Michitaka Hirose

2papers

2 Papers

HCNov 8, 2019
Virtual Co-Embodiment: Evaluation of the Sense of Agency while Sharing the Control of a Virtual Body among Two Individuals

Rebecca Fribourg, Nami Ogawa, Ludovic Hoyet et al.

In this paper, we introduce a concept called ''virtual co-embodiment'', which enables a user to share their virtual avatar with another entity (e.g., another user, robot, or autonomous agent). We describe a proof-of-concept in which two users can be immersed from a first-person perspective in a virtual environment and can have complementary levels of control (total, partial, or none) over a shared avatar. In addition, we conducted an experiment to investigate the influence of users' level of control over the shared avatar and prior knowledge of their actions on the users' sense of agency and motor actions. The results showed that participants are good at estimating their real level of control but significantly overestimate their sense of agency when they can anticipate the motion of the avatar. Moreover, participants performed similar body motions regardless of their real control over the avatar. The results also revealed that the internal dimension of the locus of control, which is a personality trait, is negatively correlated with the user's perceived level of control. The combined results unfold a new range of applications in the fields of virtual-reality-based training and collaborative teleoperation, where users would be able to share their virtual body.

LGSep 20, 2019
Redirection Controller Using Reinforcement Learning

Yuchen Chang, Keigo Matsumoto, Takuji Narumi et al.

There is a growing demand for redirected walking (RDW) techniques and their application. To apply appropriate RDW methods and manipulation, the RDW controllers are predominantly used. There are three types of RDW controllers: direct scripted controller, generalized controller, and predictive controller. The scripted controller type pre-scripts the mapping between the real and virtual environments. The generalized controller type employs the RDW method and manipulation quantities according to a certain procedure depending on the user's position in relation to the real space. This approach has the potential to be reused in any environment; however, it is not fully optimized. The predictive controller type predicts the user's future path using the user's behavior and manages RDW techniques. This approach is highly anticipated to be very effective and versatile; however, it has not been sufficiently developed. This paper proposes a novel RDW controller using reinforcement learning (RL) with advanced plannability/versatility. Our simulation experiments indicate that the proposed method can reduce the number of reset manipulations, which is one of the indicators of the effectiveness of the RDW controller, compared to the generalized controller under real environments with many obstacles. Meanwhile, the experimental results also showed that the gain output by the proposed method oscillates. The results of a user study conducted showed that the proposed RDW controller can reduce the number of resets compared to the conventional generalized controller. Furthermore, no adverse effects such as cybersickness associated with the oscillation of the output gain were evinced. The simulation and user studies demonstrate that the proposed RDW controller with RL outperforms the existing generalized controllers and can be applied to users.