Farzan Memarian

LG
h-index30
6papers
116citations
Novelty43%
AI Score47

6 Papers

LGNov 6, 2025
NVIDIA Nemotron Nano V2 VL

Amala Sanjay Deshmukh, Kateryna Chumachenko, Tuomas Rintamaki et al. · nvidia

We introduce Nemotron Nano V2 VL, the latest model of the Nemotron vision-language series designed for strong real-world document understanding, long video comprehension, and reasoning tasks. Nemotron Nano V2 VL delivers significant improvements over our previous model, Llama-3.1-Nemotron-Nano-VL-8B, across all vision and text domains through major enhancements in model architecture, datasets, and training recipes. Nemotron Nano V2 VL builds on Nemotron Nano V2, a hybrid Mamba-Transformer LLM, and innovative token reduction techniques to achieve higher inference throughput in long document and video scenarios. We are releasing model checkpoints in BF16, FP8, and FP4 formats and sharing large parts of our datasets, recipes and training code.

LGApr 14Code
Nemotron 3 Super: Open, Efficient Mixture-of-Experts Hybrid Mamba-Transformer Model for Agentic Reasoning

Aakshita Chandiramani, Aaron Blakeman, Abdullahi Olaoye et al. · amazon-science, cmu

We describe the pre-training, post-training, and quantization of Nemotron 3 Super, a 120 billion (active 12 billion) parameter hybrid Mamba-Attention Mixture-of-Experts model. Nemotron 3 Super is the first model in the Nemotron 3 family to 1) be pre-trained in NVFP4, 2) leverage LatentMoE, a new Mixture-of-Experts architecture that optimizes for both accuracy per FLOP and accuracy per parameter, and 3) include MTP layers for inference acceleration through native speculative decoding. We pre-trained Nemotron 3 Super on 25 trillion tokens followed by post-training using supervised fine tuning (SFT) and reinforcement learning (RL). The final model supports up to 1M context length and achieves comparable accuracy on common benchmarks, while also achieving up to 2.2x and 7.5x higher inference throughput compared to GPT-OSS-120B and Qwen3.5-122B, respectively. Nemotron 3 Super datasets, along with the base, post-trained, and quantized checkpoints, are open-sourced on HuggingFace.

LGApr 27
Nemotron 3 Nano Omni: Efficient and Open Multimodal Intelligence

Amala Sanjay Deshmukh, Kateryna Chumachenko, Tuomas Rintamaki et al. · amazon-science, nvidia

We introduce Nemotron 3 Nano Omni, the latest model in the Nemotron multimodal series and the first to natively support audio inputs alongside text, images, and video. Nemotron 3 Nano Omni delivers consistent accuracy improvements over its predecessor, Nemotron Nano V2 VL, across all modalities, enabled by advances in architecture, training data and recipes. In particular, Nemotron 3 delivers leading results in real-world document understanding, long audio-video comprehension, and agentic computer use. Built on the highly efficient Nemotron 3 Nano 30B-A3B backbone, Nemotron 3 Nano Omni further incorporates innovative multimodal token-reduction techniques to deliver substantially lower inference latency and higher throughput than other models of similar size. We are releasing model checkpoints in BF16, FP8, and FP4 formats, along with portions of the training data and codebase to facilitate further research and development.

LGJun 30, 2021
On the Benefits of Inducing Local Lipschitzness for Robust Generative Adversarial Imitation Learning

Farzan Memarian, Abolfazl Hashemi, Scott Niekum et al.

We explore methodologies to improve the robustness of generative adversarial imitation learning (GAIL) algorithms to observation noise. Towards this objective, we study the effect of local Lipschitzness of the discriminator and the generator on the robustness of policies learned by GAIL. In many robotics applications, the learned policies by GAIL typically suffer from a degraded performance at test time since the observations from the environment might be corrupted by noise. Hence, robustifying the learned policies against the observation noise is of critical importance. To this end, we propose a regularization method to induce local Lipschitzness in the generator and the discriminator of adversarial imitation learning methods. We show that the modified objective leads to learning significantly more robust policies. Moreover, we demonstrate -- both theoretically and experimentally -- that training a locally Lipschitz discriminator leads to a locally Lipschitz generator, thereby improving the robustness of the resultant policy. We perform extensive experiments on simulated robot locomotion environments from the MuJoCo suite that demonstrate the proposed method learns policies that significantly outperform the state-of-the-art generative adversarial imitation learning algorithm when applied to test scenarios with noise-corrupted observations.

LGMar 8, 2021
Self-Supervised Online Reward Shaping in Sparse-Reward Environments

Farzan Memarian, Wonjoon Goo, Rudolf Lioutikov et al.

We introduce Self-supervised Online Reward Shaping (SORS), which aims to improve the sample efficiency of any RL algorithm in sparse-reward environments by automatically densifying rewards. The proposed framework alternates between classification-based reward inference and policy update steps -- the original sparse reward provides a self-supervisory signal for reward inference by ranking trajectories that the agent observes, while the policy update is performed with the newly inferred, typically dense reward function. We introduce theory that shows that, under certain conditions, this alteration of the reward function will not change the optimal policy of the original MDP, while potentially increasing learning speed significantly. Experimental results on several sparse-reward environments demonstrate that, across multiple domains, the proposed algorithm is not only significantly more sample efficient than a standard RL baseline using sparse rewards, but, at times, also achieves similar sample efficiency compared to when hand-designed dense reward functions are used.

ROJan 24, 2020
Active Task-Inference-Guided Deep Inverse Reinforcement Learning

Farzan Memarian, Zhe Xu, Bo Wu et al.

We consider the problem of reward learning for temporally extended tasks. For reward learning, inverse reinforcement learning (IRL) is a widely used paradigm. Given a Markov decision process (MDP) and a set of demonstrations for a task, IRL learns a reward function that assigns a real-valued reward to each state of the MDP. However, for temporally extended tasks, the underlying reward function may not be expressible as a function of individual states of the MDP. Instead, the history of visited states may need to be considered to determine the reward at the current state. To address this issue, we propose an iterative algorithm to learn a reward function for temporally extended tasks. At each iteration, the algorithm alternates between two modules, a task inference module that infers the underlying task structure and a reward learning module that uses the inferred task structure to learn a reward function. The task inference module produces a series of queries, where each query is a sequence of subgoals. The demonstrator provides a binary response to each query by attempting to execute it in the environment and observing the environment's feedback. After the queries are answered, the task inference module returns an automaton encoding its current hypothesis of the task structure. The reward learning module augments the state space of the MDP with the states of the automaton. The module then proceeds to learn a reward function over the augmented state space using a novel deep maximum entropy IRL algorithm. This iterative process continues until it learns a reward function with satisfactory performance. The experiments show that the proposed algorithm significantly outperforms several IRL baselines on temporally extended tasks.