G. Srinivasaraghavan

AI
h-index8
6papers
119citations
Novelty50%
AI Score28

6 Papers

2.3AIOct 15, 2024
Learning Agents With Prioritization and Parameter Noise in Continuous State and Action Space

Rajesh Mangannavar, Gopalakrishnan Srinivasaraghavan

Among the many variants of RL, an important class of problems is where the state and action spaces are continuous -- autonomous robots, autonomous vehicles, optimal control are all examples of such problems that can lend themselves naturally to reinforcement based algorithms, and have continuous state and action spaces. In this paper, we introduce a prioritized form of a combination of state-of-the-art approaches such as Deep Q-learning (DQN) and Deep Deterministic Policy Gradient (DDPG) to outperform the earlier results for continuous state and action space problems. Our experiments also involve the use of parameter noise during training resulting in more robust deep RL models outperforming the earlier results significantly. We believe these results are a valuable addition for continuous state and action space problems.

4.5AIOct 20, 2021
Why Settle for Just One? Extending EL++ Ontology Embeddings with Many-to-Many Relationships

Biswesh Mohapatra, Sumit Bhatia, Raghava Mutharaju et al.

Knowledge Graph (KG) embeddings provide a low-dimensional representation of entities and relations of a Knowledge Graph and are used successfully for various applications such as question answering and search, reasoning, inference, and missing link prediction. However, most of the existing KG embeddings only consider the network structure of the graph and ignore the semantics and the characteristics of the underlying ontology that provides crucial information about relationships between entities in the KG. Recent efforts in this direction involve learning embeddings for a Description Logic (logical underpinning for ontologies) named EL++. However, such methods consider all the relations defined in the ontology to be one-to-one which severely limits their performance and applications. We provide a simple and effective solution to overcome this shortcoming that allows such methods to consider many-to-many relationships while learning embedding representations. Experiments conducted using three different EL++ ontologies show substantial performance improvement over five baselines. Our proposed solution also paves the way for learning embedding representations for even more expressive description logics such as SROIQ.

2.6CVAug 31, 2021
One-shot domain adaptation for semantic face editing of real world images using StyleALAE

Ravi Kiran Reddy, Kumar Shubham, Gopalakrishnan Venkatesh et al.

Semantic face editing of real world facial images is an important application of generative models. Recently, multiple works have explored possible techniques to generate such modifications using the latent structure of pre-trained GAN models. However, such approaches often require training an encoder network and that is typically a time-consuming and resource intensive process. A possible alternative to such a GAN-based architecture can be styleALAE, a latent-space based autoencoder that can generate photo-realistic images of high quality. Unfortunately, the reconstructed image in styleALAE does not preserve the identity of the input facial image. This limits the application of styleALAE for semantic face editing of images with known identities. In our work, we use a recent advancement in one-shot domain adaptation to address this problem. Our work ensures that the identity of the reconstructed image is the same as the given input image. We further generate semantic modifications over the reconstructed image by using the latent space of the pre-trained styleALAE model. Results show that our approach can generate semantic modifications on any real world facial image while preserving the identity.

1.8CLMar 23, 2021
Unsupervised Contextual Paraphrase Generation using Lexical Control and Reinforcement Learning

Sonal Garg, Sumanth Prabhu, Hemant Misra et al.

Customer support via chat requires agents to resolve customer queries with minimum wait time and maximum customer satisfaction. Given that the agents as well as the customers can have varying levels of literacy, the overall quality of responses provided by the agents tend to be poor if they are not predefined. But using only static responses can lead to customer detraction as the customers tend to feel that they are no longer interacting with a human. Hence, it is vital to have variations of the static responses to reduce monotonicity of the responses. However, maintaining a list of such variations can be expensive. Given the conversation context and the agent response, we propose an unsupervised frame-work to generate contextual paraphrases using autoregressive models. We also propose an automated metric based on Semantic Similarity, Textual Entailment, Expression Diversity and Fluency to evaluate the quality of contextual paraphrases and demonstrate performance improvement with Reinforcement Learning (RL) fine-tuning using the automated metric as the reward function.

11.4LGMay 26, 2017
Human Trajectory Prediction using Spatially aware Deep Attention Models

Daksh Varshneya, G. Srinivasaraghavan

Trajectory Prediction of dynamic objects is a widely studied topic in the field of artificial intelligence. Thanks to a large number of applications like predicting abnormal events, navigation system for the blind, etc. there have been many approaches to attempt learning patterns of motion directly from data using a wide variety of techniques ranging from hand-crafted features to sophisticated deep learning models for unsupervised feature learning. All these approaches have been limited by problems like inefficient features in the case of hand crafted features, large error propagation across the predicted trajectory and no information of static artefacts around the dynamic moving objects. We propose an end to end deep learning model to learn the motion patterns of humans using different navigational modes directly from data using the much popular sequence to sequence model coupled with a soft attention mechanism. We also propose a novel approach to model the static artefacts in a scene and using these to predict the dynamic trajectories. The proposed method, tested on trajectories of pedestrians, consistently outperforms previously proposed state of the art approaches on a variety of large scale data sets. We also show how our architecture can be naturally extended to handle multiple modes of movement (say pedestrians, skaters, bikers and buses) simultaneously.

2.5AIMar 30, 2016
Phoenix: A Self-Optimizing Chess Engine

Rahul Aralikatte, G Srinivasaraghavan

Since the advent of computers, many tasks which required humans to spend a lot of time and energy have been trivialized by the computers' ability to perform repetitive tasks extremely quickly. Playing chess is one such task. It was one of the first games which was `solved' using AI. With the advent of deep learning, chess playing agents can surpass human ability with relative ease. However algorithms using deep learning must learn millions of parameters. This work looks at the game of chess through the lens of genetic algorithms. We train a genetic player from scratch using only a handful of learnable parameters. We use Multi-Niche Crowding to optimize positional Value Tables (PVTs) which are used extensively in chess engines to evaluate the goodness of a position. With a very simple setup and after only 1000 generations of evolution, the player reaches the level of an International Master.