Yann-Gael Gueheneuc

SE
3papers
108citations
Novelty38%
AI Score22

3 Papers

SENov 4, 2021
An Empirical Study of the Effectiveness of an Ensemble of Stand-alone Sentiment Detection Tools for Software Engineering Datasets

Gias Uddin, Yann-Gael Gueheneuc, Foutse Khomh et al.

Sentiment analysis in software engineering (SE) has shown promise to analyze and support diverse development activities. We report the results of an empirical study that we conducted to determine the feasibility of developing an ensemble engine by combining the polarity labels of stand-alone SE-specific sentiment detectors. Our study has two phases. In the first phase, we pick five SE-specific sentiment detection tools from two recently published papers by Lin et al. [31, 32], who first reported negative results with standalone sentiment detectors and then proposed an improved SE-specific sentiment detector, POME [31]. We report the study results on 17,581 units (sentences/documents) coming from six currently available sentiment benchmarks for SE. We find that the existing tools can be complementary to each other in 85-95% of the cases, i.e., one is wrong, but another is right. However, a majority voting-based ensemble of those tools fails to improve the accuracy of sentiment detection. We develop Sentisead, a supervised tool by combining the polarity labels and bag of words as features. Sentisead improves the performance (F1-score) of the individual tools by 4% (over Senti4SD [5]) - 100% (over POME [31]). In a second phase, we compare and improve Sentisead infrastructure using Pre-trained Transformer Models (PTMs). We find that a Sentisead infrastructure with RoBERTa as the ensemble of the five stand-alone rule-based and shallow learning SE-specific tools from Lin et al. [31, 32] offers the best F1-score of 0.805 across the six datasets, while a stand-alone RoBERTa shows an F1-score of 0.801.

SEMar 31, 2021
Investigating Design Anti-pattern and Design Pattern Mutations and Their Change- and Fault-proneness

Zeinab, Kermansaravi, Md Saidur Rahman et al.

During software evolution, inexperienced developers may introduce design anti-patterns when they modify their software systems to fix bugs or to add new functionalities based on changes in requirements. Developers may also use design patterns to promote software quality or as a possible cure for some design anti-patterns. Thus, design patterns and design anti-patterns are introduced, removed, and mutated from one another by developers. Many studies investigated the evolution of design patterns and design anti-patterns and their impact on software development. However, they investigated design patterns or design anti-patterns in isolation and did not consider their mutations and the impact of these mutations on software quality. Therefore, we report our study of bidirectional mutations between design patterns and design anti-patterns and the impacts of these mutations on software change- and fault-proneness. We analyzed snapshots of seven Java software systems with diverse sizes, evolution histories, and application domains. We built Markov models to capture the probability of occurrences of the different design patterns and design anti-patterns mutations. Results from our study show that (1) design patterns and design anti-patterns mutate into other design patterns and/or design anti-patterns. They also show that (2) some change types primarily trigger mutations of design patterns and design anti-patterns (renaming and changes to comments, declarations, and operators), and (3) some mutations of design anti-patterns and design patterns are more faulty in specific contexts. These results provide important insights into the evolution of design patterns and design anti-patterns and its impact on the change- and fault-proneness of software systems.

SEOct 10, 2019
Studying Software Engineering Patterns for Designing Machine Learning Systems

Hironori Washizaki, Hiromu Uchida, Foutse Khomh et al.

Machine-learning (ML) techniques have become popular in the recent years. ML techniques rely on mathematics and on software engineering. Researchers and practitioners studying best practices for designing ML application systems and software to address the software complexity and quality of ML techniques. Such design practices are often formalized as architecture patterns and design patterns by encapsulating reusable solutions to commonly occurring problems within given contexts. However, to the best of our knowledge, there has been no work collecting, classifying, and discussing these software-engineering (SE) design patterns for ML techniques systematically. Thus, we set out to collect good/bad SE design patterns for ML techniques to provide developers with a comprehensive and ordered classification of such patterns. We report here preliminary results of a systematic-literature review (SLR) of good/bad design patterns for ML.