DCApr 12
Bipartite matching under communication constraintsMoonmoon Mohanty, Gautham Bolar, Preetam Patil et al.
In modern data center networks, thousands of hosts contend for shared link capacity; the scale of these systems makes centralized scheduling impractical. This article models such scheduling as a bipartite matching problem under communication constraints: senders express interest in forming connections, and receivers respond using only locally available information. A class of single-round probabilistic matching algorithms is proposed, built on two key ideas: degree-biased sampling, in which senders use receiver degrees to inform their random selection, and random thinning, in which senders report only a random subset of their connections. Analytical performance guarantees are established for random graph models. In sparse regimes, degree-biased sampling yields a higher expected matching size than prior communication-constrained algorithms; in denser settings, a counterintuitive phenomenon emerges where deliberately restricting available connections through thinning increases the expected number of matches. Combining thinning to degree two with greedy selection produces an algorithm that requires no parameter tuning and, in packet-level simulations with production traffic traces, significantly extends the network stability region. Although motivated by data center network scheduling, the underlying framework of bipartite matching under local information constraints is portable to other resource allocation settings.
LGSep 20, 2021
Asymptotic Optimality for Decentralised BanditsConor Newton, Ayalvadi Ganesh, Henry W. J. Reeve
We consider a large number of agents collaborating on a multi-armed bandit problem with a large number of arms. The goal is to minimise the regret of each agent in a communication-constrained setting. We present a decentralised algorithm which builds upon and improves the Gossip-Insert-Eliminate method of Chawla et al. arxiv:2001.05452. We provide a theoretical analysis of the regret incurred which shows that our algorithm is asymptotically optimal. In fact, our regret guarantee matches the asymptotically optimal rate achievable in the full communication setting. Finally, we present empirical results which support our conclusions
LGJan 15, 2020
The Gossiping Insert-Eliminate Algorithm for Multi-Agent BanditsRonshee Chawla, Abishek Sankararaman, Ayalvadi Ganesh et al.
We consider a decentralized multi-agent Multi Armed Bandit (MAB) setup consisting of $N$ agents, solving the same MAB instance to minimize individual cumulative regret. In our model, agents collaborate by exchanging messages through pairwise gossip style communications on an arbitrary connected graph. We develop two novel algorithms, where each agent only plays from a subset of all the arms. Agents use the communication medium to recommend only arm-IDs (not samples), and thus update the set of arms from which they play. We establish that, if agents communicate $Ω(\log(T))$ times through any connected pairwise gossip mechanism, then every agent's regret is a factor of order $N$ smaller compared to the case of no collaborations. Furthermore, we show that the communication constraints only have a second order effect on the regret of our algorithm. We then analyze this second order term of the regret to derive bounds on the regret-communication tradeoffs. Finally, we empirically evaluate our algorithm and conclude that the insights are fundamental and not artifacts of our bounds. We also show a lower bound which gives that the regret scaling obtained by our algorithm cannot be improved even in the absence of any communication constraints. Our results thus demonstrate that even a minimal level of collaboration among agents greatly reduces regret for all agents.
LGOct 4, 2019
Social Learning in Multi Agent Multi Armed BanditsAbishek Sankararaman, Ayalvadi Ganesh, Sanjay Shakkottai
In this paper, we introduce a distributed version of the classical stochastic Multi-Arm Bandit (MAB) problem. Our setting consists of a large number of agents $n$ that collaboratively and simultaneously solve the same instance of $K$ armed MAB to minimize the average cumulative regret over all agents. The agents can communicate and collaborate among each other \emph{only} through a pairwise asynchronous gossip based protocol that exchange a limited number of bits. In our model, agents at each point decide on (i) which arm to play, (ii) whether to, and if so (iii) what and whom to communicate with. Agents in our model are decentralized, namely their actions only depend on their observed history in the past. We develop a novel algorithm in which agents, whenever they choose, communicate only arm-ids and not samples, with another agent chosen uniformly and independently at random. The per-agent regret scaling achieved by our algorithm is $O \left( \frac{\lceil\frac{K}{n}\rceil+\log(n)}Δ \log(T) + \frac{\log^3(n) \log \log(n)}{Δ^2} \right)$. Furthermore, any agent in our algorithm communicates only a total of $Θ(\log(T))$ times over a time interval of $T$. We compare our results to two benchmarks - one where there is no communication among agents and one corresponding to complete interaction. We show both theoretically and empirically, that our algorithm experiences a significant reduction both in per-agent regret when compared to the case when agents do not collaborate and in communication complexity when compared to the full interaction setting which requires $T$ communication attempts by an agent over $T$ arm pulls.