AIMay 30
Stop Wandering, Find the Keys: LLMs Discriminate Key States for Efficient Multi-Agent ExplorationYun Qu, Boyuan Wang, Yuhang Jiang et al. · tsinghua
With expansive state-action spaces, efficient multi-agent exploration remains a longstanding challenge in reinforcement learning. Although pursuing novelty, diversity, or uncertainty attracts increasing attention, redundant efforts brought by exploration without proper guidance choices poses a practical issue for the community. This paper introduces a systematic approach, termed LEMAE, choosing to channel informative task-relevant guidance from a knowledgeable Large Language Model (LLM) for Efficient Multi-Agent Exploration. Specifically, we ground linguistic knowledge from LLM into symbolic key states, that are critical for task fulfillment, in a discriminative manner at low LLM inference costs. To unleash the power of key states, we design Subspace-based Hindsight Intrinsic Reward (SHIR) to guide agents toward key states by increasing reward density. Additionally, we build the Key State Memory Tree (KSMT) to track transitions between key states in a specific task for organized exploration. Benefiting from diminishing redundant explorations, LEMAE outperforms existing SOTA approaches on the challenging benchmarks (e.g., SMAC and MPE) by a large margin, achieving a 10x acceleration in certain scenarios.
CVMay 28Code
PInVerify: An Offline Embodied Benchmark for Active Instance VerificationYuhang Jiang
Embodied agents have made strong progress in navigating to target objects, but reaching the goal vicinity does not guarantee that the agent has found the correct instance: subtle attribute differences (e.g., "white floral" vs. "white striped") often require close-range, multi-view inspection. We address this gap with Active Instance Verification (AIV), a task in which an agent actively selects viewpoints around a candidate object to decide whether it matches a fine-grained natural-language description. We formalize AIV as a finite-horizon decision process and introduce PInVerify, an offline embodied benchmark for AIV: 3,000 evaluation episodes across 18 object categories, delivered as multi-view captures with a 6-sector navigation topology that exposes trap views (navigable but uninformative) and unreachable sectors. As reference baselines we build a training-free pipeline and a LoRA-fine-tuned end-to-end agent around open-source multimodal large language models (MLLMs) at on-device scale ($\leq$8B parameters), with attribute decomposition, a visibility-weighted multi-view tracker, and three next-best-view (NBV) strategies. In our evaluation across Qwen3-VL (4B/8B), SenseNova-SI-1.2-InternVL3-8B, CLIP, and SigLIP2, the best MLLM-based baseline exceeds the best embedding baseline by 4.9 pp; GT-box ablations show a +3.1 pp detection gap; and we do not observe reliable gains from active viewpoint selection within the tested NBV strategies. A LoRA-fine-tuned agent (SFT+GSPO) reaches 85.6%. PInVerify aims to support further work on active, fine-grained semantic verification in embodied AI. Code: https://github.com/Avalon-S/PInVerify.
AIAug 20, 2024
Hokoff: Real Game Dataset from Honor of Kings and its Offline Reinforcement Learning BenchmarksYun Qu, Boyuan Wang, Jianzhun Shao et al. · tsinghua
The advancement of Offline Reinforcement Learning (RL) and Offline Multi-Agent Reinforcement Learning (MARL) critically depends on the availability of high-quality, pre-collected offline datasets that represent real-world complexities and practical applications. However, existing datasets often fall short in their simplicity and lack of realism. To address this gap, we propose Hokoff, a comprehensive set of pre-collected datasets that covers both offline RL and offline MARL, accompanied by a robust framework, to facilitate further research. This data is derived from Honor of Kings, a recognized Multiplayer Online Battle Arena (MOBA) game known for its intricate nature, closely resembling real-life situations. Utilizing this framework, we benchmark a variety of offline RL and offline MARL algorithms. We also introduce a novel baseline algorithm tailored for the inherent hierarchical action space of the game. We reveal the incompetency of current offline RL approaches in handling task complexity, generalization and multi-task learning.
LGMay 30
Task Structure Reverses Layerwise State Encoding in Sequence ModelsYuhang Jiang
Mechanistic studies of sequence models often treat layerwise state encodings as architectural traits: recurrent models concentrate readable state, attention-based models distribute it. We find that the same architecture reverses this profile when the task changes. Across Transformers, Mamba, Mamba-2, LSTMs, and GRUs, Parity is concentrated late in Mamba and the recurrent baselines and built gradually by Transformer; on bounded-depth Dyck-k the pattern flips. The same flip appears in fine-tuned Mamba-130M and Pythia-160M, and the Pythia Dyck bottleneck persists at 410M. Two explanations are conflated in the literature: algebraic structure (commutativity) versus computational structure (prefix update vs. stack). To separate them we add a third task: non-commutative S_3 permutation composition. S_3 groups with Parity, not Dyck, on layerwise probing across all five architectures and on Mamba-specific Conv1D attribution, so the grouping tracks computational structure rather than commutativity. Causal interventions show that, in the 4-layer formal models, linearly readable directions are often functionally necessary and can remain important at out-of-distribution lengths on Parity and Dyck. At pretrained scale the picture splits. Fine-tuned Pythia Dyck has a strong middle-layer bottleneck (L6-L7 ablation drops accuracy by roughly 81% at 160M; broader L4-L18 plateau at 410M), far weaker at the best-probe layer. Pretrained Mamba shows the complementary failure mode: its final layer is highly readable, no single probe direction breaks the task on Parity, Dyck, or S_3, yet mid-position activation patching there recovers about 97-98% of the clean-corrupted logit gap. Probing localizes where state is linearly available, not always where the computation is bottlenecked. Mechanistic signatures are properties of architecture and task together.
CLMay 30
Detection vs. Execution: Single-Bucket Probes Miss Half the Mamba-2 State SinkYuhang Jiang
Mechanistic interpretability often assumes that probes identifying a representational signature also identify the circuit executing the corresponding computation. We show that this assumption can fail systematically in Mamba-2. Studying the state sink (disproportionate Delta-gate activation on boundary tokens, analogous to the attention sink), we find that single-bucket probes recover only a small execution layer while missing a much larger detection layer with the same representational signature. In Mamba-2, the state sink decomposes into two functional head sets. Single-bucket BOS-specialist heads (about 5% of heads at 2.7B) causally support both BOS-context and newline-target predictions across model scales and corpora. Dual heads (27-35% of heads, recovered by multi-class aggregation of the same probe) show stronger BOS-newline representational similarity but substantially weaker causal effects under ablation. Representational similarity does not imply functional equivalence. This distinction matters for downstream behaviour: ablating BOS-specialist heads collapses RULER NIAH retrieval accuracy from 1.00 to 0.00 at 1024 context length in both Mamba-1 2.8B and Mamba-2 2.7B, while size-matched complements preserve baseline performance. A random channel-bucketing control rules out substrate granularity alone, implicating Mamba-2's head-shared Delta projection. Probe-derived specialty can identify execution circuits; at coarse granularity the same probe also recovers detection circuits, and separating them requires class-conditional ablation rather than class-conditional cosine.
AIJul 18, 2024
LLM-Empowered State Representation for Reinforcement LearningBoyuan Wang, Yun Qu, Yuhang Jiang et al. · tsinghua
Conventional state representations in reinforcement learning often omit critical task-related details, presenting a significant challenge for value networks in establishing accurate mappings from states to task rewards. Traditional methods typically depend on extensive sample learning to enrich state representations with task-specific information, which leads to low sample efficiency and high time costs. Recently, surging knowledgeable large language models (LLM) have provided promising substitutes for prior injection with minimal human intervention. Motivated by this, we propose LLM-Empowered State Representation (LESR), a novel approach that utilizes LLM to autonomously generate task-related state representation codes which help to enhance the continuity of network mappings and facilitate efficient training. Experimental results demonstrate LESR exhibits high sample efficiency and outperforms state-of-the-art baselines by an average of 29% in accumulated reward in Mujoco tasks and 30% in success rates in Gym-Robotics tasks.
CLMar 29, 2023
End-to-End $n$-ary Relation Extraction for Combination Drug TherapiesYuhang Jiang, Ramakanth Kavuluru
Combination drug therapies are treatment regimens that involve two or more drugs, administered more commonly for patients with cancer, HIV, malaria, or tuberculosis. Currently there are over 350K articles in PubMed that use the "combination drug therapy" MeSH heading with at least 10K articles published per year over the past two decades. Extracting combination therapies from scientific literature inherently constitutes an $n$-ary relation extraction problem. Unlike in the general $n$-ary setting where $n$ is fixed (e.g., drug-gene-mutation relations where $n=3$), extracting combination therapies is a special setting where $n \geq 2$ is dynamic, depending on each instance. Recently, Tiktinsky et al. (NAACL 2022) introduced a first of its kind dataset, CombDrugExt, for extracting such therapies from literature. Here, we use a sequence-to-sequence style end-to-end extraction method to achieve an F1-Score of $66.7\%$ on the CombDrugExt test set for positive (or effective) combinations. This is an absolute $\approx 5\%$ F1-score improvement even over the prior best relation classification score with spotted drug entities (hence, not end-to-end). Thus our effort introduces a state-of-the-art first model for end-to-end extraction that is already superior to the best prior non end-to-end model for this task. Our model seamlessly extracts all drug entities and relations in a single pass and is highly suitable for dynamic $n$-ary extraction scenarios.
LGOct 15, 2022
Near-Optimal Regret Bounds for Multi-batch Reinforcement LearningZihan Zhang, Yuhang Jiang, Yuan Zhou et al.
In this paper, we study the episodic reinforcement learning (RL) problem modeled by finite-horizon Markov Decision Processes (MDPs) with constraint on the number of batches. The multi-batch reinforcement learning framework, where the agent is required to provide a time schedule to update policy before everything, which is particularly suitable for the scenarios where the agent suffers extensively from changing the policy adaptively. Given a finite-horizon MDP with $S$ states, $A$ actions and planning horizon $H$, we design a computational efficient algorithm to achieve near-optimal regret of $\tilde{O}(\sqrt{SAH^3K\ln(1/δ)})$\footnote{$\tilde{O}(\cdot)$ hides logarithmic terms of $(S,A,H,K)$} in $K$ episodes using $O\left(H+\log_2\log_2(K) \right)$ batches with confidence parameter $δ$. To our best of knowledge, it is the first $\tilde{O}(\sqrt{SAH^3K})$ regret bound with $O(H+\log_2\log_2(K))$ batch complexity. Meanwhile, we show that to achieve $\tilde{O}(\mathrm{poly}(S,A,H)\sqrt{K})$ regret, the number of batches is at least $Ω\left(H/\log_A(K)+ \log_2\log_2(K) \right)$, which matches our upper bound up to logarithmic terms. Our technical contribution are two-fold: 1) a near-optimal design scheme to explore over the unlearned states; 2) an computational efficient algorithm to explore certain directions with an approximated transition model.
AIFeb 10
Closing Reasoning Gaps in Clinical Agents with Differential Reasoning LearningJinsong Liu, Yuhang Jiang, Ramayya Krishnan et al.
Clinical decision support requires not only correct answers but also clinically valid reasoning. We propose Differential Reasoning Learning (DRL), a framework that improves clinical agents by learning from reasoning discrepancies. From reference reasoning rationales (e.g., physician-authored clinical rationale, clinical guidelines, or outputs from more capable models) and the agent's free-form chain-of-thought (CoT), DRL extracts reasoning graphs as directed acyclic graphs (DAGs) and performs a clinically weighted graph edit distance (GED)-based discrepancy analysis. An LLM-as-a-judge aligns semantically equivalent nodes and diagnoses discrepancies between graphs. These graph-level discrepancy diagnostics are converted into natural-language instructions and stored in a Differential Reasoning Knowledge Base (DR-KB). At inference, we retrieve top-$k$ instructions via Retrieval-Augmented Generation (RAG) to augment the agent prompt and patch likely logic gaps. Evaluation on open medical question answering (QA) benchmarks and a Return Visit Admissions (RVA) prediction task from internal clinical data demonstrates gains over baselines, improving both final-answer accuracy and reasoning fidelity. Ablation studies confirm gains from infusing reference reasoning rationales and the top-$k$ retrieval strategy. Clinicians' review of the output provides further assurance of the approach. Together, results suggest that DRL supports more reliable clinical decision-making in complex reasoning scenarios and offers a practical mechanism for deployment under limited token budgets.
CLMar 19, 2023
COVID-19 event extraction from Twitter via extractive question answering with continuous promptsYuhang Jiang, Ramakanth Kavuluru
As COVID-19 ravages the world, social media analytics could augment traditional surveys in assessing how the pandemic evolves and capturing consumer chatter that could help healthcare agencies in addressing it. This typically involves mining disclosure events that mention testing positive for the disease or discussions surrounding perceptions and beliefs in preventative or treatment options. The 2020 shared task on COVID-19 event extraction (conducted as part of the W-NUT workshop during the EMNLP conference) introduced a new Twitter dataset for benchmarking event extraction from COVID-19 tweets. In this paper, we cast the problem of event extraction as extractive question answering using recent advances in continuous prompting in language models. On the shared task test dataset, our approach leads to over 5% absolute micro-averaged F1-score improvement over prior best results, across all COVID-19 event slots. Our ablation study shows that continuous prompts have a major impact on the eventual performance.
CVJul 19, 2022
Improved lightweight identification of agricultural diseases based on MobileNetV3Yuhang Jiang, Wenping Tong
At present, the identification of agricultural pests and diseases has the problem that the model is not lightweight enough and difficult to apply. Based on MobileNetV3, this paper introduces the Coordinate Attention block. The parameters of MobileNetV3-large are reduced by 22%, the model size is reduced by 19.7%, and the accuracy is improved by 0.92%. The parameters of MobileNetV3-small are reduced by 23.4%, the model size is reduced by 18.3%, and the accuracy is increased by 0.40%. In addition, the improved MobileNetV3-small was migrated to Jetson Nano for testing. The accuracy increased by 2.48% to 98.31%, and the inference speed increased by 7.5%. It provides a reference for deploying the agricultural pest identification model to embedded devices.
AIFeb 2
Small Generalizable Prompt Predictive Models Can Steer Efficient RL Post-Training of Large Reasoning ModelsYun Qu, Qi Wang, Yixiu Mao et al.
Reinforcement learning enhances the reasoning capabilities of large language models but often involves high computational costs due to rollout-intensive optimization. Online prompt selection presents a plausible solution by prioritizing informative prompts to improve training efficiency. However, current methods either depend on costly, exact evaluations or construct prompt-specific predictive models lacking generalization across prompts. This study introduces Generalizable Predictive Prompt Selection (GPS), which performs Bayesian inference towards prompt difficulty using a lightweight generative model trained on the shared optimization history. Intermediate-difficulty prioritization and history-anchored diversity are incorporated into the batch acquisition principle to select informative prompt batches. The small predictive model also generalizes at test-time for efficient computational allocation. Experiments across varied reasoning benchmarks indicate GPS's substantial improvements in training efficiency, final performance, and test-time efficiency over superior baseline methods.
CLApr 5, 2025Code
A Benchmark for End-to-End Zero-Shot Biomedical Relation Extraction with LLMs: Experiments with OpenAI ModelsAviv Brokman, Xuguang Ai, Yuhang Jiang et al.
Objective: Zero-shot methodology promises to cut down on costs of dataset annotation and domain expertise needed to make use of NLP. Generative large language models trained to align with human goals have achieved high zero-shot performance across a wide variety of tasks. As of yet, it is unclear how well these models perform on biomedical relation extraction (RE). To address this knowledge gap, we explore patterns in the performance of OpenAI LLMs across a diverse sampling of RE tasks. Methods: We use OpenAI GPT-4-turbo and OpenAI's reasoning models o1 and GPT-OSS to conduct end-to-end RE experiments on seven datasets. We use the JSON generation capabilities of GPT models to generate structured output in two ways: (1) by defining an explicit schema describing the structure of relations, and (2) using a setting that infers the structure from the prompt language. Results: Our work is the first to study and compare the performance of the GPT-4, o1 and GPT-OSS for the end-to-end zero-shot biomedical RE task across a broad array of datasets. We found the zero-shot performances to be proximal to that of fine-tuned methods. The limitations of this approach are that it performs poorly on instances containing many relations and errs on the boundaries of textual mentions. Conclusion: LLMs exhibit promising zero-shot capabilities in complex biomedical RE tasks, offering competitive performance with reduced dataset curation costs and NLP modeling needs but with increased perpetual compute costs. Addressing the limitations we identify could further boost reliability. The code, data, and prompts for all our experiments are publicly available for additional benchmarking by the community: https://github.com/bionlproc/ZeroShotRE
LGMay 7
Listwise Policy Optimization: Group-based RLVR as Target-Projection on the LLM Response SimplexYun Qu, Qi Wang, Yixiu Mao et al.
Reinforcement learning with verifiable rewards (RLVR) has become a standard approach for large language models (LLMs) post-training to incentivize reasoning capacity. Among existing recipes, group-based policy gradient is prevalent, which samples a group of responses per prompt and updates the policy via group-relative advantage signals. This work reveals that these optimization strategies share a common geometric structure: each implicitly defines a target distribution on the response simplex and projects toward it via first-order approximation. Building on this insight, we propose Listwise Policy Optimization (LPO) to explicitly conduct the target-projection, which demystifies the implicit target by restricting the proximal RL objective to the response simplex, and then projects the policy via exact divergence minimization. This framework provides (i) monotonic improvement on the listwise objective with bounded, zero-sum, and self-correcting projection gradients, and (ii) flexibility in divergence selection with distinct structural properties through the decoupled projection step. On diverse reasoning tasks and LLM backbones, LPO consistently improves training performance over typical policy gradient baselines under matched targets, while intrinsically preserving optimization stability and response diversity.
LGDec 15, 2024
Latent Reward: LLM-Empowered Credit Assignment in Episodic Reinforcement LearningYun Qu, Yuhang Jiang, Boyuan Wang et al. · tsinghua
Reinforcement learning (RL) often encounters delayed and sparse feedback in real-world applications, even with only episodic rewards. Previous approaches have made some progress in reward redistribution for credit assignment but still face challenges, including training difficulties due to redundancy and ambiguous attributions stemming from overlooking the multifaceted nature of mission performance evaluation. Hopefully, Large Language Model (LLM) encompasses fruitful decision-making knowledge and provides a plausible tool for reward redistribution. Even so, deploying LLM in this case is non-trivial due to the misalignment between linguistic knowledge and the symbolic form requirement, together with inherent randomness and hallucinations in inference. To tackle these issues, we introduce LaRe, a novel LLM-empowered symbolic-based decision-making framework, to improve credit assignment. Key to LaRe is the concept of the Latent Reward, which works as a multi-dimensional performance evaluation, enabling more interpretable goal attainment from various perspectives and facilitating more effective reward redistribution. We examine that semantically generated code from LLM can bridge linguistic knowledge and symbolic latent rewards, as it is executable for symbolic objects. Meanwhile, we design latent reward self-verification to increase the stability and reliability of LLM inference. Theoretically, reward-irrelevant redundancy elimination in the latent reward benefits RL performance from more accurate reward estimation. Extensive experimental results witness that LaRe (i) achieves superior temporal credit assignment to SOTA methods, (ii) excels in allocating contributions among multiple agents, and (iii) outperforms policies trained with ground truth rewards for certain tasks.
LGNov 12, 2024
Doubly Mild Generalization for Offline Reinforcement LearningYixiu Mao, Qi Wang, Yun Qu et al. · tsinghua
Offline Reinforcement Learning (RL) suffers from the extrapolation error and value overestimation. From a generalization perspective, this issue can be attributed to the over-generalization of value functions or policies towards out-of-distribution (OOD) actions. Significant efforts have been devoted to mitigating such generalization, and recent in-sample learning approaches have further succeeded in entirely eschewing it. Nevertheless, we show that mild generalization beyond the dataset can be trusted and leveraged to improve performance under certain conditions. To appropriately exploit generalization in offline RL, we propose Doubly Mild Generalization (DMG), comprising (i) mild action generalization and (ii) mild generalization propagation. The former refers to selecting actions in a close neighborhood of the dataset to maximize the Q values. Even so, the potential erroneous generalization can still be propagated, accumulated, and exacerbated by bootstrapping. In light of this, the latter concept is introduced to mitigate the generalization propagation without impeding the propagation of RL learning signals. Theoretically, DMG guarantees better performance than the in-sample optimal policy in the oracle generalization scenario. Even under worst-case generalization, DMG can still control value overestimation at a certain level and lower bound the performance. Empirically, DMG achieves state-of-the-art performance across Gym-MuJoCo locomotion tasks and challenging AntMaze tasks. Moreover, benefiting from its flexibility in both generalization aspects, DMG enjoys a seamless transition from offline to online learning and attains strong online fine-tuning performance.
CLMar 22, 2025
Relation Extraction with Instance-Adapted Predicate DescriptionsYuhang Jiang, Ramakanth Kavuluru
Relation extraction (RE) is a standard information extraction task playing a major role in downstream applications such as knowledge discovery and question answering. Although decoder-only large language models are excelling in generative tasks, smaller encoder models are still the go to architecture for RE. In this paper, we revisit fine-tuning such smaller models using a novel dual-encoder architecture with a joint contrastive and cross-entropy loss. Unlike previous methods that employ a fixed linear layer for predicate representations, our approach uses a second encoder to compute instance-specific predicate representations by infusing them with real entity spans from corresponding input instances. We conducted experiments on two biomedical RE datasets and two general domain datasets. Our approach achieved F1 score improvements ranging from 1% to 2% over state-of-the-art methods with a simple but elegant formulation. Ablation studies justify the importance of various components built into the proposed architecture.
LGJun 24, 2025
Unsupervised Data Generation for Offline Reinforcement Learning: A Perspective from ModelShuncheng He, Hongchang Zhang, Jianzhun Shao et al.
Offline reinforcement learning (RL) recently gains growing interests from RL researchers. However, the performance of offline RL suffers from the out-of-distribution problem, which can be corrected by feedback in online RL. Previous offline RL research focuses on restricting the offline algorithm in in-distribution even in-sample action sampling. In contrast, fewer work pays attention to the influence of the batch data. In this paper, we first build a bridge over the batch data and the performance of offline RL algorithms theoretically, from the perspective of model-based offline RL optimization. We draw a conclusion that, with mild assumptions, the distance between the state-action pair distribution generated by the behavioural policy and the distribution generated by the optimal policy, accounts for the performance gap between the policy learned by model-based offline RL and the optimal policy. Secondly, we reveal that in task-agnostic settings, a series of policies trained by unsupervised RL can minimize the worst-case regret in the performance gap. Inspired by the theoretical conclusions, UDG (Unsupervised Data Generation) is devised to generate data and select proper data for offline training under tasks-agnostic settings. Empirical results demonstrate that UDG can outperform supervised data generation on solving unknown tasks.
STNov 19, 2024
Can ChatGPT Overcome Behavioral Biases in the Financial Sector? Classify-and-Rethink: Multi-Step Zero-Shot Reasoning in the Gold InvestmentShuoling Liu, Gaoguo Jia, Yuhang Jiang et al.
Large Language Models (LLMs) have achieved remarkable success recently, displaying exceptional capabilities in creating understandable and organized text. These LLMs have been utilized in diverse fields, such as clinical research, where domain-specific models like Med-Palm have achieved human-level performance. Recently, researchers have employed advanced prompt engineering to enhance the general reasoning ability of LLMs. Despite the remarkable success of zero-shot Chain-of-Thoughts (CoT) in solving general reasoning tasks, the potential of these methods still remains paid limited attention in the financial reasoning task.To address this issue, we explore multiple prompt strategies and incorporated semantic news information to improve LLMs' performance on financial reasoning tasks.To the best of our knowledge, we are the first to explore this important issue by applying ChatGPT to the gold investment.In this work, our aim is to investigate the financial reasoning capabilities of LLMs and their capacity to generate logical and persuasive investment opinions. We will use ChatGPT, one of the most powerful LLMs recently, and prompt engineering to achieve this goal. Our research will focus on understanding the ability of LLMs in sophisticated analysis and reasoning within the context of investment decision-making. Our study finds that ChatGPT with CoT prompt can provide more explainable predictions and overcome behavioral biases, which is crucial in finance-related tasks and can achieve higher investment returns.
LGOct 15, 2021
Wasserstein Unsupervised Reinforcement LearningShuncheng He, Yuhang Jiang, Hongchang Zhang et al.
Unsupervised reinforcement learning aims to train agents to learn a handful of policies or skills in environments without external reward. These pre-trained policies can accelerate learning when endowed with external reward, and can also be used as primitive options in hierarchical reinforcement learning. Conventional approaches of unsupervised skill discovery feed a latent variable to the agent and shed its empowerment on agent's behavior by mutual information (MI) maximization. However, the policies learned by MI-based methods cannot sufficiently explore the state space, despite they can be successfully identified from each other. Therefore we propose a new framework Wasserstein unsupervised reinforcement learning (WURL) where we directly maximize the distance of state distributions induced by different policies. Additionally, we overcome difficulties in simultaneously training N(N >2) policies, and amortizing the overall reward to each step. Experiments show policies learned by our approach outperform MI-based methods on the metric of Wasserstein distance while keeping high discriminability. Furthermore, the agents trained by WURL can sufficiently explore the state space in mazes and MuJoCo tasks and the pre-trained policies can be applied to downstream tasks by hierarchical learning.
LGFeb 27, 2021
Reducing Conservativeness Oriented Offline Reinforcement LearningHongchang Zhang, Jianzhun Shao, Yuhang Jiang et al.
In offline reinforcement learning, a policy learns to maximize cumulative rewards with a fixed collection of data. Towards conservative strategy, current methods choose to regularize the behavior policy or learn a lower bound of the value function. However, exorbitant conservation tends to impair the policy's generalization ability and degrade its performance, especially for the mixed datasets. In this paper, we propose the method of reducing conservativeness oriented reinforcement learning. On the one hand, the policy is trained to pay more attention to the minority samples in the static dataset to address the data imbalance problem. On the other hand, we give a tighter lower bound of value function than previous methods to discover potential optimal actions. Consequently, our proposed method is able to tackle the skewed distribution of the provided dataset and derive a value function closer to the expected value function. Experimental results demonstrate that our proposed method outperforms the state-of-the-art methods in D4RL offline reinforcement learning evaluation tasks and our own designed mixed datasets.
LGFeb 24, 2021
Credit Assignment with Meta-Policy Gradient for Multi-Agent Reinforcement LearningJianzhun Shao, Hongchang Zhang, Yuhang Jiang et al.
Reward decomposition is a critical problem in centralized training with decentralized execution~(CTDE) paradigm for multi-agent reinforcement learning. To take full advantage of global information, which exploits the states from all agents and the related environment for decomposing Q values into individual credits, we propose a general meta-learning-based Mixing Network with Meta Policy Gradient~(MNMPG) framework to distill the global hierarchy for delicate reward decomposition. The excitation signal for learning global hierarchy is deduced from the episode reward difference between before and after "exercise updates" through the utility network. Our method is generally applicable to the CTDE method using a monotonic mixing network. Experiments on the StarCraft II micromanagement benchmark demonstrate that our method just with a simple utility network is able to outperform the current state-of-the-art MARL algorithms on 4 of 5 super hard scenarios. Better performance can be further achieved when combined with a role-based utility network.
CVFeb 24, 2021
PFRL: Pose-Free Reinforcement Learning for 6D Pose EstimationJianzhun Shao, Yuhang Jiang, Gu Wang et al.
6D pose estimation from a single RGB image is a challenging and vital task in computer vision. The current mainstream deep model methods resort to 2D images annotated with real-world ground-truth 6D object poses, whose collection is fairly cumbersome and expensive, even unavailable in many cases. In this work, to get rid of the burden of 6D annotations, we formulate the 6D pose refinement as a Markov Decision Process and impose on the reinforcement learning approach with only 2D image annotations as weakly-supervised 6D pose information, via a delicate reward definition and a composite reinforced optimization method for efficient and effective policy training. Experiments on LINEMOD and T-LESS datasets demonstrate that our Pose-Free approach is able to achieve state-of-the-art performance compared with the methods without using real-world ground-truth 6D pose labels.
CVNov 21, 2020
Deep learning for video game genre classificationYuhang Jiang, Lukun Zheng
Video game genre classification based on its cover and textual description would be utterly beneficial to many modern identification, collocation, and retrieval systems. At the same time, it is also an extremely challenging task due to the following reasons: First, there exists a wide variety of video game genres, many of which are not concretely defined. Second, video game covers vary in many different ways such as colors, styles, textual information, etc, even for games of the same genre. Third, cover designs and textual descriptions may vary due to many external factors such as country, culture, target reader populations, etc. With the growing competitiveness in the video game industry, the cover designers and typographers push the cover designs to its limit in the hope of attracting sales. The computer-based automatic video game genre classification systems become a particularly exciting research topic in recent years. In this paper, we propose a multi-modal deep learning framework to solve this problem. The contribution of this paper is four-fold. First, we compiles a large dataset consisting of 50,000 video games from 21 genres made of cover images, description text, and title text and the genre information. Second, image-based and text-based, state-of-the-art models are evaluated thoroughly for the task of genre classification for video games. Third, we developed an efficient and salable multi-modal framework based on both images and texts. Fourth, a thorough analysis of the experimental results is given and future works to improve the performance is suggested. The results show that the multi-modal framework outperforms the current state-of-the-art image-based or text-based models. Several challenges are outlined for this task. More efforts and resources are needed for this classification task in order to reach a satisfactory level.
CVOct 25, 2019
Fast Hardware-Aware Neural Architecture SearchLi Lyna Zhang, Yuqing Yang, Yuhang Jiang et al.
Designing accurate and efficient convolutional neural architectures for vast amount of hardware is challenging because hardware designs are complex and diverse. This paper addresses the hardware diversity challenge in Neural Architecture Search (NAS). Unlike previous approaches that apply search algorithms on a small, human-designed search space without considering hardware diversity, we propose HURRICANE that explores the automatic hardware-aware search over a much larger search space and a two-stage search algorithm, to efficiently generate tailored models for different types of hardware. Extensive experiments on ImageNet demonstrate that our algorithm outperforms state-of-the-art hardware-aware NAS methods under the same latency constraint on three types of hardware. Moreover, the discovered architectures achieve much lower latency and higher accuracy than current state-of-the-art efficient models. Remarkably, HURRICANE achieves a 76.67% top-1 accuracy on ImageNet with a inference latency of only 16.5 ms for DSP, which is a 3.47% higher accuracy and a 6.35x inference speedup than FBNet-iPhoneX, respectively. For VPU, we achieve a 0.53% higher top-1 accuracy than Proxyless-mobile with a 1.49x speedup. Even for well-studied mobile CPU, we achieve a 1.63% higher top-1 accuracy than FBNet-iPhoneX with a comparable inference latency. HURRICANE also reduces the training time by 30.4% compared to SPOS.