Optimally Controllable Perceptual Lossy CompressionZeyu Yan, Fei Wen, Peilin Liu
Recent studies in lossy compression show that distortion and perceptual quality are at odds with each other, which put forward the tradeoff between distortion and perception (D-P). Intuitively, to attain different perceptual quality, different decoders have to be trained. In this paper, we present a nontrivial finding that only two decoders are sufficient for optimally achieving arbitrary (an infinite number of different) D-P tradeoff. We prove that arbitrary points of the D-P tradeoff bound can be achieved by a simple linear interpolation between the outputs of a minimum MSE decoder and a specifically constructed perfect perceptual decoder. Meanwhile, the perceptual quality (in terms of the squared Wasserstein-2 distance metric) can be quantitatively controlled by the interpolation factor. Furthermore, to construct a perfect perceptual decoder, we propose two theoretically optimal training frameworks. The new frameworks are different from the distortion-plus-adversarial loss based heuristic framework widely used in existing methods, which are not only theoretically optimal but also can yield state-of-the-art performance in practical perceptual decoding. Finally, we validate our theoretical finding and demonstrate the superiority of our frameworks via experiments. Code is available at: https://github.com/ZeyuYan/Controllable-Perceptual-Compression
VLTP: Vision-Language Guided Token Pruning for Task-Oriented SegmentationHanning Chen, Yang Ni, Wenjun Huang et al.
Vision Transformers (ViTs) have emerged as the backbone of many segmentation models, consistently achieving state-of-the-art (SOTA) performance. However, their success comes at a significant computational cost. Image token pruning is one of the most effective strategies to address this complexity. However, previous approaches fall short when applied to more complex task-oriented segmentation (TOS), where the class of each image patch is not predefined but dependent on the specific input task. This work introduces the Vision Language Guided Token Pruning (VLTP), a novel token pruning mechanism that can accelerate ViT-based segmentation models, particularly for TOS guided by multi-modal large language model (MLLM). We argue that ViT does not need to process every image token through all of its layers -- only the tokens related to reasoning tasks are necessary. We design a new pruning decoder to take both image tokens and vision-language guidance as input to predict the relevance of each image token to the task. Only image tokens with high relevance are passed to deeper layers of the ViT. Experiments show that the VLTP framework reduces the computational costs of ViT by approximately 25% without performance degradation and by around 40% with only a 1% performance drop. The code associated with this study can be found at this URL.
10.4ROApr 2
Boosting Vision-Language-Action Finetuning with Feasible Action Neighborhood PriorHaochen Niu, Kanyu Zhang, Shuyu Yin et al.
In real-world robotic manipulation, states typically admit a neighborhood of near-equivalent actions. That is, for each state, there exist a feasible action neighborhood (FAN) rather than a single correct action, within which motions yield indistinguishable progress. However, prevalent VLA training methodologies are directly inherited from linguistic settings and do not exploit the FAN property, thus leading to poor generalization and low sample efficiency. To address this limitation, we introduce a FAN-guided regularizer that shapes the model's output distribution to align with the geometry of FAN. Concretely, we introduce a Gaussian prior that promotes locally smooth and unimodal predictions around the preferred direction and magnitude. In extensive experiments across both reinforced finetuning (RFT) and supervised finetuning (SFT), our method achieves significant improvement in sample efficiency, and success rate in both in-distribution and out-of-distribution (OOD) scenarios. By aligning with the intrinsic action tolerance of physical manipulation, FAN-guided regularization provides a principled and practical method for sample-efficient, and generalizable VLA adaptation.
20.5CVMar 12, 2024
TaskCLIP: Extend Large Vision-Language Model for Task Oriented Object DetectionHanning Chen, Wenjun Huang, Yang Ni et al.
Task-oriented object detection aims to find objects suitable for accomplishing specific tasks. As a challenging task, it requires simultaneous visual data processing and reasoning under ambiguous semantics. Recent solutions are mainly all-in-one models. However, the object detection backbones are pre-trained without text supervision. Thus, to incorporate task requirements, their intricate models undergo extensive learning on a highly imbalanced and scarce dataset, resulting in capped performance, laborious training, and poor generalizability. In contrast, we propose TaskCLIP, a more natural two-stage design composed of general object detection and task-guided object selection. Particularly for the latter, we resort to the recently successful large Vision-Language Models (VLMs) as our backbone, which provides rich semantic knowledge and a uniform embedding space for images and texts. Nevertheless, the naive application of VLMs leads to sub-optimal quality, due to the misalignment between embeddings of object images and their visual attributes, which are mainly adjective phrases. To this end, we design a transformer-based aligner after the pre-trained VLMs to re-calibrate both embeddings. Finally, we employ a trainable score function to post-process the VLM matching results for object selection. Experimental results demonstrate that our TaskCLIP outperforms the state-of-the-art DETR-based model TOIST by 3.5% and only requires a single NVIDIA RTX 4090 for both training and inference.
5.1ARMar 9, 2024
HDReason: Algorithm-Hardware Codesign for Hyperdimensional Knowledge Graph ReasoningHanning Chen, Yang Ni, Ali Zakeri et al.
In recent times, a plethora of hardware accelerators have been put forth for graph learning applications such as vertex classification and graph classification. However, previous works have paid little attention to Knowledge Graph Completion (KGC), a task that is well-known for its significantly higher algorithm complexity. The state-of-the-art KGC solutions based on graph convolution neural network (GCN) involve extensive vertex/relation embedding updates and complicated score functions, which are inherently cumbersome for acceleration. As a result, existing accelerator designs are no longer optimal, and a novel algorithm-hardware co-design for KG reasoning is needed. Recently, brain-inspired HyperDimensional Computing (HDC) has been introduced as a promising solution for lightweight machine learning, particularly for graph learning applications. In this paper, we leverage HDC for an intrinsically more efficient and acceleration-friendly KGC algorithm. We also co-design an acceleration framework named HDReason targeting FPGA platforms. On the algorithm level, HDReason achieves a balance between high reasoning accuracy, strong model interpretability, and less computation complexity. In terms of architecture, HDReason offers reconfigurability, high training throughput, and low energy consumption. When compared with NVIDIA RTX 4090 GPU, the proposed accelerator achieves an average 10.6x speedup and 65x energy efficiency improvement. When conducting cross-models and cross-platforms comparison, HDReason yields an average 4.2x higher performance and 3.4x better energy efficiency with similar accuracy versus the state-of-the-art FPGA-based GCN training platform.