Robert Pěnička

RO
h-index20
5papers
1,475citations
Novelty59%
AI Score39

5 Papers

18.1ROOct 4, 2022
Learning Perception-Aware Agile Flight in Cluttered Environments

Yunlong Song, Kexin Shi, Robert Penicka et al.

Recently, neural control policies have outperformed existing model-based planning-and-control methods for autonomously navigating quadrotors through cluttered environments in minimum time. However, they are not perception aware, a crucial requirement in vision-based navigation due to the camera's limited field of view and the underactuated nature of a quadrotor. We propose a learning-based system that achieves perception-aware, agile flight in cluttered environments. Our method combines imitation learning with reinforcement learning (RL) by leveraging a privileged learning-by-cheating framework. Using RL, we first train a perception-aware teacher policy with full-state information to fly in minimum time through cluttered environments. Then, we use imitation learning to distill its knowledge into a vision-based student policy that only perceives the environment via a camera. Our approach tightly couples perception and control, showing a significant advantage in computation speed (10 times faster) and success rate. We demonstrate the closed-loop control performance using hardware-in-the-loop simulation.

2.6ROJul 15
Dynamical Vehicle Orienteering Problem for Multi-Rotor Unmanned Aerial Vehicles

František Nekovář, Matej Novosad, Martin Saska et al.

This paper introduces the Dynamical Vehicle Orienteering Problem (DVOP), a generalization of the Orienteering Problem (OP). The OP maximizes the reward collected from spatial targets under a limited travel budget; the DVOP extends it by accounting for both external and vehicle-actuated forces. We study the DVOP in the context of multi-rotor Unmanned Aerial Vehicle (UAV) flight planning, using a three-dimensional Point-Mass Model (PMM) constrained by maximum velocity and acceleration magnitudes and subject to gravitational acceleration, with the travel budget expressed as a maximum flight time. Because the DVOP couples reward maximization with time-optimal trajectory planning, it cannot be formulated as a simple graph problem and solved exactly without relaxing or under-actuating the vehicle dynamics. We therefore propose two solution approaches: a Branch-and-Bound (BnB) procedure that combines Non-Linear Programming (NLP) and Mixed-Integer Linear Programming (MILP) to provide high-quality solutions, and a Large Neighborhood Search (LNS) metaheuristic that supplies an initial reward bound and scales to instances intractable for the BnB. The BnB relies on a novel MILP formulation of travel costs based on minimum-time trajectory primitives through target triplets, yielding a tight reward upper bound, while the LNS uses limited thrust decomposition to compute fast, high-quality PMM trajectories. Experiments on benchmark instances show improvements of up to 37 % over state-of-the-art solutions for the Kinematic Orienteering Problem, and a real-world deployment on a multi-rotor UAV verifies the proposed PMM solution trajectories.

5.7ROFeb 7, 2025Code
FlightForge: Advancing UAV Research with Procedural Generation of High-Fidelity Simulation and Integrated Autonomy

David Čapek, Jan Hrnčíř, Tomáš Báča et al.

Robotic simulators play a crucial role in the development and testing of autonomous systems, particularly in the realm of Uncrewed Aerial Vehicles (UAV). However, existing simulators often lack high-level autonomy, hindering their immediate applicability to complex tasks such as autonomous navigation in unknown environments. This limitation stems from the challenge of integrating realistic physics, photorealistic rendering, and diverse sensor modalities into a single simulation environment. At the same time, the existing photorealistic UAV simulators use mostly hand-crafted environments with limited environment sizes, which prevents the testing of long-range missions. This restricts the usage of existing simulators to only low-level tasks such as control and collision avoidance. To this end, we propose the novel FlightForge UAV open-source simulator. FlightForge offers advanced rendering capabilities, diverse control modalities, and, foremost, procedural generation of environments. Moreover, the simulator is already integrated with a fully autonomous UAV system capable of long-range flights in cluttered unknown environments. The key innovation lies in novel procedural environment generation and seamless integration of high-level autonomy into the simulation environment. Experimental results demonstrate superior sensor rendering capability compared to existing simulators, and also the ability of autonomous navigation in almost infinite environments.

8.1ROFeb 8, 2022Code
Minimum-Time Quadrotor Waypoint Flight in Cluttered Environments

Robert Penicka, Davide Scaramuzza

We tackle the problem of planning a minimum-time trajectory for a quadrotor over a sequence of specified waypoints in the presence of obstacles while exploiting the full quadrotor dynamics. This problem is crucial for autonomous search and rescue and drone racing scenarios but was, so far, unaddressed by the robotics community \emph{in its entirety} due to the challenges of minimizing time in the presence of the non-convex constraints posed by collision avoidance. Early works relied on simplified dynamics or polynomial trajectory representations that did not exploit the full actuator potential of a quadrotor and, thus, did not aim at minimizing time. We address this challenging problem by using a hierarchical, sampling-based method with an incrementally more complex quadrotor model. Our method first finds paths in different topologies to guide subsequent trajectory search for a kinodynamic point-mass model. Then, it uses an asymptotically-optimal, kinodynamic sampling-based method based on a full quadrotor model on top of the point-mass solution to find a feasible trajectory with a time-optimal objective. The proposed method is shown to outperform all related baselines in cluttered environments and is further validated in real-world flights at over 60km/h in one of the world's largest motion capture systems. We release the code open source.

9.4RODec 10, 2020Code
Autonomous Cooperative Wall Building by a Team of Unmanned Aerial Vehicles in the MBZIRC 2020 Competition

Tomas Baca, Robert Penicka, Petr Stepan et al.

This paper presents a system for autonomous cooperative wall building with a team of Unmanned Aerial Vehicles (UAVs). The system was developed for Challenge 2 of the Mohamed Bin Zayed International Robotics Challenge (MBZIRC) 2020. The wall-building scenario of Challenge 2 featured an initial stack of bricks and wall structure where the individual bricks had to be placed by a team of three UAVs. The objective of the task was to maximize collected points for placing the bricks within the restricted construction time while following the prescribed wall pattern. The proposed approach uses initial scanning to find a priori unknown locations of the bricks and the wall structure. Each UAV is then assigned to individual bricks and wall placing locations and further perform grasping and placement using onboard resources only. The developed system consists of methods for scanning a given area, RGB-D detection of bricks and wall placement locations, precise grasping and placing of bricks, and coordination of multiple UAVs. The paper describes the overall system, individual components, experimental verification in demanding outdoor conditions, the achieved results in the competition, and lessons learned. The presented CTU-UPenn-NYU approach achieved the overall best performance among all participants to won the MBZIRC competition by collecting the highest number of points by correct placement of a high number of bricks.