Michael Gienger

RO
h-index19
21papers
915citations
Novelty43%
AI Score48

21 Papers

ROOct 13, 2022Code
ROS-PyBullet Interface: A Framework for Reliable Contact Simulation and Human-Robot Interaction

Christopher E. Mower, Theodoros Stouraitis, João Moura et al.

Reliable contact simulation plays a key role in the development of (semi-)autonomous robots, especially when dealing with contact-rich manipulation scenarios, an active robotics research topic. Besides simulation, components such as sensing, perception, data collection, robot hardware control, human interfaces, etc. are all key enablers towards applying machine learning algorithms or model-based approaches in real world systems. However, there is a lack of software connecting reliable contact simulation with the larger robotics ecosystem (i.e. ROS, Orocos), for a more seamless application of novel approaches, found in the literature, to existing robotic hardware. In this paper, we present the ROS-PyBullet Interface, a framework that provides a bridge between the reliable contact/impact simulator PyBullet and the Robot Operating System (ROS). Furthermore, we provide additional utilities for facilitating Human-Robot Interaction (HRI) in the simulated environment. We also present several use-cases that highlight the capabilities and usefulness of our framework. Please check our video, source code, and examples included in the supplementary material. Our full code base is open source and can be found at https://github.com/cmower/ros_pybullet_interface.

ROOct 11, 2023
CoPAL: Corrective Planning of Robot Actions with Large Language Models

Frank Joublin, Antonello Ceravola, Pavel Smirnov et al.

In the pursuit of fully autonomous robotic systems capable of taking over tasks traditionally performed by humans, the complexity of open-world environments poses a considerable challenge. Addressing this imperative, this study contributes to the field of Large Language Models (LLMs) applied to task and motion planning for robots. We propose a system architecture that orchestrates a seamless interplay between multiple cognitive levels, encompassing reasoning, planning, and motion generation. At its core lies a novel replanning strategy that handles physically grounded, logical, and semantic errors in the generated plans. We demonstrate the efficacy of the proposed feedback architecture, particularly its impact on executability, correctness, and time complexity via empirical evaluation in the context of a simulation and two intricate real-world scenarios: blocks world, barman and pizza preparation.

AIJul 31, 2024Code
Tulip Agent -- Enabling LLM-Based Agents to Solve Tasks Using Large Tool Libraries

Felix Ocker, Daniel Tanneberg, Julian Eggert et al.

We introduce tulip agent, an architecture for autonomous LLM-based agents with Create, Read, Update, and Delete access to a tool library containing a potentially large number of tools. In contrast to state-of-the-art implementations, tulip agent does not encode the descriptions of all available tools in the system prompt, which counts against the model's context window, or embed the entire prompt for retrieving suitable tools. Instead, the tulip agent can recursively search for suitable tools in its extensible tool library, implemented exemplarily as a vector store. The tulip agent architecture significantly reduces inference costs, allows using even large tool libraries, and enables the agent to adapt and extend its set of tools. We evaluate the architecture with several ablation studies in a mathematics context and demonstrate its generalizability with an application to robotics. A reference implementation and the benchmark are available at github.com/HRI-EU/tulip_agent.

ROMar 19Code
MERGE: Guided Vision-Language Models for Multi-Actor Event Reasoning and Grounding in Human-Robot Interaction

Joerg Deigmoeller, Nakul Agarwal, Stephan Hasler et al.

We introduce MERGE, a system for situational grounding of actors, objects, and events in dynamic human-robot group interactions. Effective collaboration in such settings requires consistent situational awareness, built on persistent representations of people and objects and an episodic abstraction of events. MERGE achieves this by uniquely identifying physical instances of actors (humans or robots) and objects and structuring them into actor-action-object relations, ensuring temporal consistency across interactions. Central to MERGE is the integration of Vision-Language Models (VLMs) guided with a perception pipeline: a lightweight streaming module continuously processes visual input to detect changes and selectively invokes the VLM only when necessary. This decoupled design preserves the reasoning power and zero-shot generalization of VLMs while improving efficiency, avoiding both the high monetary cost and the latency of frame-by-frame captioning that leads to fragmented and delayed outputs. To address the absence of suitable benchmarks for multi-actor collaboration, we introduce the GROUND dataset, which offers fine-grained situational annotations of multi-person and human-robot interactions. On this dataset, our approach improves the average grounding score by a factor of 2 compared to the performance of VLM-only baselines - including GPT-4o, GPT-5 and Gemini 2.5 Flash - while also reducing run-time by a factor of 4. The code and data are available at www.github.com/HRI-EU/merge.

ROMar 8, 2023
Robotic Fabric Flattening with Wrinkle Direction Detection

Yulei Qiu, Jihong Zhu, Cosimo Della Santina et al.

Deformable Object Manipulation (DOM) is an important field of research as it contributes to practical tasks such as automatic cloth handling, cable routing, surgical operation, etc. Perception is considered one of the major challenges in DOM due to the complex dynamics and high degree of freedom of deformable objects. In this paper, we develop a novel image-processing algorithm based on Gabor filters to extract useful features from cloth, and based on this, devise a strategy for cloth flattening tasks. We also evaluate the overall framework experimentally and compare it with three human operators. The results show that our algorithm can determine the direction of wrinkles on the cloth accurately in simulation as well as in real robot experiments. Furthermore, our dewrinkling strategy compares favorably to baseline methods. The experiment video is available on https://sites.google.com/view/robotic-fabric-flattening/home

AIAug 9, 2023
Learning Type-Generalized Actions for Symbolic Planning

Daniel Tanneberg, Michael Gienger

Symbolic planning is a powerful technique to solve complex tasks that require long sequences of actions and can equip an intelligent agent with complex behavior. The downside of this approach is the necessity for suitable symbolic representations describing the state of the environment as well as the actions that can change it. Traditionally such representations are carefully hand-designed by experts for distinct problem domains, which limits their transferability to different problems and environment complexities. In this paper, we propose a novel concept to generalize symbolic actions using a given entity hierarchy and observed similar behavior. In a simulated grid-based kitchen environment, we show that type-generalized actions can be learned from few observations and generalize to novel situations. Incorporating an additional on-the-fly generalization mechanism during planning, unseen task combinations, involving longer sequences, novel entities and unexpected environment behavior, can be solved.

ROSep 2, 2024
Affordance-based Robot Manipulation with Flow Matching

Fan Zhang, Michael Gienger

We present a framework for assistive robot manipulation, which focuses on two fundamental challenges: first, efficiently adapting large-scale models to downstream scene affordance understanding tasks, especially in daily living scenarios where gathering multi-task data involving humans requires strenuous effort; second, effectively learning robot action trajectories by grounding the visual affordance model. We tackle the first challenge by employing a parameter-efficient prompt tuning method that prepends learnable text prompts to the frozen vision model to predict manipulation affordances in multi-task scenarios. Then we propose to learn robot action trajectories guided by affordances in a supervised flow matching method. Flow matching represents a robot visuomotor policy as a conditional process of flowing random waypoints to desired robot action trajectories. Finally, we introduce a real-world dataset with 10 tasks across Activities of Daily Living to test our framework. Our extensive evaluation highlights that the proposed prompt tuning method for learning manipulation affordance achieves competitive performance and even outperforms some other finetuning protocols across data scales, while satisfying parameter efficiency. Learning multi-task robot action trajectories with flow matching leads to consistently favorable results in several robot manipulation benchmarks than some alternative behavior cloning methods. This includes more stable training and evaluation, and noticeably faster inference, while maintaining comparable generalization performance to diffusion policy, where flow matching performs marginally better in most cases. Our framework seamlessly unifies affordance learning and action generation with flow matching for robot manipulation.

HCApr 8
SemanticScanpath: Combining Gaze and Speech for Situated Human-Robot Interaction Using LLMs

Elisabeth Menendez, Michael Gienger, Santiago Martínez et al.

Large Language Models (LLMs) have substantially improved the conversational capabilities of social robots. Nevertheless, for an intuitive and fluent human-robot interaction, robots should be able to ground the conversation by relating ambiguous or underspecified spoken utterances to the current physical situation and to the intents expressed nonverbally by the user, such as through referential gaze. Here, we propose a representation that integrates speech and gaze to enable LLMs to achieve higher situated awareness and correctly resolve ambiguous requests. Our approach relies on a text-based semantic translation of the scanpath produced by the user, along with the verbal requests. It demonstrates LLMs' capabilities to reason about gaze behavior, robustly ignoring spurious glances or irrelevant objects. We validate the system across multiple tasks and two scenarios, showing its superior generality and accuracy compared to control conditions. We demonstrate an implementation on a robotic platform, closing the loop from request interpretation to execution.

ROApr 11, 2024
Generating consistent PDDL domains with Large Language Models

Pavel Smirnov, Frank Joublin, Antonello Ceravola et al.

Large Language Models (LLMs) are capable of transforming natural language domain descriptions into plausibly looking PDDL markup. However, ensuring that actions are consistent within domains still remains a challenging task. In this paper we present a novel concept to significantly improve the quality of LLM-generated PDDL models by performing automated consistency checking during the generation process. Although the proposed consistency checking strategies still can't guarantee absolute correctness of generated models, they can serve as valuable source of feedback reducing the amount of correction efforts expected from a human in the loop. We demonstrate the capabilities of our error detection approach on a number of classical and custom planning domains (logistics, gripper, tyreworld, household, pizza).

ROMar 19, 2025
CCDP: Composition of Conditional Diffusion Policies with Guided Sampling

Amirreza Razmjoo, Sylvain Calinon, Michael Gienger et al.

Imitation Learning offers a promising approach to learn directly from data without requiring explicit models, simulations, or detailed task definitions. During inference, actions are sampled from the learned distribution and executed on the robot. However, sampled actions may fail for various reasons, and simply repeating the sampling step until a successful action is obtained can be inefficient. In this work, we propose an enhanced sampling strategy that refines the sampling distribution to avoid previously unsuccessful actions. We demonstrate that by solely utilizing data from successful demonstrations, our method can infer recovery actions without the need for additional exploratory behavior or a high-level controller. Furthermore, we leverage the concept of diffusion model decomposition to break down the primary problem, which may require long-horizon history to manage failures, into multiple smaller, more manageable sub-problems in learning, data collection, and inference, thereby enabling the system to adapt to variable failure counts. Our approach yields a low-level controller that dynamically adjusts its sampling space to improve efficiency when prior samples fall short. We validate our method across several tasks, including door opening with unknown directions, object manipulation, and button-searching scenarios, demonstrating that our approach outperforms traditional baselines.

ROJun 25, 2025
CARMA: Context-Aware Situational Grounding of Human-Robot Group Interactions by Combining Vision-Language Models with Object and Action Recognition

Joerg Deigmoeller, Stephan Hasler, Nakul Agarwal et al.

We introduce CARMA, a system for situational grounding in human-robot group interactions. Effective collaboration in such group settings requires situational awareness based on a consistent representation of present persons and objects coupled with an episodic abstraction of events regarding actors and manipulated objects. This calls for a clear and consistent assignment of instances, ensuring that robots correctly recognize and track actors, objects, and their interactions over time. To achieve this, CARMA uniquely identifies physical instances of such entities in the real world and organizes them into grounded triplets of actors, objects, and actions. To validate our approach, we conducted three experiments, where multiple humans and a robot interact: collaborative pouring, handovers, and sorting. These scenarios allow the assessment of the system's capabilities as to role distinction, multi-actor awareness, and consistent instance identification. Our experiments demonstrate that the system can reliably generate accurate actor-action-object triplets, providing a structured and robust foundation for applications requiring spatiotemporal reasoning and situated decision-making in collaborative settings.

ROMar 19, 2024
To Help or Not to Help: LLM-based Attentive Support for Human-Robot Group Interactions

Daniel Tanneberg, Felix Ocker, Stephan Hasler et al.

How can a robot provide unobtrusive physical support within a group of humans? We present Attentive Support, a novel interaction concept for robots to support a group of humans. It combines scene perception, dialogue acquisition, situation understanding, and behavior generation with the common-sense reasoning capabilities of Large Language Models (LLMs). In addition to following user instructions, Attentive Support is capable of deciding when and how to support the humans, and when to remain silent to not disturb the group. With a diverse set of scenarios, we show and evaluate the robot's attentive behavior, which supports and helps the humans when required, while not disturbing if no help is needed.

AIMay 10, 2023
A Glimpse in ChatGPT Capabilities and its impact for AI research

Frank Joublin, Antonello Ceravola, Joerg Deigmoeller et al.

Large language models (LLMs) have recently become a popular topic in the field of Artificial Intelligence (AI) research, with companies such as Google, Amazon, Facebook, Amazon, Tesla, and Apple (GAFA) investing heavily in their development. These models are trained on massive amounts of data and can be used for a wide range of tasks, including language translation, text generation, and question answering. However, the computational resources required to train and run these models are substantial, and the cost of hardware and electricity can be prohibitive for research labs that do not have the funding and resources of the GAFA. In this paper, we will examine the impact of LLMs on AI research. The pace at which such models are generated as well as the range of domains covered is an indication of the trend which not only the public but also the scientific community is currently experiencing. We give some examples on how to use such models in research by focusing on GPT3.5/ChatGPT3.4 and ChatGPT4 at the current state and show that such a range of capabilities in a single system is a strong sign of approaching general intelligence. Innovations integrating such models will also expand along the maturation of such AI systems and exhibit unforeseeable applications that will have important impacts on several aspects of our societies.

ROJan 24, 2022
Learning Task-Parameterized Skills from Few Demonstrations

Jihong Zhu, Michael Gienger, Jens Kober

Moving away from repetitive tasks, robots nowadays demand versatile skills that adapt to different situations. Task-parameterized learning improves the generalization of motion policies by encoding relevant contextual information in the task parameters, hence enabling flexible task executions. However, training such a policy often requires collecting multiple demonstrations in different situations. To comprehensively create different situations is non-trivial thus renders the method less applicable to real-world problems. Therefore, training with fewer demonstrations/situations is desirable. This paper presents a novel concept to augment the original training dataset with synthetic data for policy improvements, thus allows learning task-parameterized skills with few demonstrations.

LGDec 6, 2021
Distilled Domain Randomization

Julien Brosseit, Benedikt Hahner, Fabio Muratore et al.

Deep reinforcement learning is an effective tool to learn robot control policies from scratch. However, these methods are notorious for the enormous amount of required training data which is prohibitively expensive to collect on real robots. A highly popular alternative is to learn from simulations, allowing to generate the data much faster, safer, and cheaper. Since all simulators are mere models of reality, there are inevitable differences between the simulated and the real data, often referenced as the 'reality gap'. To bridge this gap, many approaches learn one policy from a distribution over simulators. In this paper, we propose to combine reinforcement learning from randomized physics simulations with policy distillation. Our algorithm, called Distilled Domain Randomization (DiDoR), distills so-called teacher policies, which are experts on domains that have been sampled initially, into a student policy that is later deployed. This way, DiDoR learns controllers which transfer directly from simulation to reality, i.e., without requiring data from the target domain. We compare DiDoR against three baselines in three sim-to-sim as well as two sim-to-real experiments. Our results show that the target domain performance of policies trained with DiDoR is en par or better than the baselines'. Moreover, our approach neither increases the required memory capacity nor the time to compute an action, which may well be a point of failure for successfully deploying the learned controller.

RONov 1, 2021
Robot Learning from Randomized Simulations: A Review

Fabio Muratore, Fabio Ramos, Greg Turk et al.

The rise of deep learning has caused a paradigm shift in robotics research, favoring methods that require large amounts of data. Unfortunately, it is prohibitively expensive to generate such data sets on a physical platform. Therefore, state-of-the-art approaches learn in simulation where data generation is fast as well as inexpensive and subsequently transfer the knowledge to the real robot (sim-to-real). Despite becoming increasingly realistic, all simulators are by construction based on models, hence inevitably imperfect. This raises the question of how simulators can be modified to facilitate learning robot control policies and overcome the mismatch between simulation and reality, often called the 'reality gap'. We provide a comprehensive review of sim-to-real research for robotics, focusing on a technique named 'domain randomization' which is a method for learning from randomized simulations.

SYOct 18, 2021
Set-based State Estimation with Probabilistic Consistency Guarantee under Epistemic Uncertainty

Shen Li, Theodoros Stouraitis, Michael Gienger et al.

Consistent state estimation is challenging, especially under the epistemic uncertainties arising from learned (nonlinear) dynamic and observation models. In this work, we propose a set-based estimation algorithm, named Gaussian Process-Zonotopic Kalman Filter (GP-ZKF), that produces zonotopic state estimates while respecting both the epistemic uncertainties in the learned models and aleatoric uncertainties. Our method guarantees probabilistic consistency, in the sense that the true states are bounded by sets (zonotopes) across all time steps, with high probability. We formally relate GP-ZKF with the corresponding stochastic approach, GP-EKF, in the case of learned (nonlinear) models. In particular, when linearization errors and aleatoric uncertainties are omitted and epistemic uncertainties are simplified, GP-ZKF reduces to GP-EKF. We empirically demonstrate our method's efficacy in both a simulated pendulum domain and a real-world robot-assisted dressing domain, where GP-ZKF produced more consistent and less conservative set-based estimates than all baseline stochastic methods.

ROMay 4, 2021
Challenges and Outlook in Robotic Manipulation of Deformable Objects

Jihong Zhu, Andrea Cherubini, Claire Dune et al.

Deformable object manipulation (DOM) is an emerging research problem in robotics. The ability to manipulate deformable objects endows robots with higher autonomy and promises new applications in the industrial, services, and healthcare sectors. However, compared to rigid object manipulation, the manipulation of deformable objects is considerably more complex, and is still an open research problem. Addressing DOM challenges demand breakthroughs in almost all aspects of robotics, namely hardware design, sensing, (deformation) modeling, planning, and control. In this article, we review recent advances and highlight the main challenges when considering deformation in each sub-field. A particular focus of our paper lies in the discussions of these challenges and proposing future directions of research.

ROJun 23, 2020
Multi-mode Trajectory Optimization for Impact-aware Manipulation

Theodoros Stouraitis, Lei Yan, João Moura et al.

The transition from free motion to contact is a challenging problem in robotics, in part due to its hybrid nature. Additionally, disregarding the effects of impacts at the motion planning level often results in intractable impulsive contact forces. In this paper, we introduce an impact-aware multi-mode trajectory optimization (TO) method that combines hybrid dynamics and hybrid control in a coherent fashion. A key concept is the incorporation of an explicit contact force transmission model in the TO method. This allows the simultaneous optimization of the contact forces, contact timings, continuous motion trajectories and compliance, while satisfying task constraints. We compare our method against standard compliance control and an impact-agnostic TO method in physical simulations. Further, we experimentally validate the proposed method with a robot manipulator on the task of halting a large-momentum object.

LGMar 5, 2020
Data-efficient Domain Randomization with Bayesian Optimization

Fabio Muratore, Christian Eilers, Michael Gienger et al.

When learning policies for robot control, the required real-world data is typically prohibitively expensive to acquire, so learning in simulation is a popular strategy. Unfortunately, such polices are often not transferable to the real world due to a mismatch between the simulation and reality, called 'reality gap'. Domain randomization methods tackle this problem by randomizing the physics simulator (source domain) during training according to a distribution over domain parameters in order to obtain more robust policies that are able to overcome the reality gap. Most domain randomization approaches sample the domain parameters from a fixed distribution. This solution is suboptimal in the context of sim-to-real transferability, since it yields policies that have been trained without explicitly optimizing for the reward on the real system (target domain). Additionally, a fixed distribution assumes there is prior knowledge about the uncertainty over the domain parameters. In this paper, we propose Bayesian Domain Randomization (BayRn), a black-box sim-to-real algorithm that solves tasks efficiently by adapting the domain parameter distribution during learning given sparse data from the real-world target domain. BayRn uses Bayesian optimization to search the space of source domain distribution parameters such that this leads to a policy which maximizes the real-word objective, allowing for adaptive distributions during policy optimization. We experimentally validate the proposed approach in sim-to-sim as well as in sim-to-real experiments, comparing against three baseline methods on two robotic tasks. Our results show that BayRn is able to perform sim-to-real transfer, while significantly reducing the required prior knowledge.

ROJul 10, 2019
Assessing Transferability from Simulation to Reality for Reinforcement Learning

Fabio Muratore, Michael Gienger, Jan Peters

Learning robot control policies from physics simulations is of great interest to the robotics community as it may render the learning process faster, cheaper, and safer by alleviating the need for expensive real-world experiments. However, the direct transfer of learned behavior from simulation to reality is a major challenge. Optimizing a policy on a slightly faulty simulator can easily lead to the maximization of the `Simulation Optimization Bias` (SOB). In this case, the optimizer exploits modeling errors of the simulator such that the resulting behavior can potentially damage the robot. We tackle this challenge by applying domain randomization, i.e., randomizing the parameters of the physics simulations during learning. We propose an algorithm called Simulation-based Policy Optimization with Transferability Assessment (SPOTA) which uses an estimator of the SOB to formulate a stopping criterion for training. The introduced estimator quantifies the over-fitting to the set of domains experienced while training. Our experimental results on two different second order nonlinear systems show that the new simulation-based policy search algorithm is able to learn a control policy exclusively from a randomized simulator, which can be applied directly to real systems without any additional training.