DSFeb 27, 2019
Critical points of the multiplier map for the quadratic familyAnna Belova, Igors Gorbovickis
The multiplier $λ_n$ of a periodic orbit of period $n$ can be viewed as a (multiple-valued) algebraic function on the space of all complex quadratic polynomials $p_c(z)=z^2+c$. We provide a numerical algorithm for computing critical points of this function (i.e., points where the derivative of the multiplier with respect to the complex parameter $c$ vanishes). We use this algorithm to compute critical points of $λ_n$ up to period $n=10$.
CLDec 14, 2019
Towards Robust Toxic Content ClassificationKeita Kurita, Anna Belova, Antonios Anastasopoulos
Toxic content detection aims to identify content that can offend or harm its recipients. Automated classifiers of toxic content need to be robust against adversaries who deliberately try to bypass filters. We propose a method of generating realistic model-agnostic attacks using a lexicon of toxic tokens, which attempts to mislead toxicity classifiers by diluting the toxicity signal either by obfuscating toxic tokens through character-level perturbations, or by injecting non-toxic distractor tokens. We show that these realistic attacks reduce the detection recall of state-of-the-art neural toxicity detectors, including those using ELMo and BERT, by more than 50% in some cases. We explore two approaches for defending against such attacks. First, we examine the effect of training on synthetically noised data. Second, we propose the Contextual Denoising Autoencoder (CDAE): a method for learning robust representations that uses character-level and contextual information to denoise perturbed tokens. We show that the two approaches are complementary, improving robustness to both character-level perturbations and distractors, recovering a considerable portion of the lost accuracy. Finally, we analyze the robustness characteristics of the most competitive methods and outline practical considerations for improving toxicity detectors.
LGJul 2, 2019
E-Sports Talent Scouting Based on Multimodal Twitch Stream DataAnna Belova, Wen He, Ziyi Zhong
We propose and investigate feasibility of a novel task that consists in finding e-sports talent using multimodal Twitch chat and video stream data. In that, we focus on predicting the ranks of Counter-Strike: Global Offensive (CS:GO) gamers who broadcast their games on Twitch. During January 2019-April 2019, we have built two Twitch stream collections: One for 425 publicly ranked CS:GO gamers and one for 9,928 unranked CS:GO gamers. We extract neural features from video, audio and text chat data and estimate modality-specific probabilities for a gamer to be top-ranked during the data collection time-frame. A hierarchical Bayesian model is then used to pool the evidence across modalities and generate estimates of intrinsic skill for each gamer. Our modeling is validated through correlating the intrinsic skill predictions with May 2019 ranks of the publicly profiled gamers.