Shiyang Cheng

CV
h-index88
14papers
608citations
Novelty42%
AI Score35

14 Papers

CVJun 27, 2025
Seamless Interaction: Dyadic Audiovisual Motion Modeling and Large-Scale Dataset

Vasu Agrawal, Akinniyi Akinyemi, Kathryn Alvero et al.

Human communication involves a complex interplay of verbal and nonverbal signals, essential for conveying meaning and achieving interpersonal goals. To develop socially intelligent AI technologies, it is crucial to develop models that can both comprehend and generate dyadic behavioral dynamics. To this end, we introduce the Seamless Interaction Dataset, a large-scale collection of over 4,000 hours of face-to-face interaction footage from over 4,000 participants in diverse contexts. This dataset enables the development of AI technologies that understand dyadic embodied dynamics, unlocking breakthroughs in virtual agents, telepresence experiences, and multimodal content analysis tools. We also develop a suite of models that utilize the dataset to generate dyadic motion gestures and facial expressions aligned with human speech. These models can take as input both the speech and visual behavior of their interlocutors. We present a variant with speech from an LLM model and integrations with 2D and 3D rendering methods, bringing us closer to interactive virtual agents. Additionally, we describe controllable variants of our motion models that can adapt emotional responses and expressivity levels, as well as generating more semantically-relevant gestures. Finally, we discuss methods for assessing the quality of these dyadic motion models, which are demonstrating the potential for more intuitive and responsive human-AI interactions.

CVMar 30, 2021
Pre-training strategies and datasets for facial representation learning

Adrian Bulat, Shiyang Cheng, Jing Yang et al.

What is the best way to learn a universal face representation? Recent work on Deep Learning in the area of face analysis has focused on supervised learning for specific tasks of interest (e.g. face recognition, facial landmark localization etc.) but has overlooked the overarching question of how to find a facial representation that can be readily adapted to several facial analysis tasks and datasets. To this end, we make the following 4 contributions: (a) we introduce, for the first time, a comprehensive evaluation benchmark for facial representation learning consisting of 5 important face analysis tasks. (b) We systematically investigate two ways of large-scale representation learning applied to faces: supervised and unsupervised pre-training. Importantly, we focus our evaluations on the case of few-shot facial learning. (c) We investigate important properties of the training datasets including their size and quality (labelled, unlabelled or even uncurated). (d) To draw our conclusions, we conducted a very large number of experiments. Our main two findings are: (1) Unsupervised pre-training on completely in-the-wild, uncurated data provides consistent and, in some cases, significant accuracy improvements for all facial tasks considered. (2) Many existing facial video datasets seem to have a large amount of redundancy. We will release code, and pre-trained models to facilitate future research.

CVNov 14, 2019
Towards Pose-invariant Lip-Reading

Shiyang Cheng, Pingchuan Ma, Georgios Tzimiropoulos et al.

Lip-reading models have been significantly improved recently thanks to powerful deep learning architectures. However, most works focused on frontal or near frontal views of the mouth. As a consequence, lip-reading performance seriously deteriorates in non-frontal mouth views. In this work, we present a framework for training pose-invariant lip-reading models on synthetic data instead of collecting and annotating non-frontal data which is costly and tedious. The proposed model significantly outperforms previous approaches on non-frontal views while retaining the superior performance on frontal and near frontal mouth views. Specifically, we propose to use a 3D Morphable Model (3DMM) to augment LRW, an existing large-scale but mostly frontal dataset, by generating synthetic facial data in arbitrary poses. The newly derived dataset, is used to train a state-of-the-art neural network for lip-reading. We conducted a cross-database experiment for isolated word recognition on the LRS2 dataset, and reported an absolute improvement of 2.55%. The benefit of the proposed approach becomes clearer in extreme poses where an absolute improvement of up to 20.64% over the baseline is achieved.

CVOct 11, 2019
Shape Constrained Network for Eye Segmentation in the Wild

Bingnan Luo, Jie Shen, Shiyang Cheng et al.

Semantic segmentation of eyes has long been a vital pre-processing step in many biometric applications. Majority of the works focus only on high resolution eye images, while little has been done to segment the eyes from low quality images in the wild. However, this is a particularly interesting and meaningful topic, as eyes play a crucial role in conveying the emotional state and mental well-being of a person. In this work, we take two steps toward solving this problem: (1) We collect and annotate a challenging eye segmentation dataset containing 8882 eye patches from 4461 facial images of different resolutions, illumination conditions and head poses; (2) We develop a novel eye segmentation method, Shape Constrained Network (SCN), that incorporates shape prior into the segmentation network training procedure. Specifically, we learn the shape prior from our dataset using VAE-GAN, and leverage the pre-trained encoder and discriminator to regularise the training of SegNet. To improve the accuracy and quality of predicted masks, we replace the loss of SegNet with three new losses: Intersection-over-Union (IoU) loss, shape discriminator loss and shape embedding loss. Extensive experiments shows that our method outperforms state-of-the-art segmentation and landmark detection methods in terms of mean IoU (mIoU) accuracy and the quality of segmentation masks. The eye segmentation database is available at https://www.dropbox.com/s/yvveouvxsvti08x/Eye_Segmentation_Database.zip?dl=0.

CVJul 2, 2019
Dynamic Face Video Segmentation via Reinforcement Learning

Yujiang Wang, Mingzhi Dong, Jie Shen et al.

For real-time semantic video segmentation, most recent works utilised a dynamic framework with a key scheduler to make online key/non-key decisions. Some works used a fixed key scheduling policy, while others proposed adaptive key scheduling methods based on heuristic strategies, both of which may lead to suboptimal global performance. To overcome this limitation, we model the online key decision process in dynamic video segmentation as a deep reinforcement learning problem and learn an efficient and effective scheduling policy from expert information about decision history and from the process of maximising global return. Moreover, we study the application of dynamic video segmentation on face videos, a field that has not been investigated before. By evaluating on the 300VW dataset, we show that the performance of our reinforcement key scheduler outperforms that of various baselines in terms of both effective key selections and running speed. Further results on the Cityscapes dataset demonstrate that our proposed method can also generalise to other scenarios. To the best of our knowledge, this is the first work to use reinforcement learning for online key-frame decision in dynamic video segmentation, and also the first work on its application on face videos.

CVMar 25, 2019
MeshGAN: Non-linear 3D Morphable Models of Faces

Shiyang Cheng, Michael Bronstein, Yuxiang Zhou et al.

Generative Adversarial Networks (GANs) are currently the method of choice for generating visual data. Certain GAN architectures and training methods have demonstrated exceptional performance in generating realistic synthetic images (in particular, of human faces). However, for 3D object, GANs still fall short of the success they have had with images. One of the reasons is due to the fact that so far GANs have been applied as 3D convolutional architectures to discrete volumetric representations of 3D objects. In this paper, we propose the first intrinsic GANs architecture operating directly on 3D meshes (named as MeshGAN). Both quantitative and qualitative results are provided to show that MeshGAN can be used to generate high-fidelity 3D face with rich identities and expressions.

GRNov 26, 2018
Multilevel active registration for kinect human body scans: from low quality to high quality

Zongyi Xu, Qianni Zhang, Shiyang Cheng

Registration of 3D human body has been a challenging research topic for over decades. Most of the traditional human body registration methods require manual assistance, or other auxiliary information such as texture and markers. The majority of these methods are tailored for high-quality scans from expensive scanners. Following the introduction of the low-quality scans from cost-effective devices such as Kinect, the 3D data capturing of human body becomes more convenient and easier. However, due to the inevitable holes, noises and outliers in the low-quality scan, the registration of human body becomes even more challenging. To address this problem, we propose a fully automatic active registration method which deforms a high-resolution template mesh to match the low-quality human body scans. Our registration method operates on two levels of statistical shape models: (1) the first level is a holistic body shape model that defines the basic figure of human; (2) the second level includes a set of shape models for every body part, aiming at capturing more body details. Our fitting procedure follows a coarse-to-fine approach that is robust and efficient. Experiments show that our method is comparable with the state-of-the-art methods.

CVNov 12, 2018
Deep Neural Network Augmentation: Generating Faces for Affect Analysis

Dimitrios Kollias, Shiyang Cheng, Evangelos Ververas et al.

This paper presents a novel approach for synthesizing facial affect; either in terms of the six basic expressions (i.e., anger, disgust, fear, joy, sadness and surprise), or in terms of valence (i.e., how positive or negative is an emotion) and arousal (i.e., power of the emotion activation). The proposed approach accepts the following inputs: i) a neutral 2D image of a person; ii) a basic facial expression or a pair of valence-arousal (VA) emotional state descriptors to be generated, or a path of affect in the 2D VA Space to be generated as an image sequence. In order to synthesize affect in terms of VA, for this person, $600,000$ frames from the 4DFAB database were annotated. The affect synthesis is implemented by fitting a 3D Morphable Model on the neutral image, then deforming the reconstructed face and adding the inputted affect, and blending the new face with the given affect into the original image. Qualitative experiments illustrate the generation of realistic images, when the neutral image is sampled from thirteen well known lab-controlled or in-the-wild databases, including Aff-Wild, AffectNet, RAF-DB; comparisons with Generative Adversarial Networks (GANs) show the higher quality achieved by the proposed approach. Then, quantitative experiments are conducted, in which the synthesized images are used for data augmentation in training Deep Neural Networks to perform affect recognition over all databases; greatly improved performances are achieved when compared with state-of-the-art methods, as well as with GAN-based data augmentation, in all cases.

GRNov 11, 2018
Photorealistic Facial Synthesis in the Dimensional Affect Space

Dimitrios Kollias, Shiyang Cheng, Maja Pantic et al.

This paper presents a novel approach for synthesizing facial affect, which is based on our annotating 600,000 frames of the 4DFAB database in terms of valence and arousal. The input of this approach is a pair of these emotional state descriptors and a neutral 2D image of a person to whom the corresponding affect will be synthesized. Given this target pair, a set of 3D facial meshes is selected, which is used to build a blendshape model and generate the new facial affect. To synthesize the affect on the 2D neutral image, 3DMM fitting is performed and the reconstructed face is deformed to generate the target facial expressions. Last, the new face is rendered into the original image. Both qualitative and quantitative experimental studies illustrate the generation of realistic images, when the neutral image is sampled from a variety of well known databases, such as the Aff-Wild, AFEW, Multi-PIE, AFEW-VA, BU-3DFE, Bosphorus.

CVMay 24, 2018
MobiFace: A Novel Dataset for Mobile Face Tracking in the Wild

Yiming Lin, Shiyang Cheng, Jie Shen et al.

Face tracking serves as the crucial initial step in mobile applications trying to analyse target faces over time in mobile settings. However, this problem has received little attention, mainly due to the scarcity of dedicated face tracking benchmarks. In this work, we introduce MobiFace, the first dataset for single face tracking in mobile situations. It consists of 80 unedited live-streaming mobile videos captured by 70 different smartphone users in fully unconstrained environments. Over $95K$ bounding boxes are manually labelled. The videos are carefully selected to cover typical smartphone usage. The videos are also annotated with 14 attributes, including 6 newly proposed attributes and 8 commonly seen in object tracking. 36 state-of-the-art trackers, including facial landmark trackers, generic object trackers and trackers that we have fine-tuned or improved, are evaluated. The results suggest that mobile face tracking cannot be solved through existing approaches. In addition, we show that fine-tuning on the MobiFace training data significantly boosts the performance of deep learning-based trackers, suggesting that MobiFace captures the unique characteristics of mobile face tracking. Our goal is to offer the community a diverse dataset to enable the design and evaluation of mobile face trackers. The dataset, annotations and the evaluation server will be on \url{https://mobiface.github.io/}.

CVJan 20, 2018
Side Information for Face Completion: a Robust PCA Approach

Niannan Xue, Jiankang Deng, Shiyang Cheng et al.

Robust principal component analysis (RPCA) is a powerful method for learning low-rank feature representation of various visual data. However, for certain types as well as significant amount of error corruption, it fails to yield satisfactory results; a drawback that can be alleviated by exploiting domain-dependent prior knowledge or information. In this paper, we propose two models for the RPCA that take into account such side information, even in the presence of missing values. We apply this framework to the task of UV completion which is widely used in pose-invariant face recognition. Moreover, we construct a generative adversarial network (GAN) to extract side information as well as subspaces. These subspaces not only assist in the recovery but also speed up the process in case of large-scale data. We quantitatively and qualitatively evaluate the proposed approaches through both synthetic data and five real-world datasets to verify their effectiveness.

CVDec 13, 2017
UV-GAN: Adversarial Facial UV Map Completion for Pose-invariant Face Recognition

Jiankang Deng, Shiyang Cheng, Niannan Xue et al.

Recently proposed robust 3D face alignment methods establish either dense or sparse correspondence between a 3D face model and a 2D facial image. The use of these methods presents new challenges as well as opportunities for facial texture analysis. In particular, by sampling the image using the fitted model, a facial UV can be created. Unfortunately, due to self-occlusion, such a UV map is always incomplete. In this paper, we propose a framework for training Deep Convolutional Neural Network (DCNN) to complete the facial UV map extracted from in-the-wild images. To this end, we first gather complete UV maps by fitting a 3D Morphable Model (3DMM) to various multiview image and video datasets, as well as leveraging on a new 3D dataset with over 3,000 identities. Second, we devise a meticulously designed architecture that combines local and global adversarial DCNNs to learn an identity-preserving facial UV completion model. We demonstrate that by attaching the completed UV to the fitted mesh and generating instances of arbitrary poses, we can increase pose variations for training deep face recognition/verification models, and minimise pose discrepancy during testing, which lead to better performance. Experiments on both controlled and in-the-wild UV datasets prove the effectiveness of our adversarial UV completion model. We achieve state-of-the-art verification accuracy, $94.05\%$, under the CFP frontal-profile protocol only by combining pose augmentation during training and pose discrepancy reduction during testing. We will release the first in-the-wild UV dataset (we refer as WildUV) that comprises of complete facial UV maps from 1,892 identities for research purposes.

CVDec 5, 2017
4DFAB: A Large Scale 4D Facial Expression Database for Biometric Applications

Shiyang Cheng, Irene Kotsia, Maja Pantic et al.

The progress we are currently witnessing in many computer vision applications, including automatic face analysis, would not be made possible without tremendous efforts in collecting and annotating large scale visual databases. To this end, we propose 4DFAB, a new large scale database of dynamic high-resolution 3D faces (over 1,800,000 3D meshes). 4DFAB contains recordings of 180 subjects captured in four different sessions spanning over a five-year period. It contains 4D videos of subjects displaying both spontaneous and posed facial behaviours. The database can be used for both face and facial expression recognition, as well as behavioural biometrics. It can also be used to learn very powerful blendshapes for parametrising facial behaviour. In this paper, we conduct several experiments and demonstrate the usefulness of the database for various applications. The database will be made publicly available for research purposes.

CVNov 28, 2017
An Adversarial Neuro-Tensorial Approach For Learning Disentangled Representations

Mengjiao Wang, Zhixin Shu, Shiyang Cheng et al.

Several factors contribute to the appearance of an object in a visual scene, including pose, illumination, and deformation, among others. Each factor accounts for a source of variability in the data, while the multiplicative interactions of these factors emulate the entangled variability, giving rise to the rich structure of visual object appearance. Disentangling such unobserved factors from visual data is a challenging task, especially when the data have been captured in uncontrolled recording conditions (also referred to as "in-the-wild") and label information is not available. In this paper, we propose the first unsupervised deep learning method (with pseudo-supervision) for disentangling multiple latent factors of variation in face images captured in-the-wild. To this end, we propose a deep latent variable model, where the multiplicative interactions of multiple latent factors of variation are explicitly modelled by means of multilinear (tensor) structure. We demonstrate that the proposed approach indeed learns disentangled representations of facial expressions and pose, which can be used in various applications, including face editing, as well as 3D face reconstruction and classification of facial expression, identity and pose.