Shiwei Ren

h-index20
2papers

2 Papers

CVNov 6, 2025
FastGS: Training 3D Gaussian Splatting in 100 Seconds

Shiwei Ren, Tianci Wen, Yongchun Fang et al.

The dominant 3D Gaussian splatting (3DGS) acceleration methods fail to properly regulate the number of Gaussians during training, causing redundant computational time overhead. In this paper, we propose FastGS, a novel, simple, and general acceleration framework that fully considers the importance of each Gaussian based on multi-view consistency, efficiently solving the trade-off between training time and rendering quality. We innovatively design a densification and pruning strategy based on multi-view consistency, dispensing with the budgeting mechanism. Extensive experiments on Mip-NeRF 360, Tanks & Temples, and Deep Blending datasets demonstrate that our method significantly outperforms the state-of-the-art methods in training speed, achieving a 3.32$\times$ training acceleration and comparable rendering quality compared with DashGaussian on the Mip-NeRF 360 dataset and a 15.45$\times$ acceleration compared with vanilla 3DGS on the Deep Blending dataset. We demonstrate that FastGS exhibits strong generality, delivering 2-7$\times$ training acceleration across various tasks, including dynamic scene reconstruction, surface reconstruction, sparse-view reconstruction, large-scale reconstruction, and simultaneous localization and mapping. The project page is available at https://fastgs.github.io/

LGApr 20, 2024
Capturing Momentum: Tennis Match Analysis Using Machine Learning and Time Series Theory

Jingdi Lei, Tianqi Kang, Yuluan Cao et al.

This paper represents an analysis on the momentum of tennis match. And due to Generalization performance of it, it can be helpful in constructing a system to predict the result of sports game and analyze the performance of player based on the Technical statistics. We First use hidden markov models to predict the momentum which is defined as the performance of players. Then we use Xgboost to prove the significance of momentum. Finally we use LightGBM to evaluate the performance of our model and use SHAP feature importance ranking and weight analysis to find the key points that affect the performance of players.