Bardienus Pieter Duisterhof

2papers

2 Papers

69.2ROJun 3
3PoinTr: 3D Point Tracks for Learning Manipulation from Unconstrained Human Videos

Adam Hung, Bardienus Pieter Duisterhof, Jeffrey Ichnowski

Learning manipulation policies from human videos could greatly reduce the need for expensive robot demonstrations, but existing approaches typically require restrictive assumptions such as choreographed human motions, predefined keypoints, manual annotations, or known grasp locations. We propose 3PoinTr, a method for pretraining sample-efficient robot policies from unconstrained human videos by predicting dense 3D point tracks. In the unconstrained human demonstration videos, humans are free to follow whatever trajectories and manipulation strategies they see fit, rather than choreographing their motions to mimic a robot. 3PoinTr uses a lightweight visibility-aware transformer to learn how scene points should move from human videos, and then trains a closed-loop multitask robot policy to flexibly extract action-relevant priors from those predicted point tracks. With only 20 action-labeled robot demonstrations, 3PoinTr achieves a 25.0 percentage point higher average success rate than the strongest behavior cloning and video-pretraining baselines on real-world tasks, and a 29.6 percentage point higher average success rate in simulation. Targeted ablations support the key design choices and confirm the benefit of learning from actionless videos. We further show that 3PoinTr's point track prediction transformer outperforms a strong baseline by preserving supervision over partially occluded points. Project page: https://adamhung60.github.io/3PoinTr/.

ROJun 24, 2019Code
The Role of Compute in Autonomous Aerial Vehicles

Behzad Boroujerdian, Hasan Genc, Srivatsan Krishnan et al.

Autonomous-mobile cyber-physical machines are part of our future. Specifically, unmanned-aerial-vehicles have seen a resurgence in activity with use-cases such as package delivery. These systems face many challenges such as their low-endurance caused by limited onboard-energy, hence, improving the mission-time and energy are of importance. Such improvements traditionally are delivered through better algorithms. But our premise is that more powerful and efficient onboard-compute should also address the problem. This paper investigates how the compute subsystem, in a cyber-physical mobile machine, such as a Micro Aerial Vehicle, impacts mission-time and energy. Specifically, we pose the question as what is the role of computing for cyber-physical mobile robots? We show that compute and motion are tightly intertwined, hence a close examination of cyber and physical processes and their impact on one another is necessary. We show different impact paths through which compute impacts mission-metrics and examine them using analytical models, simulation, and end-to-end benchmarking. To enable similar studies, we open sourced MAVBench, our tool-set consisting of a closed-loop simulator and a benchmark suite. Our investigations show cyber-physical co-design, a methodology where robot's cyber and physical processes/quantities are developed with one another consideration, similar to hardware-software co-design, is necessary for optimal robot design.