaluate the effect of TD-AE on the A2C algorithm in the VizDoom environment using different prediction timescales. While we do not observe a clear relationship between the prediction timescale on performance, we make the following observations: 1) using auxiliary tasks allows us to reduce the trajectory length of the A2C algorithm, 2) in some cases temporally extended TD-AE performs better than a straight autoencoder, 3) performance with auxiliary tasks is sensitive to the weight placed on the auxiliary loss, 4) despite this sensitivity, auxiliary tasks improved performance without extensive hyper-parameter tuning. Our overall conclusions are that TD-AE increases the robustness of the A2C algorithm to the trajectory length and while promising, further study is required to fully understand the relationship between auxiliary task prediction timescale and the agent's performance.

LGJul 26, 2019
On Hard Exploration for Reinforcement Learning: a Case Study in Pommerman

Chao Gao, Bilal Kartal, Pablo Hernandez-Leal et al.

How to best explore in domains with sparse, delayed, and deceptive rewards is an important open problem for reinforcement learning (RL). This paper considers one such domain, the recently-proposed multi-agent benchmark of Pommerman. This domain is very challenging for RL --- past work has shown that model-free RL algorithms fail to achieve significant learning without artificially reducing the environment's complexity. In this paper, we illuminate reasons behind this failure by providing a thorough analysis on the hardness of random exploration in Pommerman. While model-free random exploration is typically futile, we develop a model-based automatic reasoning module that can be used for safer exploration by pruning actions that will surely lead the agent to death. We empirically demonstrate that this module can significantly improve learning.

LGJul 25, 2019
Action Guidance with MCTS for Deep Reinforcement Learning

Bilal Kartal, Pablo Hernandez-Leal, Matthew E. Taylor

Deep reinforcement learning has achieved great successes in recent years, however, one main challenge is the sample inefficiency. In this paper, we focus on how to use action guidance by means of a non-expert demonstrator to improve sample efficiency in a domain with sparse, delayed, and possibly deceptive rewards: the recently-proposed multi-agent benchmark of Pommerman. We propose a new framework where even a non-expert simulated demonstrator, e.g., planning algorithms such as Monte Carlo tree search with a small number rollouts, can be integrated within asynchronous distributed deep reinforcement learning methods. Compared to a vanilla deep RL algorithm, our proposed methods both learn faster and converge to better policies on a two-player mini version of the Pommerman game.

LGJul 24, 2019
Terminal Prediction as an Auxiliary Task for Deep Reinforcement Learning

Bilal Kartal, Pablo Hernandez-Leal, Matthew E. Taylor

Deep reinforcement learning has achieved great successes in recent years, but there are still open challenges, such as convergence to locally optimal policies and sample inefficiency. In this paper, we contribute a novel self-supervised auxiliary task, i.e., Terminal Prediction (TP), estimating temporal closeness to terminal states for episodic tasks. The intuition is to help representation learning by letting the agent predict how close it is to a terminal state, while learning its control policy. Although TP could be integrated with multiple algorithms, this paper focuses on Asynchronous Advantage Actor-Critic (A3C) and demonstrating the advantages of A3C-TP. Our extensive evaluation includes: a set of Atari games, the BipedalWalker domain, and a mini version of the recently proposed multi-agent Pommerman game. Our results on Atari games and the BipedalWalker domain suggest that A3C-TP outperforms standard A3C in most of the tested domains and in others it has similar performance. In Pommerman, our proposed method provides significant improvement both in learning efficiency and converging to better policies against different opponents.

MAJul 22, 2019
Agent Modeling as Auxiliary Task for Deep Reinforcement Learning

Pablo Hernandez-Leal, Bilal Kartal, Matthew E. Taylor

In this paper we explore how actor-critic methods in deep reinforcement learning, in particular Asynchronous Advantage Actor-Critic (A3C), can be extended with agent modeling. Inspired by recent works on representation learning and multiagent deep reinforcement learning, we propose two architectures to perform agent modeling: the first one based on parameter sharing, and the second one based on agent policy features. Both architectures aim to learn other agents' policies as auxiliary tasks, besides the standard actor (policy) and critic (values). We performed experiments in both cooperative and competitive domains. The former is a problem of coordinated multiagent object transportation and the latter is a two-player mini version of the Pommerman game. Our results show that the proposed architectures stabilize learning and outperform the standard A3C architecture when learning a best response in terms of expected rewards.

LGApr 10, 2019
Safer Deep RL with Shallow MCTS: A Case Study in Pommerman

Bilal Kartal, Pablo Hernandez-Leal, Chao Gao et al.

Safe reinforcement learning has many variants and it is still an open research problem. Here, we focus on how to use action guidance by means of a non-expert demonstrator to avoid catastrophic events in a domain with sparse, delayed, and deceptive rewards: the recently-proposed multi-agent benchmark of Pommerman. This domain is very challenging for reinforcement learning (RL) --- past work has shown that model-free RL algorithms fail to achieve significant learning. In this paper, we shed light into the reasons behind this failure by exemplifying and analyzing the high rate of catastrophic events (i.e., suicides) that happen under random exploration in this domain. While model-free random exploration is typically futile, we propose a new framework where even a non-expert simulated demonstrator, e.g., planning algorithms such as Monte Carlo tree search with small number of rollouts, can be integrated to asynchronous distributed deep reinforcement learning methods. Compared to vanilla deep RL algorithms, our proposed methods both learn faster and converge to better policies on a two-player mini version of the Pommerman game.

LGNov 30, 2018
Using Monte Carlo Tree Search as a Demonstrator within Asynchronous Deep RL

Bilal Kartal, Pablo Hernandez-Leal, Matthew E. Taylor

Deep reinforcement learning (DRL) has achieved great successes in recent years with the help of novel methods and higher compute power. However, there are still several challenges to be addressed such as convergence to locally optimal policies and long training times. In this paper, firstly, we augment Asynchronous Advantage Actor-Critic (A3C) method with a novel self-supervised auxiliary task, i.e. \emph{Terminal Prediction}, measuring temporal closeness to terminal states, namely A3C-TP. Secondly, we propose a new framework where planning algorithms such as Monte Carlo tree search or other sources of (simulated) demonstrators can be integrated to asynchronous distributed DRL methods. Compared to vanilla A3C, our proposed methods both learn faster and converge to better policies on a two-player mini version of the Pommerman game.

MAOct 12, 2018
A Survey and Critique of Multiagent Deep Reinforcement Learning

Pablo Hernandez-Leal, Bilal Kartal, Matthew E. Taylor

Deep reinforcement learning (RL) has achieved outstanding results in recent years. This has led to a dramatic increase in the number of applications and methods. Recent works have explored learning beyond single-agent scenarios and have considered multiagent learning (MAL) scenarios. Initial results report successes in complex multiagent domains, although there are several challenges to be addressed. The primary goal of this article is to provide a clear overview of current multiagent deep reinforcement learning (MDRL) literature. Additionally, we complement the overview with a broader analysis: (i) we revisit previous key components, originally presented in MAL and RL, and highlight how they have been adapted to multiagent deep reinforcement learning settings. (ii) We provide general guidelines to new practitioners in the area: describing lessons learned from MDRL works, pointing to recent benchmarks, and outlining open avenues of research. (iii) We take a more critical tone raising practical challenges of MDRL (e.g., implementation and computational demands). We expect this article will help unify and motivate future research to take advantage of the abundant literature that exists (e.g., RL and MAL) in a joint effort to promote fruitful research in the multiagent community.