Robert Griffin

RO
5papers
148citations
Novelty39%
AI Score39

5 Papers

91.3ROJun 4
HANDOFF: Humanoid Agentic Task-Space Whole-Body Control via Distilled Complementary Teachers

Lizhi Yang, Junheng Li, Nehar Poddar et al.

For a humanoid robot to be deployed in the real world, the choice of command space (i.e., the interface between task planning and whole-body control) is crucial. Existing whole-body controllers typically demand dense kinematic or spatial references that planners struggle to synthesize from task semantics. We instead propose a compact, explicit interface that is intuitive, general, modular, and expressive enough for diverse manipulation skills. To this end, we introduce HANDOFF, a single humanoid whole-body controller that follows this interface and is distilled via multi-teacher KL distillation under a context-conditioned gating scheme into a mixture-of-experts student from three complementary specialists: whole-body motion tracking with safety-filtered data, locomotion, and fall-recovery. On the Unitree G1, HANDOFF matches state-of-the-art velocity tracking and offers one of the largest robust manipulation workspaces. We further demonstrate hardware feasibility through multiple natural-language-driven task roll-outs, powered by a VLM-driven agentic planner with no task-specific data or controller fine-tuning.

RODec 12, 2019
0-Step Capturability, Motion Decomposition and Global Feedback Control of the 3D Variable Height-Inverted Pendulum

Gabriel Garcia, Robert Griffin, Jerry Pratt

One common method for stabilizing robots after a push is the Instantaneous Capture Point, however, this has the fundamental limitation of assuming constant height. Although there are several works for balancing bipedal robots including height variations in 2D, the amount of literature on 3D models is limited. There are optimization methods using variable Center of Pressure (CoP) and reaction force to the ground, although they do not provide the physical region where a robot can step and require a precomputation for the analysis. This work provides the necessary and sufficient conditions to maintain balance of the 3D Variable Height Inverted Pendulum (VHIP) with both, fixed and variable CoP. We also prove that the 3D VHIP with Fixed CoP is the same as its 2D version, and we generalize controllers working on the 2D VHIP to the 3D VHIP. We also show the generalization of the Divergent Component of Motion to the 3D VHIP and we provide an alternative motion decomposition for the analysis of height and CoP strategies independently. This allow us to generalize previous global feedback controllers done in the 2D VHIP to the 3D VHIP with a Variable CoP.

ROOct 2, 2019
Deploying the NASA Valkyrie Humanoid for IED Response: An Initial Approach and Evaluation Summary

Steven Jens Jorgensen, Michael W. Lanighan, Sylvain S. Bertrand et al.

As part of a feasibility study, this paper shows the NASA Valkyrie humanoid robot performing an end-to-end improvised explosive device (IED) response task. To demonstrate and evaluate robot capabilities, sub-tasks highlight different locomotion, manipulation, and perception requirements: traversing uneven terrain, passing through a narrow passageway, opening a car door, retrieving a suspected IED, and securing the IED in a total containment vessel (TCV). For each sub-task, a description of the technical approach and the hidden challenges that were overcome during development are presented. The discussion of results, which explicitly includes existing limitations, is aimed at motivating continued research and development to enable practical deployment of humanoid robots for IED response. For instance, the data shows that operator pauses contribute to 50\% of the total completion time, which implies that further work is needed on user interfaces for increasing task completion efficiency.

ROFeb 28, 2017
Stepping Forward with Exoskeletons: Team IHMC's Design and Approach in the 2016 Cybathlon

Robert Griffin, Tyson Cobb, Travis Craig et al.

Exoskeletons are a promising technology that enables individuals with mobility limitations to walk again. As the 2016 Cybathlon illustrated, however, the community has a considerable way to go before exoskeletons have the necessary capabilities to be incorporated into daily life. While most exoskeletons power only hip and knee flexion, Team Institute for Human and Machine Cognition (IHMC) presents a new exoskeleton, Mina v2, which includes a powered ankle dorsi/plantar flexion. As our entry to the 2016 Cybathlon Powered Exoskeleton Competition, Mina v2's performance allowed us to explore the effectiveness of its powered ankle compared to other powered exoskeletons for pilots with paraplegia. We designed our gaits to incorporate powered ankle plantar flexion to help improve mobility, which allowed our pilot to navigate the given Cybathlon tasks quickly, including those that required ascending movements, and reliably achieve average, conservative walking speeds of 1.04 km/h (0.29 m/s). This enabled our team to place second overall in the Powered Exoskeleton Competition in the 2016 Cybathlon.

ROJul 27, 2016
Walking on Partial Footholds Including Line Contacts with the Humanoid Robot Atlas

Georg Wiedebach, Sylvain Bertrand, Tingfan Wu et al.

We present a method for humanoid robot walking on partial footholds such as small stepping stones and rocks with sharp surfaces. Our algorithm does not rely on prior knowledge of the foothold, but information about an expected foothold can be used to improve the stepping performance. After a step is taken, the robot explores the new contact surface by attempting to shift the center of pressure around the foot. The available foothold is inferred by the way in which the foot rotates about contact edges and/or by the achieved center of pressure locations on the foot during exploration. This estimated contact area is then used by a whole body momentum-based control algorithm. To walk and balance on partial footholds, we combine fast, dynamic stepping with the use of upper body angular momentum to regain balance. We applied this method to the Atlas humanoid designed by Boston Dynamics to walk over small contact surfaces, such as line and point contacts. We present experimental results and discuss performance limitations.