Mihir Mongia

2papers

2 Papers

LGMay 11, 2019
ForestDSH: A Universal Hash Design for Discrete Probability Distributions

Arash Gholami Davoodi, Sean Chang, Hyun Gon Yoo et al.

In this paper, we consider the problem of classification of $M$ high dimensional queries $y^1,\cdots,y^M\in B^S$ to $N$ high dimensional classes $x^1,\cdots,x^N\in A^S$ where $A$ and $B$ are discrete alphabets and the probabilistic model that relates data to the classes $P(x,y)$ is known. This problem has applications in various fields including the database search problem in mass spectrometry. The problem is analogous to the nearest neighbor search problem, where the goal is to find the data point in a database that is the most similar to a query point. The state of the art method for solving an approximate version of the nearest neighbor search problem in high dimensions is locality sensitive hashing (LSH). LSH is based on designing hash functions that map near points to the same buckets with a probability higher than random (far) points. To solve our high dimensional classification problem, we introduce distribution sensitive hashes that map jointly generated pairs $(x,y)\sim P$ to the same bucket with probability higher than random pairs $x\sim P^A$ and $y\sim P^B$, where $P^A$ and $P^B$ are the marginal probability distributions of $P$. We design distribution sensitive hashes using a forest of decision trees and we show that the complexity of search grows with $O(N^{λ^*(P)})$ where $λ^*(P)$ is expressed in an analytical form. We further show that the proposed hashes perform faster than state of the art approximate nearest neighbor search methods for a range of probability distributions, in both theory and simulations. Finally, we apply our method to the spectral library search problem in mass spectrometry, and show that it is an order of magnitude faster than the state of the art methods.

CVDec 19, 2016
On Random Weights for Texture Generation in One Layer Neural Networks

Mihir Mongia, Kundan Kumar, Akram Erraqabi et al.

Recent work in the literature has shown experimentally that one can use the lower layers of a trained convolutional neural network (CNN) to model natural textures. More interestingly, it has also been experimentally shown that only one layer with random filters can also model textures although with less variability. In this paper we ask the question as to why one layer CNNs with random filters are so effective in generating textures? We theoretically show that one layer convolutional architectures (without a non-linearity) paired with the an energy function used in previous literature, can in fact preserve and modulate frequency coefficients in a manner so that random weights and pretrained weights will generate the same type of images. Based on the results of this analysis we question whether similar properties hold in the case where one uses one convolution layer with a non-linearity. We show that in the case of ReLu non-linearity there are situations where only one input will give the minimum possible energy whereas in the case of no nonlinearity, there are always infinite solutions that will give the minimum possible energy. Thus we can show that in certain situations adding a ReLu non-linearity generates less variable images.