Farah Torkamani-Azar

MM
3papers
3citations
Novelty40%
AI Score21

3 Papers

HCOct 31, 2019Code
SignCol: Open-Source Software for Collecting Sign Language Gestures

Mohammad Eslami, Mahdi Karami, Sedigheh Eslami et al.

Sign(ed) languages use gestures, such as hand or head movements, for communication. Sign language recognition is an assistive technology for individuals with hearing disability and its goal is to improve such individuals' life quality by facilitating their social involvement. Since sign languages are vastly varied in alphabets, as known as signs, a sign recognition software should be capable of handling eight different types of sign combinations, e.g. numbers, letters, words and sentences. Due to the intrinsic complexity and diversity of symbolic gestures, recognition algorithms need a comprehensive visual dataset to learn by. In this paper, we describe the design and implementation of a Microsoft Kinect-based open source software, called SignCol, for capturing and saving the gestures used in sign languages. Our work supports a multi-language database and reports the recorded items statistics. SignCol can capture and store colored(RGB) frames, depth frames, infrared frames, body index frames, coordinate mapped color-body frames, skeleton information of each frame and camera parameters simultaneously.

MMDec 4, 2016
A novel Adaptive weighted Kronecker Compressive Sensing

Seyed Hamid Safavi, Farah Torkamani-Azar

Recently, multidimensional signal reconstruction using a low number of measurements is of great interest. Therefore, an effective sampling scheme which should acquire the most information of signal using a low number of measurements is required. In this paper, we study a novel cube-based method for sampling and reconstruction of multidimensional signals. First, inspired by the block-based compressive sensing (BCS), we divide a group of pictures (GoP) in a video sequence into cubes. By this way, we can easily store the measurement matrix and also easily can generate the sparsifying basis. The reconstruction process also can be done in parallel. Second, along with the Kronecker structure of the sampling matrix, we design a weight matrix based on the human visuality system, i.e. perceptually. We will also benefit from different weighted $\ell_1$-minimization methods for reconstruction. Furthermore, conventional methods for BCS consider an equal number of samples for all blocks. However, the sparsity order of blocks in natural images could be different and, therefore, a various number of samples could be required for their reconstruction. Motivated by this point, we will adaptively allocate the samples for each cube in a video sequence. Our aim is to show that our simple linear sampling approach can be competitive with the other state-of-the-art methods.