CVApr 23, 2021Code
Detecting and Matching Related Objects with One Proposal Multiple PredictionsYang Liu, Luiz G. Hafemann, Michael Jamieson et al.
Tracking players in sports videos is commonly done in a tracking-by-detection framework, first detecting players in each frame, and then performing association over time. While for some sports tracking players is sufficient for game analysis, sports like hockey, tennis and polo may require additional detections, that include the object the player is holding (e.g. racket, stick). The baseline solution for this problem involves detecting these objects as separate classes, and matching them to player detections based on the intersection over union (IoU). This approach, however, leads to poor matching performance in crowded situations, as it does not model the relationship between players and objects. In this paper, we propose a simple yet efficient way to detect and match players and related objects at once without extra cost, by considering an implicit association for prediction of multiple objects through the same proposal box. We evaluate the method on a dataset of broadcast ice hockey videos, and also a new public dataset we introduce called COCO +Torso. On the ice hockey dataset, the proposed method boosts matching performance from 57.1% to 81.4%, while also improving the meanAP of player+stick detections from 68.4% to 88.3%. On the COCO +Torso dataset, we see matching improving from 47.9% to 65.2%. The COCO +Torso dataset, code and pre-trained models will be released at https://github.com/foreverYoungGitHub/detect-and-match-related-objects.
CVSep 5, 2020
Player Identification in Hockey Broadcast VideosAlvin Chan, Martin D. Levine, Mehrsan Javan
We present a deep recurrent convolutional neural network (CNN) approach to solve the problem of hockey player identification in NHL broadcast videos. Player identification is a difficult computer vision problem mainly because of the players' similar appearance, occlusion, and blurry facial and physical features. However, we can observe players' jersey numbers over time by processing variable length image sequences of players (aka 'tracklets'). We propose an end-to-end trainable ResNet+LSTM network, with a residual network (ResNet) base and a long short-term memory (LSTM) layer, to discover spatio-temporal features of jersey numbers over time and learn long-term dependencies. For this work, we created a new hockey player tracklet dataset that contains sequences of hockey player bounding boxes. Additionally, we employ a secondary 1-dimensional convolutional neural network classifier as a late score-level fusion method to classify the output of the ResNet+LSTM network. This achieves an overall player identification accuracy score over 87% on the test split of our new dataset.
CVAug 9, 2020
A Flow-Guided Mutual Attention Network for Video-Based Person Re-IdentificationMadhu Kiran, Amran Bhuiyan, Louis-Antoine Blais-Morin et al.
Person Re-Identification (ReID) is a challenging problem in many video analytics and surveillance applications, where a person's identity must be associated across a distributed non-overlapping network of cameras. Video-based person ReID has recently gained much interest because it allows capturing discriminant spatio-temporal information from video clips that is unavailable for image-based ReID. Despite recent advances, deep learning (DL) models for video ReID often fail to leverage this information to improve the robustness of feature representations. In this paper, the motion pattern of a person is explored as an additional cue for ReID. In particular, a flow-guided Mutual Attention network is proposed for fusion of image and optical flow sequences using any 2D-CNN backbone, allowing to encode temporal information along with spatial appearance information. Our Mutual Attention network relies on the joint spatial attention between image and optical flow features maps to activate a common set of salient features across them. In addition to flow-guided attention, we introduce a method to aggregate features from longer input streams for better video sequence-level representation. Our extensive experiments on three challenging video ReID datasets indicate that using the proposed Mutual Attention network allows to improve recognition accuracy considerably with respect to conventional gated-attention networks, and state-of-the-art methods for video-based person ReID.
CVApr 21, 2020
Group Activity Detection from Trajectory and Video Data in SoccerRyan Sanford, Siavash Gorji, Luiz G. Hafemann et al.
Group activity detection in soccer can be done by using either video data or player and ball trajectory data. In current soccer activity datasets, activities are labelled as atomic events without a duration. Given that the state-of-the-art activity detection methods are not well-defined for atomic actions, these methods cannot be used. In this work, we evaluated the effectiveness of activity recognition models for detecting such events, by using an intuitive non-maximum suppression process and evaluation metrics. We also considered the problem of explicitly modeling interactions between players and ball. For this, we propose self-attention models to learn and extract relevant information from a group of soccer players for activity detection from both trajectory and video data. We conducted an extensive study on the use of visual features and trajectory data for group activity detection in sports using a large scale soccer dataset provided by Sportlogiq. Our results show that most events can be detected using either vision or trajectory-based approaches with a temporal resolution of less than 0.5 seconds, and that each approach has unique challenges.
CVMar 28, 2020
Actor-Transformers for Group Activity RecognitionKirill Gavrilyuk, Ryan Sanford, Mehrsan Javan et al.
This paper strives to recognize individual actions and group activities from videos. While existing solutions for this challenging problem explicitly model spatial and temporal relationships based on location of individual actors, we propose an actor-transformer model able to learn and selectively extract information relevant for group activity recognition. We feed the transformer with rich actor-specific static and dynamic representations expressed by features from a 2D pose network and 3D CNN, respectively. We empirically study different ways to combine these representations and show their complementary benefits. Experiments show what is important to transform and how it should be transformed. What is more, actor-transformers achieve state-of-the-art results on two publicly available benchmarks for group activity recognition, outperforming the previous best published results by a considerable margin.
CVSep 17, 2019
Optimizing Through Learned Errors for Accurate Sports Field RegistrationWei Jiang, Juan Camilo Gamboa Higuera, Baptiste Angles et al.
We propose an optimization-based framework to register sports field templates onto broadcast videos. For accurate registration we go beyond the prevalent feed-forward paradigm. Instead, we propose to train a deep network that regresses the registration error, and then register images by finding the registration parameters that minimize the regressed error. We demonstrate the effectiveness of our method by applying it to real-world sports broadcast videos, outperforming the state of the art. We further apply our method on a synthetic toy example and demonstrate that our method brings significant gains even when the problem is simplified and unlimited training data is available.
CVJul 4, 2019
Exploiting Prunability for Person Re-IdentificationHugo Masson, Amran Bhuiyan, Le Thanh Nguyen-Meidine et al.
Recent years have witnessed a substantial increase in the deep learning (DL)architectures proposed for visual recognition tasks like person re-identification,where individuals must be recognized over multiple distributed cameras. Althoughthese architectures have greatly improved the state-of-the-art accuracy, thecomputational complexity of the CNNs commonly used for feature extractionremains an issue, hindering their deployment on platforms with limited resources,or in applications with real-time constraints. There is an obvious advantage toaccelerating and compressing DL models without significantly decreasing theiraccuracy. However, the source (pruning) domain differs from operational (target)domains, and the domain shift between image data captured with differentnon-overlapping camera viewpoints leads to lower recognition accuracy. In thispaper, we investigate the prunability of these architectures under different designscenarios. This paper first revisits pruning techniques that are suitable forreducing the computational complexity of deep CNN networks applied to personre-identification. Then, these techniques are analysed according to their pruningcriteria and strategy, and according to different scenarios for exploiting pruningmethods to fine-tuning networks to target domains. Experimental resultsobtained using DL models with ResNet feature extractors, and multiplebenchmarks re-identification datasets, indicate that pruning can considerablyreduce network complexity while maintaining a high level of accuracy. Inscenarios where pruning is performed with large pre-training or fine-tuningdatasets, the number of FLOPS required by ResNet architectures is reduced byhalf, while maintaining a comparable rank-1 accuracy (within 1% of the originalmodel). Pruning while training a larger CNNs can also provide a significantlybetter performance than fine-tuning smaller ones.