1.2NAFeb 11, 2018Code
QRkit: Sparse, Composable QR Decompositions for Efficient and Stable Solutions to Problems in Computer VisionJan Svoboda, Thomas Cashman, Andrew Fitzgibbon
Embedded computer vision applications increasingly require the speed and power benefits of single-precision (32 bit) floating point. However, applications which make use of Levenberg-like optimization can lose significant accuracy when reducing to single precision, sometimes unrecoverably so. This accuracy can be regained using solvers based on QR rather than Cholesky decomposition, but the absence of sparse QR solvers for common sparsity patterns found in computer vision means that many applications cannot benefit. We introduce an open-source suite of solvers for Eigen, which efficiently compute the QR decomposition for matrices with some common sparsity patterns (block diagonal, horizontal and vertical concatenation, and banded). For problems with very particular sparsity structures, these elements can be composed together in 'kit' form, hence the name QRkit. We apply our methods to several computer vision problems, showing competitive performance and suitability especially in single precision arithmetic.
23.8CVMar 11, 2022
FLAG: Flow-based 3D Avatar Generation from Sparse ObservationsSadegh Aliakbarian, Pashmina Cameron, Federica Bogo et al.
To represent people in mixed reality applications for collaboration and communication, we need to generate realistic and faithful avatar poses. However, the signal streams that can be applied for this task from head-mounted devices (HMDs) are typically limited to head pose and hand pose estimates. While these signals are valuable, they are an incomplete representation of the human body, making it challenging to generate a faithful full-body avatar. We address this challenge by developing a flow-based generative model of the 3D human body from sparse observations, wherein we learn not only a conditional distribution of 3D human pose, but also a probabilistic mapping from observations to the latent space from which we can generate a plausible pose along with uncertainty estimates for the joints. We show that our approach is not only a strong predictive model, but can also act as an efficient pose prior in different optimization settings where a good initial latent code plays a major role.
HoloLens 2 Research Mode as a Tool for Computer Vision ResearchDorin Ungureanu, Federica Bogo, Silvano Galliani et al.
Mixed reality headsets, such as the Microsoft HoloLens 2, are powerful sensing devices with integrated compute capabilities, which makes it an ideal platform for computer vision research. In this technical report, we present HoloLens 2 Research Mode, an API and a set of tools enabling access to the raw sensor streams. We provide an overview of the API and explain how it can be used to build mixed reality applications based on processing sensor data. We also show how to combine the Research Mode sensor data with the built-in eye and hand tracking capabilities provided by HoloLens 2. By releasing the Research Mode API and a set of open-source tools, we aim to foster further research in the fields of computer vision as well as robotics and encourage contributions from the research community.
18.6CVOct 15, 2024
Look Ma, no markers: holistic performance capture without the hassleCharlie Hewitt, Fatemeh Saleh, Sadegh Aliakbarian et al.
We tackle the problem of highly-accurate, holistic performance capture for the face, body and hands simultaneously. Motion-capture technologies used in film and game production typically focus only on face, body or hand capture independently, involve complex and expensive hardware and a high degree of manual intervention from skilled operators. While machine-learning-based approaches exist to overcome these problems, they usually only support a single camera, often operate on a single part of the body, do not produce precise world-space results, and rarely generalize outside specific contexts. In this work, we introduce the first technique for marker-free, high-quality reconstruction of the complete human body, including eyes and tongue, without requiring any calibration, manual intervention or custom hardware. Our approach produces stable world-space results from arbitrary camera rigs as well as supporting varied capture environments and clothing. We achieve this through a hybrid approach that leverages machine learning models trained exclusively on synthetic data and powerful parametric models of human shape and motion. We evaluate our method on a number of body, face and hand reconstruction benchmarks and demonstrate state-of-the-art results that generalize on diverse datasets.
19.7CVJul 21, 2025
DAViD: Data-efficient and Accurate Vision Models from Synthetic DataFatemeh Saleh, Sadegh Aliakbarian, Charlie Hewitt et al.
The state of the art in human-centric computer vision achieves high accuracy and robustness across a diverse range of tasks. The most effective models in this domain have billions of parameters, thus requiring extremely large datasets, expensive training regimes, and compute-intensive inference. In this paper, we demonstrate that it is possible to train models on much smaller but high-fidelity synthetic datasets, with no loss in accuracy and higher efficiency. Using synthetic training data provides us with excellent levels of detail and perfect labels, while providing strong guarantees for data provenance, usage rights, and user consent. Procedural data synthesis also provides us with explicit control on data diversity, that we can use to address unfairness in the models we train. Extensive quantitative assessment on real input images demonstrates accuracy of our models on three dense prediction tasks: depth estimation, surface normal estimation, and soft foreground segmentation. Our models require only a fraction of the cost of training and inference when compared with foundational models of similar accuracy. Our human-centric synthetic dataset and trained models are available at https://aka.ms/DAViD.
33.8CVSep 30, 2021
Fake It Till You Make It: Face analysis in the wild using synthetic data aloneErroll Wood, Tadas Baltrušaitis, Charlie Hewitt et al.
We demonstrate that it is possible to perform face-related computer vision in the wild using synthetic data alone. The community has long enjoyed the benefits of synthesizing training data with graphics, but the domain gap between real and synthetic data has remained a problem, especially for human faces. Researchers have tried to bridge this gap with data mixing, domain adaptation, and domain-adversarial training, but we show that it is possible to synthesize data with minimal domain gap, so that models trained on synthetic data generalize to real in-the-wild datasets. We describe how to combine a procedurally-generated parametric 3D face model with a comprehensive library of hand-crafted assets to render training images with unprecedented realism and diversity. We train machine learning systems for face-related tasks such as landmark localization and face parsing, showing that synthetic data can both match real data in accuracy as well as open up new approaches where manual labelling would be impossible.
4.2CVJul 16, 2020
A high fidelity synthetic face framework for computer visionTadas Baltrusaitis, Erroll Wood, Virginia Estellers et al.
Analysis of faces is one of the core applications of computer vision, with tasks ranging from landmark alignment, head pose estimation, expression recognition, and face recognition among others. However, building reliable methods requires time-consuming data collection and often even more time-consuming manual annotation, which can be unreliable. In our work we propose synthesizing such facial data, including ground truth annotations that would be almost impossible to acquire through manual annotation at the consistency and scale possible through use of synthetic data. We use a parametric face model together with hand crafted assets which enable us to generate training data with unprecedented quality and diversity (varying shape, texture, expression, pose, lighting, and hair).
7.2CVJul 9, 2020
The Phong Surface: Efficient 3D Model Fitting using Lifted OptimizationJingjing Shen, Thomas J. Cashman, Qi Ye et al.
Realtime perceptual and interaction capabilities in mixed reality require a range of 3D tracking problems to be solved at low latency on resource-constrained hardware such as head-mounted devices. Indeed, for devices such as HoloLens 2 where the CPU and GPU are left available for applications, multiple tracking subsystems are required to run on a continuous, real-time basis while sharing a single Digital Signal Processor. To solve model-fitting problems for HoloLens 2 hand tracking, where the computational budget is approximately 100 times smaller than an iPhone 7, we introduce a new surface model: the `Phong surface'. Using ideas from computer graphics, the Phong surface describes the same 3D shape as a triangulated mesh model, but with continuous surface normals which enable the use of lifting-based optimization, providing significant efficiency gains over ICP-based methods. We show that Phong surfaces retain the convergence benefits of smoother surface models, while triangle meshes do not.