Weiyu Li

CV
h-index24
28papers
651citations
Novelty58%
AI Score54

28 Papers

CVJun 3Code
MeshFlow: Efficient Artistic Mesh Generation via MeshVAE and Flow-based Diffusion Transformer

Weiyu Li, Antoine Toisoul, Tom Monnier et al.

We present MeshFlow, a new method for generating artist-like 3D meshes. Current mesh generators often adopt Auto-Regressive (AR) next-token prediction, a natural choice given the discrete nature of mesh topology. However, AR methods scale poorly because the inference cost is quadratic in mesh size. They also require discretizing the vertex coordinates, which introduces quantization errors. To address these challenges, we introduce a Variational Autoencoder (VAE) that, supervised with a contrastive loss, represents both continuous vertex positions and discrete connectivity in a continuous latent space. This latent space is significantly more compact than prior token-based mesh representations. We then build a 3D generator based on a Rectified Flow transformer, generating all mesh vertices and edges in parallel. Our model generates meshes 18x faster than the fastest AR generator while also achieving excellent accuracy across standard mesh-generation metrics. Homepage: https://mesh-flow.github.io/, Code: https://github.com/facebookresearch/meshflow

GRJun 1, 2023
Example-based Motion Synthesis via Generative Motion Matching

Weiyu Li, Xuelin Chen, Peizhuo Li et al.

We present GenMM, a generative model that "mines" as many diverse motions as possible from a single or few example sequences. In stark contrast to existing data-driven methods, which typically require long offline training time, are prone to visual artifacts, and tend to fail on large and complex skeletons, GenMM inherits the training-free nature and the superior quality of the well-known Motion Matching method. GenMM can synthesize a high-quality motion within a fraction of a second, even with highly complex and large skeletal structures. At the heart of our generative framework lies the generative motion matching module, which utilizes the bidirectional visual similarity as a generative cost function to motion matching, and operates in a multi-stage framework to progressively refine a random guess using exemplar motion matches. In addition to diverse motion generation, we show the versatility of our generative framework by extending it to a number of scenarios that are not possible with motion matching alone, including motion completion, key frame-guided generation, infinite looping, and motion reassembly. Code and data for this paper are at https://wyysf-98.github.io/GenMM/

GRApr 25, 2023
Patch-based 3D Natural Scene Generation from a Single Example

Weiyu Li, Xuelin Chen, Jue Wang et al.

We target a 3D generative model for general natural scenes that are typically unique and intricate. Lacking the necessary volumes of training data, along with the difficulties of having ad hoc designs in presence of varying scene characteristics, renders existing setups intractable. Inspired by classical patch-based image models, we advocate for synthesizing 3D scenes at the patch level, given a single example. At the core of this work lies important algorithmic designs w.r.t the scene representation and generative patch nearest-neighbor module, that address unique challenges arising from lifting classical 2D patch-based framework to 3D generation. These design choices, on a collective level, contribute to a robust, effective, and efficient model that can generate high-quality general natural scenes with both realistic geometric structure and visual appearance, in large quantities and varieties, as demonstrated upon a variety of exemplar scenes.

CVOct 4, 2023
SweetDreamer: Aligning Geometric Priors in 2D Diffusion for Consistent Text-to-3D

Weiyu Li, Rui Chen, Xuelin Chen et al.

It is inherently ambiguous to lift 2D results from pre-trained diffusion models to a 3D world for text-to-3D generation. 2D diffusion models solely learn view-agnostic priors and thus lack 3D knowledge during the lifting, leading to the multi-view inconsistency problem. We find that this problem primarily stems from geometric inconsistency, and avoiding misplaced geometric structures substantially mitigates the problem in the final outputs. Therefore, we improve the consistency by aligning the 2D geometric priors in diffusion models with well-defined 3D shapes during the lifting, addressing the vast majority of the problem. This is achieved by fine-tuning the 2D diffusion model to be viewpoint-aware and to produce view-specific coordinate maps of canonically oriented 3D objects. In our process, only coarse 3D information is used for aligning. This "coarse" alignment not only resolves the multi-view inconsistency in geometries but also retains the ability in 2D diffusion models to generate detailed and diversified high-quality objects unseen in the 3D datasets. Furthermore, our aligned geometric priors (AGP) are generic and can be seamlessly integrated into various state-of-the-art pipelines, obtaining high generalizability in terms of unseen shapes and visual appearance while greatly alleviating the multi-view inconsistency problem. Our method represents a new state-of-the-art performance with an 85+% consistency rate by human evaluation, while many previous methods are around 30%. Our project page is https://sweetdreamer3d.github.io/

LGAug 10, 2023
Byzantine-Robust Decentralized Stochastic Optimization with Stochastic Gradient Noise-Independent Learning Error

Jie Peng, Weiyu Li, Qing Ling

This paper studies Byzantine-robust stochastic optimization over a decentralized network, where every agent periodically communicates with its neighbors to exchange local models, and then updates its own local model by stochastic gradient descent (SGD). The performance of such a method is affected by an unknown number of Byzantine agents, which conduct adversarially during the optimization process. To the best of our knowledge, there is no existing work that simultaneously achieves a linear convergence speed and a small learning error. We observe that the learning error is largely dependent on the intrinsic stochastic gradient noise. Motivated by this observation, we introduce two variance reduction methods, stochastic average gradient algorithm (SAGA) and loopless stochastic variance-reduced gradient (LSVRG), to Byzantine-robust decentralized stochastic optimization for eliminating the negative effect of the stochastic gradient noise. The two resulting methods, BRAVO-SAGA and BRAVO-LSVRG, enjoy both linear convergence speeds and stochastic gradient noise-independent learning errors. Such learning errors are optimal for a class of methods based on total variation (TV)-norm regularization and stochastic subgradient update. We conduct extensive numerical experiments to demonstrate their effectiveness under various Byzantine attacks.

GRMay 23, 2024Code
CraftsMan3D: High-fidelity Mesh Generation with 3D Native Generation and Interactive Geometry Refiner

Weiyu Li, Jiarui Liu, Hongyu Yan et al.

We present a novel generative 3D modeling system, coined CraftsMan, which can generate high-fidelity 3D geometries with highly varied shapes, regular mesh topologies, and detailed surfaces, and, notably, allows for refining the geometry in an interactive manner. Despite the significant advancements in 3D generation, existing methods still struggle with lengthy optimization processes, irregular mesh topologies, noisy surfaces, and difficulties in accommodating user edits, consequently impeding their widespread adoption and implementation in 3D modeling software. Our work is inspired by the craftsman, who usually roughs out the holistic figure of the work first and elaborates the surface details subsequently. Specifically, we employ a 3D native diffusion model, which operates on latent space learned from latent set-based 3D representations, to generate coarse geometries with regular mesh topology in seconds. In particular, this process takes as input a text prompt or a reference image and leverages a powerful multi-view (MV) diffusion model to generate multiple views of the coarse geometry, which are fed into our MV-conditioned 3D diffusion model for generating the 3D geometry, significantly improving robustness and generalizability. Following that, a normal-based geometry refiner is used to significantly enhance the surface details. This refinement can be performed automatically, or interactively with user-supplied edits. Extensive experiments demonstrate that our method achieves high efficacy in producing superior-quality 3D assets compared to existing methods. HomePage: https://craftsman3d.github.io/, Code: https://github.com/wyysf-98/CraftsMan

MLJun 10, 2022
A Correlation-Ratio Transfer Learning and Variational Stein's Paradox

Lu Lin, Weiyu Li

A basic condition for efficient transfer learning is the similarity between a target model and source models. In practice, however, the similarity condition is difficult to meet or is even violated. Instead of the similarity condition, a brand-new strategy, linear correlation-ratio, is introduced in this paper to build an accurate relationship between the models. Such a correlation-ratio can be easily estimated by historical data or a part of sample. Then, a correlation-ratio transfer learning likelihood is established based on the correlation-ratio combination. On the practical side, the new framework is applied to some application scenarios, especially the areas of data streams and medical studies. Methodologically, some techniques are suggested for transferring the information from simple source models to a relatively complex target model. Theoretically, some favorable properties, including the global convergence rate, are achieved, even for the case where the source models are not similar to the target model. All in all, it can be seen from the theories and experimental results that the inference on the target model is significantly improved by the information from similar or dissimilar source models. In other words, a variational Stein's paradox is illustrated in the context of transfer learning.

CVMay 12, 2025Code
Step1X-3D: Towards High-Fidelity and Controllable Generation of Textured 3D Assets

Weiyu Li, Xuanyang Zhang, Zheng Sun et al.

While generative artificial intelligence has advanced significantly across text, image, audio, and video domains, 3D generation remains comparatively underdeveloped due to fundamental challenges such as data scarcity, algorithmic limitations, and ecosystem fragmentation. To this end, we present Step1X-3D, an open framework addressing these challenges through: (1) a rigorous data curation pipeline processing >5M assets to create a 2M high-quality dataset with standardized geometric and textural properties; (2) a two-stage 3D-native architecture combining a hybrid VAE-DiT geometry generator with an diffusion-based texture synthesis module; and (3) the full open-source release of models, training code, and adaptation modules. For geometry generation, the hybrid VAE-DiT component produces TSDF representations by employing perceiver-based latent encoding with sharp edge sampling for detail preservation. The diffusion-based texture synthesis module then ensures cross-view consistency through geometric conditioning and latent-space synchronization. Benchmark results demonstrate state-of-the-art performance that exceeds existing open-source methods, while also achieving competitive quality with proprietary solutions. Notably, the framework uniquely bridges the 2D and 3D generation paradigms by supporting direct transfer of 2D control techniques~(e.g., LoRA) to 3D synthesis. By simultaneously advancing data quality, algorithmic fidelity, and reproducibility, Step1X-3D aims to establish new standards for open research in controllable 3D asset generation.

CVMay 29, 2025Code
UniTEX: Universal High Fidelity Generative Texturing for 3D Shapes

Yixun Liang, Kunming Luo, Xiao Chen et al.

We present UniTEX, a novel two-stage 3D texture generation framework to create high-quality, consistent textures for 3D assets. Existing approaches predominantly rely on UV-based inpainting to refine textures after reprojecting the generated multi-view images onto the 3D shapes, which introduces challenges related to topological ambiguity. To address this, we propose to bypass the limitations of UV mapping by operating directly in a unified 3D functional space. Specifically, we first propose that lifts texture generation into 3D space via Texture Functions (TFs)--a continuous, volumetric representation that maps any 3D point to a texture value based solely on surface proximity, independent of mesh topology. Then, we propose to predict these TFs directly from images and geometry inputs using a transformer-based Large Texturing Model (LTM). To further enhance texture quality and leverage powerful 2D priors, we develop an advanced LoRA-based strategy for efficiently adapting large-scale Diffusion Transformers (DiTs) for high-quality multi-view texture synthesis as our first stage. Extensive experiments demonstrate that UniTEX achieves superior visual quality and texture integrity compared to existing approaches, offering a generalizable and scalable solution for automated 3D texture generation. Code will available in: https://github.com/YixunLiang/UniTEX.

MENov 29, 2022
Simultaneous Best Subset Selection and Dimension Reduction via Primal-Dual Iterations

Canhong Wen, Ruipeng Dong, Xueqin Wang et al.

Sparse reduced rank regression is an essential statistical learning method. In the contemporary literature, estimation is typically formulated as a nonconvex optimization that often yields to a local optimum in numerical computation. Yet, their theoretical analysis is always centered on the global optimum, resulting in a discrepancy between the statistical guarantee and the numerical computation. In this research, we offer a new algorithm to address the problem and establish an almost optimal rate for the algorithmic solution. We also demonstrate that the algorithm achieves the estimation with a polynomial number of iterations. In addition, we present a generalized information criterion to simultaneously ensure the consistency of support set recovery and rank estimation. Under the proposed criterion, we show that our algorithm can achieve the oracle reduced rank estimation with a significant probability. The numerical studies and an application in the ovarian cancer genetic data demonstrate the effectiveness and scalability of our approach.

CVDec 11, 2025
SceneMaker: Open-set 3D Scene Generation with Decoupled De-occlusion and Pose Estimation Model

Yukai Shi, Weiyu Li, Zihao Wang et al.

We propose a decoupled 3D scene generation framework called SceneMaker in this work. Due to the lack of sufficient open-set de-occlusion and pose estimation priors, existing methods struggle to simultaneously produce high-quality geometry and accurate poses under severe occlusion and open-set settings. To address these issues, we first decouple the de-occlusion model from 3D object generation, and enhance it by leveraging image datasets and collected de-occlusion datasets for much more diverse open-set occlusion patterns. Then, we propose a unified pose estimation model that integrates global and local mechanisms for both self-attention and cross-attention to improve accuracy. Besides, we construct an open-set 3D scene dataset to further extend the generalization of the pose estimation model. Comprehensive experiments demonstrate the superiority of our decoupled framework on both indoor and open-set scenes. Our codes and datasets is released at https://idea-research.github.io/SceneMaker/.

CVDec 23, 2024
Dora: Sampling and Benchmarking for 3D Shape Variational Auto-Encoders

Rui Chen, Jianfeng Zhang, Yixun Liang et al.

Recent 3D content generation pipelines commonly employ Variational Autoencoders (VAEs) to encode shapes into compact latent representations for diffusion-based generation. However, the widely adopted uniform point sampling strategy in Shape VAE training often leads to a significant loss of geometric details, limiting the quality of shape reconstruction and downstream generation tasks. We present Dora-VAE, a novel approach that enhances VAE reconstruction through our proposed sharp edge sampling strategy and a dual cross-attention mechanism. By identifying and prioritizing regions with high geometric complexity during training, our method significantly improves the preservation of fine-grained shape features. Such sampling strategy and the dual attention mechanism enable the VAE to focus on crucial geometric details that are typically missed by uniform sampling approaches. To systematically evaluate VAE reconstruction quality, we additionally propose Dora-bench, a benchmark that quantifies shape complexity through the density of sharp edges, introducing a new metric focused on reconstruction accuracy at these salient geometric features. Extensive experiments on the Dora-bench demonstrate that Dora-VAE achieves comparable reconstruction quality to the state-of-the-art dense XCube-VAE while requiring a latent space at least 8$\times$ smaller (1,280 vs. > 10,000 codes).

CLJan 12, 2025
Harnessing Large Language Models for Disaster Management: A Survey

Zhenyu Lei, Yushun Dong, Weiyu Li et al.

Large language models (LLMs) have revolutionized scientific research with their exceptional capabilities and transformed various fields. Among their practical applications, LLMs have been playing a crucial role in mitigating threats to human life, infrastructure, and the environment. Despite growing research in disaster LLMs, there remains a lack of systematic review and in-depth analysis of LLMs for natural disaster management. To address the gap, this paper presents a comprehensive survey of existing LLMs in natural disaster management, along with a taxonomy that categorizes existing works based on disaster phases and application scenarios. By collecting public datasets and identifying key challenges and opportunities, this study aims to guide the professional community in developing advanced LLMs for disaster management to enhance the resilience against natural disasters.

CVMar 18, 2024
BAGS: Building Animatable Gaussian Splatting from a Monocular Video with Diffusion Priors

Tingyang Zhang, Qingzhe Gao, Weiyu Li et al.

Animatable 3D reconstruction has significant applications across various fields, primarily relying on artists' handcraft creation. Recently, some studies have successfully constructed animatable 3D models from monocular videos. However, these approaches require sufficient view coverage of the object within the input video and typically necessitate significant time and computational costs for training and rendering. This limitation restricts the practical applications. In this work, we propose a method to build animatable 3D Gaussian Splatting from monocular video with diffusion priors. The 3D Gaussian representations significantly accelerate the training and rendering process, and the diffusion priors allow the method to learn 3D models with limited viewpoints. We also present the rigid regularization to enhance the utilization of the priors. We perform an extensive evaluation across various real-world videos, demonstrating its superior performance compared to the current state-of-the-art methods.

CLJan 26, 2025
Data-adaptive Safety Rules for Training Reward Models

Xiaomin Li, Mingye Gao, Zhiwei Zhang et al.

Reinforcement Learning from Human Feedback (RLHF) is commonly employed to tailor models to human preferences, especially to improve the safety of outputs from large language models (LLMs). Traditionally, this method depends on selecting preferred responses from pairs. However, due to the variability in human opinions and the challenges in directly comparing two responses, there is an increasing trend towards fine-grained annotation approaches that evaluate responses using multiple targeted metrics or rules. The challenge lies in efficiently choosing and applying these rules to handle the diverse range of preference data. In this paper, we propose a dynamic method that adaptively selects the most important rules for each response pair. We introduce a mathematical framework that utilizes the maximum discrepancy across paired responses and demonstrate theoretically that this approach maximizes the mutual information between the rule-based annotations and the underlying true preferences. We then train an 8B reward model using this adaptively labeled preference dataset and assess its efficacy using RewardBench. As of January 25, 2025, our model achieved the highest safety performance on the leaderboard, surpassing various larger models.

CVJun 26, 2025
PoseMaster: Generating 3D Characters in Arbitrary Poses from a Single Image

Hongyu Yan, Kunming Luo, Weiyu Li et al.

3D characters play a crucial role in our daily entertainment. To improve the efficiency of 3D character modeling, recent image-based methods use two separate models to achieve pose standardization and 3D reconstruction of the A-pose character. However, these methods are prone to generating distorted and degraded images in the pose standardization stage due to self-occlusion and viewpoints, which further affects the geometric quality of the subsequent reconstruction process. To tackle these problems, we propose PoseMaster, an end-to-end controllable 3D character generation framework. Specifically, we unify pose transformation and 3D character generation into a flow-based 3D native generation framework. To achieve accurate arbitrary-pose control, we propose to leverage the 3D body bones existing in the skeleton of an animatable character as the pose condition. Furthermore, considering the specificity of multi-condition control, we randomly empty the pose condition and the image condition during training to improve the effectiveness and generalizability of pose control. Finally, we create a high-quality pose-control dataset derived from realistic character animation data to make the model learning the implicit relationships between skeleton and skinning weights. Extensive experiments show that PoseMaster outperforms current state-of-the-art techniques in both qualitative and quantitative evaluations for A-pose character generation while demonstrating its powerful ability to achieve precise control for arbitrary poses.

LGApr 21, 2024
Mean Aggregator is More Robust than Robust Aggregators under Label Poisoning Attacks on Distributed Heterogeneous Data

Jie Peng, Weiyu Li, Stefan Vlaski et al.

Robustness to malicious attacks is of paramount importance for distributed learning. Existing works usually consider the classical Byzantine attacks model, which assumes that some workers can send arbitrarily malicious messages to the server and disturb the aggregation steps of the distributed learning process. To defend against such worst-case Byzantine attacks, various robust aggregators have been proposed. They are proven to be effective and much superior to the often-used mean aggregator. In this paper, however, we demonstrate that the robust aggregators are too conservative for a class of weak but practical malicious attacks, as known as label poisoning attacks, where the sample labels of some workers are poisoned. Surprisingly, we are able to show that the mean aggregator is more robust than the state-of-the-art robust aggregators in theory, given that the distributed data are sufficiently heterogeneous. In fact, the learning error of the mean aggregator is proven to be order-optimal in this case. Experimental results corroborate our theoretical findings, showing the superiority of the mean aggregator under label poisoning attacks.

LGApr 18, 2025
Binary and Ternary Quantization Can Enhance Feature Discrimination

Weizhi Lu, Mingrui Chen, Weiyu Li

Quantization is widely applied in machine learning to reduce computational and storage costs for both data and models. Considering that classification tasks are fundamental to the field, it is crucial to investigate how quantization impacts classification performance. Traditional research has focused on quantization errors, assuming that larger errors generally lead to lower classification accuracy. However, this assumption lacks a solid theoretical foundation and often contradicts empirical observations. For example, despite introducing significant errors, $\{0,1\}$-binary and $\{0, \pm1\}$-ternary quantized data have sometimes achieved classification accuracy comparable or even superior to full-precision data. To reasonably explain this phenomenon, a more accurate evaluation of classification performance is required. To achieve this, we propose a direct analysis of the feature discrimination of quantized data, instead of focusing on quantization errors. Our analysis reveals that both binary and ternary quantization can potentially enhance, rather than degrade, the feature discrimination of the original data. This finding is supported by classification experiments conducted on both synthetic and real data.

CVJun 11, 2024
Multi-View Large Reconstruction Model via Geometry-Aware Positional Encoding and Attention

Mengfei Li, Xiaoxiao Long, Yixun Liang et al.

Despite recent advancements in the Large Reconstruction Model (LRM) demonstrating impressive results, when extending its input from single image to multiple images, it exhibits inefficiencies, subpar geometric and texture quality, as well as slower convergence speed than expected. It is attributed to that, LRM formulates 3D reconstruction as a naive images-to-3D translation problem, ignoring the strong 3D coherence among the input images. In this paper, we propose a Multi-view Large Reconstruction Model (M-LRM) designed to reconstruct high-quality 3D shapes from multi-views in a 3D-aware manner. Specifically, we introduce a multi-view consistent cross-attention scheme to enable M-LRM to accurately query information from the input images. Moreover, we employ the 3D priors of the input multi-view images to initialize the triplane tokens. Compared to previous methods, the proposed M-LRM can generate 3D shapes of high fidelity. Experimental studies demonstrate that our model achieves a significant performance gain and faster training convergence. Project page: \url{https://murphylmf.github.io/M-LRM/}.

CVMar 31, 2022
Ternary and Binary Quantization for Improved Classification

Weizhi Lu, Mingrui Chen, Kai Guo et al.

Dimension reduction and data quantization are two important methods for reducing data complexity. In the paper, we study the methodology of first reducing data dimension by random projection and then quantizing the projections to ternary or binary codes, which has been widely applied in classification. Usually, the quantization will seriously degrade the accuracy of classification due to high quantization errors. Interestingly, however, we observe that the quantization could provide comparable and often superior accuracy, as the data to be quantized are sparse features generated with common filters. Furthermore, this quantization property could be maintained in the random projections of sparse features, if both the features and random projection matrices are sufficiently sparse. By conducting extensive experiments, we validate and analyze this intriguing property.

LGOct 20, 2021
Cascaded Compressed Sensing Networks: A Reversible Architecture for Layerwise Learning

Weizhi Lu, Mingrui Chen, Kai Guo et al.

Recently, the method that learns networks layer by layer has attracted increasing interest for its ease of analysis. For the method, the main challenge lies in deriving an optimization target for each layer by inversely propagating the global target of the network. The propagation problem is ill posed, due to involving the inversion of nonlinear activations from lowdimensional to high-dimensional spaces. To address the problem, the existing solution is to learn an auxiliary network to specially propagate the target. However, the network lacks stability, and moreover, it results in higher complexity for network learning. In the letter, we show that target propagation could be achieved by modeling the network s each layer with compressed sensing, without the need of auxiliary networks. Experiments show that the proposed method could achieve better performance than the auxiliary network-based method.

CVJul 16, 2021
Deep Learning to Ternary Hash Codes by Continuation

Mingrui Chen, Weiyu Li, Weizhi Lu

Recently, it has been observed that {0,1,-1}-ternary codes which are simply generated from deep features by hard thresholding, tend to outperform {-1,1}-binary codes in image retrieval. To obtain better ternary codes, we for the first time propose to jointly learn the features with the codes by appending a smoothed function to the networks. During training, the function could evolve into a non-smoothed ternary function by a continuation method. The method circumvents the difficulty of directly training discrete functions and reduces the quantization errors of ternary codes. Experiments show that the generated codes indeed could achieve higher retrieval accuracy.

OCJun 13, 2021
Stochastic Alternating Direction Method of Multipliers for Byzantine-Robust Distributed Learning

Feng Lin, Weiyu Li, Qing Ling

This paper aims to solve a distributed learning problem under Byzantine attacks. In the underlying distributed system, a number of unknown but malicious workers (termed as Byzantine workers) can send arbitrary messages to the master and bias the learning process, due to data corruptions, computation errors or malicious attacks. Prior work has considered a total variation (TV) norm-penalized approximation formulation to handle the Byzantine attacks, where the TV norm penalty forces the regular workers' local variables to be close, and meanwhile, tolerates the outliers sent by the Byzantine workers. To solve the TV norm-penalized approximation formulation, we propose a Byzantine-robust stochastic alternating direction method of multipliers (ADMM) that fully utilizes the separable problem structure. Theoretically, we prove that the proposed method converges to a bounded neighborhood of the optimal solution at a rate of O(1/k) under mild assumptions, where k is the number of iterations and the size of neighborhood is determined by the number of Byzantine workers. Numerical experiments on the MNIST and COVERTYPE datasets demonstrate the effectiveness of the proposed method to various Byzantine attacks.

CVJun 8, 2021
MoCo-Flow: Neural Motion Consensus Flow for Dynamic Humans in Stationary Monocular Cameras

Xuelin Chen, Weiyu Li, Daniel Cohen-Or et al.

Synthesizing novel views of dynamic humans from stationary monocular cameras is a specialized but desirable setup. This is particularly attractive as it does not require static scenes, controlled environments, or specialized capture hardware. In contrast to techniques that exploit multi-view observations, the problem of modeling a dynamic scene from a single view is significantly more under-constrained and ill-posed. In this paper, we introduce Neural Motion Consensus Flow (MoCo-Flow), a representation that models dynamic humans in stationary monocular cameras using a 4D continuous time-variant function. We learn the proposed representation by optimizing for a dynamic scene that minimizes the total rendering error, over all the observed images. At the heart of our work lies a carefully designed optimization scheme, which includes a dedicated initialization step and is constrained by a motion consensus regularization on the estimated motion flow. We extensively evaluate MoCo-Flow on several datasets that contain human motions of varying complexity, and compare, both qualitatively and quantitatively, to several baselines and ablated variations of our methods, showing the efficacy and merits of the proposed approach. Pretrained model, code, and data will be released for research purposes upon paper acceptance.

OCMay 12, 2020
Byzantine-Robust Decentralized Stochastic Optimization over Static and Time-Varying Networks

Jie Peng, Weiyu Li, Qing Ling

In this paper, we consider the Byzantine-robust stochastic optimization problem defined over decentralized static and time-varying networks, where the agents collaboratively minimize the summation of expectations of stochastic local cost functions, but some of the agents are unreliable due to data corruptions, equipment failures or cyber-attacks. The unreliable agents, which are called as Byzantine agents thereafter, can send faulty values to their neighbors and bias the optimization process. Our key idea to handle the Byzantine attacks is to formulate a total variation (TV) norm-penalized approximation of the Byzantine-free problem, where the penalty term forces the local models of regular agents to be close, but also allows the existence of outliers from the Byzantine agents. A stochastic subgradient method is applied to solve the penalized problem. We prove that the proposed method reaches a neighborhood of the Byzantine-free optimal solution, and the size of neighborhood is determined by the number of Byzantine agents and the network topology. Numerical experiments corroborate the theoretical analysis, as well as demonstrate the robustness of the proposed method to Byzantine attacks and its superior performance comparing to existing methods.

OCSep 15, 2019
Communication-Censored Linearized ADMM for Decentralized Consensus Optimization

Weiyu Li, Yaohua Liu, Zhi Tian et al.

In this paper, we propose a communication- and computation-efficient algorithm to solve a convex consensus optimization problem defined over a decentralized network. A remarkable existing algorithm to solve this problem is the alternating direction method of multipliers (ADMM), in which at every iteration every node updates its local variable through combining neighboring variables and solving an optimization subproblem. The proposed algorithm, called as COmmunication-censored Linearized ADMM (COLA), leverages a linearization technique to reduce the iteration-wise computation cost of ADMM and uses a communication-censoring strategy to alleviate the communication cost. To be specific, COLA introduces successive linearization approximations to the local cost functions such that the resultant computation is first-order and light-weight. Since the linearization technique slows down the convergence speed, COLA further adopts the communication-censoring strategy to avoid transmissions of less informative messages. A node is allowed to transmit only if the distance between the current local variable and its previously transmitted one is larger than a censoring threshold. COLA is proven to be convergent when the local cost functions have Lipschitz continuous gradients and the censoring threshold is summable. When the local cost functions are further strongly convex, we establish the linear (sublinear) convergence rate of COLA, given that the censoring threshold linearly (sublinearly) decays to 0. Numerical experiments corroborate with the theoretical findings and demonstrate the satisfactory communication-computation tradeoff of COLA.

MLSep 9, 2019
Communication-Censored Distributed Stochastic Gradient Descent

Weiyu Li, Tianyi Chen, Liping Li et al.

This paper develops a communication-efficient algorithm to solve the stochastic optimization problem defined over a distributed network, aiming at reducing the burdensome communication in applications such as distributed machine learning.Different from the existing works based on quantization and sparsification, we introduce a communication-censoring technique to reduce the transmissions of variables, which leads to our communication-Censored distributed Stochastic Gradient Descent (CSGD) algorithm. Specifically, in CSGD, the latest mini-batch stochastic gradient at a worker will be transmitted to the server if and only if it is sufficiently informative. When the latest gradient is not available, the stale one will be reused at the server. To implement this communication-censoring strategy, the batch-size is increasing in order to alleviate the effect of stochastic gradient noise. Theoretically, CSGD enjoys the same order of convergence rate as that of SGD, but effectively reduces communication. Numerical experiments demonstrate the sizable communication saving of CSGD.

LGDec 12, 2013
Sparse Matrix-based Random Projection for Classification

Weizhi Lu, Weiyu Li, Kidiyo Kpalma et al.

As a typical dimensionality reduction technique, random projection can be simply implemented with linear projection, while maintaining the pairwise distances of high-dimensional data with high probability. Considering this technique is mainly exploited for the task of classification, this paper is developed to study the construction of random matrix from the viewpoint of feature selection, rather than of traditional distance preservation. This yields a somewhat surprising theoretical result, that is, the sparse random matrix with exactly one nonzero element per column, can present better feature selection performance than other more dense matrices, if the projection dimension is sufficiently large (namely, not much smaller than the number of feature elements); otherwise, it will perform comparably to others. For random projection, this theoretical result implies considerable improvement on both complexity and performance, which is widely confirmed with the classification experiments on both synthetic data and real data.