CLApr 28, 2025Code
Moral Reasoning Across Languages: The Critical Role of Low-Resource Languages in LLMsHuichi Zhou, Zehao Xu, Munan Zhao et al.
In this paper, we introduce the Multilingual Moral Reasoning Benchmark (MMRB) to evaluate the moral reasoning abilities of large language models (LLMs) across five typologically diverse languages and three levels of contextual complexity: sentence, paragraph, and document. Our results show moral reasoning performance degrades with increasing context complexity, particularly for low-resource languages such as Vietnamese. We further fine-tune the open-source LLaMA-3-8B model using curated monolingual data for alignment and poisoning. Surprisingly, low-resource languages have a stronger impact on multilingual reasoning than high-resource ones, highlighting their critical role in multilingual NLP.
CVJun 24, 2025
PEVLM: Parallel Encoding for Vision-Language ModelsLetian Kang, Shixian Luo, Yiqiang Li et al.
Vision-Language Models (VLMs) have demonstrated strong capabilities in multimodal understanding and generation tasks. However, their application to long video understanding remains hindered by the quadratic complexity of standard attention mechanisms. In this work, we introduce \textbf{PEVLM}, a fine-tuning-free parallel encoding method designed to enhance the prefilling efficiency of VLMs in long video scenarios. PEVLM partitions the input video into context blocks with a shared sink block, while preserving sequential position embeddings to align the attention weight distribution with that of Full-Attention. This design reduces attention complexity from $O((T \times N)^2)$ to $O(T \times N)$ where $T$ is the number of frames and $N$ the number of tokens per frame, without sacrificing accuracy. Extensive experiments across multiple state-of-the-art models and benchmarks demonstrate that PEVLM consistently outperforms existing parallel encoding approaches, achieving up to \textbf{7.47x} speedup in attention computation and reducing end-to-end latency by \textbf{40\%}. Remarkably, PEVLM not only maintains high accuracy, but in some settings even surpasses Full-Attention performance. Under strict latency constraints, it achieves substantial gains, improving accuracy from \textbf{23.26\%} to \textbf{61.03\%}. These results underscore the effectiveness of PEVLM for low-latency, long-context video understanding, making it a promising solution for real-world applications.
CVJun 16, 2024
GUI-World: A Video Benchmark and Dataset for Multimodal GUI-oriented UnderstandingDongping Chen, Yue Huang, Siyuan Wu et al.
Recently, Multimodal Large Language Models (MLLMs) have been used as agents to control keyboard and mouse inputs by directly perceiving the Graphical User Interface (GUI) and generating corresponding commands. However, current agents primarily demonstrate strong understanding capabilities in static environments and are mainly applied to relatively simple domains, such as Web or mobile interfaces. We argue that a robust GUI agent should be capable of perceiving temporal information on the GUI, including dynamic Web content and multi-step tasks. Additionally, it should possess a comprehensive understanding of various GUI scenarios, including desktop software and multi-window interactions. To this end, this paper introduces a new dataset, termed GUI-World, which features meticulously crafted Human-MLLM annotations, extensively covering six GUI scenarios and eight types of GUI-oriented questions in three formats. We evaluate the capabilities of current state-of-the-art MLLMs, including Image LLMs and Video LLMs, in understanding various types of GUI content, especially dynamic and sequential content. Our findings reveal that current models struggle with dynamic GUI content without manually annotated keyframes or operation history. On the other hand, Video LLMs fall short in all GUI-oriented tasks given the sparse GUI video dataset. Therefore, we take the initial step of leveraging a fine-tuned Video LLM, GUI-Vid, as a GUI-oriented assistant, demonstrating an improved understanding of various GUI tasks. However, due to the limitations in the performance of base LLMs, we conclude that using video LLMs as GUI agents remains a significant challenge. We believe our work provides valuable insights for future research in dynamic GUI content understanding. All the dataset and code are publicly available at: https://gui-world.github.io.