PRO-V: An Efficient Program Generation Multi-Agent System for Automatic RTL VerificationYujie Zhao, Zhijing Wu, Hejia Zhang et al.
LLM-assisted hardware verification is gaining substantial attention due to its potential to significantly reduce the cost and effort of crafting effective testbenches. It also serves as a critical enabler for LLM-aided end-to-end hardware language design. However, existing current LLMs often struggle with Register Transfer Level (RTL) code generation, resulting in testbenches that exhibit functional errors in Hardware Description Languages (HDL) logic. Motivated by the strong performance of LLMs in Python code generation under inference-time sampling strategies, and their promising capabilities as judge agents, we propose PRO-V a fully program generation multi-agent system for robust RTL verification. Pro-V incorporates an efficient best-of-n iterative sampling strategy to enhance the correctness of generated testbenches. Moreover, it introduces an LLM-as-a-judge aid validation framework featuring an automated prompt generation pipeline. By converting rule-based static analysis from the compiler into natural language through in-context learning, this pipeline enables LLMs to assist the compiler in determining whether verification failures stem from errors in the RTL design or the testbench. PRO-V attains a verification accuracy of 87.17% on golden RTL implementations and 76.28% on RTL mutants. Our code is open-sourced at https://github.com/stable-lab/Pro-V.
26.5CVJul 9, 2025
LangSplatV2: High-dimensional 3D Language Gaussian Splatting with 450+ FPSWanhua Li, Yujie Zhao, Minghan Qin et al.
In this paper, we introduce LangSplatV2, which achieves high-dimensional feature splatting at 476.2 FPS and 3D open-vocabulary text querying at 384.6 FPS for high-resolution images, providing a 42 $\times$ speedup and a 47 $\times$ boost over LangSplat respectively, along with improved query accuracy. LangSplat employs Gaussian Splatting to embed 2D CLIP language features into 3D, significantly enhancing speed and learning a precise 3D language field with SAM semantics. Such advancements in 3D language fields are crucial for applications that require language interaction within complex scenes. However, LangSplat does not yet achieve real-time inference performance (8.2 FPS), even with advanced A100 GPUs, severely limiting its broader application. In this paper, we first conduct a detailed time analysis of LangSplat, identifying the heavyweight decoder as the primary speed bottleneck. Our solution, LangSplatV2 assumes that each Gaussian acts as a sparse code within a global dictionary, leading to the learning of a 3D sparse coefficient field that entirely eliminates the need for a heavyweight decoder. By leveraging this sparsity, we further propose an efficient sparse coefficient splatting method with CUDA optimization, rendering high-dimensional feature maps at high quality while incurring only the time cost of splatting an ultra-low-dimensional feature. Our experimental results demonstrate that LangSplatV2 not only achieves better or competitive query accuracy but is also significantly faster. Codes and demos are available at our project page: https://langsplat-v2.github.io.
1.4MLOct 26, 2020
Accelerate the Warm-up Stage in the Lasso Computation via a Homotopic ApproachYujie Zhao, Xiaoming Huo
In optimization, it is known that when the objective functions are strictly convex and well-conditioned, gradient-based approaches can be extremely effective, e.g., achieving the exponential rate of convergence. On the other hand, the existing Lasso-type estimator in general cannot achieve the optimal rate due to the undesirable behavior of the absolute function at the origin. A homotopic method is to use a sequence of surrogate functions to approximate the $\ell_1$ penalty that is used in the Lasso-type of estimators. The surrogate functions will converge to the $\ell_1$ penalty in the Lasso estimator. At the same time, each surrogate function is strictly convex, which enables a provable faster numerical rate of convergence. In this paper, we demonstrate that by meticulously defining the surrogate functions, one can prove a faster numerical convergence rate than any existing methods in computing for the Lasso-type of estimators. Namely, the state-of-the-art algorithms can only guarantee $O(1/ε)$ or $O(1/\sqrtε)$ convergence rates, while we can prove an $O([\log(1/ε)]^2)$ for the newly proposed algorithm. Our numerical simulations show that the new algorithm also performs better empirically.