Janet Johnson

HC
h-index10
3papers
75citations
Novelty27%
AI Score23

3 Papers

13.1HCApr 21, 2025
Exploring Collaborative GenAI Agents in Synchronous Group Settings: Eliciting Team Perceptions and Design Considerations for the Future of Work

Janet G. Johnson, Macarena Peralta, Mansanjam Kaur et al.

While generative artificial intelligence (GenAI) is finding increased adoption in workplaces, current tools are primarily designed for individual use. Prior work established the potential for these tools to enhance personal creativity and productivity towards shared goals; however, we don't know yet how to best take into account the nuances of group work and team dynamics when deploying GenAI in work settings. In this paper, we investigate the potential of collaborative GenAI agents to augment teamwork in synchronous group settings through an exploratory study that engaged 25 professionals across 6 teams in speculative design workshops and individual follow-up interviews. Our workshops included a mixed reality provotype to simulate embodied collaborative GenAI agents capable of actively participating in group discussions. Our findings suggest that, if designed well, collaborative GenAI agents offer valuable opportunities to enhance team problem-solving by challenging groupthink, bridging communication gaps, and reducing social friction. However, teams' willingness to integrate GenAI agents depended on its perceived fit across a number of individual, team, and organizational factors. We outline the key design tensions around agent representation, social prominence, and engagement and highlight the opportunities spatial and immersive technologies could offer to modulate GenAI influence on team outcomes and strike a balance between augmentation and agency.

8.6HCNov 5, 2021
Understanding Barriers and Design Opportunities to Improve Healthcare and QOL for Older Adults through Voice Assistants

Chen Chen, Janet G. Johnson, Kemeberly Charles et al.

Voice based Intelligent Virtual Assistants (IVAs) promise to improve healthcare management and Quality of Life (QOL) by introducing the paradigm of hands free and eye free interactions. However, there has been little understanding regarding the challenges for designing such systems for older adults, especially when it comes to healthcare related tasks. To tackle this, we consider the processes of care delivery and QOL enhancements for older adults as a collaborative task between patients and providers. By interviewing 16 older adults living independently or semi independently and 5 providers, we identified 12 barriers that older adults might encounter during daily routine and while managing health. We ultimately highlighted key design challenges and opportunities that might be introduced when integrating voice based IVAs into the life of older adults. Our work will benefit practitioners who study and attempt to create full fledged IVA powered smart devices to deliver better care and support an increased QOL for aging populations.

3.3HCFeb 13, 2020
Interactive Multi-User 3D Visual Analytics in Augmented Reality

Wanze Xie, Yining Liang, Janet Johnson et al.

This publication reports on a research project in which we set out to explore the advantages and disadvantages augmented reality (AR) technology has for visual data analytics. We developed a prototype of an AR data analytics application, which provides users with an interactive 3D interface, hand gesture-based controls and multi-user support for a shared experience, enabling multiple people to collaboratively visualize, analyze and manipulate data with high dimensional features in 3D space. Our software prototype, called DataCube, runs on the Microsoft HoloLens - one of the first true stand-alone AR headsets, through which users can see computer-generated images overlaid onto real-world objects in the user's physical environment. Using hand gestures, the users can select menu options, control the 3D data visualization with various filtering and visualization functions, and freely arrange the various menus and virtual displays in their environment. The shared multi-user experience allows all participating users to see and interact with the virtual environment, changes one user makes will become visible to the other users instantly. As users engage together they are not restricted from observing the physical world simultaneously and therefore they can also see non-verbal cues such as gesturing or facial reactions of other users in the physical environment. The main objective of this research project was to find out if AR interfaces and collaborative analysis can provide an effective solution for data analysis tasks, and our experience with our prototype system confirms this.