MSDN: Mutually Semantic Distillation Network for Zero-Shot LearningShiming Chen, Ziming Hong, Guo-Sen Xie et al. · pku
The key challenge of zero-shot learning (ZSL) is how to infer the latent semantic knowledge between visual and attribute features on seen classes, and thus achieving a desirable knowledge transfer to unseen classes. Prior works either simply align the global features of an image with its associated class semantic vector or utilize unidirectional attention to learn the limited latent semantic representations, which could not effectively discover the intrinsic semantic knowledge e.g., attribute semantics) between visual and attribute features. To solve the above dilemma, we propose a Mutually Semantic Distillation Network (MSDN), which progressively distills the intrinsic semantic representations between visual and attribute features for ZSL. MSDN incorporates an attribute$\rightarrow$visual attention sub-net that learns attribute-based visual features, and a visual$\rightarrow$attribute attention sub-net that learns visual-based attribute features. By further introducing a semantic distillation loss, the two mutual attention sub-nets are capable of learning collaboratively and teaching each other throughout the training process. The proposed MSDN yields significant improvements over the strong baselines, leading to new state-of-the-art performances on three popular challenging benchmarks, i.e., CUB, SUN, and AWA2. Our codes have been available at: \url{https://github.com/shiming-chen/MSDN}.
14.1LGMay 5, 2022
LDSA: Learning Dynamic Subtask Assignment in Cooperative Multi-Agent Reinforcement LearningMingyu Yang, Jian Zhao, Xunhan Hu et al.
Cooperative multi-agent reinforcement learning (MARL) has made prominent progress in recent years. For training efficiency and scalability, most of the MARL algorithms make all agents share the same policy or value network. However, in many complex multi-agent tasks, different agents are expected to possess specific abilities to handle different subtasks. In those scenarios, sharing parameters indiscriminately may lead to similar behavior across all agents, which will limit the exploration efficiency and degrade the final performance. To balance the training complexity and the diversity of agent behavior, we propose a novel framework to learn dynamic subtask assignment (LDSA) in cooperative MARL. Specifically, we first introduce a subtask encoder to construct a vector representation for each subtask according to its identity. To reasonably assign agents to different subtasks, we propose an ability-based subtask selection strategy, which can dynamically group agents with similar abilities into the same subtask. In this way, agents dealing with the same subtask share their learning of specific abilities and different subtasks correspond to different specific abilities. We further introduce two regularizers to increase the representation difference between subtasks and stabilize the training by discouraging agents from frequently changing subtasks, respectively. Empirical results show that LDSA learns reasonable and effective subtask assignment for better collaboration and significantly improves the learning performance on the challenging StarCraft II micromanagement benchmark and Google Research Football.
CTDS: Centralized Teacher with Decentralized Student for Multi-Agent Reinforcement LearningJian Zhao, Xunhan Hu, Mingyu Yang et al.
Due to the partial observability and communication constraints in many multi-agent reinforcement learning (MARL) tasks, centralized training with decentralized execution (CTDE) has become one of the most widely used MARL paradigms. In CTDE, centralized information is dedicated to learning the allocation of the team reward with a mixing network, while the learning of individual Q-values is usually based on local observations. The insufficient utility of global observation will degrade performance in challenging environments. To this end, this work proposes a novel Centralized Teacher with Decentralized Student (CTDS) framework, which consists of a teacher model and a student model. Specifically, the teacher model allocates the team reward by learning individual Q-values conditioned on global observation, while the student model utilizes the partial observations to approximate the Q-values estimated by the teacher model. In this way, CTDS balances the full utilization of global observation during training and the feasibility of decentralized execution for online inference. Our CTDS framework is generic which is ready to be applied upon existing CTDE methods to boost their performance. We conduct experiments on a challenging set of StarCraft II micromanagement tasks to test the effectiveness of our method and the results show that CTDS outperforms the existing value-based MARL methods.
DouZero+: Improving DouDizhu AI by Opponent Modeling and Coach-guided LearningYoupeng Zhao, Jian Zhao, Xunhan Hu et al.
Recent years have witnessed the great breakthrough of deep reinforcement learning (DRL) in various perfect and imperfect information games. Among these games, DouDizhu, a popular card game in China, is very challenging due to the imperfect information, large state space, elements of collaboration and a massive number of possible moves from turn to turn. Recently, a DouDizhu AI system called DouZero has been proposed. Trained using traditional Monte Carlo method with deep neural networks and self-play procedure without the abstraction of human prior knowledge, DouZero has outperformed all the existing DouDizhu AI programs. In this work, we propose to enhance DouZero by introducing opponent modeling into DouZero. Besides, we propose a novel coach network to further boost the performance of DouZero and accelerate its training process. With the integration of the above two techniques into DouZero, our DouDizhu AI system achieves better performance and ranks top in the Botzone leaderboard among more than 400 AI agents, including DouZero.
Coach-assisted Multi-Agent Reinforcement Learning Framework for Unexpected Crashed AgentsJian Zhao, Youpeng Zhao, Weixun Wang et al.
Multi-agent reinforcement learning is difficult to be applied in practice, which is partially due to the gap between the simulated and real-world scenarios. One reason for the gap is that the simulated systems always assume that the agents can work normally all the time, while in practice, one or more agents may unexpectedly "crash" during the coordination process due to inevitable hardware or software failures. Such crashes will destroy the cooperation among agents, leading to performance degradation. In this work, we present a formal formulation of a cooperative multi-agent reinforcement learning system with unexpected crashes. To enhance the robustness of the system to crashes, we propose a coach-assisted multi-agent reinforcement learning framework, which introduces a virtual coach agent to adjust the crash rate during training. We design three coaching strategies and the re-sampling strategy for our coach agent. To the best of our knowledge, this work is the first to study the unexpected crashes in the multi-agent system. Extensive experiments on grid-world and StarCraft II micromanagement tasks demonstrate the efficacy of adaptive strategy compared with the fixed crash rate strategy and curriculum learning strategy. The ablation study further illustrates the effectiveness of our re-sampling strategy.
10.2AIOct 31, 2022
DanZero: Mastering GuanDan Game with Reinforcement LearningYudong Lu, Jian Zhao, Youpeng Zhao et al.
Card game AI has always been a hot topic in the research of artificial intelligence. In recent years, complex card games such as Mahjong, DouDizhu and Texas Hold'em have been solved and the corresponding AI programs have reached the level of human experts. In this paper, we are devoted to developing an AI program for a more complex card game, GuanDan, whose rules are similar to DouDizhu but much more complicated. To be specific, the characteristics of large state and action space, long length of one episode and the unsure number of players in the GuanDan pose great challenges for the development of the AI program. To address these issues, we propose the first AI program DanZero for GuanDan using reinforcement learning technique. Specifically, we utilize a distributed framework to train our AI system. In the actor processes, we carefully design the state features and agents generate samples by self-play. In the learner process, the model is updated by Deep Monte-Carlo Method. After training for 30 days using 160 CPUs and 1 GPU, we get our DanZero bot. We compare it with 8 baseline AI programs which are based on heuristic rules and the results reveal the outstanding performance of DanZero. We also test DanZero with human players and demonstrate its human-level performance.
8.1CVNov 29, 2022
AdvMask: A Sparse Adversarial Attack Based Data Augmentation Method for Image ClassificationSuorong Yang, Jinqiao Li, Jian Zhao et al.
Data augmentation is a widely used technique for enhancing the generalization ability of convolutional neural networks (CNNs) in image classification tasks. Occlusion is a critical factor that affects on the generalization ability of image classification models. In order to generate new samples, existing data augmentation methods based on information deletion simulate occluded samples by randomly removing some areas in the images. However, those methods cannot delete areas of the images according to their structural features of the images. To solve those problems, we propose a novel data augmentation method, AdvMask, for image classification tasks. Instead of randomly removing areas in the images, AdvMask obtains the key points that have the greatest influence on the classification results via an end-to-end sparse adversarial attack module. Therefore, we can find the most sensitive points of the classification results without considering the diversity of various image appearance and shapes of the object of interest. In addition, a data augmentation module is employed to generate structured masks based on the key points, thus forcing the CNN classification models to seek other relevant content when the most discriminative content is hidden. AdvMask can effectively improve the performance of classification models in the testing process. The experimental results on various datasets and CNN models verify that the proposed method outperforms other previous data augmentation methods in image classification tasks.
6.5CVJun 25, 2022
RSTAM: An Effective Black-Box Impersonation Attack on Face Recognition using a Mobile and Compact PrinterXiaoliang Liu, Furao Shen, Jian Zhao et al.
Face recognition has achieved considerable progress in recent years thanks to the development of deep neural networks, but it has recently been discovered that deep neural networks are vulnerable to adversarial examples. This means that face recognition models or systems based on deep neural networks are also susceptible to adversarial examples. However, the existing methods of attacking face recognition models or systems with adversarial examples can effectively complete white-box attacks but not black-box impersonation attacks, physical attacks, or convenient attacks, particularly on commercial face recognition systems. In this paper, we propose a new method to attack face recognition models or systems called RSTAM, which enables an effective black-box impersonation attack using an adversarial mask printed by a mobile and compact printer. First, RSTAM enhances the transferability of the adversarial masks through our proposed random similarity transformation strategy. Furthermore, we propose a random meta-optimization strategy for ensembling several pre-trained face models to generate more general adversarial masks. Finally, we conduct experiments on the CelebA-HQ, LFW, Makeup Transfer (MT), and CASIA-FaceV5 datasets. The performance of the attacks is also evaluated on state-of-the-art commercial face recognition systems: Face++, Baidu, Aliyun, Tencent, and Microsoft. Extensive experiments show that RSTAM can effectively perform black-box impersonation attacks on face recognition models or systems.
2.6CVJul 21, 2022
AugRmixAT: A Data Processing and Training Method for Improving Multiple Robustness and Generalization PerformanceXiaoliang Liu, Furao Shen, Jian Zhao et al.
Deep neural networks are powerful, but they also have shortcomings such as their sensitivity to adversarial examples, noise, blur, occlusion, etc. Moreover, ensuring the reliability and robustness of deep neural network models is crucial for their application in safety-critical areas. Much previous work has been proposed to improve specific robustness. However, we find that the specific robustness is often improved at the sacrifice of the additional robustness or generalization ability of the neural network model. In particular, adversarial training methods significantly hurt the generalization performance on unperturbed data when improving adversarial robustness. In this paper, we propose a new data processing and training method, called AugRmixAT, which can simultaneously improve the generalization ability and multiple robustness of neural network models. Finally, we validate the effectiveness of AugRmixAT on the CIFAR-10/100 and Tiny-ImageNet datasets. The experiments demonstrate that AugRmixAT can improve the model's generalization performance while enhancing the white-box robustness, black-box robustness, common corruption robustness, and partial occlusion robustness.
4.1LGDec 3, 2025
Parameter-Efficient Augment Plugin for Class-Incremental LearningZhiming Xu, Baile Xu, Jian Zhao et al.
Existing class-incremental learning (CIL) approaches based on replay or knowledge distillation are often constrained by forgetting or the stability-plasticity dilemma. Some expansion-based approaches could achieve higher accuracy. However, they always require significant parameter increases. In this paper, we propose a plugin extension paradigm termed the Deployment of extra LoRA Components (DLC) for non-pre-trained CIL scenarios.We treat the feature extractor trained through replay or distillation as a base model with rich knowledge. For each task, we use Low-Rank Adaptation (LoRA) to inject task-specific residuals into the base model's deep layers. During inference, representations with task-specific residuals are aggregated to produce classification predictions. To mitigate interference from non-target LoRA plugins, we introduce a lightweight weighting unit. This unit learns to assign importance scores to different LoRA-tuned representations. Like downloadable contents in software, our method serves as a plug-and-play enhancement that efficiently extends the base methods. Remarkably, on the large-scale ImageNet-100, with merely 4 % of the parameters of a standard ResNet-18, our DLC model achieves a significant 8 % improvement in accuracy, demonstrating exceptional efficiency. Moreover, it could surpass state-of-the-art methods under the fixed memory budget.
2.1HCNov 22, 2023
Panda or not Panda? Understanding Adversarial Attacks with Interactive VisualizationYuzhe You, Jarvis Tse, Jian Zhao
Adversarial machine learning (AML) studies attacks that can fool machine learning algorithms into generating incorrect outcomes as well as the defenses against worst-case attacks to strengthen model robustness. Specifically for image classification, it is challenging to understand adversarial attacks due to their use of subtle perturbations that are not human-interpretable, as well as the variability of attack impacts influenced by diverse methodologies, instance differences, and model architectures. Through a design study with AML learners and teachers, we introduce AdvEx, a multi-level interactive visualization system that comprehensively presents the properties and impacts of evasion attacks on different image classifiers for novice AML learners. We quantitatively and qualitatively assessed AdvEx in a two-part evaluation including user studies and expert interviews. Our results show that AdvEx is not only highly effective as a visualization tool for understanding AML mechanisms, but also provides an engaging and enjoyable learning experience, thus demonstrating its overall benefits for AML learners.
TransZero++: Cross Attribute-Guided Transformer for Zero-Shot LearningShiming Chen, Ziming Hong, Wenjin Hou et al.
Zero-shot learning (ZSL) tackles the novel class recognition problem by transferring semantic knowledge from seen classes to unseen ones. Existing attention-based models have struggled to learn inferior region features in a single image by solely using unidirectional attention, which ignore the transferability and discriminative attribute localization of visual features. In this paper, we propose a cross attribute-guided Transformer network, termed TransZero++, to refine visual features and learn accurate attribute localization for semantic-augmented visual embedding representations in ZSL. TransZero++ consists of an attribute$\rightarrow$visual Transformer sub-net (AVT) and a visual$\rightarrow$attribute Transformer sub-net (VAT). Specifically, AVT first takes a feature augmentation encoder to alleviate the cross-dataset problem, and improves the transferability of visual features by reducing the entangled relative geometry relationships among region features. Then, an attribute$\rightarrow$visual decoder is employed to localize the image regions most relevant to each attribute in a given image for attribute-based visual feature representations. Analogously, VAT uses the similar feature augmentation encoder to refine the visual features, which are further applied in visual$\rightarrow$attribute decoder to learn visual-based attribute features. By further introducing semantical collaborative losses, the two attribute-guided transformers teach each other to learn semantic-augmented visual embeddings via semantical collaborative learning. Extensive experiments show that TransZero++ achieves the new state-of-the-art results on three challenging ZSL benchmarks. The codes are available at: \url{https://github.com/shiming-chen/TransZero_pp}.
DanZero+: Dominating the GuanDan Game through Reinforcement LearningYoupeng Zhao, Yudong Lu, Jian Zhao et al.
The utilization of artificial intelligence (AI) in card games has been a well-explored subject within AI research for an extensive period. Recent advancements have propelled AI programs to showcase expertise in intricate card games such as Mahjong, DouDizhu, and Texas Hold'em. In this work, we aim to develop an AI program for an exceptionally complex and popular card game called GuanDan. This game involves four players engaging in both competitive and cooperative play throughout a long process to upgrade their level, posing great challenges for AI due to its expansive state and action space, long episode length, and complex rules. Employing reinforcement learning techniques, specifically Deep Monte Carlo (DMC), and a distributed training framework, we first put forward an AI program named DanZero for this game. Evaluation against baseline AI programs based on heuristic rules highlights the outstanding performance of our bot. Besides, in order to further enhance the AI's capabilities, we apply policy-based reinforcement learning algorithm to GuanDan. To address the challenges arising from the huge action space, which will significantly impact the performance of policy-based algorithms, we adopt the pre-trained model to facilitate the training process and the achieved AI program manages to achieve a superior performance.
7.6CVDec 28, 2024
MambaVO: Deep Visual Odometry Based on Sequential Matching Refinement and Training SmoothingShuo Wang, Wanting Li, Yongcai Wang et al.
Deep visual odometry has demonstrated great advancements by learning-to-optimize technology. This approach heavily relies on the visual matching across frames. However, ambiguous matching in challenging scenarios leads to significant errors in geometric modeling and bundle adjustment optimization, which undermines the accuracy and robustness of pose estimation. To address this challenge, this paper proposes MambaVO, which conducts robust initialization, Mamba-based sequential matching refinement, and smoothed training to enhance the matching quality and improve the pose estimation. Specifically, the new frame is matched with the closest keyframe in the maintained Point-Frame Graph (PFG) via the semi-dense based Geometric Initialization Module (GIM). Then the initialized PFG is processed by a proposed Geometric Mamba Module (GMM), which exploits the matching features to refine the overall inter-frame matching. The refined PFG is finally processed by differentiable BA to optimize the poses and the map. To deal with the gradient variance, a Trending-Aware Penalty (TAP) is proposed to smooth training and enhance convergence and stability. A loop closure module is finally applied to enable MambaVO++. On public benchmarks, MambaVO and MambaVO++ demonstrate SOTA performance, while ensuring real-time running.
5.2CVNov 5, 2024
Region-Guided Attack on the Segment Anything Model (SAM)Xiaoliang Liu, Furao Shen, Jian Zhao
The Segment Anything Model (SAM) is a cornerstone of image segmentation, demonstrating exceptional performance across various applications, particularly in autonomous driving and medical imaging, where precise segmentation is crucial. However, SAM is vulnerable to adversarial attacks that can significantly impair its functionality through minor input perturbations. Traditional techniques, such as FGSM and PGD, are often ineffective in segmentation tasks due to their reliance on global perturbations that overlook spatial nuances. Recent methods like Attack-SAM-K and UAD have begun to address these challenges, but they frequently depend on external cues and do not fully leverage the structural interdependencies within segmentation processes. This limitation underscores the need for a novel adversarial strategy that exploits the unique characteristics of segmentation tasks. In response, we introduce the Region-Guided Attack (RGA), designed specifically for SAM. RGA utilizes a Region-Guided Map (RGM) to manipulate segmented regions, enabling targeted perturbations that fragment large segments and expand smaller ones, resulting in erroneous outputs from SAM. Our experiments demonstrate that RGA achieves high success rates in both white-box and black-box scenarios, emphasizing the need for robust defenses against such sophisticated attacks. RGA not only reveals SAM's vulnerabilities but also lays the groundwork for developing more resilient defenses against adversarial threats in image segmentation.
5.8AIAug 12, 2025
Safe Semantics, Unsafe Interpretations: Tackling Implicit Reasoning Safety in Large Vision-Language ModelsWei Cai, Jian Zhao, Yuchu Jiang et al.
Large Vision-Language Models face growing safety challenges with multimodal inputs. This paper introduces the concept of Implicit Reasoning Safety, a vulnerability in LVLMs. Benign combined inputs trigger unsafe LVLM outputs due to flawed or hidden reasoning. To showcase this, we developed Safe Semantics, Unsafe Interpretations, the first dataset for this critical issue. Our demonstrations show that even simple In-Context Learning with SSUI significantly mitigates these implicit multimodal threats, underscoring the urgent need to improve cross-modal implicit reasoning.
4.6LGJun 25, 2024
CuDA2: An approach for Incorporating Traitor Agents into Cooperative Multi-Agent SystemsZhen Chen, Yong Liao, Youpeng Zhao et al.
Cooperative Multi-Agent Reinforcement Learning (CMARL) strategies are well known to be vulnerable to adversarial perturbations. Previous works on adversarial attacks have primarily focused on white-box attacks that directly perturb the states or actions of victim agents, often in scenarios with a limited number of attacks. However, gaining complete access to victim agents in real-world environments is exceedingly difficult. To create more realistic adversarial attacks, we introduce a novel method that involves injecting traitor agents into the CMARL system. We model this problem as a Traitor Markov Decision Process (TMDP), where traitors cannot directly attack the victim agents but can influence their formation or positioning through collisions. In TMDP, traitors are trained using the same MARL algorithm as the victim agents, with their reward function set as the negative of the victim agents' reward. Despite this, the training efficiency for traitors remains low because it is challenging for them to directly associate their actions with the victim agents' rewards. To address this issue, we propose the Curiosity-Driven Adversarial Attack (CuDA2) framework. CuDA2 enhances the efficiency and aggressiveness of attacks on the specified victim agents' policies while maintaining the optimal policy invariance of the traitors. Specifically, we employ a pre-trained Random Network Distillation (RND) module, where the extra reward generated by the RND module encourages traitors to explore states unencountered by the victim agents. Extensive experiments on various scenarios from SMAC demonstrate that our CuDA2 framework offers comparable or superior adversarial attack capabilities compared to other baselines.
2.0LGMay 27, 2023
GIMM: InfoMin-Max for Automated Graph Contrastive LearningXin Xiong, Furao Shen, Xiangyu Wang et al.
Graph contrastive learning (GCL) shows great potential in unsupervised graph representation learning. Data augmentation plays a vital role in GCL, and its optimal choice heavily depends on the downstream task. Many GCL methods with automated data augmentation face the risk of insufficient information as they fail to preserve the essential information necessary for the downstream task. To solve this problem, we propose InfoMin-Max for automated Graph contrastive learning (GIMM), which prevents GCL from encoding redundant information and losing essential information. GIMM consists of two major modules: (1) automated graph view generator, which acquires the approximation of InfoMin's optimal views through adversarial training without requiring task-relevant information; (2) view comparison, which learns an excellent encoder by applying InfoMax to view representations. To the best of our knowledge, GIMM is the first method that combines the InfoMin and InfoMax principles in GCL. Besides, GIMM introduces randomness to augmentation, thus stabilizing the model against perturbations. Extensive experiments on unsupervised and semi-supervised learning for node and graph classification demonstrate the superiority of our GIMM over state-of-the-art GCL methods with automated and manual data augmentation.
MCMARL: Parameterizing Value Function via Mixture of Categorical Distributions for Multi-Agent Reinforcement LearningJian Zhao, Mingyu Yang, Youpeng Zhao et al.
In cooperative multi-agent tasks, a team of agents jointly interact with an environment by taking actions, receiving a team reward and observing the next state. During the interactions, the uncertainty of environment and reward will inevitably induce stochasticity in the long-term returns and the randomness can be exacerbated with the increasing number of agents. However, such randomness is ignored by most of the existing value-based multi-agent reinforcement learning (MARL) methods, which only model the expectation of Q-value for both individual agents and the team. Compared to using the expectations of the long-term returns, it is preferable to directly model the stochasticity by estimating the returns through distributions. With this motivation, this work proposes a novel value-based MARL framework from a distributional perspective, \emph{i.e.}, parameterizing value function via \underline{M}ixture of \underline{C}ategorical distributions for MARL. Specifically, we model both individual Q-values and global Q-value with categorical distribution. To integrate categorical distributions, we define five basic operations on the distribution, which allow the generalization of expected value function factorization methods (\emph{e.g.}, VDN and QMIX) to their MCMARL variants. We further prove that our MCMARL framework satisfies \emph{Distributional-Individual-Global-Max} (DIGM) principle with respect to the expectation of distribution, which guarantees the consistency between joint and individual greedy action selections in the global Q-value and individual Q-values. Empirically, we evaluate MCMARL on both a stochastic matrix game and a challenging set of StarCraft II micromanagement tasks, showing the efficacy of our framework.
4.5AIFeb 9, 2022
Revisiting QMIX: Discriminative Credit Assignment by Gradient Entropy RegularizationJian Zhao, Yue Zhang, Xunhan Hu et al.
In cooperative multi-agent systems, agents jointly take actions and receive a team reward instead of individual rewards. In the absence of individual reward signals, credit assignment mechanisms are usually introduced to discriminate the contributions of different agents so as to achieve effective cooperation. Recently, the value decomposition paradigm has been widely adopted to realize credit assignment, and QMIX has become the state-of-the-art solution. In this paper, we revisit QMIX from two aspects. First, we propose a new perspective on credit assignment measurement and empirically show that QMIX suffers limited discriminability on the assignment of credits to agents. Second, we propose a gradient entropy regularization with QMIX to realize a discriminative credit assignment, thereby improving the overall performance. The experiments demonstrate that our approach can comparatively improve learning efficiency and achieve better performance.
17.1CVNov 4, 2020
Effective Fusion Factor in FPN for Tiny Object DetectionYuqi Gong, Xuehui Yu, Yao Ding et al.
FPN-based detectors have made significant progress in general object detection, e.g., MS COCO and PASCAL VOC. However, these detectors fail in certain application scenarios, e.g., tiny object detection. In this paper, we argue that the top-down connections between adjacent layers in FPN bring two-side influences for tiny object detection, not only positive. We propose a novel concept, fusion factor, to control information that deep layers deliver to shallow layers, for adapting FPN to tiny object detection. After series of experiments and analysis, we explore how to estimate an effective value of fusion factor for a particular dataset by a statistical method. The estimation is dependent on the number of objects distributed in each layer. Comprehensive experiments are conducted on tiny object detection datasets, e.g., TinyPerson and Tiny CityPersons. Our results show that when configuring FPN with a proper fusion factor, the network is able to achieve significant performance gains over the baseline on tiny object detection datasets. Codes and models will be released.
3.1HCMay 14, 2019
"Tom" pet robot applied to urban autismXingqian Li, Chenwei Lou, Jian Zhao et al.
With the fast development of network information technology, more and more people are immersed in the virtual community environment brought by the network, ignoring the social interaction in real life. The consequent urban autism problem has become more and more serious. Promoting offline communication between people " and "eliminating loneliness through emotional communication between pet robots and breeders" to solve this problem, and has developed a design called "Tom". "Tom" is a smart pet robot with a pet robot-based social mechanism Called "Tom-Talker". The main contribution of this paper is to propose a social mechanism called "Tom-Talker" that encourages users to socialize offline. And "Tom-Talker" also has a corresponding reward mechanism and a friend recommendation algorithm. It also proposes a pet robot named "Tom" with an emotional interaction algorithm to recognize users' emotions, simulate animal emotions and communicate emotionally with use s. This paper designs experiments and analyzes the results. The results show that our pet robots have a good effect on solving urban autism problems.
15.5CVJan 17, 2019
Learning Generalizable and Identity-Discriminative Representations for Face Anti-SpoofingXiaoguang Tu, Jian Zhao, Mei Xie et al.
Face anti-spoofing (a.k.a presentation attack detection) has drawn growing attention due to the high-security demand in face authentication systems. Existing CNN-based approaches usually well recognize the spoofing faces when training and testing spoofing samples display similar patterns, but their performance would drop drastically on testing spoofing faces of unseen scenes. In this paper, we try to boost the generalizability and applicability of these methods by designing a CNN model with two major novelties. First, we propose a simple yet effective Total Pairwise Confusion (TPC) loss for CNN training, which enhances the generalizability of the learned Presentation Attack (PA) representations. Secondly, we incorporate a Fast Domain Adaptation (FDA) component into the CNN model to alleviate negative effects brought by domain changes. Besides, our proposed model, which is named Generalizable Face Authentication CNN (GFA-CNN), works in a multi-task manner, performing face anti-spoofing and face recognition simultaneously. Experimental results show that GFA-CNN outperforms previous face anti-spoofing approaches and also well preserves the identity information of input face images.