Hyeonseo Yang

CV
h-index4
3papers
2citations
Novelty50%
AI Score29

3 Papers

CVJun 26, 2025
OBSER: Object-Based Sub-Environment Recognition for Zero-Shot Environmental Inference

Won-Seok Choi, Dong-Sig Han, Suhyung Choi et al.

We present the Object-Based Sub-Environment Recognition (OBSER) framework, a novel Bayesian framework that infers three fundamental relationships between sub-environments and their constituent objects. In the OBSER framework, metric and self-supervised learning models estimate the object distributions of sub-environments on the latent space to compute these measures. Both theoretically and empirically, we validate the proposed framework by introducing the ($ε,δ$) statistically separable (EDS) function which indicates the alignment of the representation. Our framework reliably performs inference in open-world and photorealistic environments and outperforms scene-based methods in chained retrieval tasks. The OBSER framework enables zero-shot recognition of environments to achieve autonomous environment understanding.

LGJan 29, 2025
From Sparse to Dense: Toddler-inspired Reward Transition in Goal-Oriented Reinforcement Learning

Junseok Park, Hyeonseo Yang, Min Whoo Lee et al.

Reinforcement learning (RL) agents often face challenges in balancing exploration and exploitation, particularly in environments where sparse or dense rewards bias learning. Biological systems, such as human toddlers, naturally navigate this balance by transitioning from free exploration with sparse rewards to goal-directed behavior guided by increasingly dense rewards. Inspired by this natural progression, we investigate the Toddler-Inspired Reward Transition in goal-oriented RL tasks. Our study focuses on transitioning from sparse to potential-based dense (S2D) rewards while preserving optimal strategies. Through experiments on dynamic robotic arm manipulation and egocentric 3D navigation tasks, we demonstrate that effective S2D reward transitions significantly enhance learning performance and sample efficiency. Additionally, using a Cross-Density Visualizer, we show that S2D transitions smooth the policy loss landscape, resulting in wider minima that improve generalization in RL models. In addition, we reinterpret Tolman's maze experiments, underscoring the critical role of early free exploratory learning in the context of S2D rewards.

CVMay 4, 2024
Active Neural 3D Reconstruction with Colorized Surface Voxel-based View Selection

Hyunseo Kim, Hyeonseo Yang, Taekyung Kim et al.

Active view selection in 3D scene reconstruction has been widely studied since training on informative views is critical for reconstruction. Recently, Neural Radiance Fields (NeRF) variants have shown promising results in active 3D reconstruction using uncertainty-guided view selection. They utilize uncertainties estimated with neural networks that encode scene geometry and appearance. However, the choice of uncertainty integration methods, either voxel-based or neural rendering, has conventionally depended on the types of scene uncertainty being estimated, whether geometric or appearance-related. In this paper, we introduce Colorized Surface Voxel (CSV)-based view selection, a new next-best view (NBV) selection method exploiting surface voxel-based measurement of uncertainty in scene appearance. CSV encapsulates the uncertainty of estimated scene appearance (e.g., color uncertainty) and estimated geometric information (e.g., surface). Using the geometry information, we interpret the uncertainty of scene appearance 3D-wise during the aggregation of the per-voxel uncertainty. Consequently, the uncertainty from occluded and complex regions is recognized under challenging scenarios with limited input data. Our method outperforms previous works on popular datasets, DTU and Blender, and our new dataset with imbalanced viewpoints, showing that the CSV-based view selection significantly improves performance by up to 30%.