9.1MLJun 22, 2016
Visualizing Dynamics: from t-SNE to SEMI-MDPsNir Ben Zrihem, Tom Zahavy, Shie Mannor
Deep Reinforcement Learning (DRL) is a trending field of research, showing great promise in many challenging problems such as playing Atari, solving Go and controlling robots. While DRL agents perform well in practice we are still missing the tools to analayze their performance and visualize the temporal abstractions that they learn. In this paper, we present a novel method that automatically discovers an internal Semi Markov Decision Process (SMDP) model in the Deep Q Network's (DQN) learned representation. We suggest a novel visualization method that represents the SMDP model by a directed graph and visualize it above a t-SNE map. We show how can we interpret the agent's policy and give evidence for the hierarchical state aggregation that DQNs are learning automatically. Our algorithm is fully automatic, does not require any domain specific knowledge and is evaluated by a novel likelihood based evaluation criteria.
12.1LGFeb 4, 2016
Long-term Planning by Short-term PredictionShai Shalev-Shwartz, Nir Ben-Zrihem, Aviad Cohen et al.
We consider planning problems, that often arise in autonomous driving applications, in which an agent should decide on immediate actions so as to optimize a long term objective. For example, when a car tries to merge in a roundabout it should decide on an immediate acceleration/braking command, while the long term effect of the command is the success/failure of the merge. Such problems are characterized by continuous state and action spaces, and by interaction with multiple agents, whose behavior can be adversarial. We argue that dual versions of the MDP framework (that depend on the value function and the $Q$ function) are problematic for autonomous driving applications due to the non Markovian of the natural state space representation, and due to the continuous state and action spaces. We propose to tackle the planning task by decomposing the problem into two phases: First, we apply supervised learning for predicting the near future based on the present. We require that the predictor will be differentiable with respect to the representation of the present. Second, we model a full trajectory of the agent using a recurrent neural network, where unexplained factors are modeled as (additive) input nodes. This allows us to solve the long-term planning problem using supervised learning techniques and direct optimization over the recurrent neural network. Our approach enables us to learn robust policies by incorporating adversarial elements to the environment.
6.3CVAug 31, 2015
Approximate Nearest Neighbor Fields in VideoNir Ben-Zrihem, Lihi Zelnik-Manor
We introduce RIANN (Ring Intersection Approximate Nearest Neighbor search), an algorithm for matching patches of a video to a set of reference patches in real-time. For each query, RIANN finds potential matches by intersecting rings around key points in appearance space. Its search complexity is reversely correlated to the amount of temporal change, making it a good fit for videos, where typically most patches change slowly with time. Experiments show that RIANN is up to two orders of magnitude faster than previous ANN methods, and is the only solution that operates in real-time. We further demonstrate how RIANN can be used for real-time video processing and provide examples for a range of real-time video applications, including colorization, denoising, and several artistic effects.