Seo-Won Ji

CV
3papers
834citations
Novelty50%
AI Score30

3 Papers

CVAug 11, 2021Code
Rethinking Coarse-to-Fine Approach in Single Image Deblurring

Sung-Jin Cho, Seo-Won Ji, Jun-Pyo Hong et al.

Coarse-to-fine strategies have been extensively used for the architecture design of single image deblurring networks. Conventional methods typically stack sub-networks with multi-scale input images and gradually improve sharpness of images from the bottom sub-network to the top sub-network, yielding inevitably high computational costs. Toward a fast and accurate deblurring network design, we revisit the coarse-to-fine strategy and present a multi-input multi-output U-net (MIMO-UNet). The MIMO-UNet has three distinct features. First, the single encoder of the MIMO-UNet takes multi-scale input images to ease the difficulty of training. Second, the single decoder of the MIMO-UNet outputs multiple deblurred images with different scales to mimic multi-cascaded U-nets using a single U-shaped network. Last, asymmetric feature fusion is introduced to merge multi-scale features in an efficient manner. Extensive experiments on the GoPro and RealBlur datasets demonstrate that the proposed network outperforms the state-of-the-art methods in terms of both accuracy and computational complexity. Source code is available for research purposes at https://github.com/chosj95/MIMO-UNet.

IVNov 20, 2019
W-Net: Two-stage U-Net with misaligned data for raw-to-RGB mapping

Kwang-Hyun Uhm, Seung-Wook Kim, Seo-Won Ji et al.

Recent research on learning a mapping between raw Bayer images and RGB images has progressed with the development of deep convolutional neural networks. A challenging data set namely the Zurich Raw-to-RGB data set (ZRR) has been released in the AIM 2019 raw-to-RGB mapping challenge. In ZRR, input raw and target RGB images are captured by two different cameras and thus not perfectly aligned. Moreover, camera metadata such as white balance gains and color correction matrix are not provided, which makes the challenge more difficult. In this paper, we explore an effective network structure and a loss function to address these issues. We exploit a two-stage U-Net architecture and also introduce a loss function that is less variant to alignment and more sensitive to color differences. In addition, we show an ensemble of networks trained with different loss functions can bring a significant performance gain. We demonstrate the superiority of our method by achieving the highest score in terms of both the peak signal-to-noise ratio and the structural similarity and obtaining the second-best mean-opinion-score in the challenge.

CVNov 18, 2019
Fast and Accurate 3D Hand Pose Estimation via Recurrent Neural Network for Capturing Hand Articulations

Cheol-hwan Yoo, Seo-won Ji, Yong-goo Shin et al.

3D hand pose estimation from a single depth image plays an important role in computer vision and human-computer interaction. Although recent hand pose estimation methods using convolution neural network (CNN) have shown notable improvements in accuracy, most of them have a limitation that they rely on a complex network structure without fully exploiting the articulated structure of the hand. A hand, which is an articulated object, is composed of six local parts: the palm and five independent fingers. Each finger consists of sequential-joints that provide constrained motion, referred to as a kinematic chain. In this paper, we propose a hierarchically-structured convolutional recurrent neural network (HCRNN) with six branches that estimate the 3D position of the palm and five fingers independently. The palm position is predicted via fully-connected layers. Each sequential-joint, i.e. finger position, is obtained using a recurrent neural network (RNN) to capture the spatial dependencies between adjacent joints. Then the output features of the palm and finger branches are concatenated to estimate the global hand position. HCRNN directly takes the depth map as an input without a time-consuming data conversion, such as 3D voxels and point clouds. Experimental results on public datasets demonstrate that the proposed HCRNN not only outperforms most 2D CNN-based methods using the depth image as their inputs but also achieves competitive results with state-of-the-art 3D CNN-based methods with a highly efficient running speed of 285 fps on a single GPU.