30.6ITMar 22, 2022Code
Sionna: An Open-Source Library for Next-Generation Physical Layer ResearchJakob Hoydis, Sebastian Cammerer, Fayçal Ait Aoudia et al.
Sionna is a GPU-accelerated open-source library for link-level simulations based on TensorFlow. It enables the rapid prototyping of complex communication system architectures and provides native support for the integration of neural networks. Sionna implements a wide breadth of carefully tested state-of-the-art algorithms that can be used for benchmarking and end-to-end performance evaluation. This allows researchers to focus on their research, making it more impactful and reproducible, while saving time implementing components outside their area of expertise. This white paper provides a brief introduction to Sionna, explains its design principles and features, as well as future extensions, such as integrated ray tracing and custom CUDA kernels. We believe that Sionna is a valuable tool for research on next-generation communication systems, such as 6G, and we welcome contributions from our community.
Sionna RT: Differentiable Ray Tracing for Radio Propagation ModelingJakob Hoydis, Fayçal Aït Aoudia, Sebastian Cammerer et al.
Sionna is a GPU-accelerated open-source library for link-level simulations based on TensorFlow. Since release v0.14 it integrates a differentiable ray tracer (RT) for the simulation of radio wave propagation. This unique feature allows for the computation of gradients of the channel impulse response and other related quantities with respect to many system and environment parameters, such as material properties, antenna patterns, array geometries, as well as transmitter and receiver orientations and positions. In this paper, we outline the key components of Sionna RT and showcase example applications such as learning radio materials and optimizing transmitter orientations by gradient descent. While classic ray tracing is a crucial tool for 6G research topics like reconfigurable intelligent surfaces, integrated sensing and communications, as well as user localization, differentiable ray tracing is a key enabler for many novel and exciting research directions, for example, digital twins.
Deep Learning-Based Synchronization for Uplink NB-IoTFayçal Aït Aoudia, Jakob Hoydis, Sebastian Cammerer et al.
We propose a neural network (NN)-based algorithm for device detection and time of arrival (ToA) and carrier frequency offset (CFO) estimation for the narrowband physical random-access channel (NPRACH) of narrowband internet of things (NB-IoT). The introduced NN architecture leverages residual convolutional networks as well as knowledge of the preamble structure of the 5G New Radio (5G NR) specifications. Benchmarking on a 3rd Generation Partnership Project (3GPP) urban microcell (UMi) channel model with random drops of users against a state-of-the-art baseline shows that the proposed method enables up to 8 dB gains in false negative rate (FNR) as well as significant gains in false positive rate (FPR) and ToA and CFO estimation accuracy. Moreover, our simulations indicate that the proposed algorithm enables gains over a wide range of channel conditions, CFOs, and transmission probabilities. The introduced synchronization method operates at the base station (BS) and, therefore, introduces no additional complexity on the user devices. It could lead to an extension of battery lifetime by reducing the preamble length or the transmit power. Our code is available at: https://github.com/NVlabs/nprach_synch/.
12.6ITNov 30, 2023
Learning Radio Environments by Differentiable Ray TracingJakob Hoydis, Fayçal Aït Aoudia, Sebastian Cammerer et al.
Ray tracing (RT) is instrumental in 6G research in order to generate spatially-consistent and environment-specific channel impulse responses (CIRs). While acquiring accurate scene geometries is now relatively straightforward, determining material characteristics requires precise calibration using channel measurements. We therefore introduce a novel gradient-based calibration method, complemented by differentiable parametrizations of material properties, scattering and antenna patterns. Our method seamlessly integrates with differentiable ray tracers that enable the computation of derivatives of CIRs with respect to these parameters. Essentially, we approach field computation as a large computational graph wherein parameters are trainable akin to weights of a neural network (NN). We have validated our method using both synthetic data and real-world indoor channel measurements, employing a distributed multiple-input multiple-output (MIMO) channel sounder.
19.1CVMay 14, 2022
RTMV: A Ray-Traced Multi-View Synthetic Dataset for Novel View SynthesisJonathan Tremblay, Moustafa Meshry, Alex Evans et al.
We present a large-scale synthetic dataset for novel view synthesis consisting of ~300k images rendered from nearly 2000 complex scenes using high-quality ray tracing at high resolution (1600 x 1600 pixels). The dataset is orders of magnitude larger than existing synthetic datasets for novel view synthesis, thus providing a large unified benchmark for both training and evaluation. Using 4 distinct sources of high-quality 3D meshes, the scenes of our dataset exhibit challenging variations in camera views, lighting, shape, materials, and textures. Because our dataset is too large for existing methods to process, we propose Sparse Voxel Light Field (SVLF), an efficient voxel-based light field approach for novel view synthesis that achieves comparable performance to NeRF on synthetic data, while being an order of magnitude faster to train and two orders of magnitude faster to render. SVLF achieves this speed by relying on a sparse voxel octree, careful voxel sampling (requiring only a handful of queries per ray), and reduced network structure; as well as ground truth depth maps at training time. Our dataset is generated by NViSII, a Python-based ray tracing renderer, which is designed to be simple for non-experts to use and share, flexible and powerful through its use of scripting, and able to create high-quality and physically-based rendered images. Experiments with a subset of our dataset allow us to compare standard methods like NeRF and mip-NeRF for single-scene modeling, and pixelNeRF for category-level modeling, pointing toward the need for future improvements in this area.
Graph Neural Networks for Channel DecodingSebastian Cammerer, Jakob Hoydis, Fayçal Aït Aoudia et al.
In this work, we propose a fully differentiable graph neural network (GNN)-based architecture for channel decoding and showcase a competitive decoding performance for various coding schemes, such as low-density parity-check (LDPC) and BCH codes. The idea is to let a neural network (NN) learn a generalized message passing algorithm over a given graph that represents the forward error correction (FEC) code structure by replacing node and edge message updates with trainable functions. Contrary to many other deep learning-based decoding approaches, the proposed solution enjoys scalability to arbitrary block lengths and the training is not limited by the curse of dimensionality. We benchmark our proposed decoder against state-of-the-art in conventional channel decoding as well as against recent deep learning-based results. For the (63,45) BCH code, our solution outperforms weighted belief propagation (BP) decoding by approximately 0.4 dB with significantly less decoding iterations and even for 5G NR LDPC codes, we observe a competitive performance when compared to conventional BP decoding. For the BCH codes, the resulting GNN decoder can be fully parametrized with only 9640 weights.
1.2SPJun 13, 2022
GPU-Accelerated Machine Learning in Non-Orthogonal Multiple AccessDaniel Schäufele, Guillermo Marcus, Nikolaus Binder et al.
Non-orthogonal multiple access (NOMA) is an interesting technology that enables massive connectivity as required in future 5G and 6G networks. While purely linear processing already achieves good performance in NOMA systems, in certain scenarios, non-linear processing is mandatory to ensure acceptable performance. In this paper, we propose a neural network architecture that combines the advantages of both linear and non-linear processing. Its real-time detection performance is demonstrated by a highly efficient implementation on a graphics processing unit (GPU). Using real measurements in a laboratory environment, we show the superiority of our approach over conventional methods.
9.2ITApr 30, 2025Code
Sionna RT: Technical ReportFayçal Aït Aoudia, Jakob Hoydis, Merlin Nimier-David et al.
Sionna is an open-source, GPU-accelerated library that, as of version 0.14, incorporates a ray tracer for simulating radio wave propagation. A unique feature of Sionna RT is differentiability, enabling the calculation of gradients for the channel impulse responses (CIRs), radio maps, and other related metrics with respect to system and environmental parameters, such as material properties, antenna patterns, and array geometries. The release of Sionna 1.0 provides a complete overhaul of the ray tracer, significantly improving its speed, memory efficiency, and extensibility. This document details the algorithms employed by Sionna RT to simulate radio wave propagation efficiently, while also addressing their current limitations. Given that the computation of CIRs and radio maps requires distinct algorithms, these are detailed in separate sections. For CIRs, Sionna RT integrates shooting and bouncing of rays (SBR) with the image method and uses a hashing-based mechanism to efficiently eliminate duplicate paths. Radio maps are computed using a purely SBR-based approach.
6.0ITMar 13
SALAD: Self-Adaptive Link AdaptationReinhard Wiesmayr, Lorenzo Maggi, Sebastian Cammerer et al.
Adapting the modulation and coding scheme (MCS) to the wireless link quality is critical for maximizing spectral efficiency while ensuring reliability. We propose SALAD (self-adaptive link adaptation), an algorithm that exclusively leverages ACK/NACK feedback to reliably track the evolution of the signal-to-interference-plus-noise ratio (SINR), achieving high spectral efficiency while keeping the long-term block error rate (BLER) near a desired target. SALAD infers the SINR by minimizing the cross-entropy loss between received ACK/NACKs and predicted BLER values. Based on this inference, SALAD selects the MCS via hypothesis testing: if the SINR is likely underestimated, a higher MCS is selected to accelerate link adaptation under improving channel conditions. To prevent BLER drift from its long-term target, SALAD incorporates a feedback control loop that adjusts the instantaneous BLER target. Over-the-air experiments on a 5G testbed demonstrate that SALAD consistently outperforms the industry-standard outer-loop link adaptation (OLLA). With a single set of parameters, SALAD achieves up to 15% higher throughput and spectral efficiency than multiple OLLA variants across different traffic regimes, while meeting the BLER target.
Instant Neural Graphics Primitives with a Multiresolution Hash EncodingThomas Müller, Alex Evans, Christoph Schied et al.
Neural graphics primitives, parameterized by fully connected neural networks, can be costly to train and evaluate. We reduce this cost with a versatile new input encoding that permits the use of a smaller network without sacrificing quality, thus significantly reducing the number of floating point and memory access operations: a small neural network is augmented by a multiresolution hash table of trainable feature vectors whose values are optimized through stochastic gradient descent. The multiresolution structure allows the network to disambiguate hash collisions, making for a simple architecture that is trivial to parallelize on modern GPUs. We leverage this parallelism by implementing the whole system using fully-fused CUDA kernels with a focus on minimizing wasted bandwidth and compute operations. We achieve a combined speedup of several orders of magnitude, enabling training of high-quality neural graphics primitives in a matter of seconds, and rendering in tens of milliseconds at a resolution of ${1920\!\times\!1080}$.
GPU-accelerated partially linear multiuser detection for 5G and beyond URLLC systemsMatthias Mehlhose, Guillermo Marcus, Daniel Schäufele et al.
In this feasibility study, we have implemented a recently proposed partially linear multiuser detection algorithm in reproducing kernel Hilbert spaces (RKHSs) on a GPU-accelerated platform. Partially linear multiuser detection, which combines the robustness of linear detection with the power of nonlinear methods, has been proposed for a massive connectivity scenario with the non-orthogonal multiple access (NOMA). This is a promising approach, but detecting payloads within a received orthogonal frequency division multiplexing (OFDM) radio frame requires the execution of a large number of inner product operations, which are the main computational burden of the algorithm. Although inner-product operations consist of simple kernel evaluations, their vast number poses a challenge in ultra-low latency (ULL) applications, because the time needed for computing the inner products might exceed the sub-millisecond latency requirement. To address this problem, this study demonstrates the acceleration of the inner-product operations through massive parallelization. The result is a GPU-accelerated real-time OFDM receiver that enables sub-millisecond latency detection to meet the requirements of 5th generation (5G) and beyond ultra-reliable and low latency communications (URLLC) systems. Moreover, the parallelization and acceleration techniques explored and demonstrated in this study can be extended to many other signal processing algorithms in Hilbert spaces, such as those based on projection onto convex sets (POCS) and adaptive projected subgradient method (APSM) algorithms. Experimental results and comparisons with the state-of-art confirm the effectiveness of our techniques.
5.5LGMar 31, 2021
Compressing 1D Time-Channel Separable Convolutions using Sparse Random Ternary MatricesGonçalo Mordido, Matthijs Van Keirsbilck, Alexander Keller
We demonstrate that 1x1-convolutions in 1D time-channel separable convolutions may be replaced by constant, sparse random ternary matrices with weights in $\{-1,0,+1\}$. Such layers do not perform any multiplications and do not require training. Moreover, the matrices may be generated on the chip during computation and therefore do not require any memory access. With the same parameter budget, we can afford deeper and more expressive models, improving the Pareto frontiers of existing models on several tasks. For command recognition on Google Speech Commands v1, we improve the state-of-the-art accuracy from $97.21\%$ to $97.41\%$ at the same network size. Alternatively, we can lower the cost of existing models. For speech recognition on Librispeech, we half the number of weights to be trained while only sacrificing about $1\%$ of the floating-point baseline's word error rate.
3.1LGMar 5, 2021
Artificial Neural Networks generated by Low Discrepancy SequencesAlexander Keller, Matthijs Van keirsbilck
Artificial neural networks can be represented by paths. Generated as random walks on a dense network graph, we find that the resulting sparse networks allow for deterministic initialization and even weights with fixed sign. Such networks can be trained sparse from scratch, avoiding the expensive procedure of training a dense network and compressing it afterwards. Although sparse, weights are accessed as contiguous blocks of memory. In addition, enumerating the paths using deterministic low discrepancy sequences, for example the Sobol' sequence, amounts to connecting the layers of neural units by progressive permutations, which naturally avoids bank conflicts in parallel computer hardware. We demonstrate that the artificial neural networks generated by low discrepancy sequences can achieve an accuracy within reach of their dense counterparts at a much lower computational complexity.