The MI-Motion Dataset and Benchmark for 3D Multi-Person Motion PredictionXiaogang Peng, Xiao Zhou, Yikai Luo et al.
3D multi-person motion prediction is a challenging task that involves modeling individual behaviors and interactions between people. Despite the emergence of approaches for this task, comparing them is difficult due to the lack of standardized training settings and benchmark datasets. In this paper, we introduce the Multi-Person Interaction Motion (MI-Motion) Dataset, which includes skeleton sequences of multiple individuals collected by motion capture systems and refined and synthesized using a game engine. The dataset contains 167k frames of interacting people's skeleton poses and is categorized into 5 different activity scenes. To facilitate research in multi-person motion prediction, we also provide benchmarks to evaluate the performance of prediction methods in three settings: short-term, long-term, and ultra-long-term prediction. Additionally, we introduce a novel baseline approach that leverages graph and temporal convolutional networks, which has demonstrated competitive results in multi-person motion prediction. We believe that the proposed MI-Motion benchmark dataset and baseline will facilitate future research in this area, ultimately leading to better understanding and modeling of multi-person interactions.
Awesome Multi-modal Object TrackingChunhui Zhang, Li Liu, Hao Wen et al.
Multi-modal object tracking (MMOT) is an emerging field that combines data from various modalities, \eg vision (RGB), depth, thermal infrared, event, language and audio, to estimate the state of an arbitrary object in a video sequence. It is of great significance for many applications such as autonomous driving and intelligent surveillance. In recent years, MMOT has received more and more attention. However, existing MMOT algorithms mainly focus on two modalities (\eg RGB+depth, RGB+thermal infrared, and RGB+language). To leverage more modalities, some recent efforts have been made to learn a unified visual object tracking model for any modality. Additionally, some large-scale multi-modal tracking benchmarks have been established by simultaneously providing more than two modalities, such as vision-language-audio (\eg WebUAV-3M) and vision-depth-language (\eg UniMod1K). To track the latest progress in MMOT, we conduct a comprehensive investigation in this report. Specifically, we first divide existing MMOT tasks into five main categories, \ie RGBL tracking, RGBE tracking, RGBD tracking, RGBT tracking, and miscellaneous (RGB+X), where X can be any modality, such as language, depth, and event. Then, we analyze and summarize each MMOT task, focusing on widely used datasets and mainstream tracking algorithms based on their technical paradigms (\eg self-supervised learning, prompt learning, knowledge distillation, generative models, and state space models). Finally, we maintain a continuously updated paper list for MMOT at https://github.com/983632847/Awesome-Multimodal-Object-Tracking.
MambaTrack: Exploiting Dual-Enhancement for Night UAV TrackingChunhui Zhang, Li Liu, Hao Wen et al.
Night unmanned aerial vehicle (UAV) tracking is impeded by the challenges of poor illumination, with previous daylight-optimized methods demonstrating suboptimal performance in low-light conditions, limiting the utility of UAV applications. To this end, we propose an efficient mamba-based tracker, leveraging dual enhancement techniques to boost night UAV tracking. The mamba-based low-light enhancer, equipped with an illumination estimator and a damage restorer, achieves global image enhancement while preserving the details and structure of low-light images. Additionally, we advance a cross-modal mamba network to achieve efficient interactive learning between vision and language modalities. Extensive experiments showcase that our method achieves advanced performance and exhibits significantly improved computation and memory efficiency. For instance, our method is 2.8$\times$ faster than CiteTracker and reduces 50.2$\%$ GPU memory. Our codes are available at \url{https://github.com/983632847/Awesome-Multimodal-Object-Tracking}.
9.6CLDec 16, 2025
From Context to EDUs: Faithful and Structured Context Compression via Elementary Discourse Unit DecompositionYiqing Zhou, Yu Lei, Shuzheng Si et al.
Managing extensive context remains a critical bottleneck for Large Language Models (LLMs), particularly in applications like long-document question answering and autonomous agents where lengthy inputs incur high computational costs and introduce noise. Existing compression techniques often disrupt local coherence through discrete token removal or rely on implicit latent encoding that suffers from positional bias and incompatibility with closed-source APIs. To address these limitations, we introduce the EDU-based Context Compressor, a novel explicit compression framework designed to preserve both global structure and fine-grained details. Our approach reformulates context compression as a structure-then-select process. First, our LingoEDU transforms linear text into a structural relation tree of Elementary Discourse Units (EDUs) which are anchored strictly to source indices to eliminate hallucination. Second, a lightweight ranking module selects query-relevant sub-trees for linearization. To rigorously evaluate structural understanding, we release StructBench, a manually annotated dataset of 248 diverse documents. Empirical results demonstrate that our method achieves state-of-the-art structural prediction accuracy and significantly outperforms frontier LLMs while reducing costs. Furthermore, our structure-aware compression substantially enhances performance across downstream tasks ranging from long-context tasks to complex Deep Search scenarios.
3.7CVNov 9, 2024
RCR: Robust Crowd Reconstruction with Upright Space from a Single Large-scene ImageJing Huang, Hao Wen, Tianyi Zhou et al.
This paper focuses on spatially consistent hundreds of human pose and shape reconstruction from a single large-scene image with various human scales under arbitrary camera FoVs (Fields of View). Due to the small and highly varying 2D human scales, depth ambiguity, and perspective distortion, no existing methods can achieve globally consistent reconstruction with correct reprojection. To address these challenges, we first propose a new concept, Human-scene Virtual Interaction Point (HVIP), to convert the complex 3D human localization into 2D-pixel localization. We then extend it to RCR (Robust Crowd Reconstruction), which achieves globally consistent reconstruction and stable generalization on different camera FoVs without test-time optimization. To perceive humans in varying pixel sizes, we propose an Iterative Ground-aware Cropping to automatically crop the image and then merge the results. To eliminate the influence of the camera and cropping process during the reconstruction, we introduce a canonical Upright 3D Space and the corresponding Upright 2D Space. To link the canonical space and the camera space, we propose the Upright Normalization, which transforms the local crop input into the Upright 2D Space, and transforms the output from the Upright 3D Space into the unified camera space. Besides, we contribute two benchmark datasets, LargeCrowd and SynCrowd, for evaluating crowd reconstruction in large scenes. Experimental results demonstrate the effectiveness of the proposed method. The source code and data will be publicly available for research purposes.