Morteza Behrooz

CL
h-index88
4papers
319citations
Novelty48%
AI Score35

4 Papers

CLAug 5, 2022
BlenderBot 3: a deployed conversational agent that continually learns to responsibly engage

Kurt Shuster, Jing Xu, Mojtaba Komeili et al. · meta-ai, mila

We present BlenderBot 3, a 175B parameter dialogue model capable of open-domain conversation with access to the internet and a long-term memory, and having been trained on a large number of user defined tasks. We release both the model weights and code, and have also deployed the model on a public web page to interact with organic users. This technical report describes how the model was built (architecture, model and training scheme), and details of its deployment, including safety mechanisms. Human evaluations show its superiority to existing open-domain dialogue agents, including its predecessors (Roller et al., 2021; Komeili et al., 2022). Finally, we detail our plan for continual learning using the data collected from deployment, which will also be publicly released. The goal of this research program is thus to enable the community to study ever-improving responsible agents that learn through interaction.

CLJun 7, 2023
Improving Open Language Models by Learning from Organic Interactions

Jing Xu, Da Ju, Joshua Lane et al. · meta-ai

We present BlenderBot 3x, an update on the conversational model BlenderBot 3, which is now trained using organic conversation and feedback data from participating users of the system in order to improve both its skills and safety. We are publicly releasing the participating de-identified interaction data for use by the research community, in order to spur further progress. Training models with organic data is challenging because interactions with people "in the wild" include both high quality conversations and feedback, as well as adversarial and toxic behavior. We study techniques that enable learning from helpful teachers while avoiding learning from people who are trying to trick the model into unhelpful or toxic responses. BlenderBot 3x is both preferred in conversation to BlenderBot 3, and is shown to produce safer responses in challenging situations. While our current models are still far from perfect, we believe further improvement can be achieved by continued use of the techniques explored in this work.

AIJun 7, 2023
The HCI Aspects of Public Deployment of Research Chatbots: A User Study, Design Recommendations, and Open Challenges

Morteza Behrooz, William Ngan, Joshua Lane et al. · meta-ai

Publicly deploying research chatbots is a nuanced topic involving necessary risk-benefit analyses. While there have recently been frequent discussions on whether it is responsible to deploy such models, there has been far less focus on the interaction paradigms and design approaches that the resulting interfaces should adopt, in order to achieve their goals more effectively. We aim to pose, ground, and attempt to answer HCI questions involved in this scope, by reporting on a mixed-methods user study conducted on a recent research chatbot. We find that abstract anthropomorphic representation for the agent has a significant effect on user's perception, that offering AI explainability may have an impact on feedback rates, and that two (diegetic and extradiegetic) levels of the chat experience should be intentionally designed. We offer design recommendations and areas of further focus for the research community.

CVJun 27, 2025
Seamless Interaction: Dyadic Audiovisual Motion Modeling and Large-Scale Dataset

Vasu Agrawal, Akinniyi Akinyemi, Kathryn Alvero et al.

Human communication involves a complex interplay of verbal and nonverbal signals, essential for conveying meaning and achieving interpersonal goals. To develop socially intelligent AI technologies, it is crucial to develop models that can both comprehend and generate dyadic behavioral dynamics. To this end, we introduce the Seamless Interaction Dataset, a large-scale collection of over 4,000 hours of face-to-face interaction footage from over 4,000 participants in diverse contexts. This dataset enables the development of AI technologies that understand dyadic embodied dynamics, unlocking breakthroughs in virtual agents, telepresence experiences, and multimodal content analysis tools. We also develop a suite of models that utilize the dataset to generate dyadic motion gestures and facial expressions aligned with human speech. These models can take as input both the speech and visual behavior of their interlocutors. We present a variant with speech from an LLM model and integrations with 2D and 3D rendering methods, bringing us closer to interactive virtual agents. Additionally, we describe controllable variants of our motion models that can adapt emotional responses and expressivity levels, as well as generating more semantically-relevant gestures. Finally, we discuss methods for assessing the quality of these dyadic motion models, which are demonstrating the potential for more intuitive and responsive human-AI interactions.