LGJun 19, 2022
Robust Imitation Learning against Variations in Environment DynamicsJongseong Chae, Seungyul Han, Whiyoung Jung et al.
In this paper, we propose a robust imitation learning (IL) framework that improves the robustness of IL when environment dynamics are perturbed. The existing IL framework trained in a single environment can catastrophically fail with perturbations in environment dynamics because it does not capture the situation that underlying environment dynamics can be changed. Our framework effectively deals with environments with varying dynamics by imitating multiple experts in sampled environment dynamics to enhance the robustness in general variations in environment dynamics. In order to robustly imitate the multiple sample experts, we minimize the risk with respect to the Jensen-Shannon divergence between the agent's policy and each of the sample experts. Numerical results show that our algorithm significantly improves robustness against dynamics perturbations compared to conventional IL baselines.
LGAug 22, 2023
FoX: Formation-aware exploration in multi-agent reinforcement learningYonghyeon Jo, Sunwoo Lee, Junghyuk Yeom et al.
Recently, deep multi-agent reinforcement learning (MARL) has gained significant popularity due to its success in various cooperative multi-agent tasks. However, exploration still remains a challenging problem in MARL due to the partial observability of the agents and the exploration space that can grow exponentially as the number of agents increases. Firstly, in order to address the scalability issue of the exploration space, we define a formation-based equivalence relation on the exploration space and aim to reduce the search space by exploring only meaningful states in different formations. Then, we propose a novel formation-aware exploration (FoX) framework that encourages partially observable agents to visit the states in diverse formations by guiding them to be well aware of their current formation solely based on their own observations. Numerical results show that the proposed FoX framework significantly outperforms the state-of-the-art MARL algorithms on Google Research Football (GRF) and sparse Starcraft II multi-agent challenge (SMAC) tasks.
44.8LGMay 18
Interaction-Breaking Adversarial Learning Framework for Robust Multi-Agent Reinforcement LearningSunwoo Lee, Mingu Kang, Yonghyeon Jo et al.
Cooperation is central to multi-agent reinforcement learning (MARL), yet learned coordination can be fragile when external perturbations disrupt inter-agent interactions. Prior robust MARL methods have primarily considered value-oriented attacks, leaving a gap in robustness when interaction structures themselves are corrupted. In this paper, we propose an interaction-breaking adversarial learning (IBAL) framework that takes an information-theoretic view to construct attacks that impede coordination by perturbing agents' observations and actions, and trains agents to perform reliably under such disruptions. Empirically, our approach improves robustness over existing robust MARL baselines across diverse attack settings and yields stronger performance even under agent-missing scenarios.
23.7AIMay 18
LLM-Guided Communication for Cooperative Multi-Agent Reinforcement LearningSangjun Bae, Yisak Park, Sanghyeon Lee et al.
Communication is a key component in multi-agent reinforcement learning (MARL) for mitigating partial observability, yet prior approaches often rely on inefficient information exchange or fail to transmit sufficient state information. To address this, we propose LLM-driven Multi-Agent Communication (LMAC), which leverages an LLM's reasoning capability to design a communication protocol that enables all agents to reconstruct the underlying state as accurately and uniformly as possible. LMAC iteratively refines the protocol using an explicit state-awareness criterion, improving state recovery while narrowing differences in agents' knowledge. Experiments on diverse MARL benchmarks show that LMAC improves state reconstruction across agents and yields substantial performance gains over prior communication baselines.
AIFeb 19Code
Retaining Suboptimal Actions to Follow Shifting Optima in Multi-Agent Reinforcement LearningYonghyeon Jo, Sunwoo Lee, Seungyul Han
Value decomposition is a core approach for cooperative multi-agent reinforcement learning (MARL). However, existing methods still rely on a single optimal action and struggle to adapt when the underlying value function shifts during training, often converging to suboptimal policies. To address this limitation, we propose Successive Sub-value Q-learning (S2Q), which learns multiple sub-value functions to retain alternative high-value actions. Incorporating these sub-value functions into a Softmax-based behavior policy, S2Q encourages persistent exploration and enables $Q^{\text{tot}}$ to adjust quickly to the changing optima. Experiments on challenging MARL benchmarks confirm that S2Q consistently outperforms various MARL algorithms, demonstrating improved adaptability and overall performance. Our code is available at https://github.com/hyeon1996/S2Q.
LGFeb 5, 2025Code
Wolfpack Adversarial Attack for Robust Multi-Agent Reinforcement LearningSunwoo Lee, Jaebak Hwang, Yonghyeon Jo et al.
Traditional robust methods in multi-agent reinforcement learning (MARL) often struggle against coordinated adversarial attacks in cooperative scenarios. To address this limitation, we propose the Wolfpack Adversarial Attack framework, inspired by wolf hunting strategies, which targets an initial agent and its assisting agents to disrupt cooperation. Additionally, we introduce the Wolfpack-Adversarial Learning for MARL (WALL) framework, which trains robust MARL policies to defend against the proposed Wolfpack attack by fostering systemwide collaboration. Experimental results underscore the devastating impact of the Wolfpack attack and the significant robustness improvements achieved by WALL. Our code is available at https://github.com/sunwoolee0504/WALL.
LGFeb 5, 2025Code
Task-Aware Virtual Training: Enhancing Generalization in Meta-Reinforcement Learning for Out-of-Distribution TasksJeongmo Kim, Yisak Park, Minung Kim et al.
Meta reinforcement learning aims to develop policies that generalize to unseen tasks sampled from a task distribution. While context-based meta-RL methods improve task representation using task latents, they often struggle with out-of-distribution (OOD) tasks. To address this, we propose Task-Aware Virtual Training (TAVT), a novel algorithm that accurately captures task characteristics for both training and OOD scenarios using metric-based representation learning. Our method successfully preserves task characteristics in virtual tasks and employs a state regularization technique to mitigate overestimation errors in state-varying environments. Numerical results demonstrate that TAVT significantly enhances generalization to OOD tasks across various MuJoCo and MetaWorld environments. Our code is available at https://github.com/JM-Kim-94/tavt.git.
49.1LGMay 13
Bridging Domain Gaps with Target-Aligned Generation for Offline Reinforcement LearningMinung Kim, Jeongmo Kim, Gwanwoo Choi et al.
Cross-domain offline reinforcement learning aims to adapt a policy from a source domain to a target domain using only pre-collected datasets, where environment dynamics may differ. A key challenge is to leverage source data while reducing distributional mismatch, particularly when the target dataset is extremely limited. To address this, we propose Target-aligned Coverage Expansion (TCE), a framework that decides how source data should be used, either by directly incorporating target-near transitions or by expanding state coverage through target-aligned generation, guided by theoretical analysis. TCE builds on a dual score-based generative model to synthesize target-consistent transitions over an expanded state region. Extensive experiments across diverse cross-domain environments show that TCE consistently outperforms state-of-the-art cross-domain offline RL baselines.
41.8LGMay 12
Shaping Zero-Shot Coordination via State BlockingMingu Kang, Sunwoo Lee, Yonghyeon Jo et al.
Zero-shot coordination (ZSC) aims to enable agents to cooperate with independently trained partners without prior interaction, a key requirement for real-world multi-agent systems and human-AI collaboration. Existing approaches have largely emphasized increasing partner diversity during training, yet such strategies often fall short of achieving reliable generalization to unseen partners. We introduce State-Blocked Coordination (SBC), a simple yet effective framework that improves ZSC by inducing diverse interaction scenarios without direct environment modification. Specifically, SBC generates a family of virtual environments through state blocking, allowing agents to experience a wide range of suboptimal partner policies. Across multiple benchmarks, SBC demonstrates superior performance in zero-shot coordination, including strong generalization to human partners.
LGMay 23, 2024
Exclusively Penalized Q-learning for Offline Reinforcement LearningJunghyuk Yeom, Yonghyeon Jo, Jungmo Kim et al.
Constraint-based offline reinforcement learning (RL) involves policy constraints or imposing penalties on the value function to mitigate overestimation errors caused by distributional shift. This paper focuses on a limitation in existing offline RL methods with penalized value function, indicating the potential for underestimation bias due to unnecessary bias introduced in the value function. To address this concern, we propose Exclusively Penalized Q-learning (EPQ), which reduces estimation bias in the value function by selectively penalizing states that are prone to inducing estimation errors. Numerical results show that our method significantly reduces underestimation bias and improves performance in various offline control tasks compared to other offline RL methods
LGFeb 20
Flow Actor-Critic for Offline Reinforcement LearningJongseong Chae, Jongeui Park, Yongjae Shin et al.
The dataset distributions in offline reinforcement learning (RL) often exhibit complex and multi-modal distributions, necessitating expressive policies to capture such distributions beyond widely-used Gaussian policies. To handle such complex and multi-modal datasets, in this paper, we propose Flow Actor-Critic, a new actor-critic method for offline RL, based on recent flow policies. The proposed method not only uses the flow model for actor as in previous flow policies but also exploits the expressive flow model for conservative critic acquisition to prevent Q-value explosion in out-of-data regions. To this end, we propose a new form of critic regularizer based on the flow behavior proxy model obtained as a byproduct of flow-based actor design. Leveraging the flow model in this joint way, we achieve new state-of-the-art performance for test datasets of offline RL including the D4RL and recent OGBench benchmarks.
LGJun 26, 2025
Strict Subgoal Execution: Reliable Long-Horizon Planning in Hierarchical Reinforcement LearningJaebak Hwang, Sanghyeon Lee, Jeongmo Kim et al.
Long-horizon goal-conditioned tasks pose fundamental challenges for reinforcement learning (RL), particularly when goals are distant and rewards are sparse. While hierarchical and graph-based methods offer partial solutions, they often suffer from subgoal infeasibility and inefficient planning. We introduce Strict Subgoal Execution (SSE), a graph-based hierarchical RL framework that enforces single-step subgoal reachability by structurally constraining high-level decision-making. To enhance exploration, SSE employs a decoupled exploration policy that systematically traverses underexplored regions of the goal space. Furthermore, a failure-aware path refinement, which refines graph-based planning by dynamically adjusting edge costs according to observed low-level success rates, thereby improving subgoal reliability. Experimental results across diverse long-horizon benchmarks demonstrate that SSE consistently outperforms existing goal-conditioned RL and hierarchical RL approaches in both efficiency and success rate.
LGJun 24, 2025
Center of Gravity-Guided Focusing Influence Mechanism for Multi-Agent Reinforcement LearningYisak Park, Sunwoo Lee, Seungyul Han
Cooperative multi-agent reinforcement learning (MARL) under sparse rewards presents a fundamental challenge due to limited exploration and insufficient coordinated attention among agents. In this work, we propose the Focusing Influence Mechanism (FIM), a novel framework that enhances cooperation by directing agent influence toward task-critical elements, referred to as Center of Gravity (CoG) state dimensions, inspired by Clausewitz's military theory. FIM consists of three core components: (1) identifying CoG state dimensions based on their stability under agent behavior, (2) designing counterfactual intrinsic rewards to promote meaningful influence on these dimensions, and (3) encouraging persistent and synchronized focus through eligibility-trace-based credit accumulation. These mechanisms enable agents to induce more targeted and effective state transitions, facilitating robust cooperation even in extremely sparse reward settings. Empirical evaluations across diverse MARL benchmarks demonstrate that the proposed FIM significantly improves cooperative performance compared to baselines.
LGFeb 6, 2025
Self-Improving Skill Learning for Robust Skill-based Meta-Reinforcement LearningSanghyeon Lee, Sangjun Bae, Yisak Park et al.
Meta-reinforcement learning (Meta-RL) facilitates rapid adaptation to unseen tasks but faces challenges in long-horizon environments. Skill-based approaches tackle this by decomposing state-action sequences into reusable skills and employing hierarchical decision-making. However, these methods are highly susceptible to noisy offline demonstrations, leading to unstable skill learning and degraded performance. To address this, we propose Self-Improving Skill Learning (SISL), which performs self-guided skill refinement using decoupled high-level and skill improvement policies, while applying skill prioritization via maximum return relabeling to focus updates on task-relevant trajectories, resulting in robust and stable adaptation even under noisy and suboptimal data. By mitigating the effect of noise, SISL achieves reliable skill learning and consistently outperforms other skill-based meta-RL methods on diverse long-horizon tasks.
CVFeb 5, 2025
Domain-Invariant Per-Frame Feature Extraction for Cross-Domain Imitation Learning with Visual ObservationsMinung Kim, Kawon Lee, Jungmo Kim et al.
Imitation learning (IL) enables agents to mimic expert behavior without reward signals but faces challenges in cross-domain scenarios with high-dimensional, noisy, and incomplete visual observations. To address this, we propose Domain-Invariant Per-Frame Feature Extraction for Imitation Learning (DIFF-IL), a novel IL method that extracts domain-invariant features from individual frames and adapts them into sequences to isolate and replicate expert behaviors. We also introduce a frame-wise time labeling technique to segment expert behaviors by timesteps and assign rewards aligned with temporal contexts, enhancing task performance. Experiments across diverse visual environments demonstrate the effectiveness of DIFF-IL in addressing complex visual tasks.
LGJun 19, 2021
A Max-Min Entropy Framework for Reinforcement LearningSeungyul Han, Youngchul Sung
In this paper, we propose a max-min entropy framework for reinforcement learning (RL) to overcome the limitation of the soft actor-critic (SAC) algorithm implementing the maximum entropy RL in model-free sample-based learning. Whereas the maximum entropy RL guides learning for policies to reach states with high entropy in the future, the proposed max-min entropy framework aims to learn to visit states with low entropy and maximize the entropy of these low-entropy states to promote better exploration. For general Markov decision processes (MDPs), an efficient algorithm is constructed under the proposed max-min entropy framework based on disentanglement of exploration and exploitation. Numerical results show that the proposed algorithm yields drastic performance improvement over the current state-of-the-art RL algorithms.
NIDec 14, 2020
A Reinforcement Learning Formulation of the Lyapunov Optimization: Application to Edge Computing Systems with Queue StabilitySohee Bae, Seungyul Han, Youngchul Sung
In this paper, a deep reinforcement learning (DRL)-based approach to the Lyapunov optimization is considered to minimize the time-average penalty while maintaining queue stability. A proper construction of state and action spaces is provided to form a proper Markov decision process (MDP) for the Lyapunov optimization. A condition for the reward function of reinforcement learning (RL) for queue stability is derived. Based on the analysis and practical RL with reward discounting, a class of reward functions is proposed for the DRL-based approach to the Lyapunov optimization. The proposed DRL-based approach to the Lyapunov optimization does not required complicated optimization at each time step and operates with general non-convex and discontinuous penalty functions. Hence, it provides an alternative to the conventional drift-plus-penalty (DPP) algorithm for the Lyapunov optimization. The proposed DRL-based approach is applied to resource allocation in edge computing systems with queue stability and numerical results demonstrate its successful operation.
LGJun 2, 2020
Cross-Domain Imitation Learning with a Dual StructureSungho Choi, Seungyul Han, Woojun Kim et al.
In this paper, we consider cross-domain imitation learning (CDIL) in which an agent in a target domain learns a policy to perform well in the target domain by observing expert demonstrations in a source domain without accessing any reward function. In order to overcome the domain difference for imitation learning, we propose a dual-structured learning method. The proposed learning method extracts two feature vectors from each input observation such that one vector contains domain information and the other vector contains policy expertness information, and then enhances feature vectors by synthesizing new feature vectors containing both target-domain and policy expertness information. The proposed CDIL method is tested on several MuJoCo tasks where the domain difference is determined by image angles or colors. Numerical results show that the proposed method shows superior performance in CDIL to other existing algorithms and achieves almost the same performance as imitation learning without domain difference.
LGJun 2, 2020
Diversity Actor-Critic: Sample-Aware Entropy Regularization for Sample-Efficient ExplorationSeungyul Han, Youngchul Sung
In this paper, sample-aware policy entropy regularization is proposed to enhance the conventional policy entropy regularization for better exploration. Exploiting the sample distribution obtainable from the replay buffer, the proposed sample-aware entropy regularization maximizes the entropy of the weighted sum of the policy action distribution and the sample action distribution from the replay buffer for sample-efficient exploration. A practical algorithm named diversity actor-critic (DAC) is developed by applying policy iteration to the objective function with the proposed sample-aware entropy regularization. Numerical results show that DAC significantly outperforms existing recent algorithms for reinforcement learning.
LGMay 7, 2019
Dimension-Wise Importance Sampling Weight Clipping for Sample-Efficient Reinforcement LearningSeungyul Han, Youngchul Sung
In importance sampling (IS)-based reinforcement learning algorithms such as Proximal Policy Optimization (PPO), IS weights are typically clipped to avoid large variance in learning. However, policy update from clipped statistics induces large bias in tasks with high action dimensions, and bias from clipping makes it difficult to reuse old samples with large IS weights. In this paper, we consider PPO, a representative on-policy algorithm, and propose its improvement by dimension-wise IS weight clipping which separately clips the IS weight of each action dimension to avoid large bias and adaptively controls the IS weight to bound policy update from the current policy. This new technique enables efficient learning for high action-dimensional tasks and reusing of old samples like in off-policy learning to increase the sample efficiency. Numerical results show that the proposed new algorithm outperforms PPO and other RL algorithms in various Open AI Gym tasks.
LGOct 12, 2017
AMBER: Adaptive Multi-Batch Experience Replay for Continuous Action ControlSeungyul Han, Youngchul Sung
In this paper, a new adaptive multi-batch experience replay scheme is proposed for proximal policy optimization (PPO) for continuous action control. On the contrary to original PPO, the proposed scheme uses the batch samples of past policies as well as the current policy for the update for the next policy, where the number of the used past batches is adaptively determined based on the oldness of the past batches measured by the average importance sampling (IS) weight. The new algorithm constructed by combining PPO with the proposed multi-batch experience replay scheme maintains the advantages of original PPO such as random mini-batch sampling and small bias due to low IS weights by storing the pre-computed advantages and values and adaptively determining the mini-batch size. Numerical results show that the proposed method significantly increases the speed and stability of convergence on various continuous control tasks compared to original PPO.