Timothy Overbye

RO
4papers
44citations
Novelty34%
AI Score38

4 Papers

ROSep 27, 2021Code
G-VOM: A GPU Accelerated Voxel Off-Road Mapping System

Timothy Overbye, Srikanth Saripalli

We present a local 3D voxel mapping framework for off-road path planning and navigation. Our method provides both hard and soft positive obstacle detection, negative obstacle detection, slope estimation, and roughness estimation. By using a 3D array lookup table data structure and by leveraging the GPU it can provide online performance. We then demonstrate the system working on three vehicles, a Clearpath Robotics Warthog, Moose, and a Polaris Ranger, and compare against a set of pre-recorded waypoints. This was done at 4.5 m/s in autonomous operation and 12 m/s in manual operation with a map update rate of 10 Hz. Finally, an open-source ROS implementation is provided. https://github.com/unmannedlab/G-VOM

27.8ROApr 27
Pushing Radar Odometry Beyond the Pavement: Current Capabilities and Challenges

Shaunak Kolhe, Peng Jiang, Maggie Wigness et al.

Radar offers unique advantages for localization in unstructured environments, including robustness to weather, lighting, and airborne particulates. While most prior work has studied radar odometry in urban, largely planar settings, its performance in off-road environments remains less understood. In this paper, we investigate the potential of radar for off-road odometry estimation and identify key challenges that arise from full $SE(3)$ vehicle motion, terrain-induced ground returns, and sparse or unstable features. To address these issues, we introduce two simple baselines: Radar-KISSICP, which applies motion compensation to generate 3D-aware radar pointclouds, and Radar-IMU, which leverages IMU preintegration to stabilize scan matching. Experiments on the Great Outdoors (GO) dataset demonstrate that these baselines improve trajectory estimation in challenging routes and provide a reference point for future development of radar odometry in off-road robotics.

ROJan 4, 2021
Path Optimization for Ground Vehicles in Off-Road Terrain

Timothy Overbye, Srikanth Saripalli

We present a method for path optimization for ground vehicles in off-road environments at high speeds. This path optimization considers the kinematic constraints of the vehicle. By thinking in the actuator space we can represent these constraints as limits in the space rather than derived properties of the path. In this paper we present a actuator space approach to path optimization for off-road ground vehicles. This is done by representing and operation on the path as a list of steering angles over the path length. This transforms the set of kinematic constraints into constraints on the steering angle. We then put this path into a gradient descent solver. This produced paths that are kinematically feasible and optimized in accordance with our cost function. Finally, we tested the system both in simulation and on an off-road vehicle at speeds of 5 m/s.

ROOct 18, 2019
Fast Local Planning and Mapping in Unknown Off-Road Terrain

Timothy Overbye, Srikanth Saripalli

In this paper, we present a fast, on-line mapping and planning solution for operation in unknown, off-road, environments. We combine obstacle detection along with a terrain gradient map to make simple and adaptable cost map. This map can be created and updated at 10 Hz. An A* planner finds optimal paths over the map. Finally, we take multiple samples over the control input space and do a kinematic forward simulation to generated feasible trajectories. Then the most optimal trajectory, as determined by the cost map and proximity to A* path, is chosen and sent to the controller. Our method allows real time operation at rates of 30 Hz. We demonstrate the efficiency of our method in various off-road terrain at high speed.