Abdullah Ali

2papers

2 Papers

CRJun 28, 2020
Best-Effort Adversarial Approximation of Black-Box Malware Classifiers

Abdullah Ali, Birhanu Eshete

An adversary who aims to steal a black-box model repeatedly queries the model via a prediction API to learn a function that approximates its decision boundary. Adversarial approximation is non-trivial because of the enormous combinations of model architectures, parameters, and features to explore. In this context, the adversary resorts to a best-effort strategy that yields the closest approximation. This paper explores best-effort adversarial approximation of a black-box malware classifier in the most challenging setting, where the adversary's knowledge is limited to a prediction label for a given input. Beginning with a limited input set for the black-box classifier, we leverage feature representation mapping and cross-domain transferability to approximate a black-box malware classifier by locally training a substitute. Our approach approximates the target model with different feature types for the target and the substitute model while also using non-overlapping data for training the target, training the substitute, and the comparison of the two. We evaluate the effectiveness of our approach against two black-box classifiers trained on Windows Portable Executables (PEs). Against a Convolutional Neural Network (CNN) trained on raw byte sequences of PEs, our approach achieves a 92% accurate substitute (trained on pixel representations of PEs), and nearly 90% prediction agreement between the target and the substitute model. Against a 97.8% accurate gradient boosted decision tree trained on static PE features, our 91% accurate substitute agrees with the black-box on 90% of predictions, suggesting the strength of our purely black-box approximation.

HCJun 7, 2019
Predicting risk of dyslexia with an online gamified test

Luz Rello, Ricardo Baeza-Yates, Abdullah Ali et al.

Dyslexia is a specific learning disorder related to school failure. Detection is both crucial and challenging, especially in languages with transparent orthographies, such as Spanish. To make detecting dyslexia easier, we designed an online gamified test and a predictive machine learning model. In a study with more than 3,600 participants, our model correctly detected over 80% of the participants with dyslexia. To check the robustness of the method we tested our method using a new data set with over 1,300 participants with age customized tests in a different environment -- a tablet instead of a desktop computer -- reaching a recall of over 72% for the class with dyslexia for children 9 years old or older. Our work shows that dyslexia can be screened using a machine learning approach. An online screening tool based on our methods has already been used by more than 200,000 people.