2.1AIOct 13, 2023
Hybrid Reinforcement Learning for Optimizing Pump Sustainability in Real-World Water Distribution NetworksHarsh Patel, Yuan Zhou, Alexander P Lamb et al.
This article addresses the pump-scheduling optimization problem to enhance real-time control of real-world water distribution networks (WDNs). Our primary objectives are to adhere to physical operational constraints while reducing energy consumption and operational costs. Traditional optimization techniques, such as evolution-based and genetic algorithms, often fall short due to their lack of convergence guarantees. Conversely, reinforcement learning (RL) stands out for its adaptability to uncertainties and reduced inference time, enabling real-time responsiveness. However, the effective implementation of RL is contingent on building accurate simulation models for WDNs, and prior applications have been limited by errors in simulation training data. These errors can potentially cause the RL agent to learn misleading patterns and actions and recommend suboptimal operational strategies. To overcome these challenges, we present an improved "hybrid RL" methodology. This method integrates the benefits of RL while anchoring it in historical data, which serves as a baseline to incrementally introduce optimal control recommendations. By leveraging operational data as a foundation for the agent's actions, we enhance the explainability of the agent's actions, foster more robust recommendations, and minimize error. Our findings demonstrate that the hybrid RL agent can significantly improve sustainability, operational efficiency, and dynamically adapt to emerging scenarios in real-world WDNs.
A Neural Symbolic Model for Space PhysicsJie Ying, Haowei Lin, Chao Yue et al.
In this study, we unveil a new AI model, termed PhyE2E, to discover physical formulas through symbolic regression. PhyE2E simplifies symbolic regression by decomposing it into sub-problems using the second-order derivatives of an oracle neural network, and employs a transformer model to translate data into symbolic formulas in an end-to-end manner. The resulting formulas are refined through Monte-Carlo Tree Search and Genetic Programming. We leverage a large language model to synthesize extensive symbolic expressions resembling real physics, and train the model to recover these formulas directly from data. A comprehensive evaluation reveals that PhyE2E outperforms existing state-of-the-art approaches, delivering superior symbolic accuracy, precision in data fitting, and consistency in physical units. We deployed PhyE2E to five applications in space physics, including the prediction of sunspot numbers, solar rotational angular velocity, emission line contribution functions, near-Earth plasma pressure, and lunar-tide plasma signals. The physical formulas generated by AI demonstrate a high degree of accuracy in fitting the experimental data from satellites and astronomical telescopes. We have successfully upgraded the formula proposed by NASA in 1993 regarding solar activity, and for the first time, provided the explanations for the long cycle of solar activity in an explicit form. We also found that the decay of near-Earth plasma pressure is proportional to r^2 to Earth, where subsequent mathematical derivations are consistent with satellite data from another independent study. Moreover, we found physical formulas that can describe the relationships between emission lines in the extreme ultraviolet spectrum of the Sun, temperatures, electron densities, and magnetic fields. The formula obtained is consistent with the properties that physicists had previously hypothesized it should possess.
15.5CVNov 26, 2025
Video Generation Models Are Good Latent Reward ModelsXiaoyue Mi, Wenqing Yu, Jiesong Lian et al.
Reward feedback learning (ReFL) has proven effective for aligning image generation with human preferences. However, its extension to video generation faces significant challenges. Existing video reward models rely on vision-language models designed for pixel-space inputs, confining ReFL optimization to near-complete denoising steps after computationally expensive VAE decoding. This pixel-space approach incurs substantial memory overhead and increased training time, and its late-stage optimization lacks early-stage supervision, refining only visual quality rather than fundamental motion dynamics and structural coherence. In this work, we show that pre-trained video generation models are naturally suited for reward modeling in the noisy latent space, as they are explicitly designed to process noisy latent representations at arbitrary timesteps and inherently preserve temporal information through their sequential modeling capabilities. Accordingly, we propose Process Reward Feedback Learning~(PRFL), a framework that conducts preference optimization entirely in latent space, enabling efficient gradient backpropagation throughout the full denoising chain without VAE decoding. Extensive experiments demonstrate that PRFL significantly improves alignment with human preferences, while achieving substantial reductions in memory consumption and training time compared to RGB ReFL.
7.1OCSep 23, 2025
Learning When to Restart: Nonstationary Newsvendor from Uncensored to Censored DemandXin Chen, Jiameng Lyu, Shilin Yuan et al.
We study nonstationary newsvendor problems under nonparametric demand models and general distributional measures of nonstationarity, addressing the practical challenges of unknown degree of nonstationarity and demand censoring. We propose a novel distributional-detection-and-restart framework for learning in nonstationary environments, and instantiate it through two efficient algorithms for the uncensored and censored demand settings. The algorithms are fully adaptive, requiring no prior knowledge of the degree and type of nonstationarity, and offer a flexible yet powerful approach to handling both abrupt and gradual changes in nonstationary environments. We establish a comprehensive optimality theory for our algorithms by deriving matching regret upper and lower bounds under both general and refined structural conditions with nontrivial proof techniques that are of independent interest. Numerical experiments using real-world datasets, including nurse staffing data for emergency departments and COVID-19 test demand data, showcase the algorithms' superior and robust empirical performance. While motivated by the newsvendor problem, the distributional-detection-and-restart framework applies broadly to a wide class of nonstationary stochastic optimization problems. Managerially, our framework provides a practical, easy-to-deploy, and theoretically grounded solution for decision-making under nonstationarity.
7.1LGJun 30, 2025
ADReFT: Adaptive Decision Repair for Safe Autonomous Driving via Reinforcement Fine-TuningMingfei Cheng, Xiaofei Xie, Renzhi Wang et al.
Autonomous Driving Systems (ADSs) continue to face safety-critical risks due to the inherent limitations in their design and performance capabilities. Online repair plays a crucial role in mitigating such limitations, ensuring the runtime safety and reliability of ADSs. Existing online repair solutions enforce ADS compliance by transforming unacceptable trajectories into acceptable ones based on predefined specifications, such as rule-based constraints or training datasets. However, these approaches often lack generalizability, adaptability and tend to be overly conservative, resulting in ineffective repairs that not only fail to mitigate safety risks sufficiently but also degrade the overall driving experience. To address this issue, we propose Adaptive Decision Repair (ADReFT), a novel and effective repair method that identifies safety-critical states through offline learning from failed tests and generates appropriate mitigation actions to improve ADS safety. Specifically, ADReFT incorporates a transformer-based model with two joint heads, State Monitor and Decision Adapter, designed to capture complex driving environment interactions to evaluate state safety severity and generate adaptive repair actions. Given the absence of oracles for state safety identification, we first pretrain ADReFT using supervised learning with coarse annotations, i.e., labeling states preceding violations as positive samples and others as negative samples. It establishes ADReFT's foundational capability to mitigate safety-critical violations, though it may result in somewhat conservative mitigation strategies. Therefore, we subsequently finetune ADReFT using reinforcement learning to improve its initial capability and generate more precise and contextually appropriate repair decisions. Our evaluation results illustrate that ADReFT achieves better repair performance.
8.4CVMay 18, 2023
Advancing Incremental Few-shot Semantic Segmentation via Semantic-guided Relation Alignment and AdaptationYuan Zhou, Xin Chen, Yanrong Guo et al.
Incremental few-shot semantic segmentation (IFSS) aims to incrementally extend a semantic segmentation model to novel classes according to only a few pixel-level annotated data, while preserving its segmentation capability on previously learned base categories. This task faces a severe semantic-aliasing issue between base and novel classes due to data imbalance, which makes segmentation results unsatisfactory. To alleviate this issue, we propose the Semantic-guided Relation Alignment and Adaptation (SRAA) method that fully considers the guidance of prior semantic information. Specifically, we first conduct Semantic Relation Alignment (SRA) in the base step, so as to semantically align base class representations to their semantics. As a result, the embeddings of base classes are constrained to have relatively low semantic correlations to categories that are different from them. Afterwards, based on the semantically aligned base categories, Semantic-Guided Adaptation (SGA) is employed during the incremental learning stage. It aims to ensure affinities between visual and semantic embeddings of encountered novel categories, thereby making the feature representations be consistent with their semantic information. In this way, the semantic-aliasing issue can be suppressed. We evaluate our model on the PASCAL VOC 2012 and the COCO dataset. The experimental results on both these two datasets exhibit its competitive performance, which demonstrates the superiority of our method.
8.4LGNov 16, 2021
Fairness-aware Online Price Discrimination with Nonparametric Demand ModelsXi Chen, Jiameng Lyu, Xuan Zhang et al.
Price discrimination, which refers to the strategy of setting different prices for different customer groups, has been widely used in online retailing. Although it helps boost the collected revenue for online retailers, it might create serious concerns about fairness, which even violates the regulation and laws. This paper studies the problem of dynamic discriminatory pricing under fairness constraints. In particular, we consider a finite selling horizon of length $T$ for a single product with two groups of customers. Each group of customers has its unknown demand function that needs to be learned. For each selling period, the seller determines the price for each group and observes their purchase behavior. While existing literature mainly focuses on maximizing revenue, ensuring fairness among different customers has not been fully explored in the dynamic pricing literature. This work adopts the fairness notion from Cohen et al. (2022). For price fairness, we propose an optimal dynamic pricing policy regarding regret, which enforces the strict price fairness constraint. In contrast to the standard $\sqrt{T}$-type regret in online learning, we show that the optimal regret in our case is $\tilde{O}(T^{4/5})$. We further extend our algorithm to a more general notion of fairness, which includes demand fairness as a special case. To handle this general class, we propose a soft fairness constraint and develop a dynamic pricing policy that achieves $\tilde{O}(T^{4/5})$ regret. We also demonstrate that our algorithmic techniques can be adapted to more general scenarios such as fairness among multiple groups of customers.
7.5LGOct 15, 2021
Almost Optimal Batch-Regret Tradeoff for Batch Linear Contextual BanditsZihan Zhang, Xiangyang Ji, Yuan Zhou
We study the optimal batch-regret tradeoff for batch linear contextual bandits. For any batch number $M$, number of actions $K$, time horizon $T$, and dimension $d$, we provide an algorithm and prove its regret guarantee, which, due to technical reasons, features a two-phase expression as the time horizon $T$ grows. We also prove a lower bound theorem that surprisingly shows the optimality of our two-phase regret upper bound (up to logarithmic factors) in the \emph{full range} of the problem parameters, therefore establishing the exact batch-regret tradeoff. Compared to the recent work \citep{ruan2020linear} which showed that $M = O(\log \log T)$ batches suffice to achieve the asymptotically minimax-optimal regret without the batch constraints, our algorithm is simpler and easier for practical implementation. Furthermore, our algorithm achieves the optimal regret for all $T \geq d$, while \citep{ruan2020linear} requires that $T$ greater than an unrealistically large polynomial of $d$. Along our analysis, we also prove a new matrix concentration inequality with dependence on their dynamic upper bounds, which, to the best of our knowledge, is the first of its kind in literature and maybe of independent interest.
15.5LGJun 22, 2021
Off-Policy Reinforcement Learning with Delayed RewardsBeining Han, Zhizhou Ren, Zuofan Wu et al.
We study deep reinforcement learning (RL) algorithms with delayed rewards. In many real-world tasks, instant rewards are often not readily accessible or even defined immediately after the agent performs actions. In this work, we first formally define the environment with delayed rewards and discuss the challenges raised due to the non-Markovian nature of such environments. Then, we introduce a general off-policy RL framework with a new Q-function formulation that can handle the delayed rewards with theoretical convergence guarantees. For practical tasks with high dimensional state spaces, we further introduce the HC-decomposition rule of the Q-function in our framework which naturally leads to an approximation scheme that helps boost the training efficiency and stability. We finally conduct extensive experiments to demonstrate the superior performance of our algorithms over the existing work and their variants.
Harnessing Distribution Ratio Estimators for Learning Agents with Quality and DiversityTanmay Gangwani, Jian Peng, Yuan Zhou
Quality-Diversity (QD) is a concept from Neuroevolution with some intriguing applications to Reinforcement Learning. It facilitates learning a population of agents where each member is optimized to simultaneously accumulate high task-returns and exhibit behavioral diversity compared to other members. In this paper, we build on a recent kernel-based method for training a QD policy ensemble with Stein variational gradient descent. With kernels based on $f$-divergence between the stationary distributions of policies, we convert the problem to that of efficient estimation of the ratio of these stationary distributions. We then study various distribution ratio estimators used previously for off-policy evaluation and imitation and re-purpose them to compute the gradients for policies in an ensemble such that the resultant population is diverse and of high-quality.
Learning Guidance Rewards with Trajectory-space SmoothingTanmay Gangwani, Yuan Zhou, Jian Peng
Long-term temporal credit assignment is an important challenge in deep reinforcement learning (RL). It refers to the ability of the agent to attribute actions to consequences that may occur after a long time interval. Existing policy-gradient and Q-learning algorithms typically rely on dense environmental rewards that provide rich short-term supervision and help with credit assignment. However, they struggle to solve tasks with delays between an action and the corresponding rewarding feedback. To make credit assignment easier, recent works have proposed algorithms to learn dense "guidance" rewards that could be used in place of the sparse or delayed environmental rewards. This paper is in the same vein -- starting with a surrogate RL objective that involves smoothing in the trajectory-space, we arrive at a new algorithm for learning guidance rewards. We show that the guidance rewards have an intuitive interpretation, and can be obtained without training any additional neural networks. Due to the ease of integration, we use the guidance rewards in a few popular algorithms (Q-learning, Actor-Critic, Distributional-RL) and present results in single-agent and multi-agent tasks that elucidate the benefit of our approach when the environmental rewards are sparse or delayed.
1.2LGOct 1, 2020
Bayesian Policy Search for Stochastic DomainsDavid Tolpin, Yuan Zhou, Hongseok Yang
AI planning can be cast as inference in probabilistic models, and probabilistic programming was shown to be capable of policy search in partially observable domains. Prior work introduces policy search through Markov chain Monte Carlo in deterministic domains, as well as adapts black-box variational inference to stochastic domains, however not in the strictly Bayesian sense. In this work, we cast policy search in stochastic domains as a Bayesian inference problem and provide a scheme for encoding such problems as nested probabilistic programs. We argue that probabilistic programs for policy search in stochastic domains should involve nested conditioning, and provide an adaption of Lightweight Metropolis-Hastings (LMH) for robust inference in such programs. We apply the proposed scheme to stochastic domains and show that policies of similar quality are learned, despite a simpler and more general inference algorithm. We believe that the proposed variant of LMH is novel and applicable to a wider class of probabilistic programs with nested conditioning.
6.5LGOct 1, 2020
Probabilistic Programs with Stochastic ConditioningDavid Tolpin, Yuan Zhou, Tom Rainforth et al.
We tackle the problem of conditioning probabilistic programs on distributions of observable variables. Probabilistic programs are usually conditioned on samples from the joint data distribution, which we refer to as deterministic conditioning. However, in many real-life scenarios, the observations are given as marginal distributions, summary statistics, or samplers. Conventional probabilistic programming systems lack adequate means for modeling and inference in such scenarios. We propose a generalization of deterministic conditioning to stochastic conditioning, that is, conditioning on the marginal distribution of a variable taking a particular form. To this end, we first define the formal notion of stochastic conditioning and discuss its key properties. We then show how to perform inference in the presence of stochastic conditioning. We demonstrate potential usage of stochastic conditioning on several case studies which involve various kinds of stochastic conditioning and are difficult to solve otherwise. Although we present stochastic conditioning in the context of probabilistic programming, our formalization is general and applicable to other settings.
3.3LGSep 26, 2020
Near-Optimal MNL Bandits Under Risk CriteriaGuangyu Xi, Chao Tao, Yuan Zhou
We study MNL bandits, which is a variant of the traditional multi-armed bandit problem, under risk criteria. Unlike the ordinary expected revenue, risk criteria are more general goals widely used in industries and bussiness. We design algorithms for a broad class of risk criteria, including but not limited to the well-known conditional value-at-risk, Sharpe ratio and entropy risk, and prove that they suffer a near-optimal regret. As a complement, we also conduct experiments with both synthetic and real data to show the empirical performance of our proposed algorithms.
12.0LGJul 9, 2020
Multinomial Logit Bandit with Low Switching CostKefan Dong, Yingkai Li, Qin Zhang et al.
We study multinomial logit bandit with limited adaptivity, where the algorithms change their exploration actions as infrequently as possible when achieving almost optimal minimax regret. We propose two measures of adaptivity: the assortment switching cost and the more fine-grained item switching cost. We present an anytime algorithm (AT-DUCB) with $O(N \log T)$ assortment switches, almost matching the lower bound $Ω(\frac{N \log T}{ \log \log T})$. In the fixed-horizon setting, our algorithm FH-DUCB incurs $O(N \log \log T)$ assortment switches, matching the asymptotic lower bound. We also present the ESUCB algorithm with item switching cost $O(N \log^2 T)$.
20.0LGJul 4, 2020
Linear Bandits with Limited Adaptivity and Learning Distributional Optimal DesignYufei Ruan, Jiaqi Yang, Yuan Zhou
Motivated by practical needs such as large-scale learning, we study the impact of adaptivity constraints to linear contextual bandits, a central problem in online active learning. We consider two popular limited adaptivity models in literature: batch learning and rare policy switches. We show that, when the context vectors are adversarially chosen in $d$-dimensional linear contextual bandits, the learner needs $O(d \log d \log T)$ policy switches to achieve the minimax-optimal regret, and this is optimal up to $\mathrm{poly}(\log d, \log \log T)$ factors; for stochastic context vectors, even in the more restricted batch learning model, only $O(\log \log T)$ batches are needed to achieve the optimal regret. Together with the known results in literature, our results present a complete picture about the adaptivity constraints in linear contextual bandits. Along the way, we propose the distributional optimal design, a natural extension of the optimal experiment design, and provide a both statistically and computationally efficient learning algorithm for the problem, which may be of independent interest.
19.3LGJun 6, 2020
Model-Free Reinforcement Learning: from Clipped Pseudo-Regret to Sample ComplexityZihan Zhang, Yuan Zhou, Xiangyang Ji
In this paper we consider the problem of learning an $ε$-optimal policy for a discounted Markov Decision Process (MDP). Given an MDP with $S$ states, $A$ actions, the discount factor $γ\in (0,1)$, and an approximation threshold $ε> 0$, we provide a model-free algorithm to learn an $ε$-optimal policy with sample complexity $\tilde{O}(\frac{SA\ln(1/p)}{ε^2(1-γ)^{5.5}})$ (where the notation $\tilde{O}(\cdot)$ hides poly-logarithmic factors of $S,A,1/(1-γ)$, and $1/ε$) and success probability $(1-p)$. For small enough $ε$, we show an improved algorithm with sample complexity $\tilde{O}(\frac{SA\ln(1/p)}{ε^2(1-γ)^{3}})$. While the first bound improves upon all known model-free algorithms and model-based ones with tight dependence on $S$, our second algorithm beats all known sample complexity bounds and matches the information theoretic lower bound up to logarithmic factors.
3.3LGMay 13, 2020
Adaptive Double-Exploration Tradeoff for Outlier DetectionXiaojin Zhang, Honglei Zhuang, Shengyu Zhang et al.
We study a variant of the thresholding bandit problem (TBP) in the context of outlier detection, where the objective is to identify the outliers whose rewards are above a threshold. Distinct from the traditional TBP, the threshold is defined as a function of the rewards of all the arms, which is motivated by the criterion for identifying outliers. The learner needs to explore the rewards of the arms as well as the threshold. We refer to this problem as "double exploration for outlier detection". We construct an adaptively updated confidence interval for the threshold, based on the estimated value of the threshold in the previous rounds. Furthermore, by automatically trading off exploring the individual arms and exploring the outlier threshold, we provide an efficient algorithm in terms of the sample complexity. Experimental results on both synthetic datasets and real-world datasets demonstrate the efficiency of our algorithm.
28.2LGApr 21, 2020
Almost Optimal Model-Free Reinforcement Learning via Reference-Advantage DecompositionZihan Zhang, Yuan Zhou, Xiangyang Ji
We study the reinforcement learning problem in the setting of finite-horizon episodic Markov Decision Processes (MDPs) with $S$ states, $A$ actions, and episode length $H$. We propose a model-free algorithm UCB-Advantage and prove that it achieves $\tilde{O}(\sqrt{H^2SAT})$ regret where $T = KH$ and $K$ is the number of episodes to play. Our regret bound improves upon the results of [Jin et al., 2018] and matches the best known model-based algorithms as well as the information theoretic lower bound up to logarithmic factors. We also show that UCB-Advantage achieves low local switching cost and applies to concurrent reinforcement learning, improving upon the recent results of [Bai et al., 2019].
10.8DSApr 20, 2020
Collaborative Top Distribution Identifications with Limited InteractionNikolai Karpov, Qin Zhang, Yuan Zhou
We consider the following problem in this paper: given a set of $n$ distributions, find the top-$m$ ones with the largest means. This problem is also called {\em top-$m$ arm identifications} in the literature of reinforcement learning, and has numerous applications. We study the problem in the collaborative learning model where we have multiple agents who can draw samples from the $n$ distributions in parallel. Our goal is to characterize the tradeoffs between the running time of learning process and the number of rounds of interaction between agents, which is very expensive in various scenarios. We give optimal time-round tradeoffs, as well as demonstrate complexity separations between top-$1$ arm identification and top-$m$ arm identifications for general $m$ and between fixed-time and fixed-confidence variants. As a byproduct, we also give an algorithm for selecting the distribution with the $m$-th largest mean in the collaborative learning model.
1.2LGMar 2, 2020
Stochastically Differentiable Probabilistic ProgramsDavid Tolpin, Yuan Zhou, Hongseok Yang
Probabilistic programs with mixed support (both continuous and discrete latent random variables) commonly appear in many probabilistic programming systems (PPSs). However, the existence of the discrete random variables prohibits many basic gradient-based inference engines, which makes the inference procedure on such models particularly challenging. Existing PPSs either require the user to manually marginalize out the discrete variables or to perform a composing inference by running inference separately on discrete and continuous variables. The former is infeasible in most cases whereas the latter has some fundamental shortcomings. We present a novel approach to run inference efficiently and robustly in such programs using stochastic gradient Markov Chain Monte Carlo family of algorithms. We compare our stochastic gradient-based inference algorithm against conventional baselines in several important cases of probabilistic programs with mixed support, and demonstrate that it outperforms existing composing inference baselines and works almost as well as inference in marginalized versions of the programs, but with less programming effort and at a lower computation cost.
7.7MLOct 29, 2019
Divide, Conquer, and Combine: a New Inference Strategy for Probabilistic Programs with Stochastic SupportYuan Zhou, Hongseok Yang, Yee Whye Teh et al.
Universal probabilistic programming systems (PPSs) provide a powerful framework for specifying rich probabilistic models. They further attempt to automate the process of drawing inferences from these models, but doing this successfully is severely hampered by the wide range of non--standard models they can express. As a result, although one can specify complex models in a universal PPS, the provided inference engines often fall far short of what is required. In particular, we show that they produce surprisingly unsatisfactory performance for models where the support varies between executions, often doing no better than importance sampling from the prior. To address this, we introduce a new inference framework: Divide, Conquer, and Combine, which remains efficient for such models, and show how it can be implemented as an automated and generic PPS inference engine. We empirically demonstrate substantial performance improvements over existing approaches on three examples.
12.5LGSep 5, 2019
$\sqrt{n}$-Regret for Learning in Markov Decision Processes with Function Approximation and Low Bellman RankKefan Dong, Jian Peng, Yining Wang et al.
In this paper, we consider the problem of online learning of Markov decision processes (MDPs) with very large state spaces. Under the assumptions of realizable function approximation and low Bellman ranks, we develop an online learning algorithm that learns the optimal value function while at the same time achieving very low cumulative regret during the learning process. Our learning algorithm, Adaptive Value-function Elimination (AVE), is inspired by the policy elimination algorithm proposed in (Jiang et al., 2017), known as OLIVE. One of our key technical contributions in AVE is to formulate the elimination steps in OLIVE as contextual bandit problems. This technique enables us to apply the active elimination and expert weighting methods from (Dudik et al., 2011), instead of the random action exploration scheme used in the original OLIVE algorithm, for more efficient exploration and better control of the regret incurred in each policy elimination step. To the best of our knowledge, this is the first $\sqrt{n}$-regret result for reinforcement learning in stochastic MDPs with general value function approximation.
Exploration via Hindsight Goal GenerationZhizhou Ren, Kefan Dong, Yuan Zhou et al.
Goal-oriented reinforcement learning has recently been a practical framework for robotic manipulation tasks, in which an agent is required to reach a certain goal defined by a function on the state space. However, the sparsity of such reward definition makes traditional reinforcement learning algorithms very inefficient. Hindsight Experience Replay (HER), a recent advance, has greatly improved sample efficiency and practical applicability for such problems. It exploits previous replays by constructing imaginary goals in a simple heuristic way, acting like an implicit curriculum to alleviate the challenge of sparse reward signal. In this paper, we introduce Hindsight Goal Generation (HGG), a novel algorithmic framework that generates valuable hindsight goals which are easy for an agent to achieve in the short term and are also potential for guiding the agent to reach the actual goal in the long term. We have extensively evaluated our goal generation algorithm on a number of robotic manipulation tasks and demonstrated substantially improvement over the original HER in terms of sample efficiency.
6.0LGMay 27, 2019
Thresholding Bandit with Optimal Aggregate RegretChao Tao, Saùl Blanco, Jian Peng et al.
We consider the thresholding bandit problem, whose goal is to find arms of mean rewards above a given threshold $θ$, with a fixed budget of $T$ trials. We introduce LSA, a new, simple and anytime algorithm that aims to minimize the aggregate regret (or the expected number of mis-classified arms). We prove that our algorithm is instance-wise asymptotically optimal. We also provide comprehensive empirical results to demonstrate the algorithm's superior performance over existing algorithms under a variety of different scenarios.
17.1MLMay 4, 2019
Tight Regret Bounds for Infinite-armed Linear Contextual BanditsYingkai Li, Yining Wang, Xi Chen et al.
Linear contextual bandit is an important class of sequential decision making problems with a wide range of applications to recommender systems, online advertising, healthcare, and many other machine learning related tasks. While there is a lot of prior research, tight regret bounds of linear contextual bandit with infinite action sets remain open. In this paper, we address this open problem by considering the linear contextual bandit with (changing) infinite action sets. We prove a regret upper bound on the order of $O(\sqrt{d^2T\log T})\times \text{poly}(\log\log T)$ where $d$ is the domain dimension and $T$ is the time horizon. Our upper bound matches the previous lower bound of $Ω(\sqrt{d^2 T\log T})$ in [Li et al., 2019] up to iterated logarithmic terms.
18.6LGApr 5, 2019
Collaborative Learning with Limited Interaction: Tight Bounds for Distributed Exploration in Multi-Armed BanditsChao Tao, Qin Zhang, Yuan Zhou
Best arm identification (or, pure exploration) in multi-armed bandits is a fundamental problem in machine learning. In this paper we study the distributed version of this problem where we have multiple agents, and they want to learn the best arm collaboratively. We want to quantify the power of collaboration under limited interaction (or, communication steps), as interaction is expensive in many settings. We measure the running time of a distributed algorithm as the speedup over the best centralized algorithm where there is only one agent. We give almost tight round-speedup tradeoffs for this problem, along which we develop several new techniques for proving lower bounds on the number of communication steps under time or confidence constraints.
24.2MLMar 30, 2019
Nearly Minimax-Optimal Regret for Linearly Parameterized BanditsYingkai Li, Yining Wang, Yuan Zhou
We study the linear contextual bandit problem with finite action sets. When the problem dimension is $d$, the time horizon is $T$, and there are $n \leq 2^{d/2}$ candidate actions per time period, we (1) show that the minimax expected regret is $Ω(\sqrt{dT (\log T) (\log n)})$ for every algorithm, and (2) introduce a Variable-Confidence-Level (VCL) SupLinUCB algorithm whose regret matches the lower bound up to iterated logarithmic factors. Our algorithmic result saves two $\sqrt{\log T}$ factors from previous analysis, and our information-theoretical lower bound also improves previous results by one $\sqrt{\log T}$ factor, revealing a regret scaling quite different from classical multi-armed bandits in which no logarithmic $T$ term is present in minimax regret. Our proof techniques include variable confidence levels and a careful analysis of layer sizes of SupLinUCB on the upper bound side, and delicately constructed adversarial sequences showing the tightness of elliptical potential lemmas on the lower bound side.
LF-PPL: A Low-Level First Order Probabilistic Programming Language for Non-Differentiable ModelsYuan Zhou, Bradley J. Gram-Hansen, Tobias Kohn et al.
We develop a new Low-level, First-order Probabilistic Programming Language (LF-PPL) suited for models containing a mix of continuous, discrete, and/or piecewise-continuous variables. The key success of this language and its compilation scheme is in its ability to automatically distinguish parameters the density function is discontinuous with respect to, while further providing runtime checks for boundary crossings. This enables the introduction of new inference engines that are able to exploit gradient information, while remaining efficient for models which are not everywhere differentiable. We demonstrate this ability by incorporating a discontinuous Hamiltonian Monte Carlo (DHMC) inference engine that is able to deliver automated and efficient inference for non-differentiable models. Our system is backed up by a mathematical formalism that ensures that any model expressed in this language has a density with measure zero discontinuities to maintain the validity of the inference engine.
4.9MLOct 31, 2018
On Exploration, Exploitation and Learning in Adaptive Importance SamplingXiaoyu Lu, Tom Rainforth, Yuan Zhou et al.
We study adaptive importance sampling (AIS) as an online learning problem and argue for the importance of the trade-off between exploration and exploitation in this adaptation. Borrowing ideas from the bandits literature, we propose Daisee, a partition-based AIS algorithm. We further introduce a notion of regret for AIS and show that Daisee has $\mathcal{O}(\sqrt{T}(\log T)^{\frac{3}{4}})$ cumulative pseudo-regret, where $T$ is the number of iterations. We then extend Daisee to adaptively learn a hierarchical partitioning of the sample space for more efficient sampling and confirm the performance of both algorithms empirically.
18.8EMOct 31, 2018
Dynamic Assortment Optimization with Changing Contextual InformationXi Chen, Yining Wang, Yuan Zhou
In this paper, we study the dynamic assortment optimization problem under a finite selling season of length $T$. At each time period, the seller offers an arriving customer an assortment of substitutable products under a cardinality constraint, and the customer makes the purchase among offered products according to a discrete choice model. Most existing work associates each product with a real-valued fixed mean utility and assumes a multinomial logit choice (MNL) model. In many practical applications, feature/contexutal information of products is readily available. In this paper, we incorporate the feature information by assuming a linear relationship between the mean utility and the feature. In addition, we allow the feature information of products to change over time so that the underlying choice model can also be non-stationary. To solve the dynamic assortment optimization under this changing contextual MNL model, we need to simultaneously learn the underlying unknown coefficient and makes the decision on the assortment. To this end, we develop an upper confidence bound (UCB) based policy and establish the regret bound on the order of $\widetilde O(d\sqrt{T})$, where $d$ is the dimension of the feature and $\widetilde O$ suppresses logarithmic dependence. We further established the lower bound $Ω(d\sqrt{T}/K)$ where $K$ is the cardinality constraint of an offered assortment, which is usually small. When $K$ is a constant, our policy is optimal up to logarithmic factors. In the exploitation phase of the UCB algorithm, we need to solve a combinatorial optimization for assortment optimization based on the learned information. We further develop an approximation algorithm and an efficient greedy heuristic. The effectiveness of the proposed policy is further demonstrated by our numerical studies.
5.5MLJun 27, 2018
Dynamic Assortment Selection under the Nested Logit ModelsXi Chen, Chao Shi, Yining Wang et al.
We study a stylized dynamic assortment planning problem during a selling season of finite length $T$. At each time period, the seller offers an arriving customer an assortment of substitutable products and the customer makes the purchase among offered products according to a discrete choice model. The goal of the seller is to maximize the expected revenue, or equivalently, to minimize the worst-case expected regret. One key challenge is that utilities of products are unknown to the seller and need to be learned. Although the dynamic assortment planning problem has received increasing attention in revenue management, most existing work is based on the multinomial logit choice models (MNL). In this paper, we study the problem of dynamic assortment planning under a more general choice model -- the nested logit model, which models hierarchical choice behavior and is ``the most widely used member of the GEV (generalized extreme value) family''. By leveraging the revenue-ordered structure of the optimal assortment within each nest, we develop a novel upper confidence bound (UCB) policy with an aggregated estimation scheme. Our policy simultaneously learns customers' choice behavior and makes dynamic decisions on assortments based on the current knowledge. It achieves the accumulated regret at the order of $\tilde{O}(\sqrt{MNT})$, where $M$ is the number of nests and $N$ is the number of products in each nest. We further provide a lower bound result of $Ω(\sqrt{MT})$, which shows the near optimality of the upper bound when $T$ is much larger than $M$ and $N$. When the number of items per nest $N$ is large, we further provide a discretization heuristic for better performance of our algorithm. Numerical results are presented to demonstrate the empirical performance of our proposed algorithms.
8.0COJun 25, 2018
Inference Trees: Adaptive Inference with ExplorationTom Rainforth, Yuan Zhou, Xiaoyu Lu et al.
We introduce inference trees (ITs), a new class of inference methods that build on ideas from Monte Carlo tree search to perform adaptive sampling in a manner that balances exploration with exploitation, ensures consistency, and alleviates pathologies in existing adaptive methods. ITs adaptively sample from hierarchical partitions of the parameter space, while simultaneously learning these partitions in an online manner. This enables ITs to not only identify regions of high posterior mass, but also maintain uncertainty estimates to track regions where significant posterior mass may have been missed. ITs can be based on any inference method that provides a consistent estimate of the marginal likelihood. They are particularly effective when combined with sequential Monte Carlo, where they capture long-range dependencies and yield improvements beyond proposal adaptation alone.
9.1LGMay 23, 2018
Tight Bounds for Collaborative PAC Learning via Multiplicative WeightsJiecao Chen, Qin Zhang, Yuan Zhou
We study the collaborative PAC learning problem recently proposed in Blum et al.~\cite{BHPQ17}, in which we have $k$ players and they want to learn a target function collaboratively, such that the learned function approximates the target function well on all players' distributions simultaneously. The quality of the collaborative learning algorithm is measured by the ratio between the sample complexity of the algorithm and that of the learning algorithm for a single distribution (called the overhead). We obtain a collaborative learning algorithm with overhead $O(\ln k)$, improving the one with overhead $O(\ln^2 k)$ in \cite{BHPQ17}. We also show that an $Ω(\ln k)$ overhead is inevitable when $k$ is polynomial bounded by the VC dimension of the hypothesis class. Finally, our experimental study has demonstrated the superiority of our algorithm compared with the one in Blum et al. on real-world datasets.
2.7MLMay 12, 2018
An Optimal Policy for Dynamic Assortment Planning Under Uncapacitated Multinomial Logit ModelsXi Chen, Yining Wang, Yuan Zhou
We study the dynamic assortment planning problem, where for each arriving customer, the seller offers an assortment of substitutable products and customer makes the purchase among offered products according to an uncapacitated multinomial logit (MNL) model. Since all the utility parameters of MNL are unknown, the seller needs to simultaneously learn customers' choice behavior and make dynamic decisions on assortments based on the current knowledge. The goal of the seller is to maximize the expected revenue, or equivalently, to minimize the expected regret. Although dynamic assortment planning problem has received an increasing attention in revenue management, most existing policies require the estimation of mean utility for each product and the final regret usually involves the number of products $N$. The optimal regret of the dynamic assortment planning problem under the most basic and popular choice model---MNL model is still open. By carefully analyzing a revenue potential function, we develop a trisection based policy combined with adaptive confidence bound construction, which achieves an {item-independent} regret bound of $O(\sqrt{T})$, where $T$ is the length of selling horizon. We further establish the matching lower bound result to show the optimality of our policy. There are two major advantages of the proposed policy. First, the regret of all our policies has no dependence on $N$. Second, our policies are almost assumption free: there is no assumption on mean utility nor any "separability" condition on the expected revenues for different assortments. Our result also extends the unimodal bandit literature.
4.3COApr 7, 2018
Hamiltonian Monte Carlo for Probabilistic Programs with DiscontinuitiesBradley Gram-Hansen, Yuan Zhou, Tobias Kohn et al.
Hamiltonian Monte Carlo (HMC) is arguably the dominant statistical inference algorithm used in most popular "first-order differentiable" Probabilistic Programming Languages (PPLs). However, the fact that HMC uses derivative information causes complications when the target distribution is non-differentiable with respect to one or more of the latent variables. In this paper, we show how to use extensions to HMC to perform inference in probabilistic programs that contain discontinuities. To do this, we design a Simple first-order Probabilistic Programming Language (SPPL) that contains a sufficient set of language restrictions together with a compilation scheme. This enables us to preserve both the statistical and syntactic interpretation of if-else statements in the probabilistic program, within the scope of first-order PPLs. We also provide a corresponding mathematical formalism that ensures any joint density denoted in such a language has a suitably low measure of discontinuities.
7.3LGJun 4, 2017
Adaptive Multiple-Arm IdentificationJiecao Chen, Xi Chen, Qin Zhang et al.
We study the problem of selecting $K$ arms with the highest expected rewards in a stochastic $n$-armed bandit game. This problem has a wide range of applications, e.g., A/B testing, crowdsourcing, simulation optimization. Our goal is to develop a PAC algorithm, which, with probability at least $1-δ$, identifies a set of $K$ arms with the aggregate regret at most $ε$. The notion of aggregate regret for multiple-arm identification was first introduced in \cite{Zhou:14} , which is defined as the difference of the averaged expected rewards between the selected set of arms and the best $K$ arms. In contrast to \cite{Zhou:14} that only provides instance-independent sample complexity, we introduce a new hardness parameter for characterizing the difficulty of any given instance. We further develop two algorithms and establish the corresponding sample complexity in terms of this hardness parameter. The derived sample complexity can be significantly smaller than state-of-the-art results for a large class of instances and matches the instance-independent lower bound upto a $\log(ε^{-1})$ factor in the worst case. We also prove a lower bound result showing that the extra $\log(ε^{-1})$ is necessary for instance-dependent algorithms using the introduced hardness parameter.