Martin Cousineau

2papers

2 Papers

MEFeb 28, 2022
Estimating causal effects with optimization-based methods: A review and empirical comparison

Martin Cousineau, Vedat Verter, Susan A. Murphy et al.

In the absence of randomized controlled and natural experiments, it is necessary to balance the distributions of (observable) covariates of the treated and control groups in order to obtain an unbiased estimate of a causal effect of interest; otherwise, a different effect size may be estimated, and incorrect recommendations may be given. To achieve this balance, there exist a wide variety of methods. In particular, several methods based on optimization models have been recently proposed in the causal inference literature. While these optimization-based methods empirically showed an improvement over a limited number of other causal inference methods in their relative ability to balance the distributions of covariates and to estimate causal effects, they have not been thoroughly compared to each other and to other noteworthy causal inference methods. In addition, we believe that there exist several unaddressed opportunities that operational researchers could contribute with their advanced knowledge of optimization, for the benefits of the applied researchers that use causal inference tools. In this review paper, we present an overview of the causal inference literature and describe in more detail the optimization-based causal inference methods, provide a comparative analysis of the prevailing optimization-based methods, and discuss opportunities for new methods.

LGNov 14, 2019
Gamifying the Vehicle Routing Problem with Stochastic Requests

Nicholas D. Kullman, Nikita Dudorov, Jorge E. Mendoza et al.

Do you remember your first video game console? We remember ours. Decades ago, they provided hours of entertainment. Now, we have repurposed them to solve dynamic and stochastic optimization problems. With deep reinforcement learning methods posting superhuman performance on a wide range of Atari games, we consider the task of representing a classic logistics problem as a game. Then, we train agents to play it. We consider several game designs for the vehicle routing problem with stochastic requests. We show how various design features impact agents' performance, including perspective, field of view, and minimaps. With the right game design, general purpose Atari agents outperform optimization-based benchmarks, especially as problem size grows. Our work points to the representation of dynamic and stochastic optimization problems via games as a promising research direction.