Yusu Pan

2papers

2 Papers

CVMar 29, 2020
Realistic Face Reenactment via Self-Supervised Disentangling of Identity and Pose

Xianfang Zeng, Yusu Pan, Mengmeng Wang et al.

Recent works have shown how realistic talking face images can be obtained under the supervision of geometry guidance, e.g., facial landmark or boundary. To alleviate the demand for manual annotations, in this paper, we propose a novel self-supervised hybrid model (DAE-GAN) that learns how to reenact face naturally given large amounts of unlabeled videos. Our approach combines two deforming autoencoders with the latest advances in the conditional generation. On the one hand, we adopt the deforming autoencoder to disentangle identity and pose representations. A strong prior in talking face videos is that each frame can be encoded as two parts: one for video-specific identity and the other for various poses. Inspired by that, we utilize a multi-frame deforming autoencoder to learn a pose-invariant embedded face for each video. Meanwhile, a multi-scale deforming autoencoder is proposed to extract pose-related information for each frame. On the other hand, the conditional generator allows for enhancing fine details and overall reality. It leverages the disentangled features to generate photo-realistic and pose-alike face images. We evaluate our model on VoxCeleb1 and RaFD dataset. Experiment results demonstrate the superior quality of reenacted images and the flexibility of transferring facial movements between identities.

CVMay 28, 2019
FReeNet: Multi-Identity Face Reenactment

Jiangning Zhang, Xianfang Zeng, Mengmeng Wang et al.

This paper presents a novel multi-identity face reenactment framework, named FReeNet, to transfer facial expressions from an arbitrary source face to a target face with a shared model. The proposed FReeNet consists of two parts: Unified Landmark Converter (ULC) and Geometry-aware Generator (GAG). The ULC adopts an encode-decoder architecture to efficiently convert expression in a latent landmark space, which significantly narrows the gap of the face contour between source and target identities. The GAG leverages the converted landmark to reenact the photorealistic image with a reference image of the target person. Moreover, a new triplet perceptual loss is proposed to force the GAG module to learn appearance and geometry information simultaneously, which also enriches facial details of the reenacted images. Further experiments demonstrate the superiority of our approach for generating photorealistic and expression-alike faces, as well as the flexibility for transferring facial expressions between identities.