Ryosuke Kawamura

CV
h-index29
6papers
34citations
Novelty51%
AI Score45

6 Papers

43.2CVApr 19
Multi-Camera Self-Calibration in Sports Motion Capture: Leveraging Human and Stick Poses

Fan Yang, Changsoo Jung, Ryosuke Kawamura et al.

Multi-camera systems are widely employed in sports to capture the 3D motion of athletes and equipment, yet calibrating their extrinsic parameters remains costly and labor-intensive. We introduce an efficient, tool-free method for multi-camera extrinsic calibration tailored to sports involving stick-like implements (e.g., golf clubs, bats, hockey sticks). Our approach jointly exploits two complementary cues from synchronized multi-camera videos: (i) human body keypoints with unknown metric scale and (ii) a rigid stick-like implement of known length. We formulate a three-stage optimization pipeline that refines camera extrinsics, reconstructs human and stick trajectories, and resolves global scale via the stick-length constraint. Our method achieves accurate extrinsic calibration without dedicated calibration tools. To benchmark this task, we present the first dataset for multi-camera self-calibration in stick-based sports, consisting of synthetic sequences across four sports categories with 3 to 10 cameras. Comprehensive experiments demonstrate that our method delivers SOTA performance, achieving low rotation and translation errors. Our project page: https://fandulu.github.io/sport_stick_multi_cam_calib/.

CVFeb 28, 2025
MIDAS: Mixing Ambiguous Data with Soft Labels for Dynamic Facial Expression Recognition

Ryosuke Kawamura, Hideaki Hayashi, Noriko Takemura et al.

Dynamic facial expression recognition (DFER) is an important task in the field of computer vision. To apply automatic DFER in practice, it is necessary to accurately recognize ambiguous facial expressions, which often appear in data in the wild. In this paper, we propose MIDAS, a data augmentation method for DFER, which augments ambiguous facial expression data with soft labels consisting of probabilities for multiple emotion classes. In MIDAS, the training data are augmented by convexly combining pairs of video frames and their corresponding emotion class labels, which can also be regarded as an extension of mixup to soft-labeled video data. This simple extension is remarkably effective in DFER with ambiguous facial expression data. To evaluate MIDAS, we conducted experiments on the DFEW dataset. The results demonstrate that the model trained on the data augmented by MIDAS outperforms the existing state-of-the-art method trained on the original dataset.

CVApr 8, 2024
GHOST: Grounded Human Motion Generation with Open Vocabulary Scene-and-Text Contexts

Zoltán Á. Milacski, Koichiro Niinuma, Ryosuke Kawamura et al.

The connection between our 3D surroundings and the descriptive language that characterizes them would be well-suited for localizing and generating human motion in context but for one problem. The complexity introduced by multiple modalities makes capturing this connection challenging with a fixed set of descriptors. Specifically, closed vocabulary scene encoders, which require learning text-scene associations from scratch, have been favored in the literature, often resulting in inaccurate motion grounding. In this paper, we propose a method that integrates an open vocabulary scene encoder into the architecture, establishing a robust connection between text and scene. Our two-step approach starts with pretraining the scene encoder through knowledge distillation from an existing open vocabulary semantic image segmentation model, ensuring a shared text-scene feature space. Subsequently, the scene encoder is fine-tuned for conditional motion generation, incorporating two novel regularization losses that regress the category and size of the goal object. Our methodology achieves up to a 30% reduction in the goal object distance metric compared to the prior state-of-the-art baseline model on the HUMANISE dataset. This improvement is demonstrated through evaluations conducted using three implementations of our framework and a perceptual study. Additionally, our method is designed to seamlessly accommodate future 2D segmentation methods that provide per-pixel text-aligned features for distillation.

CVJun 25, 2025
Enhancing Ambiguous Dynamic Facial Expression Recognition with Soft Label-based Data Augmentation

Ryosuke Kawamura, Hideaki Hayashi, Shunsuke Otake et al.

Dynamic facial expression recognition (DFER) is a task that estimates emotions from facial expression video sequences. For practical applications, accurately recognizing ambiguous facial expressions -- frequently encountered in in-the-wild data -- is essential. In this study, we propose MIDAS, a data augmentation method designed to enhance DFER performance for ambiguous facial expression data using soft labels representing probabilities of multiple emotion classes. MIDAS augments training data by convexly combining pairs of video frames and their corresponding emotion class labels. This approach extends mixup to soft-labeled video data, offering a simple yet highly effective method for handling ambiguity in DFER. To evaluate MIDAS, we conducted experiments on both the DFEW dataset and FERV39k-Plus, a newly constructed dataset that assigns soft labels to an existing DFER dataset. The results demonstrate that models trained with MIDAS-augmented data achieve superior performance compared to the state-of-the-art method trained on the original dataset.

CVOct 1, 2020
Action Units Recognition by Pairwise Deep Architecture

Junya Saito, Ryosuke Kawamura, Akiyoshi Uchida et al.

In this paper, we propose a new automatic Action Units (AUs) recognition method used in a competition, Affective Behavior Analysis in-the-wild (ABAW). Our method tackles a problem of AUs label inconsistency among subjects by using pairwise deep architecture. While the baseline score is 0.31, our method achieved 0.67 in validation dataset of the competition.

CVSep 29, 2020
A Multi-term and Multi-task Analyzing Framework for Affective Analysis in-the-wild

Sachihiro Youoku, Yuushi Toyoda, Takahisa Yamamoto et al.

Human affective recognition is an important factor in human-computer interaction. However, the method development with in-the-wild data is not yet accurate enough for practical usage. In this paper, we introduce the affective recognition method focusing on valence-arousal (VA) and expression (EXP) that was submitted to the Affective Behavior Analysis in-the-wild (ABAW) 2020 Contest. Since we considered that affective behaviors have many observable features that have their own time frames, we introduced multiple optimized time windows (short-term, middle-term, and long-term) into our analyzing framework for extracting feature parameters from video data. Moreover, multiple modality data are used, including action units, head poses, gaze, posture, and ResNet 50 or Efficient NET features, and are optimized during the extraction of these features. Then, we generated affective recognition models for each time window and ensembled these models together. Also, we fussed the valence, arousal, and expression models together to enable the multi-task learning, considering the fact that the basic psychological states behind facial expressions are closely related to each another. In the validation set, our model achieved a valence-arousal score of 0.498 and a facial expression score of 0.471. These verification results reveal that our proposed framework can improve estimation accuracy and robustness effectively.