Ravi Hammond

LG
h-index10
4papers
75citations
Novelty50%
AI Score43

4 Papers

LGNov 16, 2023Code
JaxMARL: Multi-Agent RL Environments and Algorithms in JAX

Alexander Rutherford, Benjamin Ellis, Matteo Gallici et al. · deepmind, meta-ai

Benchmarks are crucial in the development of machine learning algorithms, with available environments significantly influencing reinforcement learning (RL) research. Traditionally, RL environments run on the CPU, which limits their scalability with typical academic compute. However, recent advancements in JAX have enabled the wider use of hardware acceleration, enabling massively parallel RL training pipelines and environments. While this has been successfully applied to single-agent RL, it has not yet been widely adopted for multi-agent scenarios. In this paper, we present JaxMARL, the first open-source, Python-based library that combines GPU-enabled efficiency with support for a large number of commonly used MARL environments and popular baseline algorithms. Our experiments show that, in terms of wall clock time, our JAX-based training pipeline is around 14 times faster than existing approaches, and up to 12500x when multiple training runs are vectorized. This enables efficient and thorough evaluations, potentially alleviating the evaluation crisis in the field. We also introduce and benchmark SMAX, a JAX-based approximate reimplementation of the popular StarCraft Multi-Agent Challenge, which removes the need to run the StarCraft II game engine. This not only enables GPU acceleration, but also provides a more flexible MARL environment, unlocking the potential for self-play, meta-learning, and other future applications in MARL. The code is available at https://github.com/flairox/jaxmarl.

AIJun 26, 2025Code
Ad-Hoc Human-AI Coordination Challenge

Tin Dizdarević, Ravi Hammond, Tobias Gessler et al. · meta-ai, oxford

Achieving seamless coordination between AI agents and humans is crucial for real-world applications, yet it remains a significant open challenge. Hanabi is a cooperative card game featuring imperfect information, constrained communication, theory of mind requirements, and coordinated action -- making it an ideal testbed for human-AI coordination. However, its use for human-AI interaction has been limited by the challenges of human evaluation. In this work, we introduce the Ad-Hoc Human-AI Coordination Challenge (AH2AC2) to overcome the constraints of costly and difficult-to-reproduce human evaluations. We develop \textit{human proxy agents} on a large-scale human dataset that serve as robust, cheap, and reproducible human-like evaluation partners in AH2AC2. To encourage the development of data-efficient methods, we open-source a dataset of 3,079 games, deliberately limiting the amount of available human gameplay data. We present baseline results for both two- and three- player Hanabi scenarios. To ensure fair evaluation, we host the proxy agents through a controlled evaluation system rather than releasing them publicly. The code is available at \href{https://github.com/FLAIROx/ah2ac2}{https://github.com/FLAIROx/ah2ac2}.

LGFeb 15, 2024
Symmetry-Breaking Augmentations for Ad Hoc Teamwork

Ravi Hammond, Dustin Craggs, Mingyu Guo et al.

In dynamic collaborative settings, for artificial intelligence (AI) agents to better align with humans, they must adapt to novel teammates who utilise unforeseen strategies. While adaptation is often simple for humans, it can be challenging for AI agents. Our work introduces symmetry-breaking augmentations (SBA) as a novel approach to this challenge. By applying a symmetry-flipping operation to increase behavioural diversity among training teammates, SBA encourages agents to learn robust responses to unknown strategies, highlighting how social conventions impact human-AI alignment. We demonstrate this experimentally in two settings, showing that our approach outperforms previous ad hoc teamwork results in the challenging card game Hanabi. In addition, we propose a general metric for estimating symmetry dependency amongst a given set of policies. Our findings provide insights into how AI systems can better adapt to diverse human conventions and the core mechanics of alignment.

ROSep 27, 2021
Autonomy and Perception for Space Mining

Ragav Sachdeva, Ravi Hammond, James Bockman et al.

Future Moon bases will likely be constructed using resources mined from the surface of the Moon. The difficulty of maintaining a human workforce on the Moon and communications lag with Earth means that mining will need to be conducted using collaborative robots with a high degree of autonomy. In this paper, we describe our solution for Phase 2 of the NASA Space Robotics Challenge, which provided a simulated lunar environment in which teams were tasked to develop software systems to achieve autonomous collaborative robots for mining on the Moon. Our 3rd place and innovation award winning solution shows how machine learning-enabled vision could alleviate major challenges posed by the lunar environment towards autonomous space mining, chiefly the lack of satellite positioning systems, hazardous terrain, and delicate robot interactions. A robust multi-robot coordinator was also developed to achieve long-term operation and effective collaboration between robots.