5.3MMMar 19
Modeling the Impacts of Swipe Delay on User Quality of Experience in Short Video StreamingDuc V. Nguyen, Huyen T. T. Tran
Short video streaming platforms have gained immense popularity in recent years, transforming the way users consume video content. A critical aspect of user interaction with these platforms is the swipe gesture, which allows users to navigate through videos seamlessly. However, the delay between a user's swipe action and the subsequent video playback can significantly impact the overall user experience. This paper presents the first systematic study investigating the effects of swipe delay on user Quality of Experience (QoE) in short video streaming. In particular, we conduct a subjective quality assessment containing 132 swipe delay patterns. The obtained results show that user experience is affected not only by the swipe delay duration, but also by the number of delays and their temporal positions. A single delay of eight seconds or longer is likely to lead to user dissatisfaction. Moreover, early-session delays are less harmful to user QoE than late-session delays. Based on the findings, we propose a novel QoE model that accurately predicts user experience based on swipe delay characteristics. The proposed model demonstrates high correlation with subjective ratings, outperforming existing models in short video streaming.
63.8CVMar 17
360° Image Perception with MLLMs: A Comprehensive Benchmark and a Training-Free MethodHuyen T. T. Tran, Van-Quang Nguyen, Farros Alferro et al.
Multimodal Large Language Models (MLLMs) have shown impressive abilities in understanding and reasoning over conventional images. However, their perception of 360° images remains largely underexplored. Unlike conventional images, 360° images capture the entire surrounding environment, enabling holistic spatial reasoning but introducing challenges such as geometric distortion and complex spatial relations. To comprehensively assess MLLMs' capabilities to perceive 360° images, we introduce 360Bench, a Visual Question Answering (VQA) benchmark featuring 7K-resolution 360° images, seven representative (sub)tasks with annotations carefully curated by human annotators. Using 360Bench, we systematically evaluate seven MLLMs and six enhancement methods, revealing their shortcomings in 360° image perception. To address these challenges, we propose Free360, a training-free scene-graph-based framework for high-resolution 360° VQA. Free360 decomposes the reasoning process into modular steps, applies adaptive spherical image transformations to 360° images tailored to each step, and seamlessly integrates the resulting information into a unified graph representation for answer generation. Experiments show that Free360 consistently improves its base MLLM and provides a strong training-free solution for 360° VQA tasks. The source code and dataset will be publicly released upon acceptance.
MMSep 6, 2019Code
Cumulative Quality Modeling for HTTP Adaptive StreamingHuyen T. T. Tran, Nam Pham Ngoc, Tobias Hoßfeld et al.
Thanks to the abundance of Web platforms and broadband connections, HTTP Adaptive Streaming has become the de facto choice for multimedia delivery nowadays. However, the visual quality of adaptive video streaming may fluctuate strongly during a session due to bandwidth fluctuations. So, it is important to evaluate the quality of a streaming session over time. In this paper, we propose a model to estimate the cumulative quality for HTTP Adaptive Streaming. In the model, a sliding window of video segments is employed as the basic building block. Through statistical analysis using a subjective dataset, we identify three important components of the cumulative quality model, namely the minimum window quality, the last window quality, and the average window quality. Experiment results show that the proposed model achieves high prediction performance and outperforms related quality models. In addition, another advantage of the proposed model is its simplicity and effectiveness for deployment in real-time estimation. The source code of the proposed model has been made available to the public at https://github.com/TranHuyen1191/CQM.
MMJun 23, 2020
A Study on Impacts of Multiple Factors on Video Qualify of ExperienceHuyen T. T. Tran, Nam Pham Ngoc, Truong Cong Thang
HTTP Adaptive Streaming (HAS) has become a cost-effective means for multimedia delivery nowadays. However, how the quality of experience (QoE) is jointly affected by 1) varying perceptual quality and 2) interruptions is not well-understood. In this paper, we present the first attempt to quantitatively quantify the relative impacts of these factors on the QoE of streaming sessions. To achieve this purpose, we first model the impacts of the factors using histograms, which represent the frequency distributions of the individual factors in a session. By using a large dataset, various insights into the relative impacts of these factors are then provided, serving as suggestions to improve the QoE of streaming sessions.
IVAug 17, 2019
Impacts of Retina-related Zones on Quality Perception of Omnidirectional ImageHuyen T. T. Tran, Duc V. Nguyen, Nam Pham Ngoc et al.
Virtual Reality (VR), which brings immersive experiences to viewers, has been gaining popularity in recent years. A key feature in VR systems is the use of omnidirectional content, which provides 360-degree views of scenes. In this work, we study the human quality perception of omnidirectional images, focusing on different zones surrounding the foveation point. For that purpose, an extensive subjective experiment is carried out to assess the perceptual quality of omnidirectional images with non-uniform quality. Through experimental results, the impacts of different zones are analyzed. Moreover, nineteen objective quality metrics, including foveal quality metrics, are evaluated using our database. It is quantitatively shown that the zones corresponding to the fovea and parafovea of human eyes are extremely important for quality perception, while the impacts of the other zones corresponding to the perifovea and periphery are small. Besides, the investigated metrics are found to be not effective enough to reflect the quality perceived by viewers.