Cleyton Magalhães

h-index11
2papers
410citations

2 Papers

4.4SEJun 27, 2023
The Perspective of Software Professionals on Algorithmic Racism

Ronnie de Souza Santos, Luiz Fernando de Lima, Cleyton Magalhaes

Context. Algorithmic racism is the term used to describe the behavior of technological solutions that constrains users based on their ethnicity. Lately, various data-driven software systems have been reported to discriminate against Black people, either for the use of biased data sets or due to the prejudice propagated by software professionals in their code. As a result, Black people are experiencing disadvantages in accessing technology-based services, such as housing, banking, and law enforcement. Goal. This study aims to explore algorithmic racism from the perspective of software professionals. Method. A survey questionnaire was applied to explore the understanding of software practitioners on algorithmic racism, and data analysis was conducted using descriptive statistics and coding techniques. Results. We obtained answers from a sample of 73 software professionals discussing their understanding and perspectives on algorithmic racism in software development. Our results demonstrate that the effects of algorithmic racism are well-known among practitioners. However, there is no consensus on how the problem can be effectively addressed in software engineering. In this paper, some solutions to the problem are proposed based on the professionals' narratives. Conclusion. Combining technical and social strategies, including training on structural racism for software professionals, is the most promising way to address the algorithmic racism problem and its effects on the software solutions delivered to our society.

9.2CYDec 12, 2018
Computer Games Are Serious Business and so is their Quality: Particularities of Software Testing in Game Development from the Perspective of Practitioners

Ronnie Santos, Cleyton Magalhaes, Luiz Fernando Capretz et al.

Over the last several decades, computer games started to have a significant impact on society. However, although a computer game is a type of software, the process to conceptualize, produce and deliver a game could involve unusual features. In software testing, for instance, studies demonstrated the hesitance of professionals to use automated testing techniques with games, due to the constant changes in requirements and design, and pointed out the need for creating testing tools that take into account the flexibility required for the game development process. Goal. This study aims to improve the current body of knowledge regarding software testing in game development and point out the existing particularities observed in software testing considering the development of a computer game. Method. A mixed-method approach based on a case study and an opinion survey was applied to collect quantitative and qualitative data from software professionals regarding the particularities of software testing in game development. Results. We analyzed over 70 messages posted on three well-established network of question-and-answer communities related to software engineering, software testing and game development and received answers of 38 professionals discussing differences between testing a computer game and a general software, and identified important aspects to be observed by practitioners in the process of planning, performing and reporting tests in this context. Conclusion. Considering computer games, software testing must focus not only on the common aspects of a general software, but also, track and investigate issues that could be related to game balance, game physics and entertainment related-aspects to guarantee the quality of computer games and a successful testing process.