CVOct 6, 2022
On Distillation of Guided Diffusion ModelsChenlin Meng, Robin Rombach, Ruiqi Gao et al. · deepmind
Classifier-free guided diffusion models have recently been shown to be highly effective at high-resolution image generation, and they have been widely used in large-scale diffusion frameworks including DALLE-2, Stable Diffusion and Imagen. However, a downside of classifier-free guided diffusion models is that they are computationally expensive at inference time since they require evaluating two diffusion models, a class-conditional model and an unconditional model, tens to hundreds of times. To deal with this limitation, we propose an approach to distilling classifier-free guided diffusion models into models that are fast to sample from: Given a pre-trained classifier-free guided model, we first learn a single model to match the output of the combined conditional and unconditional models, and then we progressively distill that model to a diffusion model that requires much fewer sampling steps. For standard diffusion models trained on the pixel-space, our approach is able to generate images visually comparable to that of the original model using as few as 4 sampling steps on ImageNet 64x64 and CIFAR-10, achieving FID/IS scores comparable to that of the original model while being up to 256 times faster to sample from. For diffusion models trained on the latent-space (e.g., Stable Diffusion), our approach is able to generate high-fidelity images using as few as 1 to 4 denoising steps, accelerating inference by at least 10-fold compared to existing methods on ImageNet 256x256 and LAION datasets. We further demonstrate the effectiveness of our approach on text-guided image editing and inpainting, where our distilled model is able to generate high-quality results using as few as 2-4 denoising steps.
CVOct 5, 2022
Imagen Video: High Definition Video Generation with Diffusion ModelsJonathan Ho, William Chan, Chitwan Saharia et al. · deepmind
We present Imagen Video, a text-conditional video generation system based on a cascade of video diffusion models. Given a text prompt, Imagen Video generates high definition videos using a base video generation model and a sequence of interleaved spatial and temporal video super-resolution models. We describe how we scale up the system as a high definition text-to-video model including design decisions such as the choice of fully-convolutional temporal and spatial super-resolution models at certain resolutions, and the choice of the v-parameterization of diffusion models. In addition, we confirm and transfer findings from previous work on diffusion-based image generation to the video generation setting. Finally, we apply progressive distillation to our video models with classifier-free guidance for fast, high quality sampling. We find Imagen Video not only capable of generating videos of high fidelity, but also having a high degree of controllability and world knowledge, including the ability to generate diverse videos and text animations in various artistic styles and with 3D object understanding. See https://imagen.research.google/video/ for samples.
NCOct 6, 2022Code
Conformal Isometry of Lie Group Representation in Recurrent Network of Grid CellsDehong Xu, Ruiqi Gao, Wen-Hao Zhang et al.
The activity of the grid cell population in the medial entorhinal cortex (MEC) of the mammalian brain forms a vector representation of the self-position of the animal. Recurrent neural networks have been proposed to explain the properties of the grid cells by updating the neural activity vector based on the velocity input of the animal. In doing so, the grid cell system effectively performs path integration. In this paper, we investigate the algebraic, geometric, and topological properties of grid cells using recurrent network models. Algebraically, we study the Lie group and Lie algebra of the recurrent transformation as a representation of self-motion. Geometrically, we study the conformal isometry of the Lie group representation where the local displacement of the activity vector in the neural space is proportional to the local displacement of the agent in the 2D physical space. Topologically, the compact abelian Lie group representation automatically leads to the torus topology commonly assumed and observed in neuroscience. We then focus on a simple non-linear recurrent model that underlies the continuous attractor neural networks of grid cells. Our numerical experiments show that conformal isometry leads to hexagon periodic patterns in the grid cell responses and our model is capable of accurate path integration. Code is available at \url{https://github.com/DehongXu/grid-cell-rnn}.
LGJun 13, 2022
Latent Diffusion Energy-Based Model for Interpretable Text ModelingPeiyu Yu, Sirui Xie, Xiaojian Ma et al.
Latent space Energy-Based Models (EBMs), also known as energy-based priors, have drawn growing interests in generative modeling. Fueled by its flexibility in the formulation and strong modeling power of the latent space, recent works built upon it have made interesting attempts aiming at the interpretability of text modeling. However, latent space EBMs also inherit some flaws from EBMs in data space; the degenerate MCMC sampling quality in practice can lead to poor generation quality and instability in training, especially on data with complex latent structures. Inspired by the recent efforts that leverage diffusion recovery likelihood learning as a cure for the sampling issue, we introduce a novel symbiosis between the diffusion models and latent space EBMs in a variational learning framework, coined as the latent diffusion energy-based model. We develop a geometric clustering-based regularization jointly with the information bottleneck to further improve the quality of the learned latent space. Experiments on several challenging tasks demonstrate the superior performance of our model on interpretable text modeling over strong counterparts.
LGMar 1, 2023
Understanding Diffusion Objectives as the ELBO with Simple Data AugmentationDiederik P. Kingma, Ruiqi Gao
To achieve the highest perceptual quality, state-of-the-art diffusion models are optimized with objectives that typically look very different from the maximum likelihood and the Evidence Lower Bound (ELBO) objectives. In this work, we reveal that diffusion model objectives are actually closely related to the ELBO. Specifically, we show that all commonly used diffusion model objectives equate to a weighted integral of ELBOs over different noise levels, where the weighting depends on the specific objective used. Under the condition of monotonic weighting, the connection is even closer: the diffusion objective then equals the ELBO, combined with simple data augmentation, namely Gaussian noise perturbation. We show that this condition holds for a number of state-of-the-art diffusion models. In experiments, we explore new monotonic weightings and demonstrate their effectiveness, achieving state-of-the-art FID scores on the high-resolution ImageNet benchmark.
MTRL-SCISep 10, 2024
Generative Hierarchical Materials SearchSherry Yang, Simon Batzner, Ruiqi Gao et al.
Generative models trained at scale can now produce text, video, and more recently, scientific data such as crystal structures. In applications of generative approaches to materials science, and in particular to crystal structures, the guidance from the domain expert in the form of high-level instructions can be essential for an automated system to output candidate crystals that are viable for downstream research. In this work, we formulate end-to-end language-to-structure generation as a multi-objective optimization problem, and propose Generative Hierarchical Materials Search (GenMS) for controllable generation of crystal structures. GenMS consists of (1) a language model that takes high-level natural language as input and generates intermediate textual information about a crystal (e.g., chemical formulae), and (2) a diffusion model that takes intermediate information as input and generates low-level continuous value crystal structures. GenMS additionally uses a graph neural network to predict properties (e.g., formation energy) from the generated crystal structures. During inference, GenMS leverages all three components to conduct a forward tree search over the space of possible structures. Experiments show that GenMS outperforms other alternatives of directly using language models to generate structures both in satisfying user request and in generating low-energy structures. We confirm that GenMS is able to generate common crystal structures such as double perovskites, or spinels, solely from natural language input, and hence can form the foundation for more complex structure generation in near future.
LGApr 25
"Noisier" Noise Contrastive Eestimation is (Almost) Maximum LikelihoodPeiyu Yu, Dinghuai Zhang, Hengzhi He et al.
Noise Contrastive Estimation (NCE) has fueled major breakthroughs in representation learning and generative modeling. Yet a long-standing challenge remains: accurately estimating ratios between distributions that differ substantially, which significantly limits the applicability of NCE on modern high-dimensional and multimodal datasets. We revisit this problem from a less explored perspective: the magnitude of the noise distribution. Specifically, we show that with a virtually scaled (\ie, artificially increased) noise magnitude, the gradient of the NCE objective can closely align with that of Maximum Likelihood, enabling a trajectory-wise approximation from NCE to MLE, and faster convergence both theoretically and empirically. Building on this insight, we introduce ``Noisier'' NCE, a simple drop-in modification to vanilla NCE that incurs little to no extra computational cost, while effectively handling density-ratio estimation in challenging regimes where traditional MLE and NCE struggle. Beyond improving classical density-ratio learning, ``Noisier'' NCE proves broadly applicable: it achieves strong results across image modeling, anomaly detection, and offline black-box optimization. On CIFAR-10 and ImageNet64x64 datasets, it yields 10-step and even 1-step samplers that match or surpass state-of-the-art methods, while cutting training iterations by up to half.
MLSep 10, 2023
Learning Energy-Based Models by Cooperative Diffusion Recovery LikelihoodYaxuan Zhu, Jianwen Xie, Yingnian Wu et al.
Training energy-based models (EBMs) on high-dimensional data can be both challenging and time-consuming, and there exists a noticeable gap in sample quality between EBMs and other generative frameworks like GANs and diffusion models. To close this gap, inspired by the recent efforts of learning EBMs by maximizing diffusion recovery likelihood (DRL), we propose cooperative diffusion recovery likelihood (CDRL), an effective approach to tractably learn and sample from a series of EBMs defined on increasingly noisy versions of a dataset, paired with an initializer model for each EBM. At each noise level, the two models are jointly estimated within a cooperative training framework: samples from the initializer serve as starting points that are refined by a few MCMC sampling steps from the EBM. The EBM is then optimized by maximizing recovery likelihood, while the initializer model is optimized by learning from the difference between the refined samples and the initial samples. In addition, we made several practical designs for EBM training to further improve the sample quality. Combining these advances, our approach significantly boost the generation performance compared to existing EBM methods on CIFAR-10 and ImageNet datasets. We also demonstrate the effectiveness of our models for several downstream tasks, including classifier-free guided generation, compositional generation, image inpainting and out-of-distribution detection.
LGOct 5, 2023
Learning Energy-Based Prior Model with Diffusion-Amortized MCMCPeiyu Yu, Yaxuan Zhu, Sirui Xie et al.
Latent space Energy-Based Models (EBMs), also known as energy-based priors, have drawn growing interests in the field of generative modeling due to its flexibility in the formulation and strong modeling power of the latent space. However, the common practice of learning latent space EBMs with non-convergent short-run MCMC for prior and posterior sampling is hindering the model from further progress; the degenerate MCMC sampling quality in practice often leads to degraded generation quality and instability in training, especially with highly multi-modal and/or high-dimensional target distributions. To remedy this sampling issue, in this paper we introduce a simple but effective diffusion-based amortization method for long-run MCMC sampling and develop a novel learning algorithm for the latent space EBM based on it. We provide theoretical evidence that the learned amortization of MCMC is a valid long-run MCMC sampler. Experiments on several image modeling benchmark datasets demonstrate the superior performance of our method compared with strong counterparts
MLSep 13, 2024
Think Twice Before You Act: Improving Inverse Problem Solving With MCMCYaxuan Zhu, Zehao Dou, Haoxin Zheng et al.
Recent studies demonstrate that diffusion models can serve as a strong prior for solving inverse problems. A prominent example is Diffusion Posterior Sampling (DPS), which approximates the posterior distribution of data given the measure using Tweedie's formula. Despite the merits of being versatile in solving various inverse problems without re-training, the performance of DPS is hindered by the fact that this posterior approximation can be inaccurate especially for high noise levels. Therefore, we propose \textbf{D}iffusion \textbf{P}osterior \textbf{MC}MC (\textbf{DPMC}), a novel inference algorithm based on Annealed MCMC to solve inverse problems with pretrained diffusion models. We define a series of intermediate distributions inspired by the approximated conditional distributions used by DPS. Through annealed MCMC sampling, we encourage the samples to follow each intermediate distribution more closely before moving to the next distribution at a lower noise level, and therefore reduce the accumulated error along the path. We test our algorithm in various inverse problems, including super resolution, Gaussian deblurring, motion deblurring, inpainting, and phase retrieval. Our algorithm outperforms DPS with less number of evaluations across nearly all tasks, and is competitive among existing approaches.
CVMar 4
ZipMap: Linear-Time Stateful 3D Reconstruction with Test-Time TrainingHaian Jin, Rundi Wu, Tianyuan Zhang et al.
Feed-forward transformer models have driven rapid progress in 3D vision, but state-of-the-art methods such as VGGT and $π^3$ have a computational cost that scales quadratically with the number of input images, making them inefficient when applied to large image collections. Sequential-reconstruction approaches reduce this cost but sacrifice reconstruction quality. We introduce ZipMap, a stateful feed-forward model that achieves linear-time, bidirectional 3D reconstruction while matching or surpassing the accuracy of quadratic-time methods. ZipMap employs test-time training layers to zip an entire image collection into a compact hidden scene state in a single forward pass, enabling reconstruction of over 700 frames in under 10 seconds on a single H100 GPU, more than $20\times$ faster than state-of-the-art methods such as VGGT. Moreover, we demonstrate the benefits of having a stateful representation in real-time scene-state querying and its extension to sequential streaming reconstruction.
NCOct 29, 2023
Emergence of Grid-like Representations by Training Recurrent Networks with Conformal NormalizationDehong Xu, Ruiqi Gao, Wen-Hao Zhang et al.
Grid cells in the entorhinal cortex of mammalian brains exhibit striking hexagon grid firing patterns in their response maps as the animal (e.g., a rat) navigates in a 2D open environment. In this paper, we study the emergence of the hexagon grid patterns of grid cells based on a general recurrent neural network (RNN) model that captures the navigation process. The responses of grid cells collectively form a high dimensional vector, representing the 2D self-position of the agent. As the agent moves, the vector is transformed by an RNN that takes the velocity of the agent as input. We propose a simple yet general conformal normalization of the input velocity of the RNN, so that the local displacement of the position vector in the high-dimensional neural space is proportional to the local displacement of the agent in the 2D physical space, regardless of the direction of the input velocity. We apply this mechanism to both a linear RNN and nonlinear RNNs. Theoretically, we provide an understanding that explains the connection between conformal normalization and the emergence of hexagon grid patterns. Empirically, we conduct extensive experiments to verify that conformal normalization is crucial for the emergence of hexagon grid patterns, across various types of RNNs. The learned patterns share similar profiles to biological grid cells, and the topological properties of the patterns also align with our theoretical understanding.
CVDec 17, 2025
VLIC: Vision-Language Models As Perceptual Judges for Human-Aligned Image CompressionKyle Sargent, Ruiqi Gao, Philipp Henzler et al.
Evaluations of image compression performance which include human preferences have generally found that naive distortion functions such as MSE are insufficiently aligned to human perception. In order to align compression models to human perception, prior work has employed differentiable perceptual losses consisting of neural networks calibrated on large-scale datasets of human psycho-visual judgments. We show that, surprisingly, state-of-the-art vision-language models (VLMs) can replicate binary human two-alternative forced choice (2AFC) judgments zero-shot when asked to reason about the differences between pairs of images. Motivated to exploit the powerful zero-shot visual reasoning capabilities of VLMs, we propose Vision-Language Models for Image Compression (VLIC), a diffusion-based image compression system designed to be post-trained with binary VLM judgments. VLIC leverages existing techniques for diffusion model post-training with preferences, rather than distilling the VLM judgments into a separate perceptual loss network. We show that calibrating this system on VLM judgments produces competitive or state-of-the-art performance on human-aligned visual compression depending on the dataset, according to perceptual metrics and large-scale user studies. We additionally conduct an extensive analysis of the VLM-based reward design and training procedure and share important insights. More visuals are available at https://kylesargent.github.io/vlic
CVMay 16, 2024
CAT3D: Create Anything in 3D with Multi-View Diffusion ModelsRuiqi Gao, Aleksander Holynski, Philipp Henzler et al.
Advances in 3D reconstruction have enabled high-quality 3D capture, but require a user to collect hundreds to thousands of images to create a 3D scene. We present CAT3D, a method for creating anything in 3D by simulating this real-world capture process with a multi-view diffusion model. Given any number of input images and a set of target novel viewpoints, our model generates highly consistent novel views of a scene. These generated views can be used as input to robust 3D reconstruction techniques to produce 3D representations that can be rendered from any viewpoint in real-time. CAT3D can create entire 3D scenes in as little as one minute, and outperforms existing methods for single image and few-view 3D scene creation. See our project page for results and interactive demos at https://cat3d.github.io .
CVDec 5, 2023
ReconFusion: 3D Reconstruction with Diffusion PriorsRundi Wu, Ben Mildenhall, Philipp Henzler et al.
3D reconstruction methods such as Neural Radiance Fields (NeRFs) excel at rendering photorealistic novel views of complex scenes. However, recovering a high-quality NeRF typically requires tens to hundreds of input images, resulting in a time-consuming capture process. We present ReconFusion to reconstruct real-world scenes using only a few photos. Our approach leverages a diffusion prior for novel view synthesis, trained on synthetic and multiview datasets, which regularizes a NeRF-based 3D reconstruction pipeline at novel camera poses beyond those captured by the set of input images. Our method synthesizes realistic geometry and texture in underconstrained regions while preserving the appearance of observed regions. We perform an extensive evaluation across various real-world datasets, including forward-facing and 360-degree scenes, demonstrating significant performance improvements over previous few-view NeRF reconstruction approaches.
LGDec 15, 2020Code
Learning Energy-Based Models by Diffusion Recovery LikelihoodRuiqi Gao, Yang Song, Ben Poole et al.
While energy-based models (EBMs) exhibit a number of desirable properties, training and sampling on high-dimensional datasets remains challenging. Inspired by recent progress on diffusion probabilistic models, we present a diffusion recovery likelihood method to tractably learn and sample from a sequence of EBMs trained on increasingly noisy versions of a dataset. Each EBM is trained with recovery likelihood, which maximizes the conditional probability of the data at a certain noise level given their noisy versions at a higher noise level. Optimizing recovery likelihood is more tractable than marginal likelihood, as sampling from the conditional distributions is much easier than sampling from the marginal distributions. After training, synthesized images can be generated by the sampling process that initializes from Gaussian white noise distribution and progressively samples the conditional distributions at decreasingly lower noise levels. Our method generates high fidelity samples on various image datasets. On unconditional CIFAR-10 our method achieves FID 9.58 and inception score 8.30, superior to the majority of GANs. Moreover, we demonstrate that unlike previous work on EBMs, our long-run MCMC samples from the conditional distributions do not diverge and still represent realistic images, allowing us to accurately estimate the normalized density of data even for high-dimensional datasets. Our implementation is available at https://github.com/ruiqigao/recovery_likelihood.
LGSep 22, 2020Code
Sanity-Checking Pruning Methods: Random Tickets can Win the JackpotJingtong Su, Yihang Chen, Tianle Cai et al.
Network pruning is a method for reducing test-time computational resource requirements with minimal performance degradation. Conventional wisdom of pruning algorithms suggests that: (1) Pruning methods exploit information from training data to find good subnetworks; (2) The architecture of the pruned network is crucial for good performance. In this paper, we conduct sanity checks for the above beliefs on several recent unstructured pruning methods and surprisingly find that: (1) A set of methods which aims to find good subnetworks of the randomly-initialized network (which we call "initial tickets"), hardly exploits any information from the training data; (2) For the pruned networks obtained by these methods, randomly changing the preserved weights in each layer, while keeping the total number of preserved weights unchanged per layer, does not affect the final performance. These findings inspire us to choose a series of simple \emph{data-independent} prune ratios for each layer, and randomly prune each layer accordingly to get a subnetwork (which we call "random tickets"). Experimental results show that our zero-shot random tickets outperform or attain a similar performance compared to existing "initial tickets". In addition, we identify one existing pruning method that passes our sanity checks. We hybridize the ratios in our random ticket with this method and propose a new method called "hybrid tickets", which achieves further improvement. (Our code is publicly available at https://github.com/JingtongSu/sanity-checking-pruning)
NCJun 18, 2020Code
On Path Integration of Grid Cells: Group Representation and Isotropic ScalingRuiqi Gao, Jianwen Xie, Xue-Xin Wei et al.
Understanding how grid cells perform path integration calculations remains a fundamental problem. In this paper, we conduct theoretical analysis of a general representation model of path integration by grid cells, where the 2D self-position is encoded as a higher dimensional vector, and the 2D self-motion is represented by a general transformation of the vector. We identify two conditions on the transformation. One is a group representation condition that is necessary for path integration. The other is an isotropic scaling condition that ensures locally conformal embedding, so that the error in the vector representation translates conformally to the error in the 2D self-position. Then we investigate the simplest transformation, i.e., the linear transformation, uncover its explicit algebraic and geometric structure as matrix Lie group of rotation, and explore the connection between the isotropic scaling condition and a special class of hexagon grid patterns. Finally, with our optimization-based approach, we manage to learn hexagon grid patterns that share similar properties of the grid cells in the rodent brain. The learned model is capable of accurate long distance path integration. Code is available at https://github.com/ruiqigao/grid-cell-path.
CVNov 27, 2024
CAT4D: Create Anything in 4D with Multi-View Video Diffusion ModelsRundi Wu, Ruiqi Gao, Ben Poole et al.
We present CAT4D, a method for creating 4D (dynamic 3D) scenes from monocular video. CAT4D leverages a multi-view video diffusion model trained on a diverse combination of datasets to enable novel view synthesis at any specified camera poses and timestamps. Combined with a novel sampling approach, this model can transform a single monocular video into a multi-view video, enabling robust 4D reconstruction via optimization of a deformable 3D Gaussian representation. We demonstrate competitive performance on novel view synthesis and dynamic scene reconstruction benchmarks, and highlight the creative capabilities for 4D scene generation from real or generated videos. See our project page for results and interactive demos: https://cat-4d.github.io/.
CVOct 25, 2024
Simpler Diffusion (SiD2): 1.5 FID on ImageNet512 with pixel-space diffusionEmiel Hoogeboom, Thomas Mensink, Jonathan Heek et al.
Latent diffusion models have become the popular choice for scaling up diffusion models for high resolution image synthesis. Compared to pixel-space models that are trained end-to-end, latent models are perceived to be more efficient and to produce higher image quality at high resolution. Here we challenge these notions, and show that pixel-space models can be very competitive to latent models both in quality and efficiency, achieving 1.5 FID on ImageNet512 and new SOTA results on ImageNet128, ImageNet256 and Kinetics600. We present a simple recipe for scaling end-to-end pixel-space diffusion models to high resolutions. 1: Use the sigmoid loss-weighting (Kingma & Gao, 2023) with our prescribed hyper-parameters. 2: Use our simplified memory-efficient architecture with fewer skip-connections. 3: Scale the model to favor processing the image at a high resolution with fewer parameters, rather than using more parameters at a lower resolution. Combining these with guidance intervals, we obtain a family of pixel-space diffusion models we call Simpler Diffusion (SiD2).
CVMar 18, 2025
Bolt3D: Generating 3D Scenes in SecondsStanislaw Szymanowicz, Jason Y. Zhang, Pratul Srinivasan et al.
We present a latent diffusion model for fast feed-forward 3D scene generation. Given one or more images, our model Bolt3D directly samples a 3D scene representation in less than seven seconds on a single GPU. We achieve this by leveraging powerful and scalable existing 2D diffusion network architectures to produce consistent high-fidelity 3D scene representations. To train this model, we create a large-scale multiview-consistent dataset of 3D geometry and appearance by applying state-of-the-art dense 3D reconstruction techniques to existing multiview image datasets. Compared to prior multiview generative models that require per-scene optimization for 3D reconstruction, Bolt3D reduces the inference cost by a factor of up to 300 times.
HCMay 18, 2024
CoLay: Controllable Layout Generation through Multi-conditional Latent DiffusionChin-Yi Cheng, Ruiqi Gao, Forrest Huang et al.
Layout design generation has recently gained significant attention due to its potential applications in various fields, including UI, graphic, and floor plan design. However, existing models face two main challenges that limits their adoption in practice. Firstly, the limited expressiveness of individual condition types used in previous works restricts designers' ability to convey complex design intentions and constraints. Secondly, most existing models focus on generating labels and coordinates, while real layouts contain a range of style properties. To address these limitations, we propose a novel framework, CoLay, that integrates multiple condition types and generates complex layouts with diverse style properties. Our approach outperforms prior works in terms of generation quality and condition satisfaction while empowering users to express their design intents using a flexible combination of modalities, including natural language prompts, layout guidelines, element types, and partially completed designs.
CVDec 10, 2024
SimVS: Simulating World Inconsistencies for Robust View SynthesisAlex Trevithick, Roni Paiss, Philipp Henzler et al.
Novel-view synthesis techniques achieve impressive results for static scenes but struggle when faced with the inconsistencies inherent to casual capture settings: varying illumination, scene motion, and other unintended effects that are difficult to model explicitly. We present an approach for leveraging generative video models to simulate the inconsistencies in the world that can occur during capture. We use this process, along with existing multi-view datasets, to create synthetic data for training a multi-view harmonization network that is able to reconcile inconsistent observations into a consistent 3D scene. We demonstrate that our world-simulation strategy significantly outperforms traditional augmentation methods in handling real-world scene variations, thereby enabling highly accurate static 3D reconstructions in the presence of a variety of challenging inconsistencies. Project page: https://alextrevithick.github.io/simvs
RODec 11, 2025
Evaluating Gemini Robotics Policies in a Veo World SimulatorGemini Robotics Team, Krzysztof Choromanski, Coline Devin et al.
Generative world models hold significant potential for simulating interactions with visuomotor policies in varied environments. Frontier video models can enable generation of realistic observations and environment interactions in a scalable and general manner. However, the use of video models in robotics has been limited primarily to in-distribution evaluations, i.e., scenarios that are similar to ones used to train the policy or fine-tune the base video model. In this report, we demonstrate that video models can be used for the entire spectrum of policy evaluation use cases in robotics: from assessing nominal performance to out-of-distribution (OOD) generalization, and probing physical and semantic safety. We introduce a generative evaluation system built upon a frontier video foundation model (Veo). The system is optimized to support robot action conditioning and multi-view consistency, while integrating generative image-editing and multi-view completion to synthesize realistic variations of real-world scenes along multiple axes of generalization. We demonstrate that the system preserves the base capabilities of the video model to enable accurate simulation of scenes that have been edited to include novel interaction objects, novel visual backgrounds, and novel distractor objects. This fidelity enables accurately predicting the relative performance of different policies in both nominal and OOD conditions, determining the relative impact of different axes of generalization on policy performance, and performing red teaming of policies to expose behaviors that violate physical or semantic safety constraints. We validate these capabilities through 1600+ real-world evaluations of eight Gemini Robotics policy checkpoints and five tasks for a bimanual manipulator.
CVApr 1, 2024
MagicMirror: Fast and High-Quality Avatar Generation with a Constrained Search SpaceArmand Comas-Massagué, Di Qiu, Menglei Chai et al.
We introduce a novel framework for 3D human avatar generation and personalization, leveraging text prompts to enhance user engagement and customization. Central to our approach are key innovations aimed at overcoming the challenges in photo-realistic avatar synthesis. Firstly, we utilize a conditional Neural Radiance Fields (NeRF) model, trained on a large-scale unannotated multi-view dataset, to create a versatile initial solution space that accelerates and diversifies avatar generation. Secondly, we develop a geometric prior, leveraging the capabilities of Text-to-Image Diffusion Models, to ensure superior view invariance and enable direct optimization of avatar geometry. These foundational ideas are complemented by our optimization pipeline built on Variational Score Distillation (VSD), which mitigates texture loss and over-saturation issues. As supported by our extensive experiments, these strategies collectively enable the creation of custom avatars with unparalleled visual quality and better adherence to input text prompts. You can find more results and videos in our website: https://syntec-research.github.io/MagicMirror
CVJun 24, 2025
SceneCrafter: Controllable Multi-View Driving Scene EditingZehao Zhu, Yuliang Zou, Chiyu Max Jiang et al.
Simulation is crucial for developing and evaluating autonomous vehicle (AV) systems. Recent literature builds on a new generation of generative models to synthesize highly realistic images for full-stack simulation. However, purely synthetically generated scenes are not grounded in reality and have difficulty in inspiring confidence in the relevance of its outcomes. Editing models, on the other hand, leverage source scenes from real driving logs, and enable the simulation of different traffic layouts, behaviors, and operating conditions such as weather and time of day. While image editing is an established topic in computer vision, it presents fresh sets of challenges in driving simulation: (1) the need for cross-camera 3D consistency, (2) learning ``empty street" priors from driving data with foreground occlusions, and (3) obtaining paired image tuples of varied editing conditions while preserving consistent layout and geometry. To address these challenges, we propose SceneCrafter, a versatile editor for realistic 3D-consistent manipulation of driving scenes captured from multiple cameras. We build on recent advancements in multi-view diffusion models, using a fully controllable framework that scales seamlessly to multi-modality conditions like weather, time of day, agent boxes and high-definition maps. To generate paired data for supervising the editing model, we propose a novel framework on top of Prompt-to-Prompt to generate geometrically consistent synthetic paired data with global edits. We also introduce an alpha-blending framework to synthesize data with local edits, leveraging a model trained on empty street priors through novel masked training and multi-view repaint paradigm. SceneCrafter demonstrates powerful editing capabilities and achieves state-of-the-art realism, controllability, 3D consistency, and scene editing quality compared to existing baselines.
CLJun 11, 2024
Large Language Models are Limited in Out-of-Context Knowledge ReasoningPeng Hu, Changjiang Gao, Ruiqi Gao et al.
Large Language Models (LLMs) possess extensive knowledge and strong capabilities in performing in-context reasoning. However, previous work challenges their out-of-context reasoning ability, i.e., the ability to infer information from their training data, instead of from the context or prompt. This paper focuses on a significant aspect of out-of-context reasoning: Out-of-Context Knowledge Reasoning (OCKR), which is to combine multiple knowledge to infer new knowledge. We designed a synthetic dataset with seven representative OCKR tasks to systematically assess the OCKR capabilities of LLMs. Using this dataset, we evaluated several LLMs and discovered that their proficiency in this aspect is limited, regardless of whether the knowledge is trained in a separate or adjacent training settings. Moreover, training the model to reason with reasoning examples does not result in significant improvement, while training the model to perform explicit knowledge retrieval helps for retrieving attribute knowledge but not the relation knowledge, indicating that the model's limited OCKR capabilities are due to difficulties in knowledge retrieval. Furthermore, we treat cross-lingual knowledge transfer as a distinct form of OCKR, and evaluate this ability. Our results show that the evaluated model also exhibits limited ability in transferring knowledge across languages.
CVApr 4, 2021
Learning Neural Representation of Camera Pose with Matrix Representation of Pose Shift via View SynthesisYaxuan Zhu, Ruiqi Gao, Siyuan Huang et al.
How to effectively represent camera pose is an essential problem in 3D computer vision, especially in tasks such as camera pose regression and novel view synthesis. Traditionally, 3D position of the camera is represented by Cartesian coordinate and the orientation is represented by Euler angle or quaternions. These representations are manually designed, which may not be the most effective representation for downstream tasks. In this work, we propose an approach to learn neural representations of camera poses and 3D scenes, coupled with neural representations of local camera movements. Specifically, the camera pose and 3D scene are represented as vectors and the local camera movement is represented as a matrix operating on the vector of the camera pose. We demonstrate that the camera movement can further be parametrized by a matrix Lie algebra that underlies a rotation system in the neural space. The vector representations are then concatenated and generate the posed 2D image through a decoder network. The model is learned from only posed 2D images and corresponding camera poses, without access to depths or shapes. We conduct extensive experiments on synthetic and real datasets. The results show that compared with other camera pose representations, our learned representation is more robust to noise in novel view synthesis and more effective in camera pose regression.
LGFeb 22, 2021
A Theory of Label Propagation for Subpopulation ShiftTianle Cai, Ruiqi Gao, Jason D. Lee et al.
One of the central problems in machine learning is domain adaptation. Unlike past theoretical work, we consider a new model for subpopulation shift in the input or representation space. In this work, we propose a provably effective framework for domain adaptation based on label propagation. In our analysis, we use a simple but realistic expansion assumption, proposed in \citet{wei2021theoretical}. Using a teacher classifier trained on the source domain, our algorithm not only propagates to the target domain but also improves upon the teacher. By leveraging existing generalization bounds, we also obtain end-to-end finite-sample guarantees on the entire algorithm. In addition, we extend our theoretical framework to a more general setting of source-to-target transfer based on a third unlabeled dataset, which can be easily applied in various learning scenarios. Inspired by our theory, we adapt consistency-based semi-supervised learning methods to domain adaptation settings and gain significant improvements.
CVDec 25, 2020
Generative VoxelNet: Learning Energy-Based Models for 3D Shape Synthesis and AnalysisJianwen Xie, Zilong Zheng, Ruiqi Gao et al.
3D data that contains rich geometry information of objects and scenes is valuable for understanding 3D physical world. With the recent emergence of large-scale 3D datasets, it becomes increasingly crucial to have a powerful 3D generative model for 3D shape synthesis and analysis. This paper proposes a deep 3D energy-based model to represent volumetric shapes. The maximum likelihood training of the model follows an "analysis by synthesis" scheme. The benefits of the proposed model are six-fold: first, unlike GANs and VAEs, the model training does not rely on any auxiliary models; second, the model can synthesize realistic 3D shapes by Markov chain Monte Carlo (MCMC); third, the conditional model can be applied to 3D object recovery and super resolution; fourth, the model can serve as a building block in a multi-grid modeling and sampling framework for high resolution 3D shape synthesis; fifth, the model can be used to train a 3D generator via MCMC teaching; sixth, the unsupervisedly trained model provides a powerful feature extractor for 3D data, which is useful for 3D object classification. Experiments demonstrate that the proposed model can generate high-quality 3D shape patterns and can be useful for a wide variety of 3D shape analysis.
MLJun 12, 2020
MCMC Should Mix: Learning Energy-Based Model with Neural Transport Latent Space MCMCErik Nijkamp, Ruiqi Gao, Pavel Sountsov et al.
Learning energy-based model (EBM) requires MCMC sampling of the learned model as an inner loop of the learning algorithm. However, MCMC sampling of EBMs in high-dimensional data space is generally not mixing, because the energy function, which is usually parametrized by a deep network, is highly multi-modal in the data space. This is a serious handicap for both theory and practice of EBMs. In this paper, we propose to learn an EBM with a flow-based model (or in general a latent variable model) serving as a backbone, so that the EBM is a correction or an exponential tilting of the flow-based model. We show that the model has a particularly simple form in the space of the latent variables of the backbone model, and MCMC sampling of the EBM in the latent space mixes well and traverses modes in the data space. This enables proper sampling and learning of EBMs.
MLDec 2, 2019
Flow Contrastive Estimation of Energy-Based ModelsRuiqi Gao, Erik Nijkamp, Diederik P. Kingma et al.
This paper studies a training method to jointly estimate an energy-based model and a flow-based model, in which the two models are iteratively updated based on a shared adversarial value function. This joint training method has the following traits. (1) The update of the energy-based model is based on noise contrastive estimation, with the flow model serving as a strong noise distribution. (2) The update of the flow model approximately minimizes the Jensen-Shannon divergence between the flow model and the data distribution. (3) Unlike generative adversarial networks (GAN) which estimates an implicit probability distribution defined by a generator model, our method estimates two explicit probabilistic distributions on the data. Using the proposed method we demonstrate a significant improvement on the synthesis quality of the flow model, and show the effectiveness of unsupervised feature learning by the learned energy-based model. Furthermore, the proposed training method can be easily adapted to semi-supervised learning. We achieve competitive results to the state-of-the-art semi-supervised learning methods.
MLNov 26, 2019
Representation Learning: A Statistical PerspectiveJianwen Xie, Ruiqi Gao, Erik Nijkamp et al.
Learning representations of data is an important problem in statistics and machine learning. While the origin of learning representations can be traced back to factor analysis and multidimensional scaling in statistics, it has become a central theme in deep learning with important applications in computer vision and computational neuroscience. In this article, we review recent advances in learning representations from a statistical perspective. In particular, we review the following two themes: (a) unsupervised learning of vector representations and (b) learning of both vector and matrix representations.
CVNov 26, 2019
Motion-Based Generator Model: Unsupervised Disentanglement of Appearance, Trackable and Intrackable Motions in Dynamic PatternsJianwen Xie, Ruiqi Gao, Zilong Zheng et al.
Dynamic patterns are characterized by complex spatial and motion patterns. Understanding dynamic patterns requires a disentangled representational model that separates the factorial components. A commonly used model for dynamic patterns is the state space model, where the state evolves over time according to a transition model and the state generates the observed image frames according to an emission model. To model the motions explicitly, it is natural for the model to be based on the motions or the displacement fields of the pixels. Thus in the emission model, we let the hidden state generate the displacement field, which warps the trackable component in the previous image frame to generate the next frame while adding a simultaneously emitted residual image to account for the change that cannot be explained by the deformation. The warping of the previous image is about the trackable part of the change of image frame, while the residual image is about the intrackable part of the image. We use a maximum likelihood algorithm to learn the model that iterates between inferring latent noise vectors that drive the transition model and updating the parameters given the inferred latent vectors. Meanwhile we adopt a regularization term to penalize the norms of the residual images to encourage the model to explain the change of image frames by trackable motion. Unlike existing methods on dynamic patterns, we learn our model in unsupervised setting without ground truth displacement fields. In addition, our model defines a notion of intrackability by the separation of warped component and residual component in each image frame. We show that our method can synthesize realistic dynamic pattern, and disentangling appearance, trackable and intrackable motions. The learned models are useful for motion transfer, and it is natural to adopt it to define and measure intrackability of a dynamic pattern.
LGJun 19, 2019
Convergence of Adversarial Training in Overparametrized Neural NetworksRuiqi Gao, Tianle Cai, Haochuan Li et al.
Neural networks are vulnerable to adversarial examples, i.e. inputs that are imperceptibly perturbed from natural data and yet incorrectly classified by the network. Adversarial training, a heuristic form of robust optimization that alternates between minimization and maximization steps, has proven to be among the most successful methods to train networks to be robust against a pre-defined family of perturbations. This paper provides a partial answer to the success of adversarial training, by showing that it converges to a network where the surrogate loss with respect to the the attack algorithm is within $ε$ of the optimal robust loss. Then we show that the optimal robust loss is also close to zero, hence adversarial training finds a robust classifier. The analysis technique leverages recent work on the analysis of neural networks via Neural Tangent Kernel (NTK), combined with motivation from online-learning when the maximization is solved by a heuristic, and the expressiveness of the NTK kernel in the $\ell_\infty$-norm. In addition, we also prove that robust interpolation requires more model capacity, supporting the evidence that adversarial training requires wider networks.
LGMay 28, 2019
Gram-Gauss-Newton Method: Learning Overparameterized Neural Networks for Regression ProblemsTianle Cai, Ruiqi Gao, Jikai Hou et al.
First-order methods such as stochastic gradient descent (SGD) are currently the standard algorithm for training deep neural networks. Second-order methods, despite their better convergence rate, are rarely used in practice due to the prohibitive computational cost in calculating the second-order information. In this paper, we propose a novel Gram-Gauss-Newton (GGN) algorithm to train deep neural networks for regression problems with square loss. Our method draws inspiration from the connection between neural network optimization and kernel regression of neural tangent kernel (NTK). Different from typical second-order methods that have heavy computational cost in each iteration, GGN only has minor overhead compared to first-order methods such as SGD. We also give theoretical results to show that for sufficiently wide neural networks, the convergence rate of GGN is \emph{quadratic}. Furthermore, we provide convergence guarantee for mini-batch GGN algorithm, which is, to our knowledge, the first convergence result for the mini-batch version of a second-order method on overparameterized neural networks. Preliminary experiments on regression tasks demonstrate that for training standard networks, our GGN algorithm converges much faster and achieves better performance than SGD.
NEJan 24, 2019
Learning V1 Simple Cells with Vector Representation of Local Content and Matrix Representation of Local MotionRuiqi Gao, Jianwen Xie, Siyuan Huang et al.
This paper proposes a representational model for image pairs such as consecutive video frames that are related by local pixel displacements, in the hope that the model may shed light on motion perception in primary visual cortex (V1). The model couples the following two components: (1) the vector representations of local contents of images and (2) the matrix representations of local pixel displacements caused by the relative motions between the agent and the objects in the 3D scene. When the image frame undergoes changes due to local pixel displacements, the vectors are multiplied by the matrices that represent the local displacements. Thus the vector representation is equivariant as it varies according to the local displacements. Our experiments show that our model can learn Gabor-like filter pairs of quadrature phases. The profiles of the learned filters match those of simple cells in Macaque V1. Moreover, we demonstrate that the model can learn to infer local motions in either a supervised or unsupervised manner. With such a simple model, we achieve competitive results on optical flow estimation.
MLDec 27, 2018
Learning Dynamic Generator Model by Alternating Back-Propagation Through TimeJianwen Xie, Ruiqi Gao, Zilong Zheng et al.
This paper studies the dynamic generator model for spatial-temporal processes such as dynamic textures and action sequences in video data. In this model, each time frame of the video sequence is generated by a generator model, which is a non-linear transformation of a latent state vector, where the non-linear transformation is parametrized by a top-down neural network. The sequence of latent state vectors follows a non-linear auto-regressive model, where the state vector of the next frame is a non-linear transformation of the state vector of the current frame as well as an independent noise vector that provides randomness in the transition. The non-linear transformation of this transition model can be parametrized by a feedforward neural network. We show that this model can be learned by an alternating back-propagation through time algorithm that iteratively samples the noise vectors and updates the parameters in the transition model and the generator model. We show that our training method can learn realistic models for dynamic textures and action patterns.
MLOct 12, 2018
Learning Grid Cells as Vector Representation of Self-Position Coupled with Matrix Representation of Self-MotionRuiqi Gao, Jianwen Xie, Song-Chun Zhu et al.
This paper proposes a representational model for grid cells. In this model, the 2D self-position of the agent is represented by a high-dimensional vector, and the 2D self-motion or displacement of the agent is represented by a matrix that transforms the vector. Each component of the vector is a unit or a cell. The model consists of the following three sub-models. (1) Vector-matrix multiplication. The movement from the current position to the next position is modeled by matrix-vector multiplication, i.e., the vector of the next position is obtained by multiplying the matrix of the motion to the vector of the current position. (2) Magnified local isometry. The angle between two nearby vectors equals the Euclidean distance between the two corresponding positions multiplied by a magnifying factor. (3) Global adjacency kernel. The inner product between two vectors measures the adjacency between the two corresponding positions, which is defined by a kernel function of the Euclidean distance between the two positions. Our representational model has explicit algebra and geometry. It can learn hexagon patterns of grid cells, and it is capable of error correction, path integral and path planning.
MLOct 9, 2018
A Tale of Three Probabilistic Families: Discriminative, Descriptive and Generative ModelsYing Nian Wu, Ruiqi Gao, Tian Han et al.
The pattern theory of Grenander is a mathematical framework where patterns are represented by probability models on random variables of algebraic structures. In this paper, we review three families of probability models, namely, the discriminative models, the descriptive models, and the generative models. A discriminative model is in the form of a classifier. It specifies the conditional probability of the class label given the input signal. A descriptive model specifies the probability distribution of the signal, based on an energy function defined on the signal. A generative model assumes that the signal is generated by some latent variables via a transformation. We shall review these models within a common framework and explore their connections. We shall also review the recent developments that take advantage of the high approximation capacities of deep neural networks.
LGJun 16, 2018
Deformable Generator Networks: Unsupervised Disentanglement of Appearance and GeometryXianglei Xing, Ruiqi Gao, Tian Han et al.
We present a deformable generator model to disentangle the appearance and geometric information for both image and video data in a purely unsupervised manner. The appearance generator network models the information related to appearance, including color, illumination, identity or category, while the geometric generator performs geometric warping, such as rotation and stretching, through generating deformation field which is used to warp the generated appearance to obtain the final image or video sequences. Two generators take independent latent vectors as input to disentangle the appearance and geometric information from image or video sequences. For video data, a nonlinear transition model is introduced to both the appearance and geometric generators to capture the dynamics over time. The proposed scheme is general and can be easily integrated into different generative models. An extensive set of qualitative and quantitative experiments shows that the appearance and geometric information can be well disentangled, and the learned geometric generator can be conveniently transferred to other image datasets to facilitate knowledge transfer tasks.
CVApr 2, 2018
Learning Descriptor Networks for 3D Shape Synthesis and AnalysisJianwen Xie, Zilong Zheng, Ruiqi Gao et al.
This paper proposes a 3D shape descriptor network, which is a deep convolutional energy-based model, for modeling volumetric shape patterns. The maximum likelihood training of the model follows an "analysis by synthesis" scheme and can be interpreted as a mode seeking and mode shifting process. The model can synthesize 3D shape patterns by sampling from the probability distribution via MCMC such as Langevin dynamics. The model can be used to train a 3D generator network via MCMC teaching. The conditional version of the 3D shape descriptor net can be used for 3D object recovery and 3D object super-resolution. Experiments demonstrate that the proposed model can generate realistic 3D shape patterns and can be useful for 3D shape analysis.
MLSep 26, 2017
Learning Energy-Based Models as Generative ConvNets via Multi-grid Modeling and SamplingRuiqi Gao, Yang Lu, Junpei Zhou et al.
This paper proposes a multi-grid method for learning energy-based generative ConvNet models of images. For each grid, we learn an energy-based probabilistic model where the energy function is defined by a bottom-up convolutional neural network (ConvNet or CNN). Learning such a model requires generating synthesized examples from the model. Within each iteration of our learning algorithm, for each observed training image, we generate synthesized images at multiple grids by initializing the finite-step MCMC sampling from a minimal 1 x 1 version of the training image. The synthesized image at each subsequent grid is obtained by a finite-step MCMC initialized from the synthesized image generated at the previous coarser grid. After obtaining the synthesized examples, the parameters of the models at multiple grids are updated separately and simultaneously based on the differences between synthesized and observed examples. We show that this multi-grid method can learn realistic energy-based generative ConvNet models, and it outperforms the original contrastive divergence (CD) and persistent CD.
MLSep 29, 2016
Cooperative Training of Descriptor and Generator NetworksJianwen Xie, Yang Lu, Ruiqi Gao et al.
This paper studies the cooperative training of two generative models for image modeling and synthesis. Both models are parametrized by convolutional neural networks (ConvNets). The first model is a deep energy-based model, whose energy function is defined by a bottom-up ConvNet, which maps the observed image to the energy. We call it the descriptor network. The second model is a generator network, which is a non-linear version of factor analysis. It is defined by a top-down ConvNet, which maps the latent factors to the observed image. The maximum likelihood learning algorithms of both models involve MCMC sampling such as Langevin dynamics. We observe that the two learning algorithms can be seamlessly interwoven into a cooperative learning algorithm that can train both models simultaneously. Specifically, within each iteration of the cooperative learning algorithm, the generator model generates initial synthesized examples to initialize a finite-step MCMC that samples and trains the energy-based descriptor model. After that, the generator model learns from how the MCMC changes its synthesized examples. That is, the descriptor model teaches the generator model by MCMC, so that the generator model accumulates the MCMC transitions and reproduces them by direct ancestral sampling. We call this scheme MCMC teaching. We show that the cooperative algorithm can learn highly realistic generative models.