LGFeb 11, 2020
Machine Learning Approaches For Motor Learning: A Short ReviewBaptiste Caramiaux, Jules Françoise, Wanyu Liu et al.
Machine learning approaches have seen considerable applications in human movement modeling, but remain limited for motor learning. Motor learning requires accounting for motor variability, and poses new challenges as the algorithms need to be able to differentiate between new movements and variation of known ones. In this short review, we outline existing machine learning models for motor learning and their adaptation capabilities. We identify and describe three types of adaptation: Parameter adaptation in probabilistic models, Transfer and meta-learning in deep neural networks, and Planning adaptation by reinforcement learning. To conclude, we discuss challenges for applying these models in the domain of motor learning support systems.
HCJul 1, 2019
Designing Deep Reinforcement Learning for Human Parameter ExplorationHugo Scurto, Bavo Van Kerrebroeck, Baptiste Caramiaux et al.
Software tools for generating digital sound often present users with high-dimensional, parametric interfaces, that may not facilitate exploration of diverse sound designs. In this paper, we propose to investigate artificial agents using deep reinforcement learning to explore parameter spaces in partnership with users for sound design. We describe a series of user-centred studies to probe the creative benefits of these agents and adapting their design to exploration. Preliminary studies observing users' exploration strategies with parametric interfaces and testing different agent exploration behaviours led to the design of a fully-functioning prototype, called Co-Explorer, that we evaluated in a workshop with professional sound designers. We found that the Co-Explorer enables a novel creative workflow centred on human-machine partnership, which has been positively received by practitioners. We also highlight varied user exploration behaviors throughout partnering with our system. Finally, we frame design guidelines for enabling such co-exploration workflow in creative digital applications.
HCJun 18, 2015
Emergence of synchrony in an Adaptive Interaction ModelKevin Sanlaville, Gérard Assayag, Frédéric Bevilacqua et al.
In a Human-Computer Interaction context, we aim to elaborate an adaptive and generic interaction model in two different use cases: Embodied Conversational Agents and Creative Musical Agents for musical improvisation. To reach this goal, we'll try to use the concepts of adaptation and synchronization to enhance the interactive abilities of our agents and guide the development of our interaction model, and will try to make synchrony emerge from non-verbal dimensions of interaction.