Fabian Klute

2papers

2 Papers

44.9CGApr 25
Bowties and Hourglasses: Intersections of Double-Wedges (or Stabbing and Avoiding Line Segments)

Daniel Bertschinger, Henry Förster, Fabian Klute et al.

We study the common intersection of arrangements of double-wedges. We consider arrangements where double-wedges may be either bowties (which do not contain a vertical line) or hourglasses (which contain a vertical line), in contrast to earlier studies that focused on arrangements of only bowties. This generalization changes the setting drastically, in particular, with respect to all arguments involving the point-line duality. Namely, a point in the intersection of all double-wedges is equivalent to a line that stabs a set of segments $\mathcal{S}$ (corresponding to the bowties) while it avoids a different set of segments $\mathcal{A}$ (corresponding to the complement of the hourglasses). We show that in this general setting, the intersection of $n$ double-wedges may consist of $Ω(n^2)$ interior-disjoint regions. Further, we discuss Gallai-type results for arrangements of segments and anti-segments, and we provide algorithms for computing the intersection of such arrangements with worst-case optimal running time. Finally, we also prove that we can find a single intersection point in almost optimal running time, assuming that 3SUM admits no truly subquadratic-time algorithm.

CGOct 17, 2019
Exploring Semi-Automatic Map Labeling

Fabian Klute, Guangping Li, Raphael Löffler et al.

Label placement in maps is a very challenging task that is critical for the overall map quality. Most previous work focused on designing and implementing fully automatic solutions, but the resulting visual and aesthetic quality has not reached the same level of sophistication that skilled human cartographers achieve. We investigate a different strategy that combines the strengths of humans and algorithms. In our proposed method, first an initial labeling is computed that has many well-placed labels but is not claiming to be perfect. Instead it serves as a starting point for an expert user who can then interactively and locally modify the labeling where necessary. In an iterative human-in-the-loop process alternating between user modifications and local algorithmic updates and refinements the labeling can be tuned to the user's needs. We demonstrate our approach by performing different possible modification steps in a sample workflow with a prototypical interactive labeling editor. Further, we report computational performance results from a simulation experiment in QGIS, which investigates the differences between exact and heuristic algorithms for semi-automatic map labeling. To that end, we compare several alternatives for recomputing the labeling after local modifications and updates, as a major ingredient for an interactive labeling editor.