MAJun 3
Expected Return SymmetriesDarius Muglich, Johannes Forkel, Elise van der Pol et al.
Symmetry is an important inductive bias that can improve model robustness and generalization across many deep learning domains. In multi-agent settings, a priori known symmetries have been shown to address a fundamental coordination failure mode known as mutually incompatible symmetry breaking; e.g. in a game where two independent agents can choose to move "left'' or "right'', and where a reward of +1 or -1 is received when the agents choose the same action or different actions, respectively. However, the efficient and automatic discovery of environment symmetries, in particular for decentralized partially observable Markov decision processes, remains an open problem. Furthermore, environmental symmetry breaking constitutes only one type of coordination failure, which motivates the search for a more accessible and broader symmetry class. In this paper, we introduce such a broader group of previously unexplored symmetries, which we call expected return symmetries, which contains environment symmetries as a subgroup. We show that agents trained to be compatible under the group of expected return symmetries achieve better zero-shot coordination results than those using environment symmetries. As an additional benefit, our method makes minimal a priori assumptions about the structure of their environment and does not require access to ground truth symmetries.
LGOct 21, 2022
Equivariant Networks for Zero-Shot CoordinationDarius Muglich, Christian Schroeder de Witt, Elise van der Pol et al.
Successful coordination in Dec-POMDPs requires agents to adopt robust strategies and interpretable styles of play for their partner. A common failure mode is symmetry breaking, when agents arbitrarily converge on one out of many equivalent but mutually incompatible policies. Commonly these examples include partial observability, e.g. waving your right hand vs. left hand to convey a covert message. In this paper, we present a novel equivariant network architecture for use in Dec-POMDPs that effectively leverages environmental symmetry for improving zero-shot coordination, doing so more effectively than prior methods. Our method also acts as a ``coordination-improvement operator'' for generic, pre-trained policies, and thus may be applied at test-time in conjunction with any self-play algorithm. We provide theoretical guarantees of our work and test on the AI benchmark task of Hanabi, where we demonstrate our methods outperforming other symmetry-aware baselines in zero-shot coordination, as well as able to improve the coordination ability of a variety of pre-trained policies. In particular, we show our method can be used to improve on the state of the art for zero-shot coordination on the Hanabi benchmark.
AIJun 26, 2022
Generalized Beliefs for Cooperative AIDarius Muglich, Luisa Zintgraf, Christian Schroeder de Witt et al.
Self-play is a common paradigm for constructing solutions in Markov games that can yield optimal policies in collaborative settings. However, these policies often adopt highly-specialized conventions that make playing with a novel partner difficult. To address this, recent approaches rely on encoding symmetry and convention-awareness into policy training, but these require strong environmental assumptions and can complicate policy training. We therefore propose moving the learning of conventions to the belief space. Specifically, we propose a belief learning model that can maintain beliefs over rollouts of policies not seen at training time, and can thus decode and adapt to novel conventions at test time. We show how to leverage this model for both search and training of a best response over various pools of policies to greatly improve ad-hoc teamplay. We also show how our setup promotes explainability and interpretability of nuanced agent conventions.
AIJun 26, 2025Code
Ad-Hoc Human-AI Coordination ChallengeTin Dizdarević, Ravi Hammond, Tobias Gessler et al. · meta-ai, oxford
Achieving seamless coordination between AI agents and humans is crucial for real-world applications, yet it remains a significant open challenge. Hanabi is a cooperative card game featuring imperfect information, constrained communication, theory of mind requirements, and coordinated action -- making it an ideal testbed for human-AI coordination. However, its use for human-AI interaction has been limited by the challenges of human evaluation. In this work, we introduce the Ad-Hoc Human-AI Coordination Challenge (AH2AC2) to overcome the constraints of costly and difficult-to-reproduce human evaluations. We develop \textit{human proxy agents} on a large-scale human dataset that serve as robust, cheap, and reproducible human-like evaluation partners in AH2AC2. To encourage the development of data-efficient methods, we open-source a dataset of 3,079 games, deliberately limiting the amount of available human gameplay data. We present baseline results for both two- and three- player Hanabi scenarios. To ensure fair evaluation, we host the proxy agents through a controlled evaluation system rather than releasing them publicly. The code is available at \href{https://github.com/FLAIROx/ah2ac2}{https://github.com/FLAIROx/ah2ac2}.
CLSep 30, 2020
Neural RST-based Evaluation of Discourse CoherenceGrigorii Guz, Peyman Bateni, Darius Muglich et al.
This paper evaluates the utility of Rhetorical Structure Theory (RST) trees and relations in discourse coherence evaluation. We show that incorporating silver-standard RST features can increase accuracy when classifying coherence. We demonstrate this through our tree-recursive neural model, namely RST-Recursive, which takes advantage of the text's RST features produced by a state of the art RST parser. We evaluate our approach on the Grammarly Corpus for Discourse Coherence (GCDC) and show that when ensembled with the current state of the art, we can achieve the new state of the art accuracy on this benchmark. Furthermore, when deployed alone, RST-Recursive achieves competitive accuracy while having 62% fewer parameters.